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===Implicits mods===
 
===Implicits mods===
   
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{{main|List of jewel corrupted mods}}
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[[Has mod domain::11]]
 
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[[Has tag::jewel]]
 
[[Has spawn weight::>>0]]
 
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===Prefixes===
 
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===Suffixes===
 
===Suffixes===
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{{main|List of jewel suffix mods}}
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{{:List of jewel suffix mods}}
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[[Category:Jewels| ]]
 
[[Category:Jewels| ]]

Revision as of 04:26, 7 February 2016

Jewel inventory

Jewels in the player's stash

Jewels are items that can be placed into jewel sockets in the Passive Skill Tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

Some unique jewels affect other passive nodes within a certain radius.

Base Jewels

There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

  • Cobalt Jewel inventory iconCobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Cobalt Jewel inventory icon
  • Crimson Jewel inventory iconCrimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Crimson Jewel inventory icon
  • Viridian Jewel inventory iconViridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Viridian Jewel inventory icon

Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of Scouring inventory iconOrb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
Orb of Scouring inventory icon
.

Unique Jewels

There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.

Radius

Jewel screenshot

A jewel with a large radius

Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

Size Value
Small 800
Medium 1200
Large 1500

Corrupted

The corrupted property can have the following effects on a jewel:

  • Turn into a rare jewel
  • Turn into a unique corrupted jewel with the same base item (see: list of unique jewels received by corruption)
  • Add an implicit modifier to the jewel
  • No effect (other than adding the corrupted property)

Implicits mods

For abyss jewel variant, see List of abyss jewel corrupted modifiers.
For jewel implicit from harvest crafting, see List of jewel implicit mods.

List of corrupted modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2CorruptedBloodImmunityCorruptedCorruptedBloodImmunity33Corrupted Blood cannot be inflicted on youjewel 1000
default 0
V2HinderImmunityCorruptedYouCannotBeHindered40You cannot be Hinderedjewel 1000
default 0
V2IncreasedAilmentEffectOnEnemiesCorruptedIncreasedAilmentEffectOnEnemies1(5-7)% increased Effect of Non-Damaging Ailmentsjewel 1000
default 0
V2IncreasedAreaOfEffectCorruptedAreaOfEffect1(4-5)% increased Area of Effectjewel 1000
default 0
V2IncreasedCriticalStrikeChanceCorrupted_CriticalStrikeChanceIncrease1(8-10)% increased Global Critical Strike Chancejewel 1000
default 0
V2IncreasedDamageJewelCorrupted___IncreasedDamage1(4-5)% increased Damagejewel 1000
default 0
V2MaimImmunityCorruptedAvoidMaimChance40You cannot be Maimedjewel 1000
default 0
V2MinionDamageCorruptedMinionDamage1Minions deal (4-5)% increased Damagejewel 1000
default 0
V2ReducedManaReservationCorruptedReducedManaReservationsCost11% reduced Mana Reservedjewel 1000
default 0
V2SilenceImmunityJewelCorruptedPlayerCurseImmunity60You cannot be Cursed with Silencejewel 1000
default 0
V2FirePenetrationJewelCorruptedFireResistancePenetration1Damage Penetrates 1% Fire Resistancejewel 1000
default 0
V2ColdPenetrationJewelCorruptedColdResistancePenetration1Damage Penetrates 1% Cold Resistancejewel 1000
default 0
V2LightningPenetrationJewelCorrupted__LightningResistancePenetration1Damage Penetrates 1% Lightning Resistancejewel 1000
default 0
V2ElementalPenetrationJewelCorrupted_ElementalPenetration1Damage Penetrates 1% Elemental Resistancesjewel 1000
default 0
V2ArmourPenetrationJewelCorruptedArmourPenetration1Overwhelm 2% Physical Damage Reductionjewel 1000
default 0

Affixes

Affixes for jewels follow some special rules:

  • No item level requirement
  • No tiered affixes
  • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

