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Ignited
Status Ailment
Ignite status icon.png

You're on fire

Take fire damage over time for a duration (default: 4s). The DOT is scaled with base fire damage of the hit (default: 50% of the base fire damage per second)

Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time).

Ignite status ailment screenshot

An Ignited Stygian Ape

Mechanics[]

A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., do not hit and therefore cannot inflict ignite.

Resistance modifiers like penetration do not affect the chance to ignite.

The base duration of ignite is 4 seconds. The burning damage over time is 50% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second.[1] Therefore, over the base duration the target will take 200% of the base damage dealt.[1] Increasing the duration of the Ignite, either via Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. will not increase the duration of the ignite.[2]

The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13).[3]

Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[4] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.

An exception to ignite stacking does, however, exist. Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. grants an additional ignite, and equipping two would result in three ignite stacks.

As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.

The following modifiers will directly affect the damage of ignite:

  • Damage
  • Damage over Time
  • Elemental Damage
  • Fire Damage
  • Burning Damage
  • Ignite Damage
  • Damage over Time Multiplier
  • Fire Damage over Time Multiplier

Skill gems[]

Related base stats[]

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Related quality stats[]

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Support gems[]

Related base stats[]

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Related quality stats[]

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Related modifiers[]

Item mods[]

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Enchantments[]

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Abyss Jewel mods[]

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Veiled mod[]

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Delve fossil-only item mod[]

Fossil only mod are spawn disabled since version 3.10.0 Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..

Map mod[]

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Delve area mod[]

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Synthesis area mod[]

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Misc[]

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Unique items[]

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Related passive skills[]

These passive skills are related to Ignite.

Chance to Ignite[]

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Ignite duration[]

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Chance to avoid being Ignited[]

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Miscellaneous[]

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Ascendancy passive skills[]

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Cluster jewel passives[]

The following cluster jewel-only passives are related to ignite: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..

Version history[]

Version Changes
3.3.0
  • Ignite now deals 50% of the igniting hit's damage per second over 4 seconds (up from 40% per second).
3.0.0
  • Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.
1.0.2
  • Now deals only 20% of the original hit per second for 4 seconds.

References[]

  1. 1.0 1.1 Version 3.3.0 patch note
  2. https://www.reddit.com/r/pathofexile/comments/5vsnt3/question_increased_skill_duration_applies_to/
  3. Mark_GGG (November 11, 2020). "Ignites stop doing damage below 0.5 sec duration". Path of Exile on Reddit. Retrieved April 11, 2021.
  4. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
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