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This page is about the intelligence attribute. For the passive skill, see Intelligence (passive skill).

The intelligence attribute is a measure of a character's knowledge and mental acuity. Intelligence is required to use intelligence-based equipment and skills.

Intelligence also provides certain inherent bonuses:

  • Every 10 intelligence grants an additional 5 mana.
  • Every 10 intelligence grants 2% increased maximum energy shield.

Additional Intelligence Scaling

Certain unique items can impart additional scaling to intelligence:

  • Shaper's Touch inventory iconShaper's TouchShaper's Touch
    Crusader Gloves
    Quality: +20%
    Armour: (242-290)
    Energy Shield: (48-57)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
    Shaper's Touch inventory icon
    grants +2 Accuracy Rating per 2 Intelligence
  • Shaper's Touch inventory iconShaper's TouchShaper's Touch
    Crusader Gloves
    Quality: +20%
    Armour: (242-290)
    Energy Shield: (48-57)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
    Shaper's Touch inventory icon
    also grants 1% increased Evasion Rating per 10 Intelligence
  • Saemus' Gift inventory iconSaemus' GiftSaemus' Gift
    Spike-Point Arrow Quiver
    Requires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
    (8-12)% increased Cast Speed
    +(30-60) to maximum Life
    +(20-40)% to Lightning Resistance
    20% chance to Avoid being Stunned
    1% increased Lightning Damage per 10 Intelligence
    Beaten in contest, he would try once more
    Guided by magic, Magjar took aim at a dove
    Saemus' gift would influence the score
    Guided by darkness, Magjar spilled the blood of his love
    Saemus' Gift inventory icon
    grants 1% increased Lightning Damage per 10 Intelligence
  • Rive inventory iconRiveRive
    Terror Claw
    Claw
    Quality: +20%
    Physical Damage: (77.4-106) to (217.8-272)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
    Adds (25-35) to (50-65) Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    Terror doesn't make you jump.
    Terror makes you run.
    Rive inventory icon
    grants 1% increased Bleed Duration per 12 Intelligence
  • Pillar of the Caged God inventory iconPillar of the Caged GodPillar of the Caged God
    Iron Staff
    Warstaff
    Quality: +20%
    Physical Damage: 16.8-50.4
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
    Pillar of the Caged God inventory icon
    grants 1% increased Area of Effect Radius per 20 Intelligence
  • The Whispering Ice inventory iconThe Whispering IceThe Whispering Ice
    Vile Staff
    Warstaff
    Quality: +20%
    Physical Damage: 49.2-91.2
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
    Grants Level 1 Icestorm Skill
    Plays Whispering Ice sound on killing a rare Monster (Hidden)
    (14-18)% increased Intelligence
    (8-12)% increased Cast Speed
    1% increased Spell Damage per 10 Intelligence
    Guard your darkest thoughts well, for they are
    the cracks through which the Nightmare crawls.
    The Whispering Ice inventory icon
    grants 1% increased Spell Damage per 10 Intelligence
  • Hand of Thought and Motion inventory iconHand of Thought and MotionHand of Thought and Motion
    Blinder
    Claw
    Quality: +20%
    Physical Damage: 14.4-37.2
    Elemental Damage: 1 to (50-60)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.71-1.78)
    Weapon Range: 11
    Requires Level 22, 41 Dex, 41 Int+12 Life gained for each Enemy hit by AttacksAdds 1 to (50-60) Lightning Damage
    (10-15)% increased Attack Speed
    Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    (20-25)% increased Elemental Damage with Attack Skills
    She carries us and nurtures us
    until we must feed upon each other.

