Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
m (→‎Types of ground effects: grammar tweaks)
 
(31 intermediate revisions by 10 users not shown)
Line 1: Line 1:
A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{sl|Fire Trap}} skill is one common example of a ground effect.
+
A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{il|Fire Trap}} skill is one common example of a ground effect.
  +
 
==List of ground effects==
 
* [[Burning ground]]
  +
* [[Chilled ground]]
  +
* [[Frozen ground]]
  +
* [[Shocked ground]]
  +
* [[Consecrated ground]]
  +
* [[Desecrated ground]]
 
* [[Caustic ground]]
  +
* [[Profane ground]]
  +
* [[Smoke cloud]]
  +
* [[Tarred ground]]
  +
* [[Fungal ground]]
  +
* [[Eldritch decay (ground effect)|Eldritch decay]]
  +
* [[Mana Rune]]
  +
* [[Net throw]]
  +
* [[Slipstream]]
  +
* [[Blood Ritual]]
   
 
==Mechanics==
 
==Mechanics==
 
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
 
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
   
 
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
'Flying' monsters, including [[Summon Raging Spirit|Raging Spirits]] and [[Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters" />
 
  +
 
'Flying' monsters, including [[Summon Raging Spirit|Raging Spirits]] and [[Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters"/>
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Ground effect !! Affects flying
 
! Ground effect !! Affects flying
Line 10: Line 30:
 
| Burning ground || {{no}}
 
| Burning ground || {{no}}
 
|-
 
|-
| Chilling ground || {{no}}
+
| Chilled ground || {{no}}
 
|-
 
|-
| Shocking ground || {{no}}
+
| Frozen ground || {{no}}
  +
|-
  +
| Shocked ground || {{no}}
 
|-
 
|-
 
| Consecrated ground || {{yes}}
 
| Consecrated ground || {{yes}}
Line 20: Line 42:
 
| Tarred ground || {{no}}
 
| Tarred ground || {{no}}
 
|-
 
|-
| Poison cloud || {{yes}}
+
| Caustic ground || {{no}}
 
|-
 
|-
 
| Smoke cloud || {{yes}}
 
| Smoke cloud || {{yes}}
  +
|-
  +
| Fungal Ground ||
  +
|-
  +
|Slipstream ||
 
|}
 
|}
 
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
 
 
==Types of ground effects==
 
 
===Burning ground{{anchor|BurningGround}}===
 
[[File:Burning Ground.png|thumb|Burning ground]]
 
Burning ground is a detrimental ground effect that deals [[burning damage]] (fire damage over time). This effect is not the same as applying the [[Ignite]] status effect. The amount of damage per second inflicted by burning ground depends on its source. A character equipped with {{il|Redblade Tramplers}} is unaffected by Burning Ground. A character equipped with {{il|Steppan Eard}} has increased Damage on Burning Ground.
 
 
Sources:
 
* {{sl|Fire Trap}}
 
* {{sl|Flame Dash}}
 
* {{il|Pitch Darkness}}
 
* [[Shrine|Burning Shrines]]
 
* [[Map]]s and [[corrupted area]]s with the 'of Flames' suffix
 
* [[Hellion]]s, which burst into flames upon death
 
{{clear}}
 
 
===Chilling ground{{anchor|ChillingGround}}===
 
[[File:Chilling Ground.png|thumb|Chilling ground]]
 
Chilling ground is a detrimental ground effect that inflicts [[chill]]. It affects all actions, effectively being multiplicative with [[cast speed]]s, [[attack speed]]s and [[movement speed]]s since chill is affecting the enemy's animations themselves.<ref name="TarredGround" /> A character equipped with {{il|Mutewind Whispersteps}} is unaffected by Chilled Ground. A character equipped with {{il|Steppan Eard}} has 2% of Life Regenerated Per Second on Chilled Ground.
 
 
Sources:
 
* {{sl|Arctic Armour}}
 
* {{sl|Arctic Breath}}
 
* {{sl|Ice Shot}}
 
* {{sl|Vaal Cold Snap}}
 
* {{il|Aquamarine Flask}}
 
* {{il|Nuro's Harp}}
 
* [[Shrine|Freezing Shrines]]
 
* Maps and corrupted areas with the 'of Ice' suffix
 
* [[Vaal Oversoul]]'s spray of ice shards.
 
