Impale (displayed as Impaled in the status icon) is a debuff that deals additional physical damage to the affected target each time it is hit.
Mechanics[]
When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale remains in effect for 8 seconds[1] or until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.[2]
The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Crown of the Pale KingCrown of the Pale King
Regicide MaskQuality: +20%
Evasion: (380-451)
Energy Shield: (75-89)Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as LifeA lightless world
a silent reign
two sightless eyes
feed on your pain..[3]
Damage Calculation[]
Note: All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.
- Maximum impale damage begins at 7 hits. The base is 60% reflected damage.
- All impale effect modifiers include 59% from the gem and 20% from passives = 79%.
- Final damage is (60 x 1.79) = 107% of the damage of the hit in impale damage.
- The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.
The Impaler causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.
Sources[]
Skill gems[]
Skill gem | ||||
---|---|---|---|---|
Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect 1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage Base duration is 5 seconds 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther (8-113) to (12-169) Added Attack Physical Damage Consumes up to 2 Steel Shards Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraNearby Enemies deal 0.1% less Damage 3% less Skill Effect DurationYou and nearby Allies have 0.25% chance to Impale Enemies on Hit with AttacksBase Duration of 10 seconds after being Placed Nearby Enemies have (15-21)% less Accuracy Rating You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage +1 second to Base Placed Banner Duration per Stage Gain Fortify for 0.05 seconds per Stage on Placing the Banner 2% increased Fortify effect per Stage Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second You and nearby Allies have (0-19)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect 1% increased Projectile Speed-2% chance to Impale Enemies on Hit 2% increased DamageDeals (100-168.4)% of Base Attack Damage Projectiles Split towards (2-4) targets Consumes up to 1 Steel Shard 60% chance to Impale Enemies on Hit (2-75) to (3-113) Added Attack Physical Damage Projectiles which have Split deal 35% less Damage 50% less Area of Effect after Splitting Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards If you have no Steel Shards, Projectile counts as already having Split Projectiles can Split without hitting a target +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 |
Support gems[]
Skill gem | ||||
---|---|---|---|---|
Impale SupportImpale SupportAttack, Physical, Support Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks have 0.5% increased Impale EffectSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills have 0.25% chance to inflict an additional Impale on Enemies they ImpaleSupported Attacks have 60% chance to Impale Enemies on Hit Supported Attacks have (0-28)% increased Impale EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 31 |
Related unique items[]
The following unique items are related to Impale:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Lord of SteelLord of Steel Viridian JewelLimited to: 110% chance to Impale Enemies on Hit with Attacks Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel causes (40-50)% increased Reflected DamageEach blow of the hammer shapes the ingot, each strike stretching and sharpening; The sabre's tip reaching out, grasping for life.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | 10% chance to Impale Enemies on Hit with Attacks Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel causes (40-50)% increased Reflected Damage | ||
Lord of SteelLord of Steel Viridian JewelLimited to: 1Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel has (80-100)% increased Use Speed Call of Steel causes (40-50)% increased Reflected DamageQuenched, the blade hardens, becomes brittle. The edge will not last forever, But when it breaks, its service will continue.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel has (80-100)% increased Use Speed Call of Steel causes (40-50)% increased Reflected Damage | ||
Lord of SteelLord of Steel Viridian JewelLimited to: 15% increased Impale Effect Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel has (80-100)% increased Use SpeedHer apprentice spends hours working the steel, and the end result is melted for scrap. Each one made better than the last. Each one made more quickly. She knows the path well.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | 5% increased Impale Effect Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel has (80-100)% increased Use Speed | ||