    This item can be transformed with a Blessing of Esh
    Hand of Thought and Motion inventory icon
    grants 1-3 Lightning Damage to Attacks per 10 Intelligence
  • Hand of Wisdom and Action inventory iconHand of Wisdom and ActionHand of Wisdom and Action
    Imperial Claw
    Claw
    Quality: +20%
    Physical Damage: 30-78
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 11
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    (25-30)% increased Elemental Damage with Attack Skills
    She thinks and we act.
    She acts and we think.
    Fragments of the whole that washes clean the skies.
    Hand of Wisdom and Action inventory icon
    grants 1-6 Lightning Damage to Attacks per 10 Intelligence

In a special case, the Icestorm skill granted by The Whispering Ice inventory iconThe Whispering IceThe Whispering Ice
Vile Staff
Warstaff
Quality: +20%
Physical Damage: 49.2-91.2
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
Plays Whispering Ice sound on killing a rare Monster (Hidden)
(14-18)% increased Intelligence
(8-12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
Guard your darkest thoughts well, for they are
the cracks through which the Nightmare crawls.
The Whispering Ice inventory icon
has additional intelligence scaling:

Icestorm gains:

  • 1-3 base Cold Damage per 10 Intelligence
  • 0.15 second base skill effect duration per 100 Intelligence

Intelligence Threshold Unique Jewels provide additional benefits to specific skills when 50 Intelligence is allocated within the jewel's medium radius on the passive tree.

  • Dead Reckoning inventory iconDead ReckoningDead Reckoning
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    Minions have +(7-10)% to all Elemental Resistances
    With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
    A mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Dead Reckoning inventory icon
    grants Summon Skeletons inventory iconSummon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (4-12) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors
    Maximum (5-7) Summoned Skeletons
    Base duration is 20 seconds
    Minions gain 50% more Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeletons skill icon
    Summon Skeletons inventory icon
    the ability to summon up to 3 Skeleton Mages
  • Rolling Flames inventory iconRolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball cannot ignite
    With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Rolling Flames inventory icon
    causes Fireball inventory iconFireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 1040
    Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
    3% increased Area of Effect
    3% increased Effect of non-Damaging Ailments on Enemies
    -2% more Damage with Ignite
    0.25% chance to Debilitate Enemies for 1 second on Hit
    Deals (9-1095) to (14-1643) Fire Damage
    (20-39)% chance to Ignite enemies
    Projectiles gain Radius as they travel farther, up to +(0-9) Radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon
    Fireball inventory icon
    Projectiles to gain Area of Effect Radius as they travel further, up to 50% increased Radius
  • Spirited Response inventory iconSpirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Spirited Response inventory icon
    causes 10% of Damage taken to be gained as Mana when Hit during Rallying Cry inventory iconRallying CryRallying CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
    Exerts the next 5 Melee Attacks you perform
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Counts total Power of Enemies and Allies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon
    Rallying Cry inventory icon
    for you and Allies
  • Unending Hunger inventory iconUnending HungerUnending Hunger
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    Minions have (6-8)% increased Area of Effect
    With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
    They roamed, they fed, they grew,
    Killing as they went,
    Conquer though they may,
    Their hearts will never be content.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unending Hunger inventory icon
    gives a 20% chance for Raise Spectre inventory iconSpectresRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage
    1% increased Minion Maximum Life
    Minions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy Charges
    Maximum (1-2) Raised Spectres
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Raised Spectres are Level (28-72)
    Minions have (105-776) additional Accuracy Rating
    Minions have +30% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Spectre skill icon
    Raise Spectre inventory icon
    to gain Soul Eater on Kill for 30 seconds
  • Winter's Bounty inventory iconWinter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Winter's Bounty inventory icon
    gives Cold Snap inventory iconCold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon
    Cold Snap inventory icon
    a 25% chance to grant a Power Charge on Kill

These other unique jewels provide additional scaling based off of nearby allocated Intelligence on the passive tree:

