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Inquisitor ascendancy class
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This page is about the Ascendancy class. For the Ascendant passive, see Inquisitor (Ascendant passive).

The Inquisitor is an Ascendancy class for Templars.

Overview[ | ]

The Inquisitor generalized on enhancing elemental damage in very different ways. He can, among other things, specialize in critical strikes with Righteous Providence and Inevitable Judgement, consecrated ground with Sanctuary and Pious Path to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and Instruments of Virtue and Instruments of Zeal to gain powerful bonuses for utilizing both attack and spell skills.

Passive skills[ | ]

Ascendancy skill tree Inquisitor

Inquisitor skill tree

Minor skills[ | ]

This class has the following minor passive skills:

Elemental Damage and Resistances
IncreasedElementalDamageElementalPenetration (Inquistitor) passive skill icon
+6% to all Elemental Resistances
10% increased Elemental Damage [1]
Elemental Damage, Attack and Cast Speed
IncreasedElementalDamageAttackCasteSpeed (Inquistitor) passive skill icon
10% increased Elemental Damage
4% increased Attack and Cast Speed [1] [2]
Elemental Damage, Critical Strike Multiplier
IncreasedElementalDamageCasteSpeed (Inquistitor) passive skill icon
10% increased Elemental Damage
+10% to Critical Strike Multiplier [1] [2]
Elemental Damage, Life Regeneration
IncreasedElementalDamageAvoidElementalStatusEffects (Inquistitor) passive skill icon
Regenerate 0.5% of Life per second
10% increased Elemental Damage [1] [2]

Notable skills[ | ]

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
InstrumentsOfVirtue (Inquistitor) passive skill iconInstruments of Virtue 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Elemental Damage, Attack and Cast Speed
InstrumentsofZeal (Inquistitor) passive skill iconInstruments of Zeal Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
+4 to Maximum Fanatic Charges
Instruments of Virtue Elemental Damage, Attack and Cast Speed
Sanctify (Inquistitor) passive skill iconSanctuary Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
Elemental Damage, Life Regeneration
GloryOfTheSavant (Inquistitor) passive skill iconPious Path Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Sanctuary Elemental Damage, Life Regeneration
ElementalDomination (Inquistitor) passive skill iconAugury of Penitence Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
Elemental Damage and Resistances
ElementalMastery (Inquistitor) passive skill iconRighteous Providence 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Elemental Damage, Critical Strike Multiplier
ElementalForce (Inquistitor) passive skill iconInevitable Judgement Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Righteous Providence Elemental Damage, Critical Strike Multiplier

Version history[ | ]

Version Changes