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* {{il|Aquamarine Flask}}
 
* {{il|Aquamarine Flask}}
 
* {{il|Nuro's Harp}}
 
* {{il|Nuro's Harp}}
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* {{il|The Brine Crown}}
 
* [[Shrine|Freezing Shrines]]
 
* [[Shrine|Freezing Shrines]]
 
* Maps and corrupted areas with the 'of Ice' suffix
 
* Maps and corrupted areas with the 'of Ice' suffix

Revision as of 23:53, 5 December 2016

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Fire Trap skill iconFire Trap skill is one common example of a ground effect.

Mechanics

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilling ground
Shocking ground
Consecrated ground
Desecrated ground
Tarred ground
Caustic cloud
Smoke cloud

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

Types of ground effects

Burning ground

File:Burning Ground.png

Burning ground

Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). This effect is not the same as applying the Ignite status effect. The amount of damage per second inflicted by burning ground depends on its source. A character equipped with Redblade Tramplers inventory iconRedblade TramplersRedblade Tramplers
Ancient Greaves
Quality: +20%
Armour: (407-483)
Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
Redblade Tramplers inventory icon
is unaffected by Burning Ground. A character equipped with Steppan Eard inventory iconSteppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon
has increased Damage on Burning Ground.

Sources:

Chilling ground

File:Chilling Ground.png

Chilling ground

Chilling ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves.[2] A character equipped with Mutewind Whispersteps inventory iconMutewind WhisperstepsMutewind Whispersteps
Serpentscale Boots
Quality: +20%
Armour: 91
Evasion: (167-205)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
Mutewind Whispersteps inventory icon
is unaffected by Chilled Ground. A character equipped with Steppan Eard inventory iconSteppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon
has 2% of Life Regenerated Per Second on Chilled Ground.

Sources:

  • Arctic Armour skill iconArctic Armour
  • Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"
  • Ice Shot skill iconIce Shot
  • Vaal Cold Snap skill iconVaal Cold Snap
  • Aquamarine Flask inventory iconAquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
    Consumes 20 of 50 Charges on use
    60% reduced effect of Freeze on you during Flask Effect
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Aquamarine Flask inventory icon
  • Nuro's Harp inventory iconNuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Quality: +20%
    Elemental Damage: (120-140) to (180-210)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.32-1.38)
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    Nuro's Harp inventory icon
  • The Brine Crown inventory iconThe Brine CrownThe Brine Crown
    Prophet Crown
    Quality: +20%
    Armour: (806-940)
    Energy Shield: (108-126)
    Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
    +(80-100) to maximum Life
    +(30-50)% to Cold Resistance
    Cannot be Frozen
    5% reduced Cold Damage taken
    +1500 Armour while stationary
    60% increased Mana Regeneration Rate while stationary
    15% chance to create Chilled Ground when Hit with an Attack
    Greatest is the Brine King's domain,
    and every day it grows a little greater,
    not through force, but patience.
    The Brine Crown inventory icon
  • Freezing Shrines
  • Maps and corrupted areas with the 'of Ice' suffix
  • Vaal Oversoul's spray of ice shards.

Shocking ground

Shocking ground

Shocking ground

Shocking ground is a detrimental ground effect that inflicts shock. Eqquiped with Brinerot Whalers inventory iconBrinerot WhalersBrinerot Whalers
Trapper Boots
Quality: +20%
Evasion: 88
Energy Shield: (114-138)
Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
+(80-100) to maximum Energy Shield
+(20-30)% to Lightning Resistance
25% increased Movement Speed
(20-40)% increased Projectile Damage
Unaffected by Shocked Ground
Those Theopolis fatcats put a price on our heads.
Let's see what they'll pay for their own.
Brinerot Whalers inventory icon
character is unaffected by Shocked Ground. A character equipped with Steppan Eard inventory iconSteppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon
has increased Movement Speed on Shocked Ground.

