Jewels are items that can be placed into allocated jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.
It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].
Some unique jewels affect other passive nodes within a certain radius.
Abyss jewels are special types of jewels that can be socketed into jewel sockets as well as abyssal socket in items. Cluster jewels can only be socketed in the outermost jewel sockets and adds a passive skill cluster to the passive tree.
Base Jewels[ | ]
There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.
- Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack..
There is a fourth base type, Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., which non-unique versions cannot be found. See its page for more information.
Cluster Jewels[ | ]
Cluster jewels can be found in Delirium encounters. Cluster jewels can only be socketed in the jewel sockets located at the outerpost part of the passive skill tree. They add a passive skill cluster to the passive tree when socketed. They have modifiers that determine how many and what skills are in the cluster. Larger cluster jewels can have jewel sockets, which can support smaller cluster jewels or any other types of jewels.
- Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
- Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
- Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Abyss Jewels[ | ]
Abyss jewels can be found as drops from an Abyss. They behave mostly like jewels, except that they can also be socketed into equipment with abyssal sockets. Abyss jewels have different modifiers it can roll from regular jewels.
- Ghastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Hypnotic Eye JewelHypnotic Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Murderous Eye JewelMurderous Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Searching Eye JewelSearching Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Unlike regular jewels, abyss jewel mods are item level dependent.
Unique Jewels[ | ]
There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.
Radius[ | ]
Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:
Size | Value |
---|---|
Small | 800 |
Medium | 1200 |
Large | 1500 |
NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.
Corrupted[ | ]
The corrupted property can have the following effects on a jewel:
- Turn into a rare jewel
- Turn into a Vaal-exclusive unique jewel with the same base item (see: list of unique jewels received by corruption)
- Add an implicit modifier to the jewel
- No effect (other than adding the corrupted property)
Affixes[ | ]
Basic jewels[ | ]
Affixes for basic jewels follow some special rules:
- No item level requirement
- No tiered affixes
- Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each
Prefixes[ | ]
List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.
Name | Group | Stats | Tags | Spawn Weighting |
---|---|---|---|---|
Brutal | SpecificWeaponDamage | (14-16)% increased Damage with Maces or Sceptres | damage, attack, mace, specific_weapon, melee_mod | mace 500 specific_weapon 0 not_str 0 default 500 |
Sinister | SpecificWeaponDamage | (14-16)% increased Damage with Axes | damage, attack, axe, specific_weapon, melee_mod | axe 500 specific_weapon 0 not_int 500 default 0 |
Vicious | SpecificWeaponDamage | (14-16)% increased Damage with Swords | damage, attack, sword, specific_weapon, melee_mod | sword 500 specific_weapon 0 not_int 500 default 0 |
Fierce | SpecificWeaponDamage | (14-16)% increased Damage with Bows | damage, attack, bow, specific_weapon, two_handed_mod | one_handed_mod 0 melee_mod 0 dual_wielding_mod 0 shield_mod 0 bow 500 specific_weapon 0 not_dex 0 default 500 |
Savage | SpecificWeaponDamage | (14-16)% increased Damage with Claws | damage, attack, claw, specific_weapon, one_handed_mod, melee_mod | two_handed_mod 0 claw 500 specific_weapon 0 not_dex 0 default 500 |
