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− | The '''Immortal Syndicate''' is a mysterious |
+ | The '''Immortal Syndicate''' is a mysterious organization being investigated by [[Jun Ortoi]], introduced in the [[Betrayal league]]. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop [[Veiled]] items, and strongholds can contain various rewards depending on the position and rank of members, including [[Scarab]]s. |
==Mechanics== |
==Mechanics== |
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The board will also show the relationship between Syndicate members. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead. Syndicate members that appear in this manner will attempt to run away after the main member is defeated. |
The board will also show the relationship between Syndicate members. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead. Syndicate members that appear in this manner will attempt to run away after the main member is defeated. |
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− | Each division has a leader. Leaders do not appear as primary targets and will only appear to help or hinder another member. Leaders |
+ | Each division has a leader. Leaders do not appear as primary targets and will only appear to help or hinder another member. Leaders no longer lose their rank when interrogated. If the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. If the leader loses their rank via negotiations by other members or gets interrogated, they will be replaced with someone else. |
===Encounter=== |
===Encounter=== |
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When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. The Safehouse leader's room will contain two chests or crafting benches instead of one. The notes on the syndicate pages will give a hint on what reward can be expected. See the below table for both the hints and the exact reward. |
When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. The Safehouse leader's room will contain two chests or crafting benches instead of one. The notes on the syndicate pages will give a hint on what reward can be expected. See the below table for both the hints and the exact reward. |
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− | You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the [[Syndicate Mastermind]] and drops the rank of all Syndicate members in the division. The member with the next highest Rank becomes the new leader. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (without dropping the rank of previous members or resetting Intelligence). |
+ | You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the [[Syndicate Mastermind]] and drops the rank of all other Syndicate members in the division. The member with the next highest Rank becomes the new leader. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (without dropping the rank of previous members or resetting Intelligence). |
The stronghold's zone level will be equal to the highest level of the Syndicate encounter you've faced for that division, and the Mastermind's Lair is equal to the highest level of stronghold completed. |
The stronghold's zone level will be equal to the highest level of the Syndicate encounter you've faced for that division, and the Mastermind's Lair is equal to the highest level of stronghold completed. |
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|- |
|- |
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|'''Aisling''' |
|'''Aisling''' |
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− | |''Smuggling |
+ | |''Smuggling Attuned Equipment (Trapped Chests!)'' |
− | |'' |
+ | |''Guarding Veiled Equipment'' |
− | |'' |
+ | |''Imbuing Veiled Magic'' |
|''Pilfering Metamorph Scarabs'' |
|''Pilfering Metamorph Scarabs'' |
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|- |
|- |
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|Chest containing weapons and jewelry with two veiled mods |
|Chest containing weapons and jewelry with two veiled mods |
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|Chest containing armour jewelry with two veiled mods |
|Chest containing armour jewelry with two veiled mods |
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− | |Crafting Bench that |
+ | |Chest containing {{il|Veiled Chaos Orb|Veiled Chaos Orbs}}; At tier 4, contains a Crafting Bench that replaces a mod with a [[Immortal Syndicate#Mechanics|Non-Signature]] veiled mod to a Rare item<br/>''(NOTE: Veiled mod outcomes are based on current item base & mods)'' |
|Chest with a Metamorph Scarab |
|Chest with a Metamorph Scarab |
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|- |
|- |
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| |
| |
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|[[Tiny's Trial]] Crafting Bench with: 1 {{il|Orb of Alchemy|Alchemy}} / 200 {{il|Chaos Orb|Chaos}} / 6 {{il|Exalted Orb|Exalt}} / 20 {{il|Divine Orb|Divine}} / 20 {{il|Blessed Orb|Blessed}} / 1 {{il|Vaal Orb|Vaal}}. |
