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m (→‎Harvesting: Changed Harvest itemlevel limit from 83 to 86. 83 is wrong.)
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{{About|the game mechanic}}
 
{{About|the game mechanic}}
{{Update|reason=Harvest has been added to the core game in [[version 3.13.0]], albeit in a greatly simplified form that does not include garden building|talk=Historical content}}
 
   
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'''Harvest''' is a league mechanic where the player fights monsters in [[The Sacred Grove]] to access various [[Harvest crafting]] options that they provide. It was originally introduced in the [[Harvest league]] (version 3.11.0), then removed from the game after that league and reintroduced in the [[version 3.13.0]] (''[[Echoes of the Atlas]]'' expansion) in a significantly modified form. It was further modified (nerfed) in [[version 3.14.0]].
'''Harvest''' is is the act of planting and harvesting of [[seed]]s to collect its lifeforce. It was introduced in the [[Harvest league]].
 
   
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This page discusses the current iteration of the Harvest mechanic - see the [[Harvest league]] page for a discussion of the mechanic as it was originally introduced.
== Seed cache ==
 
In the [[Harvest league]], each zone will contain a seed cache. When you interact with the seed cache, it drops Tier 1 seeds, advances a growth cycle, and [[Oshabi]] opens a portal to [[the Sacred Grove]]. The growth stage does not advance if you are 10 or more levels higher than the zone.
 
   
 
== The Sacred Grove ==
If entered from a zone, the Sacred Grove will be part of the instance you entered from, which means map modifiers and such will apply within the Grove as well.
 
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{{main|The Sacred Grove}}
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[[File:The_Sacred_Grove.png|thumb|right|300px|A portal to The Sacred Grove.]]
   
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[[Maps]] have a chance to contain a portal to [[The Sacred Grove]]. Each Sacred Grove instance contains several Lifeforce Dispersers, which are each attached to two patches of [[seed]]s. Each seed patch shows a list of consumable [[Harvest crafting|Harvest crafts]] that can be obtained from the patch. Players can choose which patch to activate - when a patch is chosen, the other patch attached to the Lifeforce Disperser withers, and monsters spawn from the activated patch. When these monsters are defeated, the Harvest crafts for the chosen patch become available for use at the Lifeforce Disperser.
Entering the Sacred Grove from a different zone or from the [[waypoint]] will create a new instance of the Sacred Grove, so ''do not'' enter the Grove from anywhere other than how you first spawned it, or you will lose any unfinished harvests.
 
   
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Crafts can be used from The Sacred Grove on items in the player's inventory or on items in the player's stash. They can also be sent to the [[Horticrafting Station]] for storage (up to a limit).
== Growing your crops ==
 
Once you've acquired a seed, you can plant them in any free space within the Sacred Grove. Tier 1 seeds only need time (clicks 3 seed caches from 3 different instance) to grow, but higher tier seeds need plants of one tier lower adjacent to them and require extra condensed Lifeforce from a [[Disperser]] in order to grow. Seed enhancers can be placed in any unoccupied space. Their effect will activate when any seed within radius is harvested.
 
   
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See [[Harvest crafting quick guide]] for a visual walkthrough of a Harvest encounter.
You can remove plants by Ctrl+Left Clicking on them (in PC; console has different binding). Removing plants resets their growth, including any condensed Lifeforce you may have given them.
 
   
 
The Sacred Grove is part of the map instance it is entered from, which means map modifiers apply within the Grove as well.
== Harvesting ==
 
Once you have at least 8 fully grown crops of the same color within range of a Collector, you can begin the harvest, spawning monsters from each crop. Once all monsters are killed, you can use then use the Collector to craft. Each crop gives Lifeforce and a random one-time use crafting option from its specified crafting pool. Monsters will be stronger and more rewarding the more Lifeforce you harvest at once. Monsters may also drop seeds of one tier higher and seed enhancers when killed.
 
   
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Player can access alternative version of the area by using a {{il|Sacred Blossom}}. The item would open the boss fight version of [[The Sacred Grove]].
You must use your crafting options as soon as it is revealed, unless you have a Horticrafting Station to store crafting options for future use. Any unused lifeforce can be condensed and stored to be used to fertilize crops. Condensed Lifeforce ''cannot'' be used for future crafting. Collectors and Storage Tanks can store condensed Lifeforce up to a capacity. If you do not have enough storage space, the excess is lost.
 
   
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== Harvest crafts ==
The item level of the item you use for crafting can be at most 10 levels higher than the item level of the seed. Any items with an item level higher than 86 are treated as being at item level 86.
 
