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"_pageData" values

_creationDate2015-07-13 8:41:10 AM
_modificationDate2021-07-03 5:39:19 PM
_creatorKLIKS
_categoriesDerived_items Items_with_improper_modifiers Unique_One_Hand_Axes Unique_items_created_by_supporters Unique_items_with_legacy_variants Unique_one-handed_axes_with_3D_art

"item_purchase_costs" values

amount8
nameChaos Orb
rarityunique

"item_mods" values

id
is_implicitNo
is_randomNo
textGrants Level 20 Thirst for Blood Skill
idLocalIncreasedPhysicalDamagePercentUniqueOneHandAxe5
is_implicitNo
is_randomNo
text
idLocalAddedPhysicalDamageUniqueOneHandAxe5
is_implicitNo
is_randomNo
text
idCausesBleedingUniqueOneHandAxe5Updated_
is_implicitNo
is_randomNo
text
id
is_implicitNo
is_randomNo
text+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon

"item_sell_prices" values

amount2
nameAlchemy Shard
amount10
nameAlteration Shard

"item_stats" values

avg13
idlocal_minimum_added_physical_damage
is_implicit
is_randomNo
max14
min11
avg21
idlocal_maximum_added_physical_damage
is_implicit
is_randomNo
max23
min18
avg140
idlocal_physical_damage_+%
is_implicit
is_randomNo
max150
min130
avg25
idlocal_chance_to_bleed_on_hit_%
is_implicit
is_randomNo
max25
min25
avg20
idquality
is_implicit
is_randomNo
max20
min20
avg13
idlocal_minimum_added_physical_damage
is_implicitNo
is_randomNo
max14
min11
avg140
idlocal_physical_damage_+%
is_implicitNo
is_randomNo
max150
min130
avg21
idlocal_maximum_added_physical_damage
is_implicitNo
is_randomNo
max23
min18
avg25
idlocal_chance_to_bleed_on_hit_%
is_implicitNo
is_randomNo
max25
min25
avg13
idlocal_minimum_added_physical_damage
is_implicit
is_randomNo
max14
min11
avg21
idlocal_maximum_added_physical_damage
is_implicit
is_randomNo
max23
min18
avg13
idlocal_minimum_added_physical_damage
is_implicitNo
is_randomNo
max14
min11
avg21
idlocal_maximum_added_physical_damage
is_implicitNo
is_randomNo
max23
min18

"upgraded_from_sets" values

automaticYes
set_id1
textrandom <em class="tc -unique">axe</em>
automaticYes
set_id2
textrandom <em class="tc -corrupted">corrupted</em> <em class="tc -unique">weapon</em>
automaticYes
set_id3
textrandom influenced <em class="tc -unique">item</em>
automaticYes
set_id4
textrandom <em class="tc -corrupted">two-implicit corrupted</em> <em class="tc -unique">item</em>
automaticYes
set_id5
textrandom <em class="tc -unique">item</em>
automaticYes
set_id6
textrandom <em class="tc -unique">item</em>
automaticYes
set_id7
textrandom divination card set exchange

"upgraded_from_groups" values

amount5
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardTheBattleBorn
item_nameThe Battle Born
item_pageThe Battle Born
notes
set_id1
amount4
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardAtzirisArsenal
item_nameAtziri's Arsenal
item_pageAtziri's Arsenal
notes
set_id2
amount7
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardPrejudice
item_namePrejudice
item_pagePrejudice
notes
set_id3
amount8
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardArroganceOfTheVaal
item_nameArrogance of the Vaal
item_pageArrogance of the Vaal
notes
set_id4
amount4
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardJackInTheBox
item_nameJack in the Box
item_pageJack in the Box
notes
set_id5
amount1
group_id1
item_idMetadata/Items/Currency/CurrencyIncubationUniques
item_nameSingular Incubator
item_pageSingular Incubator
notes
set_id6
amount1
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardTheVoid
item_nameThe Void
item_pageThe Void
notes
set_id7