{{clear}}
 
 
===Shocking ground{{anchor|ShockingGround}}===
 
[[File:Shocking ground.jpg|thumb|Shocking ground]]
 
Shocking ground is a detrimental ground effect that inflicts [[shock]]. Eqquiped with {{il|Brinerot Whalers}} character is unaffected by Shocked Ground. A character equipped with {{il|Steppan Eard}} has increased Movement Speed on Shocked Ground.
 
 
Sources:
 
* {{sl|Vaal Lightning Trap}}
 
* {{il|Ylfeban's Trickery}}
 
* [[Shrine|Lightning Shrines]]
 
* Maps and corrupted areas with the 'of Lightning' suffix
 
* The [[Flicker Strike]] skill used by [[Dominus]]
 
* ''Shock and Horror'''s lightning warp totems ({{il|Torture Chamber Map}}).
 
{{clear}}
 
 
===Consecrated ground{{anchor|ConsecratedGround}}===
 
[[File:Descry-consecrated-ground.jpg|thumb|Consecrated ground]]
 
Consecrated ground is a beneficial ground effect that provides additional [[life regeneration]]. The character and his allies [[regeneration|regenerate]] an additional 4% of their maximum life per second.{{efn|name=Datamining}}
 
 
Sources:
 
* {{il|Zahndethus' Cassock}}
 
* {{il|Gifts from Above}}
 
* {{il|Sulphur Flask}}
 
* {{il|Nuro's Harp}}
 
* [[Inquisitor]]'s Ascendancy Passive skill [[Sanctify]]
 
* [[Ascendant]]'s Ascendancy Passive skill [[Inquisitor (Ascendant passive)|Inquisitor]]
 
 
The following passive skills grant bonuses while standing on Consecrated Ground:
 
* [[Inquisitor]]'s Ascendancy Passive skill [[Sanctify]]
 
* [[Inquisitor]]'s Ascendancy Passive skill [[Pious Path]]
 
* [[Ascendant]]'s Ascendancy Passive skill [[Inquisitor (Ascendant passive)|Inquisitor]]
 
{{clear}}
 
 
===Desecrated ground{{anchor|DesecratedGround}}===
 
[[File:Desecrated ground.jpg|thumb|Desecrated ground]]
 
Desecrated ground is a detrimental ground effect that deals [[chaos]] [[damage over time]]. The amount of damage per second inflicted by desecrated ground depends on its source. A character equipped with {{il|Steppan Eard}} is unaffected by Desecrated Ground.
 
 
Sources:
 
* {{sl|Desecrate}} (also these bosses use it: [[Paradisae Venenum|Alpha Paradisae]], [[Sawbones]], [[Fleshrend, Grand Inquisitor]] and [[Maligaro, The Inquisitor]])
 
* {{il|Lightbane Raiment}}
 
* The {{sl|Cyclone}} skill used by [[Beheader Ataguchu]] and Q'ura
 
{{clear}}
 
 
===Tarred ground{{anchor|TarredGround}}===
 
[[File:Tarred ground.jpg|thumb|Tarred ground]]
 
Tarred ground is a detrimental ground effect that reduces [[movement speed]] by 50%. Tarred ground stacks with [[chill]]ing the monster via [[cold damage]]. It does not affect the speed the monsters perform actions at, only their movement.<ref name="TarredGround" />
 
 
Sources:
 
* {{il|Matua Tupuna}}
 
* {{il|Pitch Darkness}}
 
* Certain [[zombie]]s, which spread tar when destroyed
 
* Projectiles fired by [[Noisome Ophidian]]
 
{{clear}}
 
 
===Caustic cloud{{anchor|CausticCloud}}===
 
[[File:Caustic cloud.jpg|thumb|Caustic cloud]]
 
Caustic clouds are a detrimental ground effect that deals [[chaos]] [[damage over time]]. The amount of damage per second inflicted by caustic clouds depends on its source.
 
