Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
It That Fled
It That Fled
Level(s) 1 - 82
Resistance(s) 30% Fire
30% Cold
30% Lightning
15% Chaos
Modifier(s) 60% Less Curse Effectiveness
Cannot Be Fully Slowed
Immune To Knockback
Unwavering[citation needed]
It That Fled (The Rogue Harbour)

It That Fled in The Rogue Harbour

It That Fled is one of the 18 Immortal Syndicate members.

Lore[]

It That Fled's dialogue and name indicated it is a Breach monster. There are Breach monsters known as It That Reaches, It That Waits, It That Watches, It That Whispers, It of Tul, etc.

It That Fled also has Breach-related reward in Safehouse.

Abilities[]

Note: The flat damage values for the abilities are for Level 82 and vary by Level.

Projectile Spell 1

  • Deals 1073 to 1609 Physical Damage
  • 20% of Physical Damage Converted to Chaos Damage
  • Varies in number of projectiles

Projectile Spell 2

  • Deals 922.7 to 1384 Physical Damage
  • 20% of Physical Damage Converted to Chaos Damage

Geometry Spell

  • Deals 2219 to 3329 Physical Damage
  • 20% of Physical Damage Converted to Chaos Damage

Hand Slam

  • Deals 2188 to 3281 Physical Damage
  • 20% of Physical Damage Converted to Chaos Damage

Safehouse Rewards[]

This list may be incomplete. Feel free to improve.

Rank Transportation Fortification Research Intervention
in-game text Transporting Breach Splinters Enriching Breachstones Looting Breach Scarabs
Sergeant Breach Splinters Maps with an "Area contains 2 additional breaches" enchantment Upgrade a Breachstone to its empowered version (charged) Rusted Breach Scarab inventory iconRusted Breach ScarabRusted Breach ScarabArea can contain Breaches
Area contains an additional Breach
The Ember-dwellers sought to throw you to their volcanic god, young Omid,
but we caught you instead. The Order of the Djinn is your tribe now.
Can be used in a personal Map Device.
Rusted Breach Scarab inventory icon
Lieutenant Breach Splinters Maps with an "Area contains 3 additional breaches" enchantment Upgrade a Breachstone to its empowered version (enriched) Polished Breach Scarab inventory iconPolished Breach ScarabPolished Breach ScarabArea can contain Breaches
Area contains 2 additional Breaches
We task you, honoured Omid, with the investigation of this mysterious
'Xoph' and artefacts related to rifts in the boundaries of our world.
Can be used in a personal Map Device.
Polished Breach Scarab inventory icon
Captain Breach Splinters Maps with an "Area contains 4 additional breaches" enchantment Upgrade a Breachstone to its empowered version (pure) Gilded Breach Scarab inventory iconGilded Breach ScarabGilded Breach ScarabArea can contain Breaches
Area contains 3 additional Breaches
Omid, Master Researcher, has left a final commandment upon his death:
the world must never know.
Can be used in a personal Map Device.
Gilded Breach Scarab inventory icon
Rank 4 Breach Splinters Maps with an "Area contains 5 additional breaches" enchantment Upgrade two Breachstones to their empowered version (pure) Winged Breach Scarab inventory iconWinged Breach ScarabWinged Breach ScarabArea can contain Breaches
Area contains 5 additional Breaches
The Master Researcher's final commandment has failed.
The High Templar has seen the truth of our situation,
and the world will be undone by his fear.
Can be used in a personal Map Device.
Winged Breach Scarab inventory icon

Signature mod[]

Items with It That Fled's signature veiled modifiers are dropped from It That Fled itself. Unveiling the modifiers would also unlock the modifiers as a craftable modifiers by using the Crafting Bench.

unveil only

  • Gain (9-10)% of Physical/Lightning/Cold/Fire Damage as Extra Chaos Damage one-handed weapon and shield
  • Gain (18-20)% of Physical/Lightning/Cold/Fire Damage as Extra Chaos Damage two-handed weapon