Prefixes

List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupStatsTagsSpawn Weighting
BrutalSpecificWeaponDamage(14-16)% increased Damage with Maces or Sceptresdamage, attack, mace, specific_weapon, melee_modmace 500
specific_weapon 0
not_str 0
default 500
SinisterSpecificWeaponDamage(14-16)% increased Damage with Axesdamage, attack, axe, specific_weapon, melee_modaxe 500
specific_weapon 0
not_int 500
default 0
ViciousSpecificWeaponDamage(14-16)% increased Damage with Swordsdamage, attack, sword, specific_weapon, melee_modsword 500
specific_weapon 0
not_int 500
default 0
FierceSpecificWeaponDamage(14-16)% increased Damage with Bowsdamage, attack, bow, specific_weapon, two_handed_modone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
SavageSpecificWeaponDamage(14-16)% increased Damage with Clawsdamage, attack, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
LethalSpecificWeaponDamage(14-16)% increased Damage with Daggersdamage, attack, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
CruelSpecificWeaponDamage(14-16)% increased Damage with Wandsdamage, attack, wand, specific_weapon, one_handed_modmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
JudgingSpecificWeaponDamage(14-16)% increased Damage with Stavesdamage, attack, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
Soldier'sMeleeTypeDamage(12-14)% increased Damage with One Handed Weaponsdamage, attack, one_handed_mod, melee_modtwo_handed_mod 0
wand 0
not_int 500
default 0
Champion'sMeleeTypeDamage(12-14)% increased Damage with Two Handed Weaponsdamage, attack, two_handed_mod, melee_modbow 0
wand 0
one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
not_int 500
default 0
Gladiator'sMeleeTypeDamage(12-14)% increased Attack Damage while Dual Wieldingdamage, attack, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 500
default 0
Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staffcaster_damage, damage, caster, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 500
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_int 0
default 500
Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wieldingcaster_damage, damage, caster, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 0
default 500
Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shieldcaster_damage, damage, caster, shield_modtwo_handed_mod 0
dual_wielding_mod 0
bow 0
staff 0
not_int 0
default 500
TrappingDamageForm(14-16)% increased Trap Damagedamagenot_str 500
default 0
SabotageDamageForm(14-16)% increased Mine Damagedamagenot_str 500
default 0
LeadershipDamageFormMinions deal (14-16)% increased Damagedamage, minionnot_int 0
default 500
FlamingFireDamagePercentage(14-16)% increased Fire Damageelemental_damage, damage, elemental, firenot_str 400
default 500
ChillingColdDamagePercentage(14-16)% increased Cold Damageelemental_damage, damage, elemental, coldnot_dex 400
default 500
HummingLightningDamagePercentage(14-16)% increased Lightning Damageelemental_damage, damage, elemental, lightningnot_int 400
default 500
SharpenedPhysicalDamagePercent(14-16)% increased Global Physical Damagephysical_damage, damage, physicaldefault 500
ChaoticChaosDamage(9-13)% increased Chaos Damagedamage, chaosdefault 200
BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Maces or Sceptresattack, speed, mace, specific_weapon, melee_modmace 500
specific_weapon 0
not_str 0
default 500
CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axesattack, speed, axe, specific_weapon, melee_modaxe 500
specific_weapon 0
not_int 500
default 0
FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swordsattack, speed, sword, specific_weapon, melee_modsword 500
specific_weapon 0
not_int 500
default 0
VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bowsattack, speed, bow, specific_weapon, two_handed_modone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Clawsattack, speed, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggersattack, speed, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Stavesattack, speed, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wandsattack, speed, wand, specific_weapon, one_handed_modmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weaponsattack, speed, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
bow 0
not_int 500
default 0
HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wieldingattack, speed, dual_wielding_modshield_mod 0
two_handed_mod 0
default 500
ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wieldingcaster, speed, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 0
default 500
ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shieldattack, speed, shield_modtwo_handed_mod 0
dual_wielding_mod 0
not_int 500
default 400
WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shieldcaster, speed, shield_modtwo_handed_mod 0
dual_wielding_mod 0
not_int 0
