Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Register
Advertisement

Quick Guide: This article has a quick guide that shows you how to perform a complete Heist Contract.

Heist loading screen

Heist loading screen depicting the entire team of Rogues, which are NPCs that assist the player during Heists

Heists are a single-player or multi-player mechanic introduced in the Heist league and can be performed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.

The target item will always be a single artifact that players may exchange with Faustus for Rogue's Marker inventory iconRogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
Shift click to unstack.
Rogue's Marker inventory icon
, therefore Heist Contracts are an excellent means to generate Rogue's Markers.

Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.

Mechanics[ | ]

Tip: If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.

Heist infiltration

Guards patrolling the heist location during the Infiltration phase. Alert meter displayed on the bottom. Small unmarked chest displayed on the right.

Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).

Preparation[ | ]

To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue's Marker inventory iconRogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
Shift click to unstack.
Rogue's Marker inventory icon
. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.

Infiltration[ | ]

Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point.

While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.

The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.

Imminent Lockdown[ | ]

Heist alert imminent lockdown

"Imminent Lockdown" countdown timer

When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.

When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.

Opening chests during this phase will decrease the lockdown timer by 3 seconds.

Lockdown[ | ]

Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.

Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.

Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).

Portal[ | ]

Heist portal

Adiyah's portal that allows players to enter the currently active heist. A similar portal can be used to return to the Rogue's Harbour.

Players may leave and re-enter Adiyah's portal multiple times in order to stash items.

The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".

Death[ | ]

If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return back to the location and pick up the loot and therefore nothing is lost.

If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.

Experience[ | ]

Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist.

Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.

If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience.

Rogues[ | ]

Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.

Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.

Heist Partners[ | ]

Image Name Level 5 Skills Heist Perks All Skills (Max Level) Attacks
Karst icon Karst, the Lockpick Lockpicking Lockpicking (15-35)% less raising of Alert Level from opening Reward Chests

Lockpicking (5)
Perception (3)
Agility (2)

Projectiles
Tibbs icon Tibbs, the Giant Brute Force Brute Force Can unlock (1-2) Mechanical Chest after Lockdown per Wing

Brute Force (5)
Demolition (4)

Melee
Isla icon Isla, the Engineer Engineering Engineering (25-45)% increased time before Lockdown

Engineering (5)
Trap Disarmament (4)

Spell
Tullina icon Tullina, the Catburglar Agility Agility (6-22)% chance to find additional Heist Targets from Secret Reward Rooms
(4-12)% less raising of Alert Level

Agility (5)
Lockpicking (3)
Trap Disarmament (2)

Melee
Niles icon Niles, the Interrogator Counter-Thaumaturgy Counter-Thaumaturgy Can unlock (1-2) Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals additional wings and rooms in blueprints at a 10% discounted price.

Counter-Thaumaturgy (5)
Deception (4)

Spell
Nenet icon Nenet, the Scout Perception Perception Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(5-17)% less raising of Alert Level

Perception (5)
Counter-Thaumaturgy (4)

Projectiles
Vinderi icon Vinderi, the Dismantler Demolition Demolition
Trap Disarmament Trap Disarmament
Heist Chests have a (4-12)% chance to Duplicate their contents
(10-26)% more raising of Alert Level

Demolition (5)
Trap Disarmament (5)
Engineering (2)

Melee
Gianna icon Gianna, the Master of Disguise Deception Deception (5-25)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals additional wings and rooms in blueprints at a (15-35)% discounted price.

Deception (5)
Counter-Thaumaturgy (3)
Perception (2)

Spell
Huck icon Huck, the Soldier None Is a powerful Combatant and provides strong Buffs to Allies
Players have (5-25)% increased Experience gain

Lockpicking (3)
Brute Force (3)
Demolition (3)
Engineering (3)

Melee

Supporting Characters[ | ]

Image Name Function
Adiyah icon Adiyah, the Wayfinder Creates portals to allow players to travel to the heist locations.
Faustus icon Faustus, the Fence Vendor who will buy heist artifacts in exchange for Rogue's Marker inventory iconRogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
Shift click to unstack.
Rogue's Marker inventory icon
.
Whakano icon Whakano, the Barber Reveals additional wings and rooms in Grand Heist Blueprints. Sells contracts.
Kurai icon Kurai, the Administrator Manages Grand Hiests and appears in some unique contracts.
The Gondolier Acts as a waypoint allowing players to travel to any location.

