Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.


Path of Exile Wiki
This page is about the current map version. For other uses, see Iceberg Map (disambiguation).
Iceberg MapMap Level: 71
Map Tier: 4
Guild Character: H
Icy fangs seek tender hulls to sink themselves into.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Iceberg Map (Ritual) inventory icon
Area level: 70
Vendor Prices
Normal25x Chaos Orb
Magic25x Chaos Orb
1x Orb of Chance
Rare25x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Item class: Maps
Map area
No Waypoint
Area level70
BossesYorishi, Aurora-sage
Jeinei Yuushu
Otesha, the Giantslayer
Area type tagsmountain
Tagsmap, area_with_water, einharmaps, snow_area
The Shaper: Icy fangs seek tender hulls to sink themselves into.
Vaal AreasIsolated Sound (MapSideAreaIceValley)
Icy fangs seek tender hulls to sink themselves into.
Maps loading screen

Iceberg Map is a map area.

Layout[ | ]

The map is based on the tileset of The Ascent/The Descent. It consists of a mostly linear series of large icebergs interconnected with bridges. The larger icebergs have an inaccessible center part and a ledge to walk around it, while the smaller ones mostly consist of one walkable area with some unwalkable steeper parts at one edge.

The boss has no separate arena and waits in a zone marked with palisade obstacles at the far end of the map.

Encounters[ | ]

Boss[ | ]

  • One of the Mutewind warband leaders:
    • Yorishi, Aurora-sage
    • Jeinei Yuushu
    • Otesha, the Giantslayer

Otesha, the Giantslayer uses dual melee claw attacks, Whirling Blades, Cold snap, and Icestorm.

Boss video[ | ]

Items found in this area

Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
Divination card inventory iconMittsMitts card artDivination card frameMitts5GlovesThose whose hands are their livelihood know the importance of keeping them safe and warm.Divination card inventory icon1
Divination card inventory iconThe Tinkerer's TableThe Tinkerer's Table card artDivination card frameThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.Divination card inventory icon1

Item acquisition

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

4Divination card inventory iconBoundless RealmsBoundless Realms card artDivination card frameBoundless Realms4MapBoundless is the distance between where we start and where we start again.Divination card inventory iconrandom mapAutomatic
6Divination card inventory iconThe ExplorerThe Explorer card artDivination card frameThe Explorer6Map
A map is only useful if you know where you stand.
Divination card inventory icon
random corrupted mapAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Unique versions

There are currently no unique items for this base item type.

Version history[ | ]

Version Changes
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.