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Imperial SkeanRune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance
Imperial Skean inventory icon.png
Acquisition
Area level: 66
Vendor Prices
Normal3x Orb of Transmutation
Magic4x Orb of Alteration
Rare3x Chaos Orb
Unique8x Chaos Orb
Vendor Offer
1x Scroll Fragment
Weapon DPS
Physical: 68.2
Phys+Chaos: 68.2
Total: 68.2
Metadata
Item class: Rune Daggers
Metadata ID: Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger21

Imperial Skean is a rune dagger base type.

It shared the same 2D art with its lower level variants: SkeanSkeanRune Dagger
Physical Damage: 11-43
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 28, 42 Dex, 60 Int30% increased Global Critical Strike Chance
and Royal SkeanRoyal SkeanRune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance
. They has the same critical strike chance (6.3%), but Imperial Skean has the highest aps among the 3 variants (1.5).

Unique versions

ItemLvl.
DivinariusDivinarius
Imperial Skean
Rune Dagger
Quality: +20%
Physical Damage: 21.6-87.6
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
+(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
66
White WindWhite Wind
Imperial Skean
Rune Dagger
Quality: +20%
Physical Damage: 21.6-87.6
Elemental Damage: (160-190) to (280-320)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
(15-25)% chance to Dodge Attack Hits while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
The Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
66

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6Prometheus' ArmouryPrometheus' Armoury6One-Hand Weapon
Item Level: 100
Double-Influenced Item
It is a mortal man's folly to seek power beyond his comprehension.
random double-influenced item level 100 one-handed weaponAutomatic
9The JesterThe Jester9Merciless One-Hand Weapon
Item Level: 100
Summoned for the King's desire,
soon applause came from the court.
However insanity was his only sire,
so the King's reign was cut short.
random item level 100 MercilessMerciless
Prefix
(170-179)% increased Physical Damage
one-handed weapon
Automatic
7The Road to PowerThe Road to Power7Runic One-Hand Weapon
Item Level: 100
A beacon on the horizon; a guiding light, a call for help, or a warning to turn back.
random item level 100 RunicRunic
Prefix
(100-109)% increased Spell Damage
one-handed weapon
Automatic
9The TyrantThe Tyrant9Merciless Weapon
Item Level: 100
"Fear controls the masses."
- Laszlo, the Scourge
random item level 100 MercilessMerciless
Prefix
(170-179)% increased Physical Damage
weapon
Automatic
8The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison.
The web's purpose changes
with the spider's needs.
A lesson we should
take to heart.
random weapon of Craftingof Crafting
Suffix
Can have up to 3 Crafted Modifiers
Automatic
1The VoidThe Void1Reach into the Void and claim your prize.random divination card set exchangeAutomatic

Version history

Version Changes
3.8.0
  • Several Daggers are now classified as Rune Daggers. Daggers can no longer roll caster-related modifiers, while Rune Daggers retain their old mod generation behaviour.
2.6.0
  • Dagger implicit mods have been reduced. Daggers now grant 30%, 40% or 50% increased global critical chance, down from 40%, 60% and 80%. This will automatically apply to existing copies of these weapons.
  • Implicit mod reduced to 30% increased Global Critical Strike Chance (down from 40). This change affected all existing versions.
  • All One-handed weapons have had their base damage increased. Lower-level weapons, weapons with lower critical chance, and weapons with lower-value implicits have had their damage increased by a higher value.
  • (Not in patch note) Damage increased to 19-76 (up from 17-69).
  • Weapon critical strike chances have been adjusted. Most critical chance values have been reduced on base types that could have over 6.5% base critical chance. This is to create a more distributed choice of weapon types for critical strike characters.
  • (Not in patch note) Critical strike chance reduced to 6.3% (down from 6.6%).
2.0.0
  • Damage, critical strike chance and attack speed adjusted.
Before 0.10.0
  • Introduced to the game. (The actual release date of this basetype is not known; DivinariusDivinarius
    Imperial Skean
    Rune Dagger
    Quality: +20%
    Physical Damage: 21.6-87.6
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 10
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
    +30 Life gained on Kill
    +10 Mana gained on Kill
    10% increased Area of Effect
    (125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
    +(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
    Divine intervention feels better
    when you do it yourself.
    the unique of this basetype is released in version 0.9.3h and probably on Dirk basetype initially. The basetype is certainly exist since open beta in version 0.10.0)
0.9.8
  • All weapons have been revamped into new sequences that have better level progression and balance. These weapons are spread over three tiers that correspond to the three difficulty levels that will be available when the third act is released. Weapons in the third tier are balanced to not be strictly better than each other.
  • Most Unique weapons have had new levels and base types assigned to them. Mods have been rebalanced on many of them to take into account their new levels. Existing Unique items will not have had their stats or base types changed.
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