Skin of the LordsSkin of the Lords Simple RobeQuality: +20% Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone> CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Prismatic Jewel | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Great Old One's TentaclesGreat Old One's Tentacles Eelskin GlovesQuality: +20% Evasion: 150Requires Level 38, 56 DexAdds (8-12) to (15-20) Physical Damage to Attacks +(50-70) to maximum Life (10-20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding EnemiesUnder its influence, shards of metal take on a life of their own, wriggling into flesh, burrowing into organs, and exploding outwards in search of other victims. | Eelskin Gloves | 38 | Adds (8-12) to (15-20) Physical Damage to Attacks +(50-70) to maximum Life (10-20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies | ||
Replica HeartbreakerReplica Heartbreaker Royal SkeanRune Dagger Quality: +20% Physical Damage: 19.2-76.8 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both." - Researcher Olesya | Royal Skean | 50 | 30% increased Global Critical Strike Chance(60-70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | Unset Ring | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
|
Related modifiers[]
The following modifiers are related to Impale:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Chosen | Prefix | 60 | (81-85)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | Prefix | 72 | (86-94)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | Prefix | 81 | (95-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Hunter's | Prefix | 68 | (8-11)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 default 0 |
Hunter's | Prefix | 80 | (12-15)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 default 0 |
of the Crusade | Suffix | 68 | (7-9)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | Suffix | 71 | (10-12)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | Suffix | 75 | (13-15)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | Suffix | 68 | (14-16)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | Suffix | 71 | (17-19)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | Suffix | 75 | (20-22)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
Related helmet enchantments[]
Name | Stats | |
---|---|---|
Enchantment Lancing Steel Impale Chance 1 | 66 | Lancing Steel's additional Projectiles have +20% chance to Impale Enemies |
Enchantment Lancing Steel Impale Chance 2 | 75 | Lancing Steel's additional Projectiles have +30% chance to Impale Enemies |
Related passives skills[]
Name | Stats |
---|---|
Axe Damage and Accuracy, Impale Chance | Axe Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Axes 5% chance to Impale Enemies on Hit with Attacks [1] [2] |
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] 5% chance to Impale Enemies on Hit with Attacks 12% increased Attack Physical Damage [2] |
Impale Duration and Chance with Two Handed Weapons | 10% chance to Impale Enemies on Hit with Two Handed Weapons 25% increased Impale Duration [1] |
Impale Effect | 5% increased Impale Effect [1] [2] |
Impale Effect and Attack Speed | 5% increased Impale Effect 3% increased Attack Speed Impale Damage dealt to Enemies Impaled by you Overwhelms 5% Physical Damage Reduction [1] |
Impale Effect with Two Handed Weapons | 10% increased Effect of Impales you inflict with Two Handed Weapons [1] |
Forceful Skewering | 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect +20 to Strength Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction [1] |
Harpooner | 20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 25% increased Impale Duration [1] |
Harvester of Foes | Axe Attacks deal 20% increased Damage with Hits and Ailments 12% increased Accuracy Rating with Axes 10% increased Attack Speed with Axes 10% increased Impale Effect [1] |
Swift Skewering | 15% chance to Impale Enemies on Hit with Attacks 15% increased Attack Physical Damage 5% increased Attack Speed Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction [1] |
Cluster Jewel passive skills[]
The following Cluster Jewel passives are related to Impale:
Name | Stats |
---|---|
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit [1] |
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to avoid Bleeding 30% chance to avoid being Impaled [1] |
Rotten Claws | Minions have a 12% chance to Impale on Hit with Attacks [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1] |
Ascendancy passive skills[]
There are Ascendancy passive skills related to Impale:
Ascendancy Class | Name | Stats |
---|---|---|
Champion | Armour and Evasion, Impale Effect | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Champion | Master of Metal | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Keystone passive skills[]
Name | Stats |
---|---|
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1] |
Version history[]
Version | Changes |
---|---|
3.5.0 |
|
References[]
- ↑ Mark_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Path of Exile Subreddit. Retrieved June 20, 2020.
- ↑ Natalia_GGG (November 19, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Official Path of Exile Forums. Retrieved December 6, 2018.
- ↑ Mark_GGG (November 18, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Path of Exile Subreddit. Retrieved December 6, 2018.