|[[Tiny's Trial]] Crafting Bench with: 1 {{il|Orb of Alchemy|Alchemy}} / 200 {{il|Chaos Orb|Chaos}} / 6 {{il|Exalted Orb|Exalt}} / 20 {{il|Divine Orb|Divine}} / 20 {{il|Blessed Orb|Blessed}} / 1 {{il|Vaal Orb|Vaal}}. |
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− | Timer of |
+ | Timer of 12/24/32/60 seconds based on rank. |
|Tiny's Trial Crafting Bench with: 20 {{il|Orb of Scouring|Scouring}} / (5x) 4 [[Essence]]s (random) / 20 {{il|Exalted Orb|Exalt}} / 1 {{il|Vaal Orb|Vaal}}. |
|Tiny's Trial Crafting Bench with: 20 {{il|Orb of Scouring|Scouring}} / (5x) 4 [[Essence]]s (random) / 20 {{il|Exalted Orb|Exalt}} / 1 {{il|Vaal Orb|Vaal}}. |
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− | Timer of |
+ | Timer of 12/24/32/60 seconds based on rank. |
|Tiny's Trial Crafting Bench with: 1 {{il|Orb of Alchemy|Alchemy}} / 100 {{il|Orb of Annulment|Annulment}} / 100 {{il|Exalted Orb|Exalt}} / 5 {{il|Divine Orb|Divine}} / 5 {{il|Blessed Orb|Blessed}} / 1 {{il|Vaal Orb|Vaal}}. |
|Tiny's Trial Crafting Bench with: 1 {{il|Orb of Alchemy|Alchemy}} / 100 {{il|Orb of Annulment|Annulment}} / 100 {{il|Exalted Orb|Exalt}} / 5 {{il|Divine Orb|Divine}} / 5 {{il|Blessed Orb|Blessed}} / 1 {{il|Vaal Orb|Vaal}}. |
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− | Timer of |
+ | Timer of 12/24/32/60 seconds based on rank. |
|Tiny's Trial Crafting Bench with: 1 {{il|Orb of Transmutation|Transmutation}} / 1 {{il|Regal Orb|Regal}} / 100 {{il|Orb of Augmentation|Augmentation}} / 200 {{il|Orb of Alteration|Alteration}} / 3 {{il|Exalted Orb|Exalt}} / 20 {{il|Divine Orb|Divine}} / 1 {{il|Vaal Orb|Vaal}}. |
|Tiny's Trial Crafting Bench with: 1 {{il|Orb of Transmutation|Transmutation}} / 1 {{il|Regal Orb|Regal}} / 100 {{il|Orb of Augmentation|Augmentation}} / 200 {{il|Orb of Alteration|Alteration}} / 3 {{il|Exalted Orb|Exalt}} / 20 {{il|Divine Orb|Divine}} / 1 {{il|Vaal Orb|Vaal}}. |
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− | Timer of |
+ | Timer of 12/24/32/60 seconds based on rank. |
|- |
|- |
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|'''Haku''' |
|'''Haku''' |
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+ | |''Transporting Rare Equipment'' |
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− | |''Escorting Transportation of Goods'' |
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|''Hoarding Strongboxes'' |
|''Hoarding Strongboxes'' |
||
− | |'' |
+ | |''Forging Powerful Equipment'' |
|''Stealing Strongbox Scarabs'' |
|''Stealing Strongbox Scarabs'' |
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|- |
|- |
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|''Guarding Fine Armorsmithing Equipment'' |
|''Guarding Fine Armorsmithing Equipment'' |
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|''Glassblowing (Impressive Lung Capacity!)'' |
|''Glassblowing (Impressive Lung Capacity!)'' |
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+ | |''Collecting 'Shiny Things' (Abyss Scarabs?)'' |
||
− | |''Plundering Fine Cartography Equipment'' |
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|- |
|- |
||
| |
| |
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− | |Crafting Bench that upgrades a weapon's quality to 24/26/28% |
+ | |Crafting Bench that upgrades a weapon's quality to 24/26/28/30% |
− | |Crafting Bench that upgrades an armour's quality to 24/26/28% |
+ | |Crafting Bench that upgrades an armour's quality to 24/26/28/30% |
− | |Crafting Bench that upgrades a flask's quality to 22/24/26% |
+ | |Crafting Bench that upgrades a flask's quality to 22/24/26/28% |
+ | |Chest with an Abyss Scarab |
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− | |Crafting Bench that upgrades a map's quality to 25/30/35% |
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|- |
|- |
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|'''It That Fled''' |
|'''It That Fled''' |
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|''Transporting Breach Splinters'' |
|''Transporting Breach Splinters'' |
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+ | |''Mapping Breaches (Go home, freak!)'' |
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− | |''Stockpiling Abyss Jewels'' |
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|''Enriching Breachstones'' |
|''Enriching Breachstones'' |
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|''Looting Breach Scarabs'' |
|''Looting Breach Scarabs'' |
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| |
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|Chest with Breach [[splinter]]s |
|Chest with Breach [[splinter]]s |
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− | |Chest with [[ |
+ | |Chest containing maps with [[enchantment]]s that add breaches to the map |
− | |Crafting Bench that upgrades a [[Breachstone]] into a Charged/Enriched/Pure [[Empowered Breachstone]] |
+ | |Crafting Bench (two at tier 4) that upgrades a [[Breachstone]] into a Charged/Enriched/Pure [[Empowered Breachstone]] |
|Chest with a Breach Scarab |
|Chest with a Breach Scarab |
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|- |
|- |
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|Chest with rare [[Talisman]]s |
