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In item filters (for example NeverSink) I see "HasExplicitMod", so it seems to be expected that some proportion of dropped (rare) items is (already) identified.
 
In item filters (for example NeverSink) I see "HasExplicitMod", so it seems to be expected that some proportion of dropped (rare) items is (already) identified.
   
If, for example, only 0.1% of rare loot drops identified: what do players usually do? What is widespread? Ignoring the 99.9% (Leaving there?) I am just wondering a bit.
+
If, for example, only 0.1% of rare loot drops identified: what do players usually do? What is widespread? Ignoring the 99.9%? (Leaving there?) I am just wondering a bit.
   
 
Is there any "rare items drop as identified" trick?
 
Is there any "rare items drop as identified" trick?

Revision as of 19:50, 2 March 2021

Stash tab colors?

It would be nice if someone who understands the color settings could include a list of color settings examples that match all of the stash tab colors. For example, what are the R G B values for light green, green and dark green. I would like to make a script that colors items based on the color of the stash tab I place them in so my brain reacts to the color I already know. —The preceding unsigned comment was added by OG OnlineGaming (talkcontribs) 16:47, 2 July 2015 (UTC)

This sounds like a very specific request that you would need for your own personal use. You could easily look up the RGB values yourself by taking a screenshot of the tab color selector in game, then checking each color using an image editing program such as GIMP or Photoshop. If you still think this information would be useful to have on the wiki, you can append it to this discussion and other editors can consider adding it to the article. —Vini (t|c) 21:02, 2 July 2015 (UTC)
I think we could actually use such a thing, but have it have it's own page. Something like Colours used_in Path_of Exile where stash tab colours, item/flavour text colours and so on could be included for a quick reference. Besides item filter authors, I believe people working on websites or other tools might be interested in it. But in any case, I don't think it should be part of the item filter page --OmegaK2 (talk) 12:16, 6 July 2015 (UTC)
I agree with [User:OmegaK2|OmegaK2] that the colors available for the stash tabs have value to include in the wiki, and we could best provide them as links from the "Item Filter" page instead of as a part of the page itself. However, if we're going to do that, we should also consider code as a component that should have its own page also, possibly labeled "Item Filter Scripting". So, the structure might go like this:

Item Filter Main Description
Formatting
Scripting Rules
Commands
Components of Commands (this is the best idea that came to my mind at the time I wrote this for the type definition keywords - "One handed sword" for BaseType type definiton, etc.
Colors
List of Item Filters

I offer this in hopes to get us thinking about categorization and structure clarity.

--Hellcat5 (talk) 20:11, 27 July 2015 (UTC)
That looks like a sensible structure. Iamacyborg (talk) 20:22, 27 July 2015 (UTC)
This info has been available at Item_filter_guide#Color_Options for a while it seems (that odd (evil?) twin version of this article). I added a link linking to it in the corresponding section here. 777isHARDCORE (talk) 04:12, 15 March 2016 (UTC)

Rewriting the whole article

I'm going to rewrite the whole article using the current article and item filter guide. You can watch my progress here. There are a bunch of reasons for it such as they both missing a lot of stuff, poorly written, item filter guide is written in 1st person with inability to rework it and so on. On top of it we don't need 2 articles about the same thing that have been said many times by Vini.

There are few goals I want to reach:

  • create some kind of syntax documentation;
  • standardize guidelines and overall help people to understand how things work and how they are able to create their own script (which is actually really easy);
  • add usefull code snippets (i.e. white items for chancing, item filter backbone...).

Also I am going to push colors used in game part to it's own page once I finish Item filter. —TheFrz (talk) 22:27, 18 July 2015 (UTC)

I have no problem with that. Excess code snippets other than the basics could always be given their own Examples page too if we have lots of them. --Qetuth-(talk) 23:11, 18 July 2015 (UTC)
What is under creation section on the current page is basically the syntax documenation. You should be keeping that for the most part 1:1, I don't see a reason to change it. --OmegaK2 (talk) 23:20, 18 July 2015 (UTC)
Hello guys! I spent a half an hour talking to Iamacyborg last night about the wiki through Curse. I most certainly will participate in creation / revisions with the item filter page / information, and work on revising articles across the wiki. I have a huge amount of time to do this each day because I've made this is my work. I look forward to working with you, and perhaps talking in Curse Voice so we can get to know each other better.


To comment to you TheFrz, I strongly disagree that articles should be written in passive form. When looking at the purpose for language, we can find that we use language to communicate our experiences to each other. This idea is the bedrock for all languages around the world. To disconnect the actors from the actions as passive form does introduces many flaws when considering the receiver's ability to comprehend. I offer as support for my position regarding passive voice / form these three sources regarding passive/active voice:

https://en.wikipedia.org/wiki/The_Elements_of_Style
https://en.wikipedia.org/wiki/Semantics
https://en.wikipedia.org/wiki/Alfred_Korzybski
I want to specifically point out Mr. Korzybski's point regarding "to be" which wikipedia only briefly presents.
TLDR: Disconnection causes confusion. I want to work towards clear connected communication in the articles. I must here express my view regarding TL:DR: I have little appreciation for TLDR and those who insist upon using it.

--Hellcat5 (talk) 19:20, 27 July 2015 (UTC)

Default font size ?

The page says, that the default font size is 32. But i have just tested it with my filter and it seems to be 34 for me. Can someone confirm that too? Is there something else that has an influence on the default font size?

If we come to the conclusion, that it is 34 then it also needs to be changed here. --Lord joshi (talk) 02:36, 4 August 2015 (UTC)

"Identified = True/False"

The Identified keyword needs to be integrated in the article, as well a mention of whether or not Normal items are considered Identified. Entranced (talk) 07:43, 10 August 2016 (UTC)

Sound IDs

The article shows sound ids as 1-?. The actual range is 1-16, plus the shaper sounds:

https://www.pathofexile.com/forum/view-thread/1940934/page/1

--Gehirnmutant (talk) 22:30, 7 September 2018 (UTC)

Unclear wording (SocketGroup)

"SocketGroup [Operator] <GroupSyntax>"

1) "The number specifies the longest link which contains the following color sequence described by the letters."

2) "For example, 5RRG will match any group that contains two red sockets linked with a green socket in a 5-link group."

2) suggests that for example, in "2B", 2 means an exact group length (2-link group). 1) speaks about "longest". What longest? What is longest? The longest group of the item is (exactly) 2-link? (And has 'B'.) Or, the longest 'B'-having group is 2-link? I guess [based on the 2)] that "SocketGroup 2B" do maches an item having groups {BR BRR}. This item's longest group is 3-link (not 2!). This item's longest 'B'-having group is 3-link (not 2!). Dndm—The preceding unsigned comment was added by Dndmpdju9kvo4fwpxn5 (talkcontribs) 13:23, 4 November 2020‎ (UTC)

What percent of rare loot is dropped identified?

Hi! I post here because I did not find "Loot" (nor "Identified") entry.

Regarding rare loot (and, in a B case, non-corrupted rare loot), what percent is dropped identified?

My (not so long) experience is that rare loot drops unidentified. Except some currupted ones. (As I remember, the corrupteds all in Vaal side areas.)

In item filters (for example NeverSink) I see "HasExplicitMod", so it seems to be expected that some proportion of dropped (rare) items is (already) identified.

If, for example, only 0.1% of rare loot drops identified: what do players usually do? What is widespread? Ignoring the 99.9%? (Leaving there?) I am just wondering a bit.

Is there any "rare items drop as identified" trick?

Dndm 19:49, 2 March 2021 (UTC)