Lethal | SpecificWeaponDamage | (14-16)% increased Damage with Daggers | damage, attack, dagger, specific_weapon, one_handed_mod, melee_mod | two_handed_mod 0 dagger 500 specific_weapon 0 not_dex 0 default 500 |
Cruel | SpecificWeaponDamage | (14-16)% increased Damage with Wands | damage, attack, wand, specific_weapon, one_handed_mod | melee_mod 0 two_handed_mod 0 wand 500 specific_weapon 0 not_int 0 default 500 |
Judging | SpecificWeaponDamage | (14-16)% increased Damage with Staves | damage, attack, staff, specific_weapon, two_handed_mod, melee_mod | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 staff 500 specific_weapon 0 not_str 0 default 500 |
Soldier's | MeleeTypeDamage | (12-14)% increased Damage with One Handed Weapons | damage, attack, one_handed_mod, melee_mod | two_handed_mod 0 wand 0 not_int 500 default 0 |
Champion's | MeleeTypeDamage | (12-14)% increased Damage with Two Handed Weapons | damage, attack, two_handed_mod, melee_mod | bow 0 wand 0 one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 not_int 500 default 0 |
Gladiator's | MeleeTypeDamage | (12-14)% increased Attack Damage while Dual Wielding | damage, attack, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 500 default 0 |
Wizard's | SpellTypeDamage | (14-16)% increased Spell Damage while wielding a Staff | caster_damage, damage, caster, staff, specific_weapon, two_handed_mod | one_handed_mod 0 staff 500 specific_weapon 0 shield_mod 0 dual_wielding_mod 0 not_int 0 default 500 |
Sorcerer's | SpellTypeDamage | (14-16)% increased Spell Damage while Dual Wielding | caster_damage, damage, caster, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 0 default 500 |
Battlemage's | SpellTypeDamage | (14-16)% increased Spell Damage while holding a Shield | caster_damage, damage, caster, shield_mod | two_handed_mod 0 dual_wielding_mod 0 bow 0 staff 0 not_int 0 default 500 |
Trapping | DamageForm | (14-16)% increased Trap Damage | damage | not_str 500 default 0 |
Sabotage | DamageForm | (14-16)% increased Mine Damage | damage | not_str 500 default 0 |
Leadership | DamageForm | Minions deal (14-16)% increased Damage | damage, minion | not_int 0 default 500 |
Flaming | FireDamagePercentage | (14-16)% increased Fire Damage | elemental_damage, damage, elemental, fire | not_str 400 default 500 |
Chilling | ColdDamagePercentage | (14-16)% increased Cold Damage | elemental_damage, damage, elemental, cold | not_dex 400 default 500 |
Humming | LightningDamagePercentage | (14-16)% increased Lightning Damage | elemental_damage, damage, elemental, lightning | not_int 400 default 500 |
Sharpened | PhysicalDamagePercent | (14-16)% increased Global Physical Damage | physical_damage, damage, physical | default 500 |
Chaotic | ChaosDamage | (9-13)% increased Chaos Damage | damage, chaos | default 200 |
Beating | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Maces or Sceptres | attack, speed, mace, specific_weapon, melee_mod | mace 500 specific_weapon 0 not_str 0 default 500 |
Cleaving | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Axes | attack, speed, axe, specific_weapon, melee_mod | axe 500 specific_weapon 0 not_int 500 default 0 |
Fencing | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Swords | attack, speed, sword, specific_weapon, melee_mod | sword 500 specific_weapon 0 not_int 500 default 0 |
Volleying | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Bows | attack, speed, bow, specific_weapon, two_handed_mod | one_handed_mod 0 melee_mod 0 dual_wielding_mod 0 shield_mod 0 bow 500 specific_weapon 0 not_dex 0 default 500 |
Ripping | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Claws | attack, speed, claw, specific_weapon, one_handed_mod, melee_mod | two_handed_mod 0 claw 500 specific_weapon 0 not_dex 0 default 500 |
Slicing | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Daggers | attack, speed, dagger, specific_weapon, one_handed_mod, melee_mod | two_handed_mod 0 dagger 500 specific_weapon 0 not_dex 0 default 500 |