|Chest with rare [[Talisman]]s |
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|Chest with Rare items with an [[Aspect]] skill affix |
|Chest with Rare items with an [[Aspect]] skill affix |
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− | |Crafting Bench which changes an amulet's base to a tier 1/2/3 talisman |
+ | |Crafting Bench which changes an amulet's base to a tier 1/2/3 talisman. Can't be used with influenced amulets. Has a known bug that may remove all catalyst quality modifiers from talisman. |
|Chest with a Bestiary Scarab |
|Chest with a Bestiary Scarab |
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|- |
|- |
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|- |
|- |
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|'''Leo''' |
|'''Leo''' |
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+ | |''Diverting Fate (Stolen Prophecies!)'' |
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− | |''Relocating Silver Coin Stash'' |
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|''Banking Currency (Winnings?)'' |
|''Banking Currency (Winnings?)'' |
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|''Testing Implicit Item Limits'' |
|''Testing Implicit Item Limits'' |
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|- |
|- |
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| |
| |
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− | |Chest with |
+ | |Chest with {{il|Silver Coin|Silver Coins}} and sealed Prophecies |
|Chest with 2-5 currency orbs |
|Chest with 2-5 currency orbs |
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− | |Crafting Bench with applies |
+ | |Crafting Bench with applies a {{il|Blessed Orb|Blessed}}/{{il|Divine Orb|Divine}}/{{il|Exalted Orb|Exalt}}/2 Exalt effect on an item depending on rank. |
|Chest with a Torment Scarab |
|Chest with a Torment Scarab |
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|- |
|- |
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|''Protecting Items from Theft (Paranoid?)'' |
|''Protecting Items from Theft (Paranoid?)'' |
||
|''Creating Item Conundrums'' |
|''Creating Item Conundrums'' |
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+ | |''Investigating Blight Scarabs'' |
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− | |''Boobytrapping Stashes'' |
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|- |
|- |
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| |
| |
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|Trapped chest with unique items. Choose one within 8 seconds |
|Trapped chest with unique items. Choose one within 8 seconds |
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|Trapped chest with ilvl 100 veiled Rares. Choose one within 8 seconds |
|Trapped chest with ilvl 100 veiled Rares. Choose one within 8 seconds |
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+ | |Chest with a Blight Scarab |
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− | |Trapped chest with Divination Cards. Choose one within 8 seconds |
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|- |
|- |
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|'''Rin''' |
|'''Rin''' |
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|Chest containing gems with added quality |
|Chest containing gems with added quality |
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|Chest with Jeweller's, Chromatic, and Fusing Orbs |
|Chest with Jeweller's, Chromatic, and Fusing Orbs |
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− | |Crafting Bench which rerolls an item's socket colors with 1 to 1/2/3 white sockets |
+ | |Crafting Bench which rerolls an item's socket colors with 1 to 1/2/3/6 white sockets |
|Chest with a Shaper Scarab |
|Chest with a Shaper Scarab |
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|} |
|} |
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===Safehouse crafting=== |
===Safehouse crafting=== |
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+ | {{update|section}} |
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− | |||
'''Notes:''' |
'''Notes:''' |
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*Corrupted items cannot be crafted. |
*Corrupted items cannot be crafted. |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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− | File:Syndicate Rewards Chart.png|Rewards |
+ | File:Syndicate Rewards Chart with economy tiers.png|Rewards chart with economy tiers updated for version 3.14.0 |
− | File:Syndicate Rewards Chart with economy tiers.png|Rewards Chart with economy tiers |
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</gallery> |
</gallery> |
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− | |||
==Version history== |
==Version history== |
||
+ | {{Version history table header}} |
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− | {{VersionHistoryTable}} |
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− | {{ |
+ | {{Version history table row|3.14.0}} |
+ | * Safehouse leaders no longer drop double rewards when a safehouse achieves maximum intelligence. |