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{{main|Harvest crafting}}
   
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== Atlas Passives ==
You can craft on items in you [[Stash]]. You cannot transfer items between your inventory and stash from here, and if the item turns into a new item, the new item will drop in the Grove.
 
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There are various [[Atlas passive skill|Atlas Passives]] that affect Harvest:
   
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In [[Haewark Hamlet]]:
==Heart of the Grove==
 
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* The Grove's Call: Areas have +10% chance to contain The Sacred Grove.
Once you harvest a Tier 4 seed, the Heart of the Grove will start growing. It requires 100 cycles to grow, and the growth cycle will only advance in zone level 78 or higher. Once it finishes growing, you can fight the [[Oshabi, Avatar of the Grove|Avatar of the Grove]].
 
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* Bumper Crop: The Sacred Grove in Areas contains an additional Harvest.
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* Heart of the Grove: Harvest Bosses in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen Crop to not wilt.
   
== Equipment ==
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==Boss==
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The Harvest map mechanic has 3 bosses that originated from the Tier 4 plants of the Harvest league mechanic: [[Janaar, the Omen]], [[Namharim, Born of Night]] and [[Ersi, Mother of Thorns]]. They now spawn with a very low chance as part of seed patches in [[The Sacred Grove]]. Their plants are large and visually distinctive, but it is possible to 'lose' their encounter by choosing the other seed patch, causing the T4 plant to wither.
===Lifeforce Collector===
 
[[Lifeforce Collector]]s are used to harvest fully grown plants of matching color within a 5x5 grid around itself. You must have at least 8 fully grown plants in order to start harvesting. It costs 25 Lifeforce to craft. It has 3 variants: [[Primal Lifeforce Collector|Primal]], [[Vivid Lifeforce Collector|Vivid]] and [[Wild Lifeforce Collector]].
 
   
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The T4 bosses have a chance to drop a {{il|Sacred Blossom}} (the chance becomes 100% in Lex Proxima with the [[Heart of the Grove (atlas passive skill)|Heart of the Grove]] Atlas passive skill), which is a map fragment item that allows a player to access the ultimate Harvest boss: [[Oshabi, Avatar of the Grove]] (same [[Oshabi]] as the NPC of the Harvest mechanic [[The Sacred Grove (quest)|introductory quest]]).
Each collector can also store up to 50 Lifeforce. You can use the auto-plant button to automatically plants seeds of the same color in your inventory around it.
 
 
===Disperser===
 
[[Disperser]]s use stored lifeforce to fertilize crops in a 5x5 grid around itself. It costs 30 Lifeforce to craft.
 
 
===Storage Tank===
 
[[Storage Tank]]s are used to store condensed lifeforce to be used for fertilizing crops. Each Storage Tank can hold up to 1000 Lifeforce. It costs 75 Lifeforce to craft.
 
 
===Advanced Storage Tank===
 
[[Advanced Storage Tank]]s are higher capacity Storage Tanks that can hold up to 5000 Lifeforce. It costs 5000 Lifeforce to craft.
 
 
===Horticrafting Station===
 
[[Horticrafting Station]]s allows you to spend Lifeforce to store a craft from a harvest, allowing you to save crafting options for later. Up to 3 crafting options can be stored. It costs 1800 Lifeforce to craft, which means you must harvest multiple higher tier crops at once in order to craft one.
 
 
===Pylon===
 
[[Pylon]]s are used to connect equipment with each other. They have a range of approximately 4 tiles. You can have up to 4 connections for each pylon. All connected equipment must have matching colors. It costs 10 Lifeforce to craft.
 
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|3.13.0}}
+
{{Version history table row|3.14.0}}
  +
*Harvest was deemed to be far too rewarding and has been adjusted in various ways, with a Balance Manifesto (https://www.pathofexile.com/forum/view-thread/3069670) published on the subject.
  +
*Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  +
*The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  +
*The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  +
*Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  +
*Crafts are no longer guaranteed from seeds.
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*Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft.
  +
*The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  +
*Some crafts that had overly-deterministic behaviour have been removed:
  +
**Most Annulment-type crafts (crafts that removed a modifier of a specific type)
  +
**All type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  +
*Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  +
*Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  +
*Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning).
  +
*The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
  +
*Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
  +
{{Version history table row|3.13.0}}
 
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
 
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
 
* Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
 
* Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
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* On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
 
* On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
 
* The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).
 
* The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).
{{VersionHistoryRow|3.11.2b}}
+
{{Version history table row|3.11.2b}}
 
* Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
 
* Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
{{VersionHistoryRow|3.11.0f}}
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{{Version history table row|3.11.0f}}
 
* Added highlighting to key words in '''Harvest crafting''' descriptions.
 