 
Sources:
 
* {{sl|Caustic Arrow}}
 
* [[Necromancer]]'s notable passive [[Beacon of Corruption]]
 
* [[Strongbox]]es with the 'Contaminated' prefix
 
* The caustic bomb thrown by [[Undying Alchemist]]s
 
* Certain [[zombie]]s, which release caustic clouds when destroyed
 
{{clear}}
 
 
===Smoke cloud{{anchor|SmokeCloud}}===
 
[[File:Smoke Cloud.png|thumb|Smoke cloud]]
 
Smoke clouds are a detrimental ground effect that inflicts [[blind]].
 
 
Sources:
 
* {{il|Stibnite Flask}}
 
* {{sl|Smoke Mine}}
 
* [[Shrine|Shrouded Shrines]]
 
* {{il|Shadows and Dust}}
 
* {{il|Maloney's Nightfall}}
 
* {{il|Kongming's Stratagem}}
 
* [[Saboteur]]'s Ascendancy Passive skill [[Blinding Assault]]
 
* [[Ascendant]]'s Ascendancy Passive skill [[Saboteur (Ascendant passive)|Saboteur]]
 
* Enemies with the [[Nemesis modifier]] Shroud Walker
 
{{clear}}
 
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
  +
{{Version history table row|3.10.1d}}
{{VersionHistoryRow|2.1.0}}
 
 
* Improved performance of several '''ground effects'''.
  +
{{Version history table row|2.1.0}}
 
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
 
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
  +
{{Version history table row|0.9.9}}
{{VersionHistoryRow|1.0.6}}
 
 
* Added support for [[burning ground|ground fire]] and other environmental hazards.
* Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
 
{{VersionHistoryRow|1.0.0}}
 
* The new Ground Ice looks awesome.
 
{{VersionHistoryRow|0.10.8c}}
 
* Added buff icons for Consecrated and Desecrated ground effects.
 
{{VersionHistoryRow|0.10.8}}
 
* Consecrated Ground is a ground effect that provides life regeneration to allies.
 
* Desecrated Ground is a ground effect that does chaos damage to enemies.
 
{{VersionHistoryRow|0.10.7b}}
 
* Poison Arrow and Ground Fire should now cause fewer graphical performance issues.
 
{{VersionHistoryRow|0.10.2}}
 
* Improved the performance of Ground Ice and Ground Tar.
 
* Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
 
{{VersionHistoryRow|0.10.0}}
 
* The "Chilled" statuses from cold damage and ground ice do not stack any more.
 
{{VersionHistoryRow|0.9.9}}
 
* Added support for ground fire and other environmental hazards.
 
 
|}
 
|}
 
==Notes==
 
{{notelist|refs=
 
{{efn|name=Datamining|These values were extracted from the game files and are valid as of [[version 1.1.2b]].}}
 
}}
 
   
 
==References==
 
==References==
 
{{reflist|refs=
 
{{reflist|refs=
<ref name="FlyingMonsters">{{cite web|author=Chris|date=January 29, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=http://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=April 17, 2014}}</ref>
+
<ref name="FlyingMonsters">{{cite web|author=Chris|date=January 29, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=April 17, 2014}}</ref>
<ref name="TarredGround">{{cite web|author=Mark_GGG|date=November 18, 2015|title=Item Development - Threshold Jewels|url=https://www.pathofexile.com/forum/view-thread/1480913/page/5#p12067930|publisher=Official Path of Exile Forums|accessdate=November 18, 2015}}</ref>
 
 
}}
 
}}
   
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
  +
[[Category:Ground effects| ]]

Latest revision as of 20:04, 28 January 2021

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Fire Trap inventory iconFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon
Fire Trap inventory icon
skill is one common example of a ground effect.

List of ground effects[ | ]

Mechanics[ | ]

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilled ground
Frozen ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Caustic ground
Smoke cloud
Fungal Ground
Slipstream

Version history[ | ]

Version Changes
3.10.1d
  • Improved performance of several ground effects.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.9.9
  • Added support for ground fire and other environmental hazards.

References[ | ]

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.