Quick Guide: This article has a quick guide that shows you how to perform a complete Heist Contract.
Heists are a single-player or multi-player mechanic introduced in the Heist league and can be performed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.
The target item will always be a single artifact that players may exchange with Faustus for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack., therefore Heist Contracts are an excellent means to generate Rogue's Markers.
Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.
Mechanics[ | ]
Tip: If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.
Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).
Preparation[ | ]
To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.
Infiltration[ | ]
Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.
All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point.
While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.
The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.
Imminent Lockdown[ | ]
When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.
When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.
Opening chests during this phase will decrease the lockdown timer by 3 seconds.
Lockdown[ | ]
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.
Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.
Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).
Portal[ | ]
Players may leave and re-enter Adiyah's portal multiple times in order to stash items.
The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".
Death[ | ]
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return back to the location and pick up the loot and therefore nothing is lost.
If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.
Experience[ | ]
Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist.
Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.
If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience.
Rogues[ | ]
Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.
Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.
Heist Partners[ | ]
Image | Name | Level 5 Skills | Heist Perks | All Skills (Max Level) | Attacks |
---|---|---|---|---|---|
Karst, the Lockpick | Lockpicking | (15-35)% less raising of Alert Level from opening Reward Chests |
Lockpicking (5) |
Projectiles | |
Tibbs, the Giant | Brute Force | Can unlock (1-2) Mechanical Chest after Lockdown per Wing |
Brute Force (5) |
Melee | |
Isla, the Engineer | Engineering | (25-45)% increased time before Lockdown |
Engineering (5) |
Spell | |
Tullina, the Catburglar | Agility | (6-22)% chance to find additional Heist Targets from Secret Reward Rooms (4-12)% less raising of Alert Level |
Agility (5) |
Melee | |
Niles, the Interrogator | Counter-Thaumaturgy | Can unlock (1-2) Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals additional wings and rooms in blueprints at a 10% discounted price. |
Counter-Thaumaturgy (5) |
Spell | |
Nenet, the Scout | Perception | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (5-17)% less raising of Alert Level |
Perception (5) |
Projectiles | |
Vinderi, the Dismantler | Demolition Trap Disarmament |
Heist Chests have a (4-12)% chance to Duplicate their contents (10-26)% more raising of Alert Level |
Demolition (5) |
Melee | |
Gianna, the Master of Disguise | Deception | (5-25)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals additional wings and rooms in blueprints at a (15-35)% discounted price. |
Deception (5) |
Spell | |
Huck, the Soldier | None | Is a powerful Combatant and provides strong Buffs to Allies Players have (5-25)% increased Experience gain |
Lockpicking (3) |
Melee |
Supporting Characters[ | ]
Image | Name | Function |
---|---|---|
Adiyah, the Wayfinder | Creates portals to allow players to travel to the heist locations. | |
Faustus, the Fence | Vendor who will buy heist artifacts in exchange for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it. Shift click to unstack.. | |
Whakano, the Barber | Reveals additional wings and rooms in Grand Heist Blueprints. Sells contracts. | |
Kurai, the Administrator | Manages Grand Hiests and appears in some unique contracts. | |
The Gondolier | Acts as a waypoint allowing players to travel to any location. |
Locations[ | ]
There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. indicates that the heist will take place in the Tunnels location.
Image | Location | Contract & Blueprint | Monster Type | Damage Type |
---|---|---|---|---|
Bunker | Contract: BunkerContract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: BunkerBlueprint: BunkerHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Templars |
Physical, Lightning | |
Records Office | Contract: Records OfficeContract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Records OfficeBlueprint: Records OfficeHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | |||
Mansion | Contract: MansionContract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: MansionBlueprint: MansionHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | |||
Smuggler's Den | Contract: Smuggler's DenContract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Smuggler's DenBlueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Thugs |
Physical, Fire | |
Underbelly | Contract: UnderbellyContract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: UnderbellyBlueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | |||
Laboratory | Contract: LaboratoryContract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: LaboratoryBlueprint: LaboratoryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Scientists |
Physical, Traps | |
Prohibited Library | Contract: Prohibited LibraryContract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Prohibited LibraryBlueprint: Prohibited LibraryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. | |||
Repository | Contract: RepositoryContract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: RepositoryBlueprint: RepositoryHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Constructs |
Physical, Fire, Cold | |
Tunnels | Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: TunnelsBlueprint: TunnelsHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Rewards[ | ]
Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.
Grand heists provide an additional large and possibly valuable reward within a Curio Display.
