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* [[Shrine|Freezing Shrines]] |
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* Maps and corrupted areas with the 'of Ice' suffix |
* Maps and corrupted areas with the 'of Ice' suffix |
Revision as of 23:53, 5 December 2016
A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Fire Trap skill is one common example of a ground effect.
Mechanics
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]
Ground effect | Affects flying |
---|---|
Burning ground | ✗
|
Chilling ground | ✗
|
Shocking ground | ✗
|
Consecrated ground | ✓
|
Desecrated ground | ✓
|
Tarred ground | ✗
|
Caustic cloud | ✓
|
Smoke cloud | ✓
|
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
Types of ground effects
Burning ground
Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). This effect is not the same as applying the Ignite status effect. The amount of damage per second inflicted by burning ground depends on its source. A character equipped with Redblade TramplersRedblade Tramplers
Ancient GreavesQuality: +20%
Armour: (407-483)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning GroundOur home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life. is unaffected by Burning Ground. A character equipped with Steppan EardSteppan Eard
Sorcerer BootsQuality: +20%
Energy Shield: (117-158)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs. has increased Damage on Burning Ground.
Sources:
- Fire Trap
- Flame Dash
- Pitch DarknessPitch Darkness
Viridian JewelRadius: Medium(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an EnemyWith a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Burning Shrines
- Maps and corrupted areas with the 'of Flames' suffix
- Hellions, which burst into flames upon death
Chilling ground
Chilling ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves.[2] A character equipped with Mutewind WhisperstepsMutewind Whispersteps
Serpentscale BootsQuality: +20%
Armour: 91
Evasion: (167-205)Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled GroundCorruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so. is unaffected by Chilled Ground. A character equipped with Steppan EardSteppan Eard
Sorcerer BootsQuality: +20%
Energy Shield: (117-158)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs. has 2% of Life Regenerated Per Second on Chilled Ground.
Sources:
- Arctic Armour
- Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"
- Ice Shot
- Vaal Cold Snap
- Aquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced effect of Freeze on you during Flask EffectRequires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. - Nuro's HarpNuro's Harp
Harbinger BowBow
Quality: +20%
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled GroundNight's frost becomes morning's dew
Darkness cleansed, pure and new. - The Brine CrownThe Brine Crown
Prophet CrownQuality: +20%
Armour: (806-940)
Energy Shield: (108-126)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience. - Freezing Shrines
- Maps and corrupted areas with the 'of Ice' suffix
- Vaal Oversoul's spray of ice shards.
Shocking ground
Shocking ground is a detrimental ground effect that inflicts shock. Eqquiped with Brinerot WhalersBrinerot Whalers
Trapper BootsQuality: +20%
Evasion: 88
Energy Shield: (114-138)Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
+(80-100) to maximum Energy Shield
+(20-30)% to Lightning Resistance
25% increased Movement Speed
(20-40)% increased Projectile Damage
Unaffected by Shocked GroundThose Theopolis fatcats put a price on our heads.
Let's see what they'll pay for their own. character is unaffected by Shocked Ground. A character equipped with Steppan EardSteppan Eard
Sorcerer BootsQuality: +20%
Energy Shield: (117-158)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs. has increased Movement Speed on Shocked Ground.
Sources:
- Vaal Lightning Trap
- Ylfeban's TrickeryYlfeban's Trickery
Hubris CircletQuality: +20%
Energy Shield: (190-220)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on HitAn angry god is one thing,
but you should really fear a god
with an unpredictable sense of humour. - Lightning Shrines
- Maps and corrupted areas with the 'of Lightning' suffix
- The Flicker Strike skill used by Dominus
- Shock and Horror's lightning warp totems (Module Error: Item link: No results found for search parameter "Torture Chamber Map".).