* Added highlighting to key words in '''Harvest crafting''' descriptions.
 
* '''Seed Caches''' in [[maps]] now drop more '''seeds''' than before, scaling up per [[Map#Tiers|map tier]] so that you'll get double the number of '''seeds''' dropped from a [[Map#Tiers|Tier 16 map]].
 
* '''Seed Caches''' in [[maps]] now drop more '''seeds''' than before, scaling up per [[Map#Tiers|map tier]] so that you'll get double the number of '''seeds''' dropped from a [[Map#Tiers|Tier 16 map]].
Line 65: Line 68:
 
* The difference in rarity of '''Tier 2''' and '''Tier 3''' '''seeds''' has been flattened, so you'll see the rarer '''Tier 2''' and '''Tier 3''' '''seed''' types more often now. Their drop chance from '''Tier 1''' [[monsters]] has not been changed, meaning the increased '''Tier 1''' '''seed''' drops from [[Map#Tiers|higher-tier maps]] will result in more '''Tier 2''' '''seeds''', and by extension '''Tier 3'''.
 
* The difference in rarity of '''Tier 2''' and '''Tier 3''' '''seeds''' has been flattened, so you'll see the rarer '''Tier 2''' and '''Tier 3''' '''seed''' types more often now. Their drop chance from '''Tier 1''' [[monsters]] has not been changed, meaning the increased '''Tier 1''' '''seed''' drops from [[Map#Tiers|higher-tier maps]] will result in more '''Tier 2''' '''seeds''', and by extension '''Tier 3'''.
 
* Recently-hatched [[monsters]] are now [[resistance|resistant to damage]]. This will prevent you instantly destroying them with [[skills|abilities]] you have prepared before the start of the encounter. This is now consistent with our other league mechanics that give you time to prepare.
 
* Recently-hatched [[monsters]] are now [[resistance|resistant to damage]]. This will prevent you instantly destroying them with [[skills|abilities]] you have prepared before the start of the encounter. This is now consistent with our other league mechanics that give you time to prepare.
* Fixed a bug which allowed players to fight the [[Harvest#Heart_of_the_Grove|Heart of the Grove]] encounter multiple times from a single harvestable tree.
+
* Fixed a bug which allowed players to fight the [[Harvest#Heart of the Grove|Heart of the Grove]] encounter multiple times from a single harvestable tree.
{{VersionHistoryRow|3.11.0e}}
+
{{Version history table row|3.11.0e}}
 
* Fixed an issue where some '''Harvest''' [[monsters]] would [[fleeing|flee]] much more often than intended.
 
* Fixed an issue where some '''Harvest''' [[monsters]] would [[fleeing|flee]] much more often than intended.
* Fixed a bug where some [[Unique items]] were yielding more [[Perandus Coin|Perandus Coins]] than intended when sacrificed. This primarily affected [[Unique items]] that do not ordinarily drop.
+
* Fixed a bug where some [[Unique items]] were yielding more [[Perandus Coin]]s than intended when sacrificed. This primarily affected [[Unique items]] that do not ordinarily drop.
 
* Fixed a bug where the "Upgrade an [[Engineer's Orb]] to an [[Infused Engineer's Orb]]" '''Harvest craft''' only required 10 [[Lifeforce]], rather than 100.
 
* Fixed a bug where the "Upgrade an [[Engineer's Orb]] to an [[Infused Engineer's Orb]]" '''Harvest craft''' only required 10 [[Lifeforce]], rather than 100.
* Fixed a bug where a '''Harvest crafting''' method could give [[items]] with [[Abyss Socket|Abyss Sockets]] additional [[Abyss Socket|Abyss Sockets]].
+
* Fixed a bug where a '''Harvest crafting''' method could give [[items]] with [[Abyss Socket]]s additional [[Abyss Socket]]s.
{{VersionHistoryRow|3.11.0c}}
+
{{Version history table row|3.11.0c}}
 
* Fixed some '''Harvest''' crafting options that either crashed or didn't work.
 
* Fixed some '''Harvest''' crafting options that either crashed or didn't work.
{{VersionHistoryRow|3.11.0}}
+
{{Version history table row|3.11.0}}
 
* Introduced to the game.
 
* Introduced to the game.
 
|}
 
|}

Latest revision as of 22:04, 12 November 2021

This page is about the game mechanic. For other uses, see Harvest (disambiguation).

Harvest is a league mechanic where the player fights monsters in The Sacred Grove to access various Harvest crafting options that they provide. It was originally introduced in the Harvest league (version 3.11.0), then removed from the game after that league and reintroduced in the version 3.13.0 (Echoes of the Atlas expansion) in a significantly modified form. It was further modified (nerfed) in version 3.14.0.

