Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour rating. However, the increased evasion rating bonus from dexterity is not applied.
Mechanics[ | ]
Conversion Formulae[ | ]
The final armour is calculated with the following formula: [1][2]
Final Armour = Base Evasion * ( 1 + % increased Evasion Rating + % increased Armour + % increased Evasion Rating and Armour ) + Base Armour * ( 1 + % increased Armour + % increased Evasion Rating and Armour )
Bravery (which grants % increased Evasion Rating and Armour) and similar passive skills do not get included into % increased Evasion Rating nor % increased Armour. These are only included into % increased Evasion Rating and Armour.
% increased Evasion Rating does not get included into % increased Evasion Rating and Armour.
% increased Armour does not get included into % increased Evasion Rating and Armour.
Example[ | ]
1000 Armour
1000 Evasion Rating
80% increased Armour from Armour and Steel Skin passive skills
40% increased Evasion Rating from Evasion passive skills
24% increased Evasion Rating and Armour from the Bravery passive
Final Armour = 1000 * ( 1 + 80% + 40% + 24% ) + 1000 * ( 1 + 80% + 24% ) Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 ) + 1000 * ( 1 + 0.80 + 0.24 ) Final Armour = 1000 * 2.44 + 1000 * 2.04 Final Armour = 2440 + 2040 Final Armour = 4480
Summary[ | ]
With Iron Reflexes:
- % Increased Evasion Rating mods are applied to base Evasion only.
- % Increased Armour mods are applied to base Armour and base Evasion.
- % Increased Evasion Rating and Armour mods get applied to base Armour and base Evasion.
Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour.
Location[ | ]
Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand alone keystone.
Class | Distance from start |
---|---|
Duelist | 12 |
Ranger | 11 |
Scion | 16 |
Marauder | 16 |
Shadow | 18 |
Templar | 22 |
Witch | 26 |
Related unique items[ | ]
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeQuality: +20% Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone> CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted | ||
Precursor's EmblemPrecursor's Emblem Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. | Prismatic Ring | 49 | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
| ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods>History teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence
| ||
Precursor's EmblemPrecursor's Emblem Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge mods>History teaches humility. | Sapphire Ring | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life
| ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity
| ||
ArborixArborix Assassin BowBow Quality: +20% Physical Damage: (150-174) to (394.8-424.8) Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (95-115) to (240-265) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. | Assassin Bow | 62 | +(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (95-115) to (240-265) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes | ||
Grelwood ShankGrelwood Shank Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35) to (207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. | Eternal Sword | 66 | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary |
Version history[ | ]
Version | Changes |
---|---|
0.11.2 |
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0.10.0b |
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0.9.13 | |
0.9.12 |
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0.9.5 |
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0.9.4 |
|
References[ | ]
- ↑ Mark_GGG (March 1, 2013). "Need Iron reflexes/leather and steel clarification". Path of Exile Forums. Retrieved March 6, 2013.
- ↑ Mark_GGG (February 5, 2013). "Iron Reflexes + Leather and Steel". Path of Exile Forums. Retrieved March 6, 2013.