||
⚫ | |||
+ | * If the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. Some of the best rewards have been moved to this tier. |
||
+ | * Safehouse leaders no longer lose ranks when they're interrogated for Mastermind Intelligence. |
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+ | * Betrayal targets are now more likely to drop veiled items with their signature modifiers. |
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+ | * Polished and Gilded Scarabs can now be obtained as a rare drop when Bargaining during a Betrayal encounter. |
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+ | * Scarabs can no longer be obtained from Bargaining in Areas under level 68. |
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+ | {{Version history table row|3.11.0}} |
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⚫ | |||
* Unholy Relics summoned by Immortal Syndicate members who possess Bu's Bottle now disappear when that member is defeated. |
* Unholy Relics summoned by Immortal Syndicate members who possess Bu's Bottle now disappear when that member is defeated. |
||
* Ground effects created by Immortal Syndicate members will likewise disappear when the associated member is defeated. |
* Ground effects created by Immortal Syndicate members will likewise disappear when the associated member is defeated. |
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* You can now quick-move items between your inventory and the various Betrayal Safehouse benches. |
* You can now quick-move items between your inventory and the various Betrayal Safehouse benches. |
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* Fixed a bug where Betrayal members on a Transportation job were teleporting too frequently. |
* Fixed a bug where Betrayal members on a Transportation job were teleporting too frequently. |
||
− | {{ |
+ | {{Version history table row|3.8.0}} |
* Veiled Flask modifiers now only need to be Unveiled once to be crafted. |
* Veiled Flask modifiers now only need to be Unveiled once to be crafted. |
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* Immortal Syndicate-member-specific recipes now require half as many Unveilings to be unlocked. |
* Immortal Syndicate-member-specific recipes now require half as many Unveilings to be unlocked. |
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* You'll now encounter far fewer 'empty' encounters based on your Betrayal board state. |
* You'll now encounter far fewer 'empty' encounters based on your Betrayal board state. |
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* Fixed a bug where Immortal Syndicate members could claim to have the job of "None" when you are selecting between actions. |
* Fixed a bug where Immortal Syndicate members could claim to have the job of "None" when you are selecting between actions. |
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− | {{ |
+ | {{Version history table row|3.7.0}} |
* Betrayal Fortification encounters are now prioritised over Shrines during level creation, meaning you should more reliably get the Betrayal encounters you are expecting. |
* Betrayal Fortification encounters are now prioritised over Shrines during level creation, meaning you should more reliably get the Betrayal encounters you are expecting. |
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* You'll now encounter a new monster type in some Fortification encounters. |
* You'll now encounter a new monster type in some Fortification encounters. |
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− | {{ |
+ | {{Version history table row|3.6.0}} |
*Jun Ortoi is now a master. Jun now sells hideout decorations. |
*Jun Ortoi is now a master. Jun now sells hideout decorations. |
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* You can advance Jun's Hideout level by defeating ranked Syndicate members. |
* You can advance Jun's Hideout level by defeating ranked Syndicate members. |
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* Fixed several bugs which could cause Immortal Syndicate Fortifications to appear in unreachable locations. |
* Fixed several bugs which could cause Immortal Syndicate Fortifications to appear in unreachable locations. |
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* Fixed a bug which prevented Tukohama, War's Herald from dealing damage to Immortal Syndicate Fortress gates. |
* Fixed a bug which prevented Tukohama, War's Herald from dealing damage to Immortal Syndicate Fortress gates. |
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− | {{ |
+ | {{Version history table row|3.5.0}} |
* Introduced to the game. |
* Introduced to the game. |
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|} |
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Revision as of 16:48, 20 August 2021
The Immortal Syndicate is a mysterious organization being investigated by Jun Ortoi, introduced in the Betrayal league. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop Veiled items, and strongholds can contain various rewards depending on the position and rank of members, including Scarabs.