Craftable version

Cost Affix type Stats Item Classes Categories Unveils
6x Vaal Orb Prefix Gain (11-13)% of Fire Damage as Extra Chaos Damage Two Hand Melee Two Hand Ranged 1
8x Vaal Orb Prefix Gain (14-16)% of Fire Damage as Extra Chaos Damage Two Hand Melee Two Hand Ranged 4
6x Vaal Orb Prefix Gain (5-6)% of Fire Damage as Extra Chaos Damage One Hand Melee One Hand Ranged Shield 1
8x Vaal Orb Prefix Gain (7-8)% of Fire Damage as Extra Chaos Damage One Hand Melee One Hand Ranged Shield 4
6x Vaal Orb Prefix Gain (11-13)% of Cold Damage as Extra Chaos Damage Two Hand Melee Two Hand Ranged 1
8x Vaal Orb Prefix Gain (14-16)% of Cold Damage as Extra Chaos Damage Two Hand Melee Two Hand Ranged 4
6x Vaal Orb Prefix Gain (5-6)% of Cold Damage as Extra Chaos Damage One Hand Melee One Hand Ranged Shield 1
8x Vaal Orb Prefix Gain (7-8)% of Cold Damage as Extra Chaos Damage One Hand Melee One Hand Ranged Shield 4
6x Vaal Orb Prefix Gain (11-13)% of Lightning Damage as Extra Chaos Damage Two Hand Melee Two Hand Ranged 1
8x Vaal Orb Prefix Gain (14-16)% of Lightning Damage as Extra Chaos Damage Two Hand Melee Two Hand Ranged 4
6x Vaal Orb Prefix Gain (5-6)% of Lightning Damage as Extra Chaos Damage One Hand Melee One Hand Ranged Shield 1
8x Vaal Orb Prefix Gain (7-8)% of Lightning Damage as Extra Chaos Damage One Hand Melee One Hand Ranged Shield 4
6x Vaal Orb Prefix Gain (11-13)% of Physical Damage as Extra Chaos Damage Two Hand Melee Two Hand Ranged 1
8x Vaal Orb Prefix Gain (14-16)% of Physical Damage as Extra Chaos Damage Two Hand Melee Two Hand Ranged 4
6x Vaal Orb Prefix Gain (5-6)% of Physical Damage as Extra Chaos Damage One Hand Melee One Hand Ranged Shield 1
8x Vaal Orb Prefix Gain (7-8)% of Physical Damage as Extra Chaos Damage One Hand Melee One Hand Ranged Shield 4

Legacy mods

Since version 3.6.0, It That Fled's signature mods have been re-tiered, from 4 tiers to 3. These generation 1 legacy crafted mods can only be found in items in permanent leagues:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
It'sPrefix1Gain (4-5)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It'sPrefix25Gain (6-7)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It'sPrefix50Gain (8-9)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It'sPrefix75Gain (10-11)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It'sPrefix1Gain (8-10)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It'sPrefix25Gain (11-14)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It'sPrefix50Gain (15-18)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It'sPrefix75Gain (19-22)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0

The lowest tier of the craftable mod that introduced in 3.6.0, is retired since version 3.14.0

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
It'sPrefix60Gain 4% of Fire Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It'sPrefix60Gain 4% of Cold Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It'sPrefix60Gain 4% of Lightning Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It'sPrefix60Gain 4% of Physical Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It'sPrefix60Gain (8-10)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It'sPrefix60Gain (8-10)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It'sPrefix60Gain (8-10)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It'sPrefix60Gain (8-10)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0

Version history[]

Version Changes
3.14.0
  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
3.9.0
  • Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters.
3.6.0
  • Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
  • In 3.6.0, Jun is introduced in Highgate in Act 9.[1] Thus, Tora now can be encountered from Act 9 onwards only.
  • It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels.
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
3.5.0
  • Introduced to the game.

References[]

  1. Qarl (February 22, 2019). "Betrayal as a Core Game Mechanic". Official Path of Exiles Forums. Retrieved January 29, 2020.


Advertisement