Hungry Corpse

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Hungry Corpse
Hungry Corpse
Level(s) 1
Location(s) The Twilight Strand (Act 1)

Hungry Corpse is a type of zombie found in The Twilight Strand (Act 1). This zombie is the one who attacked the Dying Exile.

This monster drops character-specific skill gem:

Class Gems
Ranger Burning ArrowBurning ArrowAttack, Projectile, Fire, Duration, Bow
Mana Cost: (5-8)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (150%-184%)
Projectile Speed: 3260
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Fire Damage over Time Multiplier3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional TargetsDeals (150-184.2)% of Base Attack Damage
Base duration is 4 seconds
50% chance to Ignite enemies
(50-88)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
Shadow Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-135%)
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed
0.5% increased Poison Duration
1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict Poison
Deals (90-135)% of Base Attack Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
Witch FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
Templar Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Effectiveness of Added Damage: (155%-200%)
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (155-200)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png
Marauder Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
1% increased Damage
1% increased Knockback Distance5% reduced Knockback Distance
Deals (176-222)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee Strike Range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
Duelist Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
Scion Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional Projectile
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png

Note that the area also contains Drowned, which does not drop gem.

Areas

Abilites

Version history

Version Changes
3.0.0
  • Removed the Cruel and Merciless difficulty version of this monster.
  • (Not in patch note) The monster does not resist cold damage anymore, as the higher difficulties version are removed.[1]
Unknown
  • Introduced to the game

References