Mechanics
Members
The Immortal Syndicate consists of the Syndicate Mastermind and a roster consisting of up to 14 of 17 other members, who are encountered on maps if the Immortal Syndicate has spawned on the map. Players will encounter members at random.
Image | Agent | Signature Veiled Mod | Veiled Mod Tiers | ||
---|---|---|---|---|---|
Aisling Laffrey, The Silent Butcher |
|
3 | |||
Cameria the Coldblooded |
|
3 | |||
Elreon, Light's Judge |
|
3 | |||
Gravicius Reborn |
|
3 | |||
Guff "Tiny" Grenn |
|
3 | |||
Haku, Warmaster |
|
3 | |||
Hillock, the Blacksmith |
|
3 | |||
It That Fled |
|
3 | |||
Janus Perandus |
|
3 | |||
Korell Goya, Son of Stone |
|
3 | |||
Leo, Wolf of the Pits |
|
3 | |||
Riker Maloney, Midnight Tinkerer |
|
3 | |||
Rin Yuushu |
|
3 | |||
Thane Jorgin the Banished | 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill | 1 | |||
Tora, the Culler |
|
3 | |||
Vagan, Victory's Herald | Hits can't be Evaded | 1 | |||
Vorici, Silent Brother |
|
3 | |||
Catarina, Master of Undeath |
|
2 |
Gravicius is available at zone level 30 or higher and Rin is available at maps.
Investigation Board
Each known Syndicate member on the board will display the following: Rank, Task, and Items.
Ranks are indicated by the number of stars on the top right, going up to 3 stars (Sergeant, Lieutenant, Captain). Higher ranks give greater rewards, but also makes them tougher by giving them additional items. Rank can be raised by killing them, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. If a member's rank falls to 0, they will become unassigned.
Tasks are indicated by the text on the bottom. These tasks depend on which division the member is located in. This indicates their reward at the safehouse.
Members can have items attached to them. This simply indicates additional modifiers they are given when fighting them. Higher ranked members are more likely to have more items on them.
The board will also show the relationship between Syndicate members. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead. Syndicate members that appear in this manner will attempt to run away after the main member is defeated.
Each division has a leader. Leaders do not appear as primary targets and will only appear to help or hinder another member. Leaders no longer lose their rank when interrogated. If the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. If the leader loses their rank via negotiations by other members or gets interrogated, they will be replaced with someone else.
Encounter
The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. The player must defeat the Syndicate member(s) that are present in the zone. Once all members have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. You may also choose to release the member (by pressing the button above your hotbar), picking neither outcome but still cause them to provide loot and experience.
There are two options: Interrogate and something else. Possible options are as follows:
- Interrogate: Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member when they are released, potentially removing them from the division if their rank is reduced to zero. Interrogating the division leader immediately removes them from leadership and promotes another division member to leader. Up to 3 members can be interrogated at once; interrogating a fourth will immediately release the least-recently interrogated member. This option is always available.
- Execute: Kill the member and raise their rank. If their rank was zero at the time, they will be assigned to the division of whoever they were assisting currently. The member will be granted a new item if they have fewer than three. This option is always available if three or more members are present.
- Betray: Sabotage another member in some way and become Rivals with them. This option is only available while there are two members and are not already rivals.
- Bargain: Gain a reward of some kind. This option only shows up when only one member is present.
Outcomes
The following outcomes are possible from Bargain:
- Gain Intelligence on a division
- Recruit an unranked member; raises their rank, adds them to their division, and become trusted with them
- Switch divisions with another member
- Leave the Immortal Syndicate; they will be replaced with someone else
- Immediately complete all interrogations: remaining Intelligence is gained, prisoners are released, and their ranks reduced by 1
- Destroy all items on members in their division
- Remove all rivalries
- Drop currency, map, veiled item, unique item, or scarab
The following outcomes are possible from Betray:
- Gain Intelligence on a division or Mastermind
- Become the new leader of their division
- Remove another member from the Immortal Syndicate; they will be replaced with someone else
- Steal ranks from another member while removing the rank of that member
- Destroy all items on members of another division
- Raise rank of all members of their division and lower rank of another
Rewards
Syndicate Safehouse
Once intelligence in a faction reaches 100%, you can raid their safehouse. Talk to Jun in the hideout or in a zone (you cannot open portals to the safehouse if there is not enough space around Jun) and investigate a safehouse to open 6 portals to the safehouse. If you do not raid it within 3 turns, Intelligence will drop down to 90%. Mastermind intelligence does not decay.