Blunt | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Staves | attack, speed, staff, specific_weapon, two_handed_mod, melee_mod | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 staff 500 specific_weapon 0 not_str 0 default 500 |
Jinxing | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Wands | attack, speed, wand, specific_weapon, one_handed_mod | melee_mod 0 two_handed_mod 0 wand 500 specific_weapon 0 not_int 0 default 500 |
Warrior's | MeleeTypeSpeed | (4-6)% increased Attack Speed with Two Handed Melee Weapons | attack, speed, two_handed_mod, melee_mod | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 bow 0 not_int 500 default 0 |
Harmonic | MeleeTypeSpeed | (4-6)% increased Attack Speed while Dual Wielding | attack, speed, dual_wielding_mod | shield_mod 0 two_handed_mod 0 default 500 |
Resonant | MeleeTypeSpeed | (3-5)% increased Cast Speed while Dual Wielding | caster, speed, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 0 default 500 |
Charging | MeleeTypeSpeed | (4-6)% increased Attack Speed while holding a Shield | attack, speed, shield_mod | two_handed_mod 0 dual_wielding_mod 0 not_int 500 default 400 |
Warding | MeleeTypeSpeed | (3-5)% increased Cast Speed while holding a Shield | caster, speed, shield_mod | two_handed_mod 0 dual_wielding_mod 0 not_int 0 default 500 |
Wright's | MeleeTypeSpeed | (3-5)% increased Cast Speed while wielding a Staff | caster, speed, staff, specific_weapon, two_handed_mod | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 staff 500 specific_weapon 0 not_int 0 default 500 |
Honed | TrapThrowSpeed | (6-8)% increased Trap Throwing Speed | speed | not_str 250 default 0 |
Arming | MineLaySpeed | (6-8)% increased Mine Throwing Speed | speed | not_str 250 default 0 |
Flanking | MeleeTypeDamage | (12-14)% increased Attack Damage while holding a Shield | damage, attack, shield_mod, melee_mod | bow 0 wand 0 dual_wielding_mod 0 two_handed_mod 0 not_int 500 default 0 |
Pyromantic | FireCastSpeed | (3-5)% increased Cast Speed with Fire Skills | elemental, fire, caster, speed | not_int 0 default 500 |
Bandit's | MeleeTypeSpeed | (4-6)% increased Attack Speed with One Handed Melee Weapons | attack, speed, one_handed_mod, melee_mod | two_handed_mod 0 wand 0 not_int 500 default 0 |
Cryomantic | ColdCastSpeed | (3-5)% increased Cast Speed with Cold Skills | elemental, cold, caster, speed | not_int 0 default 500 |
Electromantic | LightningCastSpeed | (3-5)% increased Cast Speed with Lightning Skills | elemental, lightning, caster, speed | not_int 0 default 500 |
Vivid | MaximumLifeIncreasePercent | (5-7)% increased maximum Life | resource, life | not_str 350 default 500 |
Enlightened | MaximumManaIncreasePercent | (8-10)% increased maximum Mana | resource, mana | not_str 500 default 250 |
Energetic | ManaRegeneration | (12-15)% increased Mana Regeneration Rate | resource, mana | not_int 250 default 500 |
Shimmering | EnergyShieldPercent | (6-8)% increased maximum Energy Shield | energy_shield, defences | not_int 0 default 500 |
Hungering | LifeLeech | (0.2-0.4)% of Physical Attack Damage Leeched as Life | resource, life, physical, attack | not_str 0 default 500 |
Thirsting | ManaLeech | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | resource, mana, physical, attack | not_dex 0 default 500 |
Armoured | IncreasedPhysicalDamageReductionRatingPercent | (14-18)% increased Armour | armour, defences | not_str 0 default 500 |
Evasive | EvasionRatingPercent | (14-18)% increased Evasion Rating | evasion, defences | not_dex 0 default 500 |
Harming | MeleeTypeCritChance | (14-18)% increased Critical Strike Chance with One Handed Melee Weapons | attack, critical, one_handed_mod, melee_mod | wand 0 two_handed_mod 0 not_int 250 default 0 |
Sundering | MeleeTypeCritChance | (14-18)% increased Critical Strike Chance with Two Handed Melee Weapons | attack, critical, two_handed_mod, melee_mod | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
