Neokowloon (talk | contribs) |
No edit summary |
||
Line 1: | Line 1: | ||
A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{il|Fire Trap}} skill is one common example of a ground effect. |
A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{il|Fire Trap}} skill is one common example of a ground effect. |
||
− | == |
+ | ==List of ground effects== |
* [[Burning ground]] |
* [[Burning ground]] |
||
* [[Chilled ground]] |
* [[Chilled ground]] |
||
Line 9: | Line 9: | ||
* [[Caustic ground]] |
* [[Caustic ground]] |
||
* [[Smoke cloud]] |
* [[Smoke cloud]] |
||
⚫ | |||
* [[Fungal ground]] |
* [[Fungal ground]] |
||
− | ===Monster skills=== |
||
* [[Eldritch decay (ground effect)|Eldritch decay]] |
* [[Eldritch decay (ground effect)|Eldritch decay]] |
||
− | * [[Fed Upon]] |
||
* [[Mana Rune]] |
* [[Mana Rune]] |
||
* [[Net throw]] |
* [[Net throw]] |
||
⚫ | |||
==Mechanics== |
==Mechanics== |
Revision as of 04:51, 2 March 2020
A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of EffectTrap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill is one common example of a ground effect.
List of ground effects
- Burning ground
- Chilled ground
- Shocking ground
- Consecrated ground
- Desecrated ground
- Caustic ground
- Smoke cloud
- Tarred ground
- Fungal ground
- Eldritch decay
- Mana Rune
- Net throw
Mechanics
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]
Ground effect | Affects flying |
---|---|
Burning ground | ✗
|
Chilled ground | ✗
|
Shocked ground | ✗
|
Consecrated ground | ✓
|
Desecrated ground | ✓
|
Tarred ground | ✗
|
Caustic ground | ✗
|
Smoke cloud | ✓
|
Fungal Ground |
References
- ↑ Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.