Ivory Temple Map (Atlas of Worlds)

From Path of Exile Wiki
Jump to: navigation, search

Ivory Temple MapMap Level: 79
Map Tier: 12
Guild Character: t
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Ivory Temple Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 79
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasIvoryTemple

Ivory Temple
Map area
No Waypoint
IdMapAtlasIvoryTemple
Act11
Area level79
BossesPlatinia
Auriot
Rhodion
Pallias
Argient
Rheniot
Area type tagstemple, forestdark
Tagsindoors_area, map, einharmaps, wealthy_area, solaris_area
The Shaper: Man and nature intertwined, but only for the chosen few.
Maps loading screen.png


This map is based on the Imperial Gardens and Solaris Temple zones in Act 3. The map has both a boss arena and a side-passage to a pocket zone.

Map type: Indoors/outdoors.

Boss: One randomly chosen The Perandus ManorThe Perandus Manor
Chateau Map
Map Level: 78
Map Tier: 8
Guild Character:
Item Quantity: (+60%-+100%)
Item Rarity: (+200%-+300%)
(100-150)% increased Experience gain
Monster Level: 78
(200-300)% more Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro Perandus
Forget kings and emperors;
He who holds the coin holds all the power.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
boss:

  • Platinia
  • Auriot
  • Rhodion
  • Pallias
  • Argient
  • Rheniot

Vendor (during Atlas of Worlds expansion)

  • Produced by three Precinct MapPrecinct MapMap Level: 78
    Map Tier: 11
    Guild Character: =
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • Three Ivory Temple Maps yield one Plaza MapPlaza MapMap Level: 80
    Map Tier: 13
    Guild Character: :
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Dialla's SubjugationDialla's Subjugation7Superior Support Gem
Quality: +23%
Corrupted
A symbol of beauty and innocence
The gems corrupted her mind
Malachai corrupted her gems
All but a glimmer of
greatness lost in madness
1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The TwinsThe Twins8Gemini Claw of Celebration
Item Level: 83
Two sides of a coin;
Heads for a friend,
tails a foe;
Gemini toss up
1

Other versions

  • Ivory Temple MapIvory Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Ivory Temple MapIvory Temple MapMap Level: 70
    Map Tier: 3
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Ivory Temple MapIvory Temple MapMap Level: 68
    Map Tier: 1
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Ivory Temple MapIvory Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Ivory Temple MapIvory Temple MapMap Level: 79
    Map Tier: 12
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Ivory Temple MapIvory Temple MapMap Level: 78
    Map Tier: 11
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Ritual.
  • Ivory Temple MapIvory Temple MapMap Level: 71
    Map Tier: 4
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Heist.
  • Ivory Temple MapIvory Temple MapMap Level: 69
    Map Tier: 2
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Ivory Temple MapIvory Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Ivory Temple MapIvory Temple MapMap Level: 72
    Map Tier: 5
    Guild Character: m
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.