"weapons" values

attack_speed1.4
attack_speed_html<em class="tc -value">1.40</em>
attack_speed_range_average1.4
attack_speed_range_colourvalue
attack_speed_range_maximum1.4
attack_speed_range_minimum1.4
attack_speed_range_text<em class="tc -value">1.40</em>
chaos_damage_html
chaos_damage_max0
chaos_damage_max_html<em class="tc -chaos">0</em>
chaos_damage_max_range_average0
chaos_damage_max_range_colourchaos
chaos_damage_max_range_maximum0
chaos_damage_max_range_minimum0
chaos_damage_max_range_text<em class="tc -chaos">0</em>
chaos_damage_min0
chaos_damage_min_html<em class="tc -chaos">0</em>
chaos_damage_min_range_average0
chaos_damage_min_range_colourchaos
chaos_damage_min_range_maximum0
chaos_damage_min_range_minimum0
chaos_damage_min_range_text<em class="tc -chaos">0</em>
chaos_dps_html
chaos_dps_range_average0.0
chaos_dps_range_colour
chaos_dps_range_maximum0.0
chaos_dps_range_minimum0.0
chaos_dps_range_text
cold_damage_html
cold_damage_max0
cold_damage_max_html<em class="tc -cold">0</em>
cold_damage_max_range_average0
cold_damage_max_range_colourcold
cold_damage_max_range_maximum0
cold_damage_max_range_minimum0
cold_damage_max_range_text<em class="tc -cold">0</em>
cold_damage_min0
cold_damage_min_html<em class="tc -cold">0</em>
cold_damage_min_range_average0
cold_damage_min_range_colourcold
cold_damage_min_range_maximum0
cold_damage_min_range_minimum0
cold_damage_min_range_text<em class="tc -cold">0</em>
cold_dps_html
cold_dps_range_average0.0
cold_dps_range_colour
cold_dps_range_maximum0.0
cold_dps_range_minimum0.0
cold_dps_range_text
critical_strike_chance5.0
critical_strike_chance_html<em class="tc -value">5.00%</em>
critical_strike_chance_range_average5.0
critical_strike_chance_range_colourvalue
critical_strike_chance_range_maximum5.0
critical_strike_chance_range_minimum5.0
critical_strike_chance_range_text<em class="tc -value">5.00%</em>
damage_avg199.1
damage_html<em class="tc -mod">(102.5-118.8)&nbsp;to&nbsp;(270-305.1)</em>
dps_html<em class="tc -value">(260.8-296.7)</em>
dps_range_average278.74
dps_range_colourvalue
dps_range_maximum296.73
dps_range_minimum260.75
dps_range_text<em class="tc -value">(260.8-296.7)</em>
elemental_dps_html
elemental_dps_range_average0.0
elemental_dps_range_colour
elemental_dps_range_maximum0.0
elemental_dps_range_minimum0.0
elemental_dps_range_text
fire_damage_html
fire_damage_max0
fire_damage_max_html<em class="tc -fire">0</em>
fire_damage_max_range_average0
fire_damage_max_range_colourfire
fire_damage_max_range_maximum0
fire_damage_max_range_minimum0
fire_damage_max_range_text<em class="tc -fire">0</em>
fire_damage_min0
fire_damage_min_html<em class="tc -fire">0</em>
fire_damage_min_range_average0
fire_damage_min_range_colourfire
fire_damage_min_range_maximum0
fire_damage_min_range_minimum0
fire_damage_min_range_text<em class="tc -fire">0</em>
fire_dps_html
fire_dps_range_average0.0
fire_dps_range_colour
fire_dps_range_maximum0.0
fire_dps_range_minimum0.0
fire_dps_range_text
lightning_damage_html
lightning_damage_max0
lightning_damage_max_html<em class="tc -lightning">0</em>
lightning_damage_max_range_average0
lightning_damage_max_range_colourlightning
lightning_damage_max_range_maximum0
lightning_damage_max_range_minimum0
lightning_damage_max_range_text<em class="tc -lightning">0</em>
lightning_damage_min0
lightning_damage_min_html<em class="tc -lightning">0</em>
lightning_damage_min_range_average0
lightning_damage_min_range_colourlightning
lightning_damage_min_range_maximum0
lightning_damage_min_range_minimum0
lightning_damage_min_range_text<em class="tc -lightning">0</em>
lightning_dps_html
lightning_dps_range_average0.0
lightning_dps_range_colour
lightning_dps_range_maximum0.0
lightning_dps_range_minimum0.0
lightning_dps_range_text
physical_damage_html<em class="tc -mod">(102.5-118.8)&nbsp;to&nbsp;(270-305.1)</em>
physical_damage_max90
physical_damage_max_html<em class="tc -mod">(270-305)</em>
physical_damage_max_range_average288
physical_damage_max_range_colourmod
physical_damage_max_range_maximum305
physical_damage_max_range_minimum270
physical_damage_max_range_text<em class="tc -mod">(270-305)</em>
physical_damage_min30
physical_damage_min_html<em class="tc -mod">(102-118)</em>
physical_damage_min_range_average111
physical_damage_min_range_colourmod
physical_damage_min_range_maximum119
physical_damage_min_range_minimum102
physical_damage_min_range_text<em class="tc -mod">(102-118)</em>
physical_dps_html<em class="tc -value">(260.8-296.7)</em>
physical_dps_range_average278.74
physical_dps_range_colourvalue
physical_dps_range_maximum296.73
physical_dps_range_minimum260.75
physical_dps_range_text<em class="tc -value">(260.8-296.7)</em>
poison_dps_html<em class="tc -value">(260.8-296.7)</em>
poison_dps_range_average278.74
poison_dps_range_colourvalue
poison_dps_range_maximum296.73
poison_dps_range_minimum260.75
poison_dps_range_text<em class="tc -value">(260.8-296.7)</em>
weapon_range11
weapon_range_html<em class="tc -value">11</em>
weapon_range_range_average11
weapon_range_range_colourvalue
weapon_range_range_maximum11
weapon_range_range_minimum11
weapon_range_range_text<em class="tc -value">11</em>

