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{{Ascendancy Class |
{{Ascendancy Class |
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+ | |name = Inquisitor |
+ | |flavour_text = ''Truth is illusive, yet God has provided us with all the tools necessary to find it.'' |
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− | | base_class = Templar |
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− | | class_id = 1 |
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}} |
}} |
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+ | {{about|the Ascendancy class|the Ascendant passive|Inquisitor (Ascendant passive)}} |
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− | {{Ascendancy}} |
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+ | ==Overview== |
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− | {| class = "wikitable" |
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+ | The Inquisitor generalized on enhancing [[elemental damage]] in very different ways. He can, among other things, specialize in [[critical strike]]s with [[Righteous Providence]] and [[Inevitable Judgement]], [[consecrated ground]] with [[Sanctuary]] and [[Pious Path]] to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and [[Instruments of Virtue]] and [[Instruments of Zeal]] to gain powerful bonuses for utilizing both [[attack]] and [[spell]] skills. |
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+ | |||
+ | ==Passive skills== |
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+ | [[Image:Ascendancy skill tree Inquisitor.PNG|500px|thumb|right|Inquisitor skill tree]] |
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+ | ===Minor skills=== |
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+ | This class has the following minor passive skills: |
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+ | |||
+ | {{Query ascendancy passive skills |
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+ | |ascendancy=0 |
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+ | |where= |
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+ | passive_skills.ascendancy_class = "{{PAGENAME}}" |
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+ | AND passive_skills.is_notable=0 |
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+ | }} |
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+ | |||
+ | ===Notable skills=== |
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+ | |||
+ | {| class="wikitable sortable" style="text-align: center;" |
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+ | {{psl|id=AscendancyInquisitor15|format=tablerow}} |
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− | *Gain 20% increased Spell Damage for 4 seconds when you Cast a Spell |
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− | *Gain 40% increased Attack Damage for 4 seconds when you Cast a Spell |
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− | *Gain 10% increased Attack Speed for 4 seconds when you Attack |
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− | *Gain 20% increased Cast Speed for 4 seconds when you Attack |
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+ | | [[Elemental Damage, Attack and Cast Speed (Inquisitor passive)|Elemental Damage, Attack and Cast Speed]] |
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+ | {{psl|id=AscendancyInquisitor14|format=tablerow}} |
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− | | Sanctify|| |
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− | *20% chance to create Consecrated Ground on Kill, lasting 3 seconds |
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+ | | [[Elemental Damage, Attack and Cast Speed (Inquisitor passive)|Elemental Damage, Attack and Cast Speed]] |
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− | *20% chance to create Consecrated Ground when Hit, lasting 3 seconds |
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+ | {{psl|id=AscendancyInquisitor11|format=tablerow}} |
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− | | Pious Path || |
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− | *30% increased Damage while on Consecrated Ground |
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+ | | [[Elemental Damage, Life Regeneration]] |
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− | *50% reduced Damage while on Consecrated Ground |
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− | *Immune to Elemental Status Ailments while on Consecrated Ground |
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− | | Sanctify |
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+ | {{psl|id=AscendancyInquisitor12|format=tablerow}} |
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− | | Augury of Penitence || |
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+ | | [[Sanctuary]] |
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− | * Nearby Enemies deal 5% less Elemental Damage |
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+ | | [[Elemental Damage, Life Regeneration]] |
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− | * Nearby Enemies take 10% increased Elemental Damage |
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+ | |- |
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+ | {{psl|id=AscendancyInquisitor9|format=tablerow}} |
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+ | | [[Elemental Damage and Resistances (Inquisitor passive)|Elemental Damage and Resistances]] |
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+ | {{psl|id=AscendancyInquisitor7|format=tablerow}} |
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− | *100% increased Critical Strike Chance against Enemies that are affected by no Elemental Status Ailments |
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− | *30% increased Critical Strike Multiplier against Enemies that are affected by Elemental Status Ailments |
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+ | | [[Elemental Damage, Critical Strike Multiplier]] |
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+ | {{psl|id=AscendancyInquisitor8|format=tablerow}} |
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− | | Inevitable Judgement || |
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− | *Critical Strikes ignore Enemy Elemental Resistances |
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+ | | [[Elemental Damage, Critical Strike Multiplier]] |
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− | *Non-Critical Strikes penetrates 10% of Enemy Elemental Resistances |
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− | | Righteous Providence |
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+ | |||
+ | ==Version history== |
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+ | {{Version history table header}} |
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+ | {{Version history table row|3.13.0}} |
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+ | * Added [[Instruments of Zeal]]. |
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+ | |} |
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+ | |||
+ | {{Navbox Characters}} |
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+ | |||
+ | [[ru:Инквизитор]] |
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+ | |||
+ | [[de:Inquisitor]] |
Latest revision as of 13:53, 9 April 2021
The Inquisitor is an Ascendancy class for Templars.
Overview[ | ]
The Inquisitor generalized on enhancing elemental damage in very different ways. He can, among other things, specialize in critical strikes with Righteous Providence and Inevitable Judgement, consecrated ground with Sanctuary and Pious Path to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and Instruments of Virtue and Instruments of Zeal to gain powerful bonuses for utilizing both attack and spell skills.
Passive skills[ | ]
Minor skills[ | ]
This class has the following minor passive skills:
Name | Stats |
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Elemental Damage and Resistances | +6% to all Elemental Resistances 10% increased Elemental Damage [1] |
Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] |
Elemental Damage, Critical Strike Multiplier | 10% increased Elemental Damage +10% to Critical Strike Multiplier [1] [2] |
Elemental Damage, Life Regeneration | Regenerate 0.5% of Life per second 10% increased Elemental Damage [1] [2] |
Notable skills[ | ]
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
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Instruments of Virtue | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage |
Elemental Damage, Attack and Cast Speed | |
Instruments of Zeal | Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges |
Instruments of Virtue | Elemental Damage, Attack and Cast Speed |
Sanctuary | Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary |
Elemental Damage, Life Regeneration | |
Pious Path | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds |
Sanctuary | Elemental Damage, Life Regeneration |
Augury of Penitence | Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage |
Elemental Damage and Resistances | |
Righteous Providence | 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence |
Elemental Damage, Critical Strike Multiplier | |
Inevitable Judgement | Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Righteous Providence | Elemental Damage, Critical Strike Multiplier |
Version history[ | ]
Version | Changes |
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3.13.0 |
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