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Guardian
IntStr
When bound by faith and respect, the flock will overwhelm the wolf
This page is about the Ascendancy class. For the Ascendant passive, see Guardian (Ascendant passive).

The Guardian is an Ascendancy class for Templars.

Overview[]

The Guardians is a powerful option for a tank/support or minion based Templar, possessing passives with an emphasis on enhancing and protecting his allies. Guardians can specialize in Auras, granting up to 4 additional unique and powerful defensive auras to their party or allies, as well as charge generation and sharing and periodical, powerful defensive skills. Furthermore he can speed up his allies with Onslaught and give his allies the ability to intimidate and unnerve enemies on hit to reduce their defenses.

Passive skills[]

Ascendancy skill tree Guardian

Guardian skill tree

Minor skills[]

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Notable skills[]

The class has the following notable passive skills:

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Skill Modifiers Prerequisite Preceding Passive
Armour and Energy Shield, Aura Effect
Radiant Faith Armour and Energy Shield, Aura Effect
Armour and Energy Shield, Charge Duration
Armour and Energy Shield, Minion Damage
Radiant Crusade Armour and Energy Shield, Minion Damage
Armour and Energy Shield, Life Regeneration
Armour and Energy Shield, Block Chance

Version history[]

Version Changes
3.10.0
  • Radiant Faith now grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies (from 15%).
3.9.0
  • Unwavering Faith now grants the Physical Damage Reduction and Life Regeneration aura as a single combined aura rather than a separate aura for each other aura skill you had. This matters for effects that care how many buffs you have, such as Mantra of Flames.
3.8.0
  • Radiant Crusade: Has been reworked. It now grants +20% to all Elemental Resistances. While there are at least five nearby allies, you and nearby allies have Onslaught. While there is at least one nearby ally, you and nearby allies deal 10% more damage.
  • Unwavering Crusade: Has been reworked: Now grants nearby allies 30% increased damage, 15% increased attack, cast and movement speed, 30% increased area of effect, and causes nearby allies to Intimidate and Unnerve Enemies for 4 seconds on hit.
3.4.0
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