Sources:

Consecrated ground

Descry-consecrated-ground

Consecrated ground

Consecrated ground is a beneficial ground effect that provides additional life regeneration. The character and his allies regenerate an additional 4% of their maximum life per second.[a]

Sources:

  • Zahndethus' Cassock inventory iconZahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Quality: +20%
    Energy Shield: (181-199)
    Movement Speed: -3%
    Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    Consecrated Ground regenerates 6% Life per second (Hidden)
    Consecrated Ground has a radius of 18 (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
    Zahndethus' Cassock inventory icon
  • Gifts from Above inventory iconGifts from AboveGifts from Above
    Diamond Ring
    Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
    (30-35)% increased Global Critical Strike Chance
    (10-15)% increased Light Radius
    (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
    50% increased Damage while on Consecrated Ground
    +5% Chance to Block Attack Damage while on Consecrated Ground
    God blesses those who bless themselves.
    Gifts from Above inventory icon
  • Sulphur Flask inventory iconSulphur FlaskSulphur FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    40% increased Damage
    Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Sulphur Flask inventory icon
  • Nuro's Harp inventory iconNuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Quality: +20%
    Elemental Damage: (120-140) to (180-210)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.32-1.38)
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    Nuro's Harp inventory icon
  • Inquisitor's Ascendancy Passive skill Sanctify
  • Ascendant's Ascendancy Passive skill Inquisitor

The following passive skills grant bonuses while standing on Consecrated Ground:

Desecrated ground

Desecrated ground

Desecrated ground

Desecrated ground is a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by desecrated ground depends on its source. A character equipped with Steppan Eard inventory iconSteppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon
is unaffected by Desecrated Ground.

Sources:

Tarred ground

Tarred ground

Tarred ground

Tarred ground is a detrimental ground effect that applies tar debuff. Tarred ground stacks with chilling the monster via cold damage. It does not affect the speed the monsters perform actions at, only their movement.[2]

Sources:

  • Matua Tupuna inventory iconMatua TupunaMatua Tupuna
    Tarnished Spirit Shield
    Quality: +20%
    Chance to Block: 24%
    Energy Shield: (32-40)
    Movement Speed: -3%
    Requires Level 23, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
    (40-80)% increased Energy Shield
    +(15-25) to maximum Mana
    10% increased effect of Non-Curse Auras from your Skills on your Minions
    Spreads Tar when you take a Critical Strike
    Tar lasts 4.5 seconds (Hidden)
    When hit by a Critical Strike, creates patches of Tar reducing Movement Speed by 50% (Hidden)
    10% increased effect of Non-Curse Auras from your Skills
    You carried me through life,
    The least I can do is carry you through death.
    Matua Tupuna inventory icon
  • Pitch Darkness inventory iconPitch DarknessPitch Darkness
    Viridian Jewel
    Radius: Medium(10-15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Pitch Darkness inventory icon
  • Certain zombies, which spread tar when destroyed
  • Projectiles fired by Noisome Ophidian

Caustic cloud

Caustic cloud

Caustic cloud

Caustic clouds are a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by caustic clouds depends on its source.

Sources:

Smoke cloud

Smoke Cloud

Smoke cloud

Smoke clouds are a detrimental ground effect that inflicts blind.

Sources:

Version history

Version Changes
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
1.0.6
  • Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
1.0.0
  • The new Ground Ice looks awesome.
0.10.8c
  • Added buff icons for Consecrated and Desecrated ground effects.
0.10.8
  • Consecrated Ground is a ground effect that provides life regeneration to allies.
  • Desecrated Ground is a ground effect that does chaos damage to enemies.
0.10.7b
  • Poison Arrow and Ground Fire should now cause fewer graphical performance issues.
0.10.2
  • Improved the performance of Ground Ice and Ground Tar.
  • Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
0.10.0
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
0.9.9
  • Added support for ground fire and other environmental hazards.

Notes

  1. These values were extracted from the game files and are valid as of version 1.1.2b.

References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.
  2. 2.0 2.1 Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.