Locations[ | ]

There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.Contract Tunnels inventory iconContract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Tunnels inventory icon indicates that the heist will take place in the Tunnels location.

Image Location Contract & Blueprint Monster Type Damage Type
Heist location Bunker Bunker Contract Bunker inventory iconContract: BunkerContract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Bunker inventory icon
Blueprint Bunker inventory iconBlueprint: BunkerBlueprint: BunkerHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Bunker inventory icon
Templars
Heist guard captain monster screenshot
Physical, Lightning
Heist location Records Office Records Office Contract Records Office inventory iconContract: Records OfficeContract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Records Office inventory icon
Blueprint Records Office inventory iconBlueprint: Records OfficeBlueprint: Records OfficeHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Records Office inventory icon
Heist location Mansion Mansion Contract Mansion inventory iconContract: MansionContract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Mansion inventory icon
Blueprint Mansion inventory iconBlueprint: MansionBlueprint: MansionHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Mansion inventory icon
Heist location Smuggler's Den Smuggler's Den Contract Smuggler's Den inventory iconContract: Smuggler's DenContract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Smuggler's Den inventory icon
Blueprint Smuggler's Den inventory iconBlueprint: Smuggler's DenBlueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Smuggler's Den inventory icon
Thugs
Heist malicious bruiser mace monster screenshot
Physical, Fire
Heist location Underbelly Underbelly Contract Underbelly inventory iconContract: UnderbellyContract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Underbelly inventory icon
Blueprint Underbelly inventory iconBlueprint: UnderbellyBlueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Underbelly inventory icon
Heist location Laboratory Laboratory Contract Laboratory inventory iconContract: LaboratoryContract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Laboratory inventory icon
Blueprint Laboratory inventory iconBlueprint: LaboratoryBlueprint: LaboratoryHeist Target: Replicas or Experimented Items
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Laboratory inventory icon
Scientists
Heist senior heretech monster screenshot
Physical, Traps
Heist location Prohibited Library Prohibited Library Contract Prohibited Library inventory iconContract: Prohibited LibraryContract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Prohibited Library inventory icon
Blueprint Prohibited Library inventory iconBlueprint: Prohibited LibraryBlueprint: Prohibited LibraryHeist Target: Replicas or Experimented Items
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Prohibited Library inventory icon
Heist location Repository Repository Contract Repository inventory iconContract: RepositoryContract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Repository inventory icon
Blueprint Repository inventory iconBlueprint: RepositoryBlueprint: RepositoryHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Repository inventory icon
Constructs
Ember Auto-Scout
Physical, Fire, Cold
Heist location Tunnels Tunnels Contract Tunnels inventory iconContract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.Contract Tunnels inventory icon
Blueprint Tunnels inventory iconBlueprint: TunnelsBlueprint: TunnelsHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Tunnels inventory icon

Rewards[ | ]

Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.

Grand heists provide an additional large and possibly valuable reward within a Curio Display.

Chest types[ | ]

