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==Overview== |
==Overview== |
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− | Guardians are a powerful option for tank/support Templars dedicated to partying, possessing passives with an emphasis on enhancing and protecting a party. Guardians can specialize in [[Aura |
+ | Guardians are a powerful option for tank/support Templars dedicated to partying, possessing passives with an emphasis on enhancing and protecting a party. Guardians can specialize in [[Aura]]s, granting up to 4 additional unique and powerful defensive auras to their party, as well as [[charge]] generation and sharing. As a solo character, they have access to periodical, powerful defensive and [[minion]] bonuses suiting builds that fight alongside their minions, especially [[Herald of Purity]]. |
==Passive skills== |
==Passive skills== |
Revision as of 01:55, 29 August 2018
The Guardian is an Ascendancy class for Templars.
Overview
Guardians are a powerful option for tank/support Templars dedicated to partying, possessing passives with an emphasis on enhancing and protecting a party. Guardians can specialize in Auras, granting up to 4 additional unique and powerful defensive auras to their party, as well as charge generation and sharing. As a solo character, they have access to periodical, powerful defensive and minion bonuses suiting builds that fight alongside their minions, especially Herald of Purity.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Armour and Energy Shield, Aura Effect | 14% increased Armour 5% increased maximum Energy Shield 5% increased effect of Non-Curse Auras from your Skills [1] [2] |
Armour and Energy Shield, Block Chance | 14% increased Armour 5% increased maximum Energy Shield +2% Chance to Block Attack Damage [1] |
Armour and Energy Shield, Charge Duration | 14% increased Armour 5% increased maximum Energy Shield 15% increased Endurance, Frenzy and Power Charge Duration [1] |
Armour and Energy Shield, Life Regeneration | 14% increased Armour 5% increased maximum Energy Shield Regenerate 0.5% of Life per second [1] |
Armour and Energy Shield, Minion Damage | 14% increased Armour 5% increased maximum Energy Shield Minions deal 10% increased Damage [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Radiant Faith | Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies |
Armour and Energy Shield, Aura Effect | |
Unwavering Faith | Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies |
Radiant Faith | Armour and Energy Shield, Aura Effect |
Harmony of Purpose | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit |
Armour and Energy Shield, Charge Duration | |
Prayer of Glory | Using Warcries is Instant If you've Warcried Recently, you and nearby allies have 15% increased Attack, Cast and Movement Speed Warcries cost no Mana |
Armour and Energy Shield, Warcry Duration | |
Time of Need | 80% reduced Effect of Curses on you Every 4 seconds, Regenerate 30% of Life over one second |
Armour and Energy Shield, Life Regeneration | |
Bastion of Hope | +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage |
Armour and Energy Shield, Block Chance |