Promenade MapMap Level: 69
Map Tier: 2
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once.Vendor Prices
Unique | 10x Chaos Orb |
8x Alchemy ShardMetadata
Item class: Maps
Id | MapWorldsPromenadeUnique |
---|---|
Act | 11 |
Area level | 78 |
Tags | unique_map, map, limited_tempests, no_boss, no_monster_packs, hall_of_grandmasters, no_leaguestone |
ever to fight, Divine the champions stand tall. But match their power, best their might,
And even the immortal may fall.Hall of Grandmasters is a unique Promenade MapPromenade MapMap Level: 69
Map Tier: 2
Guild Character: ;Even the greatest achievements
will eventually be abandoned.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Layout[ | ]
Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster supporter pack.
The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.
At the end of each hall there is a unique Strongbox called Grandmaster's Cache that does not spawn monsters when opened.
According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2] However currently Grandmasters generate 2 Vaal souls every second.
See here for a list of Grandmasters.
Strategy[ | ]
Some of the Grandmasters have combinations of legacy gear and very heavy defences, making them hard to kill for a lot of builds. In general these can be categorized by high recovery (life regen, ES regen), high avoidance mechanics (Block, Dodge, Evasion), high damage reduction (reduced elemental damage taken, reduced physical damage taken) and Immunities (Chaos Innoculation, Gluttony of Elements, legacy Immortal Call).
Dealing with avoidance mechanics: Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2AnomalousSupported Skills have 0.25% reduced Enemy Block ChanceSupported Skills have 2% increased Overpowered EffectEnemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills
Supported Skills inflict Overpowered for 4 seconds when Blocked
Overpowered applies -5% chance to Block Attack and Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. is a must for hit based builds. If you cannot replace one of your links then you can link a fast hitting attack/spell with it to quickly reduce Grandmasters defences. A suggestion is | Holy Flame Totem - Multiple Totems - Faster Casting - Block Chance Reduction | which will reduce Grandmasters block chance to zero in about a second.
Dealing with recovery: Frost Bomb solves most recovery problems and is currently the easiest way to deal with this.
Dealing with damage reduction: Some Grandmasters have very high physical reduction, if you struggle with this consider converting some of your damage to elemental. As with players, reducing (not recommended due to overcapped resistances) and penetrations is a massive increase to the damage taken.
Dealing with Immunities: Chaos skills is NOT RECOMMENDED as there are several characters with Chaos Innoculation which makes completion impossible. All other forms of immunities, including legacy Immortal Call is time based or can be solved by converting damage or dealing a mix of elemental and physical damage.
(!)Minions: Due to the way PvP damage scaling works, minions such as Spectres and Animate Guardian are extremely vulnerable in this map. They can be instantly killed by some grandmasters even with 50000+ Life and multiple defensive links such as Minion Life Support, Meat Shield Support, and Elemental Army support. It is heavily recommended to deactivate your Animate Guardian so you do not lose any expensive items equipped to it.
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | The Encroaching DarknessThe Encroaching Darkness8Map CorruptedNo matter where your dreams take you, Nightmare follows close behind. | random corrupted map | Automatic |
8 | Otherworldly IncubatorOtherworldly IncubatorAdds an incubated Unique Map item to an equippable item Item drops after killing # monstersUnique Map ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random map | Automatic |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | random item | Automatic |
1 | Singular IncubatorSingular IncubatorAdds an incubated Unique item to an equippable item Item drops after killing # monstersUnique ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random item | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Items found in this area
Item | |
---|---|
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win." | 1 |
The Encroaching DarknessThe Encroaching Darkness8Map CorruptedNo matter where your dreams take you, Nightmare follows close behind. | 1 |
The Last One StandingThe Last One Standing10Atziri's DisfavourThe strongest emerge from suffering. The toughest bear the most scars. The sole survivor claims the greatest of rewards. | 1 |
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit. | 1 |
The ImmortalThe Immortal10House of Mirrors"Greetings! Just because you think I'm greedy doesn't mean I'm not willing to share. You'll just have to kill me first." -Grandmaster Dy'Ness | 1 |
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage | 70 |
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating | 78 |
Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge | 74 |
Other versions
- Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 78
Map Tier: 11
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in War for the Atlas. - Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 76
Map Tier: 9
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds. - Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 71
Map Tier: 4
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in The Awakening. - Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 69
Map Tier: 4
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., the original variant.
Hall of Grandmasters has legacy variants due to the base map came from different map series. Note that there is a vendor recipe to convert map to the current series. The above table only listing the first 4 legacy variants. The legacy variants introduced since 3.5 and the variable tier versions since 3.9 are omitted.
Version history[ | ]
Version | Changes |
---|---|
3.13.0 |
|
3.9.0 |
|
3.2.0 |
|
2.4.0h |
|
2.4.0 |
|
2.3.0 |
|
2.2.2 |
|
2.1.2b |
|
2.0.4 |
|
2.0.2 |
|
2.0.0 |
|
1.3.1b |
|
1.3.1 |
|
References[ | ]
- ↑ Dan_GGG (February 6, 2015). "Re: Statistics of Hall of Grandmasters". Path of Exile Forums. Retrieved January 14, 2021.
- ↑ Bex_GGG (January 28, 2015). "Hall of Grandmasters Development Update 6". Path of Exile Forums. Retrieved January 14, 2021.