Technical | MeleeTypeCritChance | (14-18)% increased Attack Critical Strike Chance while Dual Wielding | attack, critical, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |
Incinerating | FireCritChance | (14-18)% increased Critical Strike Chance with Fire Skills | elemental, fire, critical | not_str 200 default 250 |
Avalanching | ColdCritChance | (14-18)% increased Critical Strike Chance with Cold Skills | elemental, cold, critical | not_dex 200 default 250 |
Thundering | LightningCritChance | (14-18)% increased Critical Strike Chance with Lightning Skills | elemental, lightning, critical | not_int 200 default 250 |
Piercing | MeleeTypeCritMultiplier | +(15-18)% to Critical Strike Multiplier with One Handed Melee Weapons | damage, attack, critical, melee_mod, one_handed_mod | wand 0 two_handed_mod 0 not_int 250 default 0 |
Rupturing | MeleeTypeCritMultiplier | +(15-18)% to Critical Strike Multiplier with Two Handed Melee Weapons | damage, attack, critical, two_handed_mod, melee_mod | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
Puncturing | MeleeTypeCritMultiplier | +(15-18)% to Critical Strike Multiplier while Dual Wielding | damage, attack, critical, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |
Infernal | FireCritMultiplier | +(15-18)% to Critical Strike Multiplier with Fire Skills | elemental_damage, damage, elemental, fire, critical | not_str 200 default 250 |
Arctic | ColdCritMultiplier | +(15-18)% to Critical Strike Multiplier with Cold Skills | elemental_damage, damage, elemental, cold, critical | not_dex 200 default 250 |
Surging | LightningCritMultiplier | +(15-18)% to Critical Strike Multiplier with Lightning Skills | elemental_damage, damage, elemental, lightning, critical | not_int 200 default 250 |
Parrying | FormBlock | +1% Chance to Block Attack Damage while Dual Wielding | block, dual_wielding_mod | staff 0 two_handed_mod 0 shield_mod 0 default 350 |
Shielding | FormBlock | +1% Chance to Block Attack Damage while holding a Shield | block, shield_mod | two_handed_mod 0 dual_wielding_mod 0 default 350 |
Deflecting | FormBlock | +1% Chance to Block Attack Damage while wielding a Staff | block, staff, specific_weapon, two_handed_mod | one_handed_mod 0 staff 350 specific_weapon 0 shield_mod 0 dual_wielding_mod 0 not_dex 350 default 0 |
Dissipating | FormSpellBlock | +1% Chance to Block Spell Damage while Dual Wielding | block, dual_wielding_mod | two_handed_mod 0 shield_mod 0 default 350 |
Thwarting | FormSpellBlock | +1% Chance to Block Spell Damage while holding a Shield | block, shield_mod | two_handed_mod 0 dual_wielding_mod 0 default 350 |
Halting | FormSpellBlock | +1% Chance to Block Spell Damage while wielding a Staff | block, staff, specific_weapon, two_handed_mod | one_handed_mod 0 staff 350 specific_weapon 0 shield_mod 0 dual_wielding_mod 0 not_dex 350 default 0 |
Serene | EnergyShieldDelay | (4-6)% faster start of Energy Shield Recharge | energy_shield, defences | not_int 0 default 500 |
Fevered | EnergyShieldRegeneration | (6-8)% increased Energy Shield Recharge Rate | energy_shield, defences | not_int 0 default 500 |
Master's | MinionLife | Minions have (8-12)% increased maximum Life | resource, life, minion | not_int 0 default 350 |
Shaman's | TotemDamage | (12-16)% increased Totem Damage | damage | not_str 250 default 350 |
Carved | IncreasedTotemLife | (8-12)% increased Totem Life | resource, life | not_str 250 default 350 |
Suffixes[ | ]
List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.
Name | Group | Stats | Tags | Spawn Weighting |
---|---|---|---|---|
of Combat | DamageForm | (10-12)% increased Melee Damage | damage, attack, melee_mod | bow 0 wand 0 not_int 500 default 0 |
of Archery | DamageForm | (10-12)% increased Projectile Damage | damage | not_dex 400 default 500 |
of Mysticism | DamageForm | (10-12)% increased Spell Damage | caster_damage, damage, caster | not_int 0 default 500 |