When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. The Safehouse leader's room will contain two chests or crafting benches instead of one. The notes on the syndicate pages will give a hint on what reward can be expected. See the below table for both the hints and the exact reward.
You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the Syndicate Mastermind and drops the rank of all other Syndicate members in the division. The member with the next highest Rank becomes the new leader. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (without dropping the rank of previous members or resetting Intelligence).
The stronghold's zone level will be equal to the highest level of the Syndicate encounter you've faced for that division, and the Mastermind's Lair is equal to the highest level of stronghold completed.
In addition to these, Safehouse leaders have a chance to drop certain Betrayal-specific Veiled Uniques.
Rewards by Agent
Agent | Transportation | Fortification | Research | Intervention |
---|---|---|---|---|
Aisling | Smuggling Attuned Equipment (Trapped Chests!) | Guarding Veiled Equipment | Imbuing Veiled Magic | Pilfering Metamorph Scarabs |
Chest containing weapons and jewelry with two veiled mods | Chest containing armour jewelry with two veiled mods | Chest containing Veiled Chaos OrbsVeiled Chaos OrbStack Size: 10Reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier.Right click this item then left click a rare item to apply it. Shift click to unstack.; At tier 4, contains a Crafting Bench that replaces a mod with a Non-Signature veiled mod to a Rare item (NOTE: Veiled mod outcomes are based on current item base & mods) |
Chest with a Metamorph Scarab | |
Cameria | Smuggling Timeworn Uniques | Sheltering Harbinger Orbs | Fabricating Sextants | Pillaging Sulphite Scarabs |
Chest with a random League-specific unique item | Chest with some Harbinger's OrbsHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it. Shift click to unstack. |
Chest with Cartographer's Sextants | Chest with a Sulphite Scarab | |
Elreon | Escorting Unique Weaponry | Safeguarding Unique Armour | Manufacturing Unique Forgeries | "Reappropriating" Reliquary Scarabs |
Chest with Unique weapons | Chest with Unique armour | Chest with Unique jewelry & flasks | Chest with a Reliquary Scarab | |
Gravicius | Laundering Divination Card Collections | Amassing Divination Cards | Trialing Divination Card Metamorphosis | Acquiring Divination Scarab "Donations" |
Chest containing a full Divination Card set | Chest with a random assortment of Divination Cards | Crafting Bench that swaps one Divination Card with another | Chest with a Divination Scarab | |
Guff | Wagering on Item Worth | Betting on Item Outcomes | Investigating Item Odds | Gambling with Item Properties |
Tiny's Trial Crafting Bench with: 1 AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Shift click to unstack. / 200 ChaosChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Shift click to unstack. / 6 ExaltExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 20 DivineDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack. / 20 BlessedBlessed OrbStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it. Shift click to unstack. / 1 VaalVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack.. Timer of 12/24/32/60 seconds based on rank. |
Tiny's Trial Crafting Bench with: 20 ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. Shift click to unstack. / (5x) 4 Essences (random) / 20 ExaltExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 1 VaalVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack.. Timer of 12/24/32/60 seconds based on rank. |
Tiny's Trial Crafting Bench with: 1 AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Shift click to unstack. / 100 AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. / 100 ExaltExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 5 DivineDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack. / 5 BlessedBlessed OrbStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it. Shift click to unstack. / 1 VaalVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack.. Timer of 12/24/32/60 seconds based on rank. |
Tiny's Trial Crafting Bench with: 1 TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it. Shift click to unstack. / 1 RegalRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. / 100 AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. Shift click to unstack. / 200 AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. Shift click to unstack. / 3 ExaltExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 20 DivineDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack. / 1 VaalVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack.. Timer of 12/24/32/60 seconds based on rank. | |
