Difference between revisions of "Incinerate"

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m (update number of ticks to move thru a stage)
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It's not adding another modifier each stage, it's changing the value of the one modifier the skill has. At the first stage it has 0% more damage. At the second stage it has 100% more damage. At the third stage it has 200% more damage, and at the fourth stage it has 300% more damage.
 
It's not adding another modifier each stage, it's changing the value of the one modifier the skill has. At the first stage it has 0% more damage. At the second stage it has 100% more damage. At the third stage it has 200% more damage, and at the fourth stage it has 300% more damage.
   
Each new tier of damage multiplication arrives after the sixth projectile from the previous tier has been shot. As such, simply multiplying the cast speed by 18 (6 shots * 3 repetitions) and dividing by 10 gives the approximate amount of time in seconds, barring any stuns or freezes, that it will take the spell to reach maximum damage output.
+
Each new tier of damage multiplication arrives after the sixth (1.0.4 changed this to the fourth) projectile from the previous tier has been shot. As such, simply multiplying the cast speed by 18 (6 shots * 3 repetitions) and dividing by 10 gives the approximate amount of time in seconds, barring any stuns or freezes, that it will take the spell to reach maximum damage output.
   
 
Low Damage Effectiveness: This stat causes added damage from supports such as [[Added Lightning Damage|Added Lightning]]/[[Added Cold Damage|Cold]]/[[Added Chaos Damage|Chaos Damage]], to provide only 30% of their listed effectiveness. This limits the effectiveness of adding base damage to spells that create many small hits instead of one large effect.
 
Low Damage Effectiveness: This stat causes added damage from supports such as [[Added Lightning Damage|Added Lightning]]/[[Added Cold Damage|Cold]]/[[Added Chaos Damage|Chaos Damage]], to provide only 30% of their listed effectiveness. This limits the effectiveness of adding base damage to spells that create many small hits instead of one large effect.

Revision as of 00:18, 6 February 2014

Template:Gem Infobox Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.

Skill Functions and Interactions

Incinerate automatically pierces foes.

Incinerate becomes more powerful if cast continuously from one spot. The increase in damage can happen up to 3 times. At each stage, the flames become visibly larger and will be slightly less accurate, spreading out in a small cone instead of always going in a straight line. The accuracy shift is largely negligible due to the increasing flame width compensating for this. The spell will revert to its first stage if the player stops casting for more than a fraction of a second, even if they do not move from the spot they are standing on.

It's not adding another modifier each stage, it's changing the value of the one modifier the skill has. At the first stage it has 0% more damage. At the second stage it has 100% more damage. At the third stage it has 200% more damage, and at the fourth stage it has 300% more damage.

Each new tier of damage multiplication arrives after the sixth (1.0.4 changed this to the fourth) projectile from the previous tier has been shot. As such, simply multiplying the cast speed by 18 (6 shots * 3 repetitions) and dividing by 10 gives the approximate amount of time in seconds, barring any stuns or freezes, that it will take the spell to reach maximum damage output.

Low Damage Effectiveness: This stat causes added damage from supports such as Added Lightning/Cold/Chaos Damage, to provide only 30% of their listed effectiveness. This limits the effectiveness of adding base damage to spells that create many small hits instead of one large effect.

Incinerate has a 0% base critical strike chance, however it is possible for it to crit if cast on a monster cursed with Module Error: No skills found with q_where = skill.active_skill_name="Critical Weakness".

Gem level progression

Template:GemLevelTable |- ! 1 | 10 || 29 || 5 || 3–4 || 9,569 |- ! 2 | 13 || 35 || 5 || 3–5 || 18,908 |- ! 3 | 16 || 41 || 6 || 4–6 || 33,871 |- ! 4 | 19 || 48 || 6 || 5–8 || 56,446 |- ! 5 | 22 || 54 || 7 || 6–10 || 89,302 |- ! 6 | 25 || 60 || 7 || 8–12 || 135,415 |- ! 7 | 28 || 67 || 7 || 9–14 || 283,759 |- ! 8 | 32 || 75 || 8 || 12–17 || 453,996 |- ! 9 | 36 || 83 || 8 || 14–22 || 703,128 |- ! 10 | 40 || 92 || 8 || 18–27 || 1,061,223 |- ! 11 | 44 || 100 || 9 || 22–33 || 1,570,760 |- ! 12 | 47 || 106 || 9 || 25–38 || 2,286,879 |- ! 13 | 50 || 113 || 9 || 29–44 || 3,289,072 |- ! 14 | 53 || 119 || 9 || 34–51 || 3,351,223 |- ! 15 | 56 || 125 || 10 || 39–59 || 9,935,033 |- ! 16 | 59 || 132 || 10 || 45–68 || 21,343,930 |- ! 17 | 62 || 138 || 10 || 52–78 || 50,689,250 |- ! 18 | 64 || 142 || 10 || 57–85 || 90,043,412 |- ! 19 | 66 || 146 || 10 || 62–93 || 147,026,187 |- ! 20 | 68 || 151 || 11 || 68–102 || class="table-na" style="text-align: center; " | N/A |- ! 21 | || || 11 || 74-111 || class="table-na" style="text-align: center; " | N/A |- ! 22 | || || 11 || 81-122 || class="table-na" style="text-align: center; " | N/A |- ! 23 | || || 11 || 89-133 || class="table-na" style="text-align: center; " | N/A |- ! 24 | || || 11 || 97-145 || class="table-na" style="text-align: center; " | N/A |- ! 25 | || || 11 || 106-158 || class="table-na" style="text-align: center; " | N/A |- ! 26 | || || 12 || 115-173 || class="table-na" style="text-align: center; " | N/A |- ! 27 | || || 12 || 125-188 || class="table-na" style="text-align: center; " | N/A |- ! 28 | || || 12 || 137-205 || class="table-na" style="text-align: center; " | N/A |- ! 29 | || || 12 || 149-223 || class="table-na" style="text-align: center; " | N/A |- ! 30 | || || 13 || 162-243 || class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing these quests:

Alternate skill effects

Name Cost Description
Module Error: Item link: No results found for search parameter "Blue Flame Incinerate". Shop Item Coin.png15 Replaces the standard flame of an Incinerate skill icon.pngIncinerate gem with ghostly blue fire.

Shop Item Video Icon.png Preview

Version history

Version Changes
1.0.4
  • Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
0.11.4
  • Incinerate now has an informational icon which displays what stage it is in when you continue to cast it.
0.11.3
  • Now progresses through the damage stages faster and does more damage at later stages.
    The mana cost has been reduced at higher skill levels.
0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
0.10.5
  • Mana cost progression has been reduced—higher levels cost less mana to use.
0.10.3
  • Increased the damage by 12.5%.
0.10.2
  • Incinerate has been added to the game.