"legacy_variants" values

removal_version3.13.0
implicit_stat_text
explicit_stat_text
stat_text* <span class="text-color -not">Grants Level 20 Thirst for Blood Skill</span> * <span class="text-color -mod">(90-110)% increased Physical Damage</span> * Adds (11-14) to (18-23) Physical Damage * <span class="text-color -mod">(10-15)(0)% increased Attack Speed</span>'"`UNIQ--ref-00000014-QINU`"' * <span class="text-color -mod">2(0)% of Physical Attack Damage Leeched as Life</span>'"`UNIQ--ref-00000015-QINU`"' * <span class="text-color -mod">50(0)% reduced total Recovery per second from Life Leech</span>'"`UNIQ--ref-00000016-QINU`"' * 25% chance to cause Bleeding on Hit * <span class="text-color -not">+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon</span>
base_item
required_level
removal_version3.13.0
implicit_stat_text
explicit_stat_text
stat_text* <span class="text-color -not">Grants Level 20 Thirst for Blood Skill</span> * <span class="text-color -mod">(90-110)% increased Physical Damage</span> * Adds (11-14) to (18-23) Physical Damage * <span class="text-color -mod">(10-15)(0)% increased Attack Speed</span>'"`UNIQ--ref-00000027-QINU`"' * <span class="text-color -mod">2(0)% of Physical Attack Damage Leeched as Life</span>'"`UNIQ--ref-00000028-QINU`"' * <span class="text-color -mod">50(0)% reduced total Recovery per second from Life Leech</span>'"`UNIQ--ref-00000029-QINU`"' * 25% chance to cause Bleeding on Hit * <span class="text-color -not">+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon</span>
base_item
required_level