of Wounding | DamageForm | (8-10)% increased Damage | damage | default 350 |
of Entropy | DegenerationDamage | (10-12)% increased Damage over Time | damage | default 500 |
of Blasting | AreaDamage | (10-12)% increased Area Damage | damage | default 500 |
of Berserking | IncreasedAttackSpeed | (3-5)% increased Attack Speed | attack, speed | default 500 |
of Enchanting | IncreasedCastSpeed | (2-4)% increased Cast Speed | caster, speed | not_int 0 default 500 |
of Soaring | ProjectileSpeed | (6-8)% increased Projectile Speed | speed | not_dex 300 default 500 |
of Zeal | AttackCastSpeed | (2-4)% increased Attack and Cast Speed | attack, caster, speed | default 350 |
of Dexterity | Dexterity | +(12-16) to Dexterity | attribute | not_dex 300 default 500 |
of Strength | Strength | +(12-16) to Strength | attribute | not_str 300 default 500 |
of Intelligence | Intelligence | +(12-16) to Intelligence | attribute | not_int 300 default 500 |
of Athletics | StrengthDexterity | +(8-10) to Strength and Dexterity | attribute | not_int 450 default 250 |
of Spirit | StrengthIntelligence | +(8-10) to Strength and Intelligence | attribute | not_dex 450 default 250 |
of Cunning | DexterityIntelligence | +(8-10) to Dexterity and Intelligence | attribute | not_str 450 default 250 |
of Adaption | AllAttributes | +(6-8) to all Attributes | attribute | default 300 |
of Rejuvenation | LifeGainPerTarget | +(2-3) Life gained for each Enemy hit by your Attacks | resource, life, attack | not_str 0 default 500 |
of Absorption | ManaGainPerTarget | +(1-2) Mana gained for each Enemy hit by your Attacks | resource, mana, attack | not_dex 0 default 500 |
of Focus | EnergyShieldGainPerTarget | +(2-3) Energy Shield gained for each Enemy hit by your Attacks | energy_shield, defences, attack | not_int 0 default 500 |
of Raiding | ItemFoundRarityIncrease | (4-6)% increased Rarity of Items found | N/A | default 150 |
of Precision | IncreasedAccuracyPercent | (10-14)% increased Global Accuracy Rating | attack | not_dex 0 default 500 |
of Deadliness | AccuracyAndCrits | (6-10)% increased Global Accuracy Rating (6-10)% increased Global Critical Strike Chance | attack, critical | not_dex 0 default 150 |
of Menace | CriticalStrikeChanceIncrease | (8-12)% increased Global Critical Strike Chance | critical | default 250 |
of Potency | CriticalStrikeMultiplier | +(9-12)% to Global Critical Strike Multiplier | damage, critical | default 250 |
of Weight | FormCritChance | (10-14)% increased Melee Critical Strike Chance | attack, critical, melee_mod | bow 0 wand 0 not_int 250 default 0 |
of Annihilation | FormCritChance | (10-14)% increased Critical Strike Chance for Spells | caster, critical | not_int 0 default 250 |
of the Apocalypse | ElementalCritChance | (10-14)% increased Critical Strike Chance with Elemental Skills | elemental, critical | default 100 |
of Demolishing | FormCritMultiplier | +(12-15)% to Melee Critical Strike Multiplier | damage, attack, critical, melee_mod | bow 0 wand 0 not_int 250 default 0 |
of Unmaking | FormCritMultiplier | +(12-15)% to Critical Strike Multiplier for Spells | caster_damage, damage, caster, critical | not_int 0 default 250 |
of the Elements | ElementalCritMultiplier | +(12-15)% to Critical Strike Multiplier with Elemental Skills | elemental_damage, damage, elemental, critical | default 100 |
of the Dragon | FireResistance | +(12-15)% to Fire Resistance | elemental, fire, resistance | not_str 300 default 500 |
of the Beast | ColdResistance | +(12-15)% to Cold Resistance | elemental, cold, resistance | not_dex 300 default 500 |
of Grounding | LightningResistance | +(12-15)% to Lightning Resistance | elemental, lightning, resistance | not_int 300 default 500 |
of the Hearth | FireAndColdResistance | +(10-12)% to Fire and Cold Resistances | elemental, fire, cold, resistance | not_int 450 default 250 |
of Insulation | FireAndLightningResistance | +(10-12)% to Fire and Lightning Resistances | elemental, fire, lightning, resistance | not_dex 450 default 250 |