Chest types[ | ]
Image | Type | Typical drops | Value |
---|---|---|---|
Currency | Common currency, 1-4 Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Shift click to unstack.s, Small chance for Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb. Shift click to unstack.s, Ancient ShardAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb. Shift click to unstack.s, Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack.s. Commonly drops Regal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.s which have a 2-4% chance to convert to Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s if the Thief's TrinketThief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip this with the mod is equipped. |
Very High | |
Harbinger | Harbinger's OrbHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it. Shift click to unstack.s, Beachhead map, Small chance for Ancient OrbAncient OrbStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it. Shift click to unstack.s & Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb. Shift click to unstack.s |
Very High | |
Jewelry | Rings, Amulets, Jewels, Abyss Jewels and Belts, which may be veiled, fractured, or influenced. Small chance for valuable jewels like Primordial HarmonyPrimordial Harmony Cobalt JewelGolem Skills have (20-30)% increased Cooldown Recovery Rate Summoned Golems have (30-45)% increased Cooldown Recovery Rate (16-20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial"A stone is not a stone, It is but one part of a fortress." - Ezomyte proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. and Unnatural InstinctUnnatural Instinct Viridian JewelLimited to: 1 Radius: SmallAllocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius"I don't know how I know, I just know that I know."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
High | |
Divination Cards | 2-8 Stacked DeckStacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck. Shift click to unstack.s, Random cards, Small chance for valuable cards like The NurseThe Nurse8The DoctorWe tried to tell him to get his head checked., Small chance for veiled chaos orbs |
High | |
Fossils | Fossils, Resonators | High | |
Metamorph | Catalysts for rings & amulets, small chance for valuable Fertile CatalystFertile CatalystStack Size: 10Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%. Shift click to unstack.s and Prismatic CatalystPrismatic CatalystStack Size: 10Adds quality that enhances Resistance modifiers on a ring, amulet or belt Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%. Shift click to unstack.s |
High | |
Delirium | Simulacrum SplinterSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum. Shift click to unstack.s, Cluster Jewels, Delirium orbs |
High | |
Map Fragments | Scarabs, Sacrifice at DuskSacrifice at DuskItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Vaal shall never fear the setting of our sun.Can be used in a personal Map Device./Dawn/Noon/Midnight, Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict. Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area., Small chance for valuable map fragments |
High | |
Maps | Valuable white and yellow maps (T1 to T10). Small chance for red maps (T11+). | High | |
Random | Random items from other reward chests. | Medium | |
Uniques | Low level unique items, small chance for unique maps and valuable uniques like Intuitive LeapIntuitive Leap Viridian JewelRadius: SmallPassives in Radius can be Allocated without being connected to your treeThe carpenter who picks up a blade is not mad. He's ambitious.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. |
Medium | |
Armour | Armour, some of which may be veiled, fractured, 30 quality, or influenced | Medium | |
Weapons | Weapons, some of which may be veiled, fractured, 30 quality, or influenced | Medium | |
Breach | Breach Splinters, and rarely Breachstones or Empowered Breachstones | Medium | |
Abyss | Abyss Jewels, Stygian Vise belts | Medium | |
Essences | Low and mid-level Essences, small chance for high level Essences, Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. or Essence of HorrorEssence of HorrorStack Size: 9 Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal 30% more Elemental Damage Shield: Chill Nearby Enemies when you Block Quiver: 4 to 7 Cold Damage per Frenzy Charge Amulet: 15% increased Effect of Fortify on you Ring: 4 to 7 Cold Damage per Frenzy Charge Belt: 5% additional Physical Damage Reduction during any Flask EffectRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Medium | |
Gems | Skill gems, which may have levels and quality. Does not contain Anomalous/Divergent/Awakened/Phantasmal gems | Low | |
Perandus | Perandus CoinPerandus CoinStack Size: 5000Trade coins to Cadiro Perandus. Shift click to unstack.s |
Low | |
Prophecy | Random prophecies | Low | |
Talismans | Corrupted Talismans | Low | |
Labyrinth | Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict. Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area., small chance for Gift to the GoddessGift to the GoddessThe Goddess abides a kingdom beyond compare, should you meet her challenge.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area. |
Low | |
Legion | Legion Splinters, Incubators | Low | |
Blight | Oils, Blighted Maps | Low |
Unique contracts[ | ]
The league introduced 5 unique contracts.
Item | Base Item | Stats |
---|---|---|
Contract: Breaking the UnbreakableContract: Breaking the Unbreakable Preventative ContractClient: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the EngineerPlease don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Preventative Contract | Client: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the Engineer |
Contract: Death to DarnawContract: Death to Darnaw Naval ContractClient: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4)"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Naval Contract | Client: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4) |
Contract: Heart of GloryContract: Heart of Glory Familial ContractClient: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That partof me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Familial Contract | Client: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder |
Contract: The Slaver KingContract: The Slaver King Vigilante ContractClient: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3)"There can be no freedom while hate still reigns."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Vigilante Contract | Client: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3) |
Contract: The TwinsContract: The Twins Vengeful ContractClient: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator"The Vox speak in threats. We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Vengeful Contract | Client: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator |
Unique boss drops[ | ]
The following items are dropped from the bosses of unique contracts:
Item | Base Item | Stats |
---|---|---|
Apex ModeApex Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | (20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds |
Nadir ModeNadir Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | (20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds |
The FledglingThe Fledgling Lacquered HelmetQuality: +20% Armour: (372-441) Evasion: (372-441)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. | Lacquered Helmet | (150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot |
Chains of EmancipationChains of Emancipation Chain BeltRequires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life +(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 RageFreedom is won only by those who are not free. | Chain Belt | +(9-20) to maximum Energy Shield+(60-80) to maximum Life +(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage |
The AdmiralThe Admiral Varnished CoatQuality: +20% Evasion: (851-1006) Energy Shield: (165-195) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. | Varnished Coat | +(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead |
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | Onyx Amulet | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted |
Version history[ | ]
Version | Changes |
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3.13.0 |
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3.12.3 |
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3.12.2 |
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3.12.1 |
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3.12.0 |
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References[ | ]
- ↑ Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 7, 2021.