"items" values

alternate_art_inventory_icons
base_itemVaal Hatchet
base_item_idMetadata/Items/Weapons/OneHandWeapons/OneHandAxes/OneHandAxe20
base_item_pageVaal Hatchet
cannot_be_traded_or_modifiedNo
classOne Hand Axes
class_idOne Hand Axe
description
drop_areas
drop_areas_html
drop_enabledYes
drop_leagues
drop_level
drop_level_maximum
drop_monsters
drop_rarity_ids
drop_text
explicit_stat_textGrants Level 20 Thirst for Blood Skill<br>(130-150)% increased [[Physical Damage]]<br>Adds (11-14) to (18-23) [[Physical Damage]]<br>25% chance to cause Bleeding on [[Hit]]<br>+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
flavour_text"More blood... hack open flesh... must drink..."
flavour_text_idUniqueOneHandAxe5
frame_typeunique
help_text
html<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Jack, the Axe<br>Vaal Hatchet<span class="symbol"></span></span><span class="item-stats"><span class="group "><em class="tc -default">One Handed Axe</em><br>Quality: <em class="tc -mod">+20%</em><br>Physical Damage: <em class="tc -value"><em class="tc -mod">(102.5-118.8)&nbsp;to&nbsp;(270-305.1)</em></em><br>Critical Strike Chance: <em class="tc -value"><em class="tc -value">5.00%</em></em><br>Attacks per Second: <em class="tc -value"><em class="tc -value">1.40</em></em><br>Weapon Range: <em class="tc -value"><em class="tc -value">11</em></em></span><span class="group ">Requires Level <em class="tc -value"><em class="tc -value">65</em></em>, <em class="tc -value"><em class="tc -value">140</em></em> Str, <em class="tc -value"><em class="tc -value">86</em></em> Dex</span><span class="group tc -mod">Grants Level 20 Thirst for Blood Skill<br>(130-150)% increased [[Physical Damage]]<br>Adds (11-14) to (18-23) [[Physical Damage]]<br>25% chance to cause Bleeding on [[Hit]]<br>+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon</span><span class="group tc -flavour">"More blood... hack open flesh... must drink..."</span></span></span>
html_extra<span class="infobox-page-container"><span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Jack, the Axe<br>Vaal Hatchet<span class="symbol"></span></span><span class="item-stats"><span class="group "><em class="tc -default">One Handed Axe</em><br>Quality: <em class="tc -mod">+20%</em><br>Physical Damage: <em class="tc -value"><em class="tc -mod">(102.5-118.8)&nbsp;to&nbsp;(270-305.1)</em></em><br>Critical Strike Chance: <em class="tc -value"><em class="tc -value">5.00%</em></em><br>Attacks per Second: <em class="tc -value"><em class="tc -value">1.40</em></em><br>Weapon Range: <em class="tc -value"><em class="tc -value">11</em></em></span><span class="group ">Requires Level <em class="tc -value"><em class="tc -value">65</em></em>, <em class="tc -value"><em class="tc -value">140</em></em> Str, <em class="tc -value"><em class="tc -value">86</em></em> Dex</span><span class="group tc -mod">Grants Level 20 Thirst for Blood Skill<br>(130-150)% increased [[Physical Damage]]<br>Adds (11-14) to (18-23) [[Physical Damage]]<br>25% chance to cause Bleeding on [[Hit]]<br>+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon</span><span class="group tc -flavour">"More blood... hack open flesh... must drink..."</span></span><span class="images">[[File:Jack, the Axe inventory icon.png|156x234px]]</span></span><span class="item-box -unique"><span class="item-stats"><span class="group "><em class="header"><abbr title="Cost of purchasing this item from an NPC vendor when it is available in their inventory">Vendor Prices</abbr></em><br><table style="width: 100%; margin-top: 0px;"><tr><td>Unique</td><td>8x [[Chaos Orb]]<br /></td></tr></table></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>2x [[Alchemy Shard]]<br />10x [[Alteration Shard]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value">(260.8-296.7)</em><br>Phys+Chaos: <em class="tc -value">(260.8-296.7)</em><br>Total: <em class="tc -value">(260.8-296.7)</em></span><span class="group "><em class="header">Miscellaneous</em><br>Item class: <em class="tc -value">One Hand Axes</em></span></span></span></span>
icon
implicit_stat_text
influences
inventory_iconFile:Jack, the Axe inventory icon.png
is_corruptedNo
is_drop_restrictedNo
is_fatedNo
is_fracturedNo
is_relicNo
is_replicaNo
is_synthesisedNo
is_veiledNo
metadata_id
nameJack, the Axe
name_listJack, the Axe
quality20
rarityUnique
rarity_idunique
release_version2.0.0
removal_version
required_dexterity86
required_dexterity_html<em class="tc -value">86</em>
required_dexterity_range_average86
required_dexterity_range_colourvalue
required_dexterity_range_maximum86
required_dexterity_range_minimum86
required_dexterity_range_text<em class="tc -value">86</em>
required_intelligence0
required_intelligence_html<em class="tc -value">0</em>
required_intelligence_range_average0
required_intelligence_range_colourvalue
required_intelligence_range_maximum0
required_intelligence_range_minimum0
required_intelligence_range_text<em class="tc -value">0</em>
required_level65
required_level_base65
required_level_html<em class="tc -value">65</em>
required_level_range_average65
required_level_range_colourvalue
required_level_range_maximum65
required_level_range_minimum65
required_level_range_text<em class="tc -value">65</em>
required_strength140
required_strength_html<em class="tc -value">140</em>
required_strength_range_average140
required_strength_range_colourvalue
required_strength_range_maximum140
required_strength_range_minimum140
required_strength_range_text<em class="tc -value">140</em>
size_x2
size_y3
stat_textGrants Level 20 Thirst for Blood Skill<br>(130-150)% increased [[Physical Damage]]<br>Adds (11-14) to (18-23) [[Physical Damage]]<br>25% chance to cause Bleeding on [[Hit]]<br>+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
tagsaxe one_hand_weapon onehand weapon default
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