(not in patch note) Now has Axe Attacks deal 25% increased Damage with Hits and Ailments, replacing the mods 25% increased Damage with Axes and 25% increased Damage with Ailments from AttackSkills while wielding an Axe.
We've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out.
(not in patch note) Now has the mods 25% increased Damage with Axes and 25% increased Damage with Ailments from Attack Skills while wielding an Axe, replacing the mod 20% increased Physical Damage with Axes.
(not in patch note) Now has the mod 40% increased Global Evasion Rating when on Full Life, replacing the mod 20% increased Evasion Rating
(not in patch note) Relocated from near to Point Blank to current position.
The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables. Many values have been adjusted.
(not in patch note) Hatchet Master also grants evasion.