Haku | Transporting Rare Equipment | Hoarding Strongboxes | Forging Powerful Equipment | Stealing Strongbox Scarabs |
Chest containing random rare items | Contains a Strongbox instead of a normal chest | Chest containing armors/weapons with added quality | Chest with an Ambush Scarab | |
Hillock | Escorting Personal Weaponsmithing Equipment | Guarding Fine Armorsmithing Equipment | Glassblowing (Impressive Lung Capacity!) | Collecting 'Shiny Things' (Abyss Scarabs?) |
Crafting Bench that upgrades a weapon's quality to 24/26/28/30% | Crafting Bench that upgrades an armour's quality to 24/26/28/30% | Crafting Bench that upgrades a flask's quality to 22/24/26/28% | Chest with an Abyss Scarab | |
It That Fled | Transporting Breach Splinters | Mapping Breaches (Go home, freak!) | Enriching Breachstones | Looting Breach Scarabs |
Chest with Breach splinters | Chest containing maps with enchantments that add breaches to the map | Crafting Bench (two at tier 4) that upgrades a Breachstone into a Charged/Enriched/Pure Empowered Breachstone | Chest with a Breach Scarab | |
Janus | Transporting Quality-Modifying Currency | Accumulating Currency Shards (Pathetic!) | Securing Familial Coins (Fool!) | "Finding" Perandus Scarabs (Traitor!) |
Chest with quality-modifying currency | Chest with several stacks of currency shards | Chest containing Perandus CoinsPerandus CoinStack Size: 5000Trade coins to Cadiro Perandus. Shift click to unstack., with a chance for Cadiro to be present |
Chest with a Perandus Scarab | |
Jorgin | Carrying Talismans on Pilgrimage | Channeling the First Ones | Imbuing Amulets with Talismanic Power | Seizing Bestiary Scarabs |
Chest with rare Talismans | Chest with Rare items with an Aspect skill affix | Crafting Bench which changes an amulet's base to a tier 1/2/3 talisman. Can't be used with influenced amulets. Has a known bug that may remove all catalyst quality modifiers from talisman. | Chest with a Bestiary Scarab | |
Korell | Smuggling Essences | Assembling Fragments | Examining Fossils | Snatching Elder Scarabs |
Chest with Essences | Chest with map fragments, including Shaper and Alluring Abyss fragments | Chest with fossils | Chest with an Elder Scarab | |
Leo | Diverting Fate (Stolen Prophecies!) | Banking Currency (Winnings?) | Testing Implicit Item Limits | Claiming Torment Scarabs |
Chest with Silver CoinsSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy. Shift click to unstack. and sealed Prophecies |
Chest with 2-5 currency orbs | Crafting Bench with applies a BlessedBlessed OrbStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it. Shift click to unstack./DivineDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack./ExaltExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers./2 Exalt effect on an item depending on rank. |
Chest with a Torment Scarab | |
Riker | Rigging Item Selections (Likes Contraptions!) | Protecting Items from Theft (Paranoid?) | Creating Item Conundrums | Investigating Blight Scarabs |
Trapped chest with currency stacks. Choose one within 8 seconds | Trapped chest with unique items. Choose one within 8 seconds | Trapped chest with ilvl 100 veiled Rares. Choose one within 8 seconds | Chest with a Blight Scarab | |
Rin | Guiding Maps Between Locations | Securing Rare Maps | Cataloguing Unique Maps | Swiping Cartography Scarabs |
Chest with several Normal maps | Chest with a few Rare maps | Chest with a Unique map | Chest with a Cartography Scarab | |
Tora | Creating Timed Item Traps (Careful!) | Enchanting Gloves/Boots/Helmets | Exposing Gems to Combat | Hunting for Harbinger Scarabs |
Trapped chest with a random selection of currency, Divination Cards, Uniques, and ilvl 100 Veiled Rares. Choose one within 8 seconds | Chest with Gloves/Boots/Helmets with a Labyrinth enchantment | Crafting Bench which adds 20m/70m/200m XP to a gem (Note: Gem XP will be capped at maximum XP required to level) | Chest with a Harbinger Scarab | |
Vagan | Relocating Timeless Splinters | Patrolling Legion Cache | Stashing Incubators | Selectively Stealing Legion Scarabs |
Chest with Legion splinters | Contains Legion chests/war hoards instead of a normal chest | Chest with Incubators | Chest with a Legion Scarab | |
Vorici | Smuggling High-quality Gems | Stowing Socket-Modifying Orbs | Forging Gem-Agnostic Sockets | Thieving Shaper Scarabs |
Chest containing gems with added quality | Chest with Jeweller's, Chromatic, and Fusing Orbs | Crafting Bench which rerolls an item's socket colors with 1 to 1/2/3/6 white sockets | Chest with a Shaper Scarab |
Safehouse crafting
This section needs to be updated. Please update this article to reflect newly available information. Relevant discussion may be found on the talk page. |
Notes:
- Corrupted items cannot be crafted.