of Shelter | ColdAndLightningResistance | +(10-12)% to Cold and Lightning Resistances | elemental, cold, lightning, resistance | not_str 450 default 250 |
of Resistance | AllResistances | +(8-10)% to all Elemental Resistances | elemental, resistance | default 300 |
of Order | ChaosResistance | +(7-13)% to Chaos Resistance | chaos, resistance | default 100 |
of Stunning | StunDurationIncreasePercent | (10-14)% increased Stun Duration on Enemies | N/A | not_str 200 default 400 |
of Efficiency | ManaCostReduction | (3-5)% reduced Mana Cost of Skills | resource, mana | default 500 |
of Recovery | StunRecovery | (10-14)% increased Stun and Block Recovery | N/A | not_str 200 default 400 |
of Fending | Knockback | (4-6)% chance to Knock Enemies Back on hit | N/A | default 250 |
of Freezing | AilmentChanceAndDuration | (3-5)% chance to Freeze (12-16)% increased Freeze Duration on Enemies | elemental, cold, ailment | not_dex 250 default 350 |
of Shocking | AilmentChanceAndDuration | (3-5)% chance to Shock (12-16)% increased Shock Duration on Enemies | elemental, lightning, ailment | not_int 250 default 350 |
of Burning | AilmentChanceAndDuration | (3-5)% chance to Ignite (6-8)% increased Ignite Duration on Enemies | elemental, fire, ailment | not_str 250 default 350 |
of Resilience | MinionElementalResistances | Minions have +(11-15)% to all Elemental Resistances | elemental, resistance, minion | not_int 0 default 350 |
of Runes | TotemElementalResistances | Totems gain +(6-10)% to all Elemental Resistances | elemental, resistance | not_str 250 default 350 |
of Poisoning | AilmentChanceAndDuration | (3-5)% chance to Poison on Hit (6-8)% increased Poison Duration | poison, chaos, ailment | not_dex 250 default 350 |
of Bleeding | AilmentChanceAndDuration | Attacks have (3-5)% chance to cause Bleeding (12-16)% increased Bleeding Duration | bleed, physical, attack, ailment | not_str 250 default 350 |
of Venom | PoisonDamage | (16-20)% increased Damage with Poison | poison, damage, chaos, ailment | not_dex 250 default 500 |
of Haemophilia | BleedingDamage | (16-20)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | not_str 250 default 500 |
of Combusting | BurnDamage | (16-20)% increased Burning Damage | elemental_damage, damage, elemental, fire, ailment | default 500 |
of Atrophy | DamageOverTimeMultiplier | +(3-4)% to Chaos Damage over Time Multiplier | damage, chaos | not_str 300 default 0 |
of Gelidity | DamageOverTimeMultiplier | +(3-4)% to Cold Damage over Time Multiplier | elemental_damage, damage, elemental, cold, has_caster_mod | not_str 300 default 0 |
of Training | MinionAccuracyRating | (22-26)% increased Minion Accuracy Rating | attack, minion | not_int 0 default 350 |
of Zealousness | DamageOverTimeMultiplier | +(3-4)% to Fire Damage over Time Multiplier | elemental_damage, damage, elemental, fire | not_dex 300 default 0 |
of Exsanguinating | DamageOverTimeMultiplier | +(3-4)% to Physical Damage over Time Multiplier | physical_damage, damage, physical | not_int 300 default 0 |
Corrupted mods[ | ]
List of corrupted modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.
Name | Group | Stats | Spawn Weighting | |
---|---|---|---|---|
V2CorruptedBloodImmunityCorrupted | CorruptedBloodImmunity | 33 | Corrupted Blood cannot be inflicted on you | jewel 1000 default 0 |
V2HinderImmunityCorrupted | YouCannotBeHindered | 40 | You cannot be Hindered | jewel 1000 default 0 |
V2IncreasedAilmentEffectOnEnemiesCorrupted | IncreasedAilmentEffectOnEnemies | 1 | (5-7)% increased Effect of Non-Damaging Ailments | jewel 1000 default 0 |
V2IncreasedAreaOfEffectCorrupted | AreaOfEffect | 1 | (4-5)% increased Area of Effect | jewel 1000 default 0 |
V2IncreasedCriticalStrikeChanceCorrupted_ | CriticalStrikeChanceIncrease | 1 | (8-10)% increased Global Critical Strike Chance | jewel 1000 default 0 |
V2IncreasedDamageJewelCorrupted___ | IncreasedDamage | 1 | (4-5)% increased Damage | jewel 1000 default 0 |
