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==Overview== |
==Overview== |
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− | The Gladiator takes the hybrid nature of the Duelist a step further, with a combination of speed, power, and protection. The Gladiator works well with [[dual wielding]] or one-handed weapon (including [[wand]]s<ref name="Gladiator" />) and shield combinations. The class offers opportunities to build around applying [[bleed]], improving the player's [[blocking]], and enhancing [[Endurance charge|Endurance]] and [[Frenzy charge|Frenzy Charges]]. |
+ | The Gladiator takes the hybrid nature of the Duelist a step further, with a combination of speed, power, and protection. The Gladiator works well with [[dual wielding]] or using one-handed weapon[s] (including [[wand]]s<ref name="Gladiator" />) and shield combinations. The class offers opportunities to build around applying [[bleed]], improving the player's [[blocking]], and enhancing [[Endurance charge|Endurance]] and [[Frenzy charge|Frenzy Charges]]. |
==Passive skills== |
==Passive skills== |
Revision as of 05:37, 9 December 2018
The Gladiator is an Ascendancy class for Duelists.
Overview
The Gladiator takes the hybrid nature of the Duelist a step further, with a combination of speed, power, and protection. The Gladiator works well with dual wielding or using one-handed weapon[s] (including wands[1]) and shield combinations. The class offers opportunities to build around applying bleed, improving the player's blocking, and enhancing Endurance and Frenzy Charges.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Speed and One Handed Damage | 4% increased Attack Speed 15% increased Damage with One Handed Weapons [1] |
Attack Speed, Block Chance | 4% increased Attack Speed +2% Chance to Block Attack Damage [1] [2] [3] |
Attack Speed, Movement Speed | 4% increased Attack Speed 4% increased Movement Speed [1] |
Attack Speed, Physical Damage | 4% increased Attack Speed 10% increased Physical Damage [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Painforged | +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage |
One Handed Speed, Block Chance | |
Versatile Combatant | Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage |
Painforged | One Handed Speed, Block Chance |
Violent Retaliation | +4% to maximum Chance to Block Attack Damage 8% increased Physical Damage for each time you've Blocked in the past 10 seconds 80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds |
Painforged | One Handed Speed, Block Chance |
Outmatch and Outlast | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
One Handed Speed and Damage | |
Blood in the Eyes | Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage |
One Handed Speed, Physical Damage | |
Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Damage with Bleeding |
Blood in the Eyes | One Handed Speed, Physical Damage |
Version history
Version | Changes |
---|---|
3.2.0 |
|
References
- ↑ Mark_GGG (November 22, 2015). "Album of all Currently Released Ascendancy Class Skill Trees". Path of Exile subreddit. Retrieved November 22, 2015.