- The quality can be enhanced on unidentified items.
Job type | Target | Rank/Tier | Mission | |
---|---|---|---|---|
Research | Aisling | Sergeant | Add a Veiled Mod to a Rare item | |
Research | Aisling | Lieutenant | Add a Veiled Mod to a Rare item, with a low chance of adding a second Veiled Mod | |
Research | Aisling | Captain | Add a Veiled Mod to a Rare item, with a chance of adding a second Veiled Mod | |
Research | It That Fled | Sergeant | Modify a Breachstone, making it more challenging and rewarding | |
Research | It That Fled | Lieutenant | Modify a Breachstone, making it more challenging and rewarding | |
Research | It That Fled | Captain | Modify a Breachstone, making it more challenging and rewarding | |
Research | Gravicius | Sergeant | Swap a Divination Card with a new random one | |
Research | Gravicius | Lieutenant | Swap a Divination Card with a new random one | |
Research | Gravicius | Captain | Swap a Divination Card with a new random one | |
Intervention | Hillock | Sergeant | Modify a Map's quality to 25% | |
Intervention | Hillock | Lieutenant | Modify a Map's quality to 30% | |
Intervention | Hillock | Captain | Modify a Map's quality to 35% | |
Fortification | Hillock | Sergeant | Modify a Armour Piece's quality to 24% | |
Fortification | Hillock | Lieutenant | Modify a Armour Piece's quality to 26% | |
Fortification | Hillock | Captain | Modify a Armour Piece's quality to 28% | |
Fortification | Haku | Liutenant | 2 Unique Strongboxes | |
Transportation | Hillock | Sergeant | Modify a Weapon's quality to 24% | |
Transportation | Hillock | Lieutenant | Modify a Weapon's quality to 26% | |
Transportation | Hillock | Captain | Modify a Weapon's quality to 28% | |
Transportation | Cameria | Sergeant | Free time-limited crafting from a regular item | |
Research | Hillock | Sergeant | Modify a Flask's quality to 22% | |
Research | Hillock | Lieutenant | Modify a Flask's quality to 24% | |
Research | Hillock | Captain | Modify a Flask's quality to 26% | |
Research | Leo | Sergeant | Randomises the numeric values of the Implicit Modifiers of an item | |
Research | Leo | Lieutenant | Randomises the numeric values of the Random Modifiers of an item | |
Research | Leo | Captain | Enchants a Rare item with a new Random Modifier | |
Research | Jorgin | Sergeant | Transform a non-unique Amulet into a Tier 1 Talisman | |
Research | Jorgin | Lieutenant | Transform a non-unique Amulet into a Tier 2 Talisman | |
Research | Jorgin | Captain | Transform a non-unique Amulet into a Tier 3 Talisman | |
Research | Tora | Sergeant | Add 20m experience to a Gem | |
Research | Tora | Lieutenant | Add 70m experience to a Gem | |
Research | Tora | Captain | Add 200m experience to a Gem | |
Research | Vorici | Sergeant | Modify an item to have 1 White Socket | |
Research | Vorici | Lieutenant | Modify an item to have 1-2 White Sockets | |
Research | Vorici | Captain | Modify an item to have 1-3 White Sockets |
Gallery
Version history
Version | Changes |
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3.14.0 |
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3.11.0 |
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3.8.0 |
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3.7.0 |
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3.6.0 |
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3.5.0 |
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