Image Type Typical drops Value
Currency Common currency, 1-4 Chaos Orb inventory iconChaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.
Chaos Orb inventory icon
s, Small chance for Exalted Shard inventory iconExalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
Shift click to unstack.
Exalted Shard inventory icon
s, Ancient Shard inventory iconAncient ShardAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb.
Shift click to unstack.
Ancient Shard inventory icon
s, Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
Divine Orb inventory icon
s.
Commonly drops Regal Orb inventory iconRegal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.Regal Orb inventory icons which have a 2-4% chance to convert to Exalted Orb inventory iconExalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.Exalted Orb inventory icons if the Thief's Trinket inventory iconThief's TrinketThief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip thisThief's Trinket inventory icon with the mod is equipped.
Very High
Harbinger Harbinger's Orb inventory iconHarbinger's OrbHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it.
Shift click to unstack.
Harbinger's Orb inventory icon
s, Beachhead map, Small chance for Ancient Orb inventory iconAncient OrbAncient OrbStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
Shift click to unstack.
Ancient Orb inventory icon
s & Exalted Shard inventory iconExalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
Shift click to unstack.
Exalted Shard inventory icon
s
Very High
Jewelry Rings, Amulets, Jewels, Abyss Jewels and Belts, which may be veiled, fractured, or influenced. Small chance for valuable jewels like Primordial Harmony inventory iconPrimordial HarmonyPrimordial Harmony
Cobalt Jewel
Golem Skills have (20-30)% increased Cooldown Recovery Rate
Summoned Golems have (30-45)% increased Cooldown Recovery Rate
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
"A stone is not a stone,
It is but one part of a fortress."
- Ezomyte proverb
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Primordial Harmony inventory icon
and Unnatural Instinct inventory iconUnnatural InstinctUnnatural Instinct
Viridian Jewel
Limited to: 1
Radius: Small
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
"I don't know how I know,
I just know that I know."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Unnatural Instinct inventory icon
High
Divination Cards 2-8 Stacked Deck inventory iconStacked DeckStacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck.
Shift click to unstack.
Stacked Deck inventory icon
s, Random cards, Small chance for valuable cards like Divination card inventory iconThe NurseThe Nurse card artDivination card frameThe Nurse8Divination card inventory iconThe DoctorDivination card inventory iconWe tried to tell him to get his head checked.Divination card inventory icon, Small chance for veiled chaos orbs
High
Fossils Fossils, Resonators High
Metamorph Catalysts for rings & amulets, small chance for valuable Fertile Catalyst inventory iconFertile CatalystFertile CatalystStack Size: 10Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt
Replaces other quality types
Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
Shift click to unstack.
Fertile Catalyst inventory icon
s and Prismatic Catalyst inventory iconPrismatic CatalystPrismatic CatalystStack Size: 10Adds quality that enhances Resistance modifiers on a ring, amulet or belt
Replaces other quality types
Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
Shift click to unstack.
Prismatic Catalyst inventory icon
s
High
Delirium Simulacrum Splinter inventory iconSimulacrum SplinterSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum.
Shift click to unstack.
Simulacrum Splinter inventory icon
s, Cluster Jewels, Delirium orbs
High
Map Fragments Scarabs, Sacrifice at Dusk inventory iconSacrifice at DuskSacrifice at DuskItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Vaal shall never fear the setting of our sun.Can be used in a personal Map Device.Sacrifice at Dusk inventory icon/Dawn/Noon/Midnight, Offering to the Goddess inventory iconOffering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
Offering to the Goddess inventory icon
, Small chance for valuable map fragments
High
Maps Valuable white and yellow maps (T1 to T10). Small chance for red maps (T11+). High
Random Random items from other reward chests. Medium
Uniques Low level unique items, small chance for unique maps and valuable uniques like Intuitive Leap inventory iconIntuitive LeapIntuitive Leap
Viridian Jewel
Radius: SmallPassives in Radius can be Allocated without being connected to your treeThe carpenter who picks up a blade is not mad.
He's ambitious.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Intuitive Leap inventory icon
.
Medium
Armour Armour, some of which may be veiled, fractured, 30 quality, or influenced Medium
Weapons Weapons, some of which may be veiled, fractured, 30 quality, or influenced Medium
Breach Breach Splinters, and rarely Breachstones or Empowered Breachstones Medium
Abyss Abyss Jewels, Stygian Vise belts Medium
Essences Low and mid-level Essences, small chance for high level Essences, Remnant of Corruption inventory iconRemnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack.
Remnant of Corruption inventory icon
or Essence of Horror inventory iconEssence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 4 to 7 Cold Damage per Frenzy Charge
Amulet: 15% increased Effect of Fortify on you
Ring: 4 to 7 Cold Damage per Frenzy Charge
Belt: 5% additional Physical Damage Reduction during any Flask Effect
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Essence of Horror inventory icon
Medium
Gems Skill gems, which may have levels and quality. Does not contain Anomalous/Divergent/Awakened/Phantasmal gems Low
Perandus Perandus Coin inventory iconPerandus CoinPerandus CoinStack Size: 5000Trade coins to Cadiro Perandus.
Shift click to unstack.
Perandus Coin inventory icon
s
Low
Prophecy Random prophecies Low
Talismans Corrupted Talismans Low
Labyrinth Offering to the Goddess inventory iconOffering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
Offering to the Goddess inventory icon
, small chance for Gift to the Goddess inventory iconGift to the GoddessGift to the GoddessThe Goddess abides a kingdom beyond compare,
should you meet her challenge.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
Gift to the Goddess inventory icon
Low
Legion Legion Splinters, Incubators Low
Blight Oils, Blighted Maps Low

Unique contracts[ | ]

The league introduced 5 unique contracts.