V2MaimImmunityCorrupted | AvoidMaimChance | 40 | You cannot be Maimed | jewel 1000 default 0 |
V2MinionDamageCorrupted | MinionDamage | 1 | Minions deal (4-5)% increased Damage | jewel 1000 default 0 |
V2ReducedManaReservationCorrupted | ReducedManaReservationsCost | 1 | 1% reduced Mana Reserved | jewel 1000 default 0 |
V2SilenceImmunityJewelCorrupted | PlayerCurseImmunity | 60 | You cannot be Cursed with Silence | jewel 1000 default 0 |
V2FirePenetrationJewelCorrupted | FireResistancePenetration | 1 | Damage Penetrates 1% Fire Resistance | jewel 1000 default 0 |
V2ColdPenetrationJewelCorrupted | ColdResistancePenetration | 1 | Damage Penetrates 1% Cold Resistance | jewel 1000 default 0 |
V2LightningPenetrationJewelCorrupted__ | LightningResistancePenetration | 1 | Damage Penetrates 1% Lightning Resistance | jewel 1000 default 0 |
V2ElementalPenetrationJewelCorrupted_ | ElementalPenetration | 1 | Damage Penetrates 1% Elemental Resistances | jewel 1000 default 0 |
V2ArmourPenetrationJewelCorrupted | ArmourPenetration | 1 | Overwhelm 2% Physical Damage Reduction | jewel 1000 default 0 |
Implicit mods[ | ]
Implicit mod can be added by harvest crafting
Name | Stats | Spawn Weighting | |
---|---|---|---|
JewelImplicitLifeRegeneration | 1 | Regenerate 0.1% of Life per second | jewel 1 default 0 |
JewelImplicitEnergyShieldRechargeRate | 1 | (3-6)% increased Energy Shield Recharge Rate | jewel 1 default 0 |
JewelImplicitTotemPlacementSpeed | 1 | (4-6)% increased Totem Placement speed | jewel 1 default 0 |
JewelImplicitDamageTakenGainedAsMana | 1 | 1% of Damage taken gained as Mana over 4 seconds when Hit | jewel 1 default 0 |
JewelImplicitLifeLeechRate | 1 | 20% increased total Recovery per second from Life Leech | jewel 1 default 0 |
JewelImplicitManaLeechRate | 1 | 20% increased total Recovery per second from Mana Leech | jewel 1 default 0 |
JewelImplicitAuraAreaOfEffect | 1 | (3-6)% increased Area of Effect of Aura Skills | jewel 1 default 0 |
JewelImplicitMinionLife___ | 1 | Minions have (3-5)% increased maximum Life | jewel 1 default 0 |
JewelImplicitMovementSpeed | 1 | 1% increased Movement Speed | jewel 1 default 0 |
JewelImplicitLightRadius | 1 | (3-6)% increased Light Radius | jewel 1 default 0 |
JewelImplicitFlaskDuration | 1 | 1% increased Flask Effect Duration | jewel 1 default 0 |
JewelImplicitReducedChillEffect | 1 | 10% reduced Effect of Chill on you | jewel 1 default 0 |
JewelImplicitReducedFreezeDuration_ | 1 | 10% reduced Freeze Duration on you | jewel 1 default 0 |
JewelImplicitReducedShockEffect | 1 | 10% reduced Effect of Shock on you | jewel 1 default 0 |
JewelImplicitReducedIgniteDuration_ | 1 | 10% reduced Ignite Duration on you | jewel 1 default 0 |
JewelImplicitChanceToAvoidStun | 1 | 10% chance to Avoid being Stunned | jewel 1 default 0 |
JewelImplicitChanceToAvoidChill | 1 | 10% chance to Avoid being Chilled | jewel 1 default 0 |
JewelImplicitChanceToAvoidFreeze | 1 | 10% chance to Avoid being Frozen | jewel 1 default 0 |
JewelImplicitChanceToAvoidShock | 1 | 10% chance to Avoid being Shocked | jewel 1 default 0 |
JewelImplicitChanceToAvoidIgnite | 1 | 10% chance to Avoid being Ignited | jewel 1 default 0 |
JewelImplicitChanceToAvoidPoison | 1 | 10% chance to Avoid being Poisoned | jewel 1 default 0 |
JewelImplicitReducedElementalReflect | 1 | 10% reduced Reflected Elemental Damage taken | jewel 1 default 0 |
JewelImplicitReducedPhysicalReflect | 1 | 10% reduced Reflected Physical Damage taken | jewel 1 default 0 |
JewelImplicitFrenzyChargeDuration__ | 1 | 10% increased Frenzy Charge Duration | jewel 1 default 0 |
JewelImplicitPowerChargeDuration | 1 | 10% increased Power Charge Duration | jewel 1 default 0 |
JewelImplicitEnduranceChargeDuration | 1 | 10% increased Endurance Charge Duration | jewel 1 default 0 |
Abyss jewels[ | ]
Cluster jewels[ | ]
References[ | ]
- ↑ Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.