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A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{il|Fire Trap}} skill is one common example of a ground effect.
 
A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{il|Fire Trap}} skill is one common example of a ground effect.
   
==Types of ground effects==
+
==List of ground effects==
 
* [[Burning ground]]
 
* [[Burning ground]]
 
* [[Chilled ground]]
 
* [[Chilled ground]]
* [[Shocking ground]]
+
* [[Frozen ground]]
 
* [[Shocked ground]]
 
* [[Consecrated ground]]
 
* [[Consecrated ground]]
 
* [[Desecrated ground]]
 
* [[Desecrated ground]]
* [[Tarred ground]]
 
 
* [[Caustic ground]]
 
* [[Caustic ground]]
  +
* [[Profane ground]]
 
* [[Smoke cloud]]
 
* [[Smoke cloud]]
* [[Fungal Ground]]
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* [[Tarred ground]]
  +
* [[Fungal ground]]
  +
* [[Eldritch decay (ground effect)|Eldritch decay]]
  +
* [[Mana Rune]]
  +
* [[Net throw]]
  +
* [[Slipstream]]
  +
* [[Blood Ritual]]
   
 
==Mechanics==
 
==Mechanics==
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|-
 
|-
 
| Chilled ground || {{no}}
 
| Chilled ground || {{no}}
  +
|-
  +
| Frozen ground || {{no}}
 
|-
 
|-
 
| Shocked ground || {{no}}
 
| Shocked ground || {{no}}
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|-
 
|-
 
| Fungal Ground ||
 
| Fungal Ground ||
  +
|-
  +
|Slipstream ||
  +
|}
  +
  +
==Version history==
  +
{{Version history table header}}
  +
{{Version history table row|3.10.1d}}
  +
* Improved performance of several '''ground effects'''.
  +
{{Version history table row|2.1.0}}
  +
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
  +
{{Version history table row|0.9.9}}
  +
* Added support for [[burning ground|ground fire]] and other environmental hazards.
 
|}
 
|}
   

Latest revision as of 20:04, 28 January 2021

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Fire Trap inventory iconFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon
Fire Trap inventory icon
skill is one common example of a ground effect.

List of ground effects[ | ]

Mechanics[ | ]

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilled ground
Frozen ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Caustic ground
Smoke cloud
Fungal Ground
Slipstream

Version history[ | ]

Version Changes
3.10.1d
  • Improved performance of several ground effects.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.9.9
  • Added support for ground fire and other environmental hazards.

References[ | ]

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.