ItemBase ItemStats
Contract: Breaking the UnbreakablePreventative Contract inventory iconContract: Breaking the Unbreakable
Preventative Contract
Client: Isla
Heist Target: Destroy "The Unbreakable"
Area Level: 80
Requires Engineering (Level 3)
Requires Isla, the Engineer
Please don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Preventative Contract inventory icon
Preventative ContractClient: Isla
Heist Target: Destroy "The Unbreakable"
Area Level: 80
Requires Engineering (Level 3)
Requires Isla, the Engineer
Contract: Death to DarnawNaval Contract inventory iconContract: Death to Darnaw
Naval Contract
Client: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Naval Contract inventory icon
Naval ContractClient: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
Contract: Heart of GloryFamilial Contract inventory iconContract: Heart of Glory
Familial Contract
Client: Adiyah
Heist Target: Confront Nashta
Area Level: 81
Requires Perception (Level 4)
Requires Adiyah, the Wayfinder
"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That partof me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Familial Contract inventory icon
Familial ContractClient: Adiyah
Heist Target: Confront Nashta
Area Level: 81
Requires Perception (Level 4)
Requires Adiyah, the Wayfinder
Contract: The Slaver KingVigilante Contract inventory iconContract: The Slaver King
Vigilante Contract
Client: Whakano
Heist Target: Defeat Friedrich Tarollo
Area Level: 80
Requires Brute Force (Level 3)
"There can be no freedom
while hate still reigns."
Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Vigilante Contract inventory icon
Vigilante ContractClient: Whakano
Heist Target: Defeat Friedrich Tarollo
Area Level: 80
Requires Brute Force (Level 3)
Contract: The TwinsVengeful Contract inventory iconContract: The Twins
Vengeful Contract
Client: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator
"The Vox speak in threats.
We will answer them with action."
Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Vengeful Contract inventory icon
Vengeful ContractClient: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator

Unique boss drops[ | ]

The following items are dropped from the bosses of unique contracts:

ItemBase ItemStats
Apex ModeApex Mode inventory iconApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Apex Mode inventory icon
Cobalt Jewel(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Nadir ModeNadir Mode inventory iconNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Nadir Mode inventory icon
Cobalt Jewel(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
The FledglingThe Fledgling inventory iconThe Fledgling
Lacquered Helmet
Quality: +20%
Armour: (372-441)
Evasion: (372-441)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
The Fledgling inventory icon
Lacquered Helmet(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
Chains of EmancipationChains of Emancipation inventory iconChains of Emancipation
Chain Belt
Requires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
Freedom is won only by those who are not free.
Chains of Emancipation inventory icon
Chain Belt+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
The AdmiralThe Admiral inventory iconThe Admiral
Varnished Coat
Quality: +20%
Evasion: (851-1006)
Energy Shield: (165-195)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
The Admiral inventory icon
Varnished Coat+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
Leadership's PriceLeadership's Price inventory iconLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
Leadership's Price inventory icon
Onyx Amulet+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted

Version history[ | ]

Version Changes
3.13.0
  • Added Heist to the core game, rebalanced around the lower rate of encountering Heist gameplay
  • Kurai, as well as your first Rogue's Marker inventory iconRogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
    Shift click to unstack.
    Rogue's Marker inventory icon
    , can now be found starting in Act 6.
  • Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
  • All quest contracts now reward you with Rogue's Markers upon completion.
  • Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
  • The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
  • Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
  • The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
  • (Not in patch note) Smuggler's Cache can spawn more frequently in the Lira Arthain atlas region provided the relevant Atlas passive skills are selected.[1]
3.12.3
  • Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged.
  • Reduced the number of Heist Job Doors along the path to the primary objective in Heists.
  • Moved some of the more valuable main-path chest rewards to Reward Room Chests.
  • Improved the rewards of Generic, Talisman, Metamorph and Harbinger Reward Room Chests.
  • Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
  • Many Reward Room Chests can now drop their respective Scarabs.
  • Significantly increased the amount of experience that Heist monsters grant when killed.
  • Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract).
  • Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second).
3.12.2
  • Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
  • Added additional Reward Types to various Heist Jobs.
  • Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
  • Alert Level reduction modifiers from different sources are now multiplicative with one another.
  • Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
  • Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.
3.12.1
  • Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
  • (Hotfix) Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
  • (Hotfix) Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
3.12.0
  • Introduced to the game.

References[ | ]

  1. Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 7, 2021.
Advertisement