This page discusses the current iteration of the Harvest mechanic - see the Harvest league page for a discussion of the mechanic as it was originally introduced.

The Sacred Grove[ | ]

Main page: The Sacred Grove
The Sacred Grove

A portal to The Sacred Grove.

Maps have a chance to contain a portal to The Sacred Grove. Each Sacred Grove instance contains several Lifeforce Dispersers, which are each attached to two patches of seeds. Each seed patch shows a list of consumable Harvest crafts that can be obtained from the patch. Players can choose which patch to activate - when a patch is chosen, the other patch attached to the Lifeforce Disperser withers, and monsters spawn from the activated patch. When these monsters are defeated, the Harvest crafts for the chosen patch become available for use at the Lifeforce Disperser.

Crafts can be used from The Sacred Grove on items in the player's inventory or on items in the player's stash. They can also be sent to the Horticrafting Station for storage (up to a limit).

See Harvest crafting quick guide for a visual walkthrough of a Harvest encounter.

The Sacred Grove is part of the map instance it is entered from, which means map modifiers apply within the Grove as well.

Player can access alternative version of the area by using a Sacred Blossom inventory iconSacred BlossomSacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous.
It is its ability to hide in plain sight.
Open a portal to the Sacred Grove by using this item in a personal Map Device. Can only be used once.
Sacred Blossom inventory icon
. The item would open the boss fight version of The Sacred Grove.

Harvest crafts[ | ]

Main page: Harvest crafting

Atlas Passives[ | ]

There are various Atlas Passives that affect Harvest:

In Haewark Hamlet:

  • The Grove's Call: Areas have +10% chance to contain The Sacred Grove.
  • Bumper Crop: The Sacred Grove in Areas contains an additional Harvest.
  • Heart of the Grove: Harvest Bosses in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen Crop to not wilt.

Boss[ | ]

The Harvest map mechanic has 3 bosses that originated from the Tier 4 plants of the Harvest league mechanic: Janaar, the Omen, Namharim, Born of Night and Ersi, Mother of Thorns. They now spawn with a very low chance as part of seed patches in The Sacred Grove. Their plants are large and visually distinctive, but it is possible to 'lose' their encounter by choosing the other seed patch, causing the T4 plant to wither.

The T4 bosses have a chance to drop a Sacred Blossom inventory iconSacred BlossomSacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous.
It is its ability to hide in plain sight.
Open a portal to the Sacred Grove by using this item in a personal Map Device. Can only be used once.
Sacred Blossom inventory icon
(the chance becomes 100% in Lex Proxima with the Heart of the Grove Atlas passive skill), which is a map fragment item that allows a player to access the ultimate Harvest boss: Oshabi, Avatar of the Grove (same Oshabi as the NPC of the Harvest mechanic introductory quest).

Version history[ | ]

Version Changes
3.14.0
  • Harvest was deemed to be far too rewarding and has been adjusted in various ways, with a Balance Manifesto (https://www.pathofexile.com/forum/view-thread/3069670) published on the subject.
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds.
  • Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft.
  • The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed:
    • Most Annulment-type crafts (crafts that removed a modifier of a specific type)
    • All type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning).
  • The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
  • Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
  • Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
  • Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove.
  • On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
  • The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).
3.11.2b
  • Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
3.11.0f
  • Added highlighting to key words in Harvest crafting descriptions.
  • Seed Caches in maps now drop more seeds than before, scaling up per map tier so that you'll get double the number of seeds dropped from a Tier 16 map.
  • Weightings of crafting outcomes have been fixed and improved. Due to an error, many seed types couldn't spawn certain rare crafting outcomes before level 80. The combination of these changes and the increased seed drops will result in seeing the rare outcomes more frequently than before, especially in higher-tier maps.
  • The difference in rarity of Tier 2 and Tier 3 seeds has been flattened, so you'll see the rarer Tier 2 and Tier 3 seed types more often now. Their drop chance from Tier 1 monsters has not been changed, meaning the increased Tier 1 seed drops from higher-tier maps will result in more Tier 2 seeds, and by extension Tier 3.
  • Recently-hatched monsters are now resistant to damage. This will prevent you instantly destroying them with abilities you have prepared before the start of the encounter. This is now consistent with our other league mechanics that give you time to prepare.
  • Fixed a bug which allowed players to fight the Heart of the Grove encounter multiple times from a single harvestable tree.
3.11.0e
3.11.0c
  • Fixed some Harvest crafting options that either crashed or didn't work.
3.11.0
  • Introduced to the game.