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This page is about the game mechanic. For other uses, see Harvest (disambiguation).

Harvest is is the act of planting and harvesting of seeds to collect its lifeforce. It was introduced in the Harvest league.

Seed cache

In the Harvest league, each zone will contain a seed cache. When you interact with the seed cache, it drops Tier 1 seeds, advances a growth cycle, and Oshabi opens a portal to the Sacred Grove. The growth stage does not advance if you are 10 or more levels higher than the zone.

If entered from a zone, the Sacred Grove will be part of the instance you entered from, which means map modifiers and such will apply within the Grove as well.

Entering the Sacred Grove from a different zone or from the waypoint will create a new instance of the Sacred Grove, so do not enter the Grove from anywhere other than how you first spawned it, or you will lose any unfinished harvests.

Growing your crops

Once you've acquired a seed, you can plant them in any free space within the Sacred Grove. Tier 1 seeds only need time (clicks 3 seed caches from 3 different instance) to grow, but higher tier seeds need plants of one tier lower adjacent to them and require extra condensed Lifeforce from a Disperser in order to grow. Seed enhancers can be placed in any unoccupied space. Their effect will activate when any seed within radius is harvested.

You can remove plants by Ctrl+Left Clicking on them (in PC; console has different binding). Removing plants resets their growth, including any condensed Lifeforce you may have given them.


Once you have at least 8 fully grown crops of the same color within range of a Collector, you can begin the harvest, spawning monsters from each crop. Once all monsters are killed, you can use then use the Collector to craft. Each crop gives Lifeforce and a random one-time use crafting option from its specified crafting pool. Monsters will be stronger and more rewarding the more Lifeforce you harvest at once. Monsters may also drop seeds of one tier higher and seed enhancers when killed.

You must use your crafting options as soon as it is revealed, unless you have a Horticrafting Station to store crafting options for future use. Any unused lifeforce can be condensed and stored to be used to fertilize crops. Condensed Lifeforce cannot be used for future crafting. Collectors and Storage Tanks can store condensed Lifeforce up to a capacity. If you do not have enough storage space, the excess is lost.

The item level of the item you use for crafting can be at most 10 levels higher than the item level of the seed. Any items with an item level higher than 86 are treated as being at item level 86.

You can craft on items in you Stash. You cannot transfer items between your inventory and stash from here, and if the item turns into a new item, the new item will drop in the Grove.

Heart of the Grove

Once you harvest a Tier 4 seed, the Heart of the Grove will start growing. It requires 100 cycles to grow, and the growth cycle will only advance in zone level 78 or higher. Once it finishes growing, you can fight the Avatar of the Grove.


Lifeforce Collector

Lifeforce Collectors are used to harvest fully grown plants of matching color within a 5x5 grid around itself. You must have at least 8 fully grown plants in order to start harvesting. It costs 25 Lifeforce to craft. It has 3 variants: Primal, Vivid and Wild Lifeforce Collector.

Each collector can also store up to 50 Lifeforce. You can use the auto-plant button to automatically plants seeds of the same color in your inventory around it.


Dispersers use stored lifeforce to fertilize crops in a 5x5 grid around itself. It costs 30 Lifeforce to craft.

Storage Tank

Storage Tanks are used to store condensed lifeforce to be used for fertilizing crops. Each Storage Tank can hold up to 1000 Lifeforce. It costs 75 Lifeforce to craft.

Advanced Storage Tank

Advanced Storage Tanks are higher capacity Storage Tanks that can hold up to 5000 Lifeforce. It costs 5000 Lifeforce to craft.

Horticrafting Station

Horticrafting Stations allows you to spend Lifeforce to store a craft from a harvest, allowing you to save crafting options for later. Up to 3 crafting options can be stored. It costs 1800 Lifeforce to craft, which means you must harvest multiple higher tier crops at once in order to craft one.


Pylons are used to connect equipment with each other. They have a range of approximately 4 tiles. You can have up to 4 connections for each pylon. All connected equipment must have matching colors. It costs 10 Lifeforce to craft.

Version history

Version Changes
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
  • Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
  • Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove.
  • On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
  • The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).
  • Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
  • Added highlighting to key words in Harvest crafting descriptions.
  • Seed Caches in maps now drop more seeds than before, scaling up per map tier so that you'll get double the number of seeds dropped from a Tier 16 map.
  • Weightings of crafting outcomes have been fixed and improved. Due to an error, many seed types couldn't spawn certain rare crafting outcomes before level 80. The combination of these changes and the increased seed drops will result in seeing the rare outcomes more frequently than before, especially in higher-tier maps.
  • The difference in rarity of Tier 2 and Tier 3 seeds has been flattened, so you'll see the rarer Tier 2 and Tier 3 seed types more often now. Their drop chance from Tier 1 monsters has not been changed, meaning the increased Tier 1 seed drops from higher-tier maps will result in more Tier 2 seeds, and by extension Tier 3.
  • Recently-hatched monsters are now resistant to damage. This will prevent you instantly destroying them with abilities you have prepared before the start of the encounter. This is now consistent with our other league mechanics that give you time to prepare.
  • Fixed a bug which allowed players to fight the Heart of the Grove encounter multiple times from a single harvestable tree.
  • Fixed some Harvest crafting options that either crashed or didn't work.
  • Introduced to the game.
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