Consecrated ground
Consecrated ground is a beneficial ground effect that provides additional life regeneration. The character and his allies regenerate an additional 4% of their maximum life per second.[a]
Sources:
- Zahndethus' CassockZahndethus' Cassock
Sage's RobeQuality: +20%
Energy Shield: (181-199)
Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls
Only faith can be your walls
Walls of Light, not of brick
Twice as strong and twice as thick - Gifts from AboveGifts from Above
Diamond RingRequires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated GroundGod blesses those who bless themselves. - Sulphur FlaskSulphur FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
40% increased DamageRequires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. - Nuro's HarpNuro's Harp
Harbinger BowBow
Quality: +20%
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled GroundNight's frost becomes morning's dew
Darkness cleansed, pure and new. - Inquisitor's Ascendancy Passive skill Sanctify
- Ascendant's Ascendancy Passive skill Inquisitor
The following passive skills grant bonuses while standing on Consecrated Ground:
- Inquisitor's Ascendancy Passive skill Sanctify
- Inquisitor's Ascendancy Passive skill Pious Path
- Ascendant's Ascendancy Passive skill Inquisitor
Desecrated ground
Desecrated ground is a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by desecrated ground depends on its source. A character equipped with Steppan EardSteppan Eard
Sorcerer BootsQuality: +20%
Energy Shield: (117-158)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs. is unaffected by Desecrated Ground.
Sources:
- Desecrate (also these bosses use it: Alpha Paradisae, Sawbones, Fleshrend, Grand Inquisitor and Maligaro, The Inquisitor)
- Lightbane RaimentLightbane Raiment
Ornate RingmailQuality: +20%
Armour: (621-673)
Energy Shield: (122-132)
Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness. - The Cyclone skill used by Beheader Ataguchu and Q'ura
Tarred ground
Tarred ground is a detrimental ground effect that applies tar debuff. Tarred ground stacks with chilling the monster via cold damage. It does not affect the speed the monsters perform actions at, only their movement.[2]
Sources:
- Matua TupunaMatua Tupuna
Tarnished Spirit ShieldQuality: +20%
Chance to Block: 24%
Energy Shield: (32-40)
Movement Speed: -3%Requires Level 23, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
(40-80)% increased Energy Shield
+(15-25) to maximum Mana
10% increased effect of Non-Curse Auras from your Skills on your Minions
Spreads Tar when you take a Critical Strike
Tar lasts 4.5 seconds (Hidden)
When hit by a Critical Strike, creates patches of Tar reducing Movement Speed by 50% (Hidden)
10% increased effect of Non-Curse Auras from your SkillsYou carried me through life,
The least I can do is carry you through death. - Pitch DarknessPitch Darkness
Viridian JewelRadius: Medium(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an EnemyWith a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Certain zombies, which spread tar when destroyed
- Projectiles fired by Noisome Ophidian
Caustic cloud
Caustic clouds are a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by caustic clouds depends on its source.
Sources:
- Caustic Arrow
- Necromancer's notable passive Beacon of Corruption
- Strongboxes with the 'Contaminated' prefix
- The caustic bomb thrown by Undying Alchemists
- Certain zombies, which release caustic clouds when destroyed
Smoke cloud
Smoke clouds are a detrimental ground effect that inflicts blind.
Sources:
- Stibnite FlaskStibnite FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% More Evasion RatingRequires Level 40Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. - Smoke Mine
- Shrouded Shrines
- Shadows and DustShadows and Dust
Clasped MittsQuality: +20%
Evasion: (125-142)
Energy Shield: (24-27)Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
RampageWhat is fear but a snuffed torch
and death in the wind? - Maloney's NightfallMaloney's Nightfall
Blunt Arrow QuiverRequires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall. - Kongming's StratagemKongming's Stratagem
Ivory Spirit ShieldQuality: +20%
Energy Shield: (122-138)
Movement Speed: -3%Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to BlockThose who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win. - Saboteur's Ascendancy Passive skill Blinding Assault
- Ascendant's Ascendancy Passive skill Saboteur
- Enemies with the Nemesis modifier Shroud Walker
Version history
Version | Changes |
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2.1.0 |
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1.0.6 |
|
1.0.0 |
|
0.10.8c |
|
0.10.8 |
|
0.10.7b |
|
0.10.2 |
|
0.10.0 |
|
0.9.9 |
|
Notes
- ↑ These values were extracted from the game files and are valid as of version 1.1.2b.
References
- ↑ Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.
- ↑ 2.0 2.1 Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.