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The map is based on the tileset of The Ascent/The Descent. It consists of a mostly linear series of large icebergs interconnected with bridges. The larger icebergs have an inaccessible center part and a ledge to walk around it, while the smaller ones mostly consist of one walkable area with some unwalkable steeper parts at one edge.
The boss has no separate arena and waits in a zone marked with palisade obstacles at the far end of the map.
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Unique versions
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Other versions
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The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.