  • Might in All Forms inventory iconMight in All FormsMight in All Forms
    Crimson Jewel
    Radius: MediumDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonusTrue strength can be found anywhere, and in anything.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Might in All Forms inventory icon
    causes Dexterity and Intelligence from passives in a Medium Radius to count towards the Strength Melee Damage bonus, which can provide further benefits when used with Iron Will and Iron Grip
  • Anatomical Knowledge inventory iconAnatomical KnowledgeAnatomical Knowledge
    Cobalt Jewel
    Radius: Large(6-8)% increased maximum Life
    Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
    Once you understand how your body truly works
    you can't help but treat it better.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    Anatomical Knowledge inventory icon
    adds 1 to Maximum Life per 3 Intelligence allocated in a Large Radius
  • Eldritch Knowledge inventory iconEldritch KnowledgeEldritch Knowledge
    Cobalt Jewel
    Radius: Medium5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius"True Thaumaturgy can only be learned
    by the brilliant or the mad."
    - Shavronne of Umbra
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Eldritch Knowledge inventory icon
    grants 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in a Medium Radius

Base Intelligence

The Witch starts with 32 base Intelligence, the highest of any class.

The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14.

Modifying Intelligence

Intelligence can be increased by stacking base Intelligence and/or All Attributes and X% increased Intelligence and/or Attributes modifiers.

Implicit Intelligence on Items

Many implicit modifiers provide base intelligence on items:

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Intelligence on Equipment

Intelligence affixes can appear on the following base item categories. Weapons and armour must have intelligence as an attribute requirement in order for intelligence to appear as an affix, with the exception of helmets, which are unrestricted and can have intelligence regardless of base type.

The intelligence affixes range from +8 to 55 and are bracketed by item level. Intelligence as an affix is always a suffix. The highest intelligence suffix is of the Genius. The item level required for this affix is 82.

Jewels have their own suffixes which grant intelligence. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.

  • of Intelligence +12 to 16
  • of Spirit +8 to 10 (Intelligence and Strength)
  • of Cunning +8 to 10 (Intelligence and Dexterity)
  • of Adaption +6 to 8 (all Attributes)

In addition, Essences of Spite guarantee intelligence of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of intelligence on belts and non-intelligence armours.

All Attributes

All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.

Haku has a special All Attributes crafting suffix mod that can be crafted onto the following items:

Unique Items with Additional Intelligence

Certain unique items provide bonuses to base intelligence or all attributes.

Template:Query unique items

Increasing or Reducing Intelligence

A number of unique items provide percent (%) increases and reductions to intelligence. All intelligence from equipment and passives will be scaled by these modifiers.

Template:SMW item table

Other Ways to Modify Intelligence

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels
From/To Strength Dexterity Intelligence
Strength N/A Fluid Motion inventory iconFluid MotionFluid Motion
Viridian Jewel
Radius: Large+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Even the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Fluid Motion inventory icon
Brute Force Solution inventory iconBrute Force SolutionBrute Force Solution
Cobalt Jewel
Radius: Large+(16-24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
Picking a lock takes an immense amount of skill and practice.
Breaking it with a hammer takes about three seconds.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Brute Force Solution inventory icon
Dexterity Inertia inventory iconInertiaInertia
Crimson Jewel
Radius: Large+(16-24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
There is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Inertia inventory icon
N/A Fertile Mind inventory iconFertile MindFertile Mind
Cobalt Jewel
Radius: Large+(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
"The swallow flew fast and took many turns,
spilling a seed where no plant had grown before.
This seed grew and grew until the desert became fertile and abundant.
Your mind is like this seed."
- Maraketh Proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Fertile Mind inventory icon
Intelligence Efficient Training inventory iconEfficient TrainingEfficient Training
Crimson Jewel
Radius: Large+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Working smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Efficient Training inventory icon
Careful Planning inventory iconCareful PlanningCareful Planning
Viridian Jewel
Radius: Large+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems."
- History of the Maraketh
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Careful Planning inventory icon
N/A

Passives

There are passive skill nodes that grant additional intelligence or a combination of bonuses including intelligence.

Template:Passive table

Ascendancy Passives

There are a few Ascendancy passives for the Scion's Ascendant subclass which grant intelligence.

Template:Passive table

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