default 500
Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staffcaster, speed, staff, specific_weapon, two_handed_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_int 0
default 500
HonedTrapThrowSpeed(6-8)% increased Trap Throwing Speedspeednot_str 250
default 0
ArmingMineLaySpeed(6-8)% increased Mine Throwing Speedspeednot_str 250
default 0
FlankingMeleeTypeDamage(12-14)% increased Attack Damage while holding a Shielddamage, attack, shield_mod, melee_modbow 0
wand 0
dual_wielding_mod 0
two_handed_mod 0
not_int 500
default 0
PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire Skillselemental, fire, caster, speednot_int 0
default 500
Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weaponsattack, speed, one_handed_mod, melee_modtwo_handed_mod 0
wand 0
not_int 500
default 0
CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold Skillselemental, cold, caster, speednot_int 0
default 500
ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning Skillselemental, lightning, caster, speednot_int 0
default 500
VividMaximumLifeIncreasePercent(5-7)% increased maximum Liferesource, lifenot_str 350
default 500
EnlightenedMaximumManaIncreasePercent(8-10)% increased maximum Manaresource, mananot_str 500
default 250
EnergeticManaRegeneration(12-15)% increased Mana Regeneration Rateresource, mananot_int 250
default 500
ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy Shieldenergy_shield, defencesnot_int 0
default 500
HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as Liferesource, life, physical, attacknot_str 0
default 500
ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as Manaresource, mana, physical, attacknot_dex 0
default 500
ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased Armourarmour, defencesnot_str 0
default 500
EvasiveEvasionRatingPercent(14-18)% increased Evasion Ratingevasion, defencesnot_dex 0
default 500
HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weaponsattack, critical, one_handed_mod, melee_modwand 0
two_handed_mod 0
not_int 250
default 0
SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weaponsattack, critical, two_handed_mod, melee_modbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
TechnicalMeleeTypeCritChance(14-18)% increased Attack Critical Strike Chance while Dual Wieldingattack, critical, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 250
default 0
IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire Skillselemental, fire, criticalnot_str 200
default 250
AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold Skillselemental, cold, criticalnot_dex 200
default 250
ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning Skillselemental, lightning, criticalnot_int 200
default 250
PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weaponsdamage, attack, critical, melee_mod, one_handed_modwand 0
two_handed_mod 0
not_int 250
default 0
RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weaponsdamage, attack, critical, two_handed_mod, melee_modbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wieldingdamage, attack, critical, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 250
default 0
InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire Skillselemental_damage, damage, elemental, fire, criticalnot_str 200
default 250
ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold Skillselemental_damage, damage, elemental, cold, criticalnot_dex 200
default 250
SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning Skillselemental_damage, damage, elemental, lightning, criticalnot_int 200
default 250
ParryingFormBlock+1% Chance to Block Attack Damage while Dual Wieldingblock, dual_wielding_modstaff 0
two_handed_mod 0
shield_mod 0
default 350
ShieldingFormBlock+1% Chance to Block Attack Damage while holding a Shieldblock, shield_modtwo_handed_mod 0
dual_wielding_mod 0
default 350
DeflectingFormBlock+1% Chance to Block Attack Damage while wielding a Staffblock, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
DissipatingFormSpellBlock+1% Chance to Block Spell Damage while Dual Wieldingblock, dual_wielding_modtwo_handed_mod 0
shield_mod 0
default 350
ThwartingFormSpellBlock+1% Chance to Block Spell Damage while holding a Shieldblock, shield_modtwo_handed_mod 0
dual_wielding_mod 0
default 350
HaltingFormSpellBlock+1% Chance to Block Spell Damage while wielding a Staffblock, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
SereneEnergyShieldDelay(4-6)% faster start of Energy Shield Rechargeenergy_shield, defencesnot_int 0
default 500
FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge Rateenergy_shield, defencesnot_int 0
default 500
Master'sMinionLifeMinions have (8-12)% increased maximum Liferesource, life, minionnot_int 0
default 350
Shaman'sTotemDamage(12-16)% increased Totem Damagedamagenot_str 250
default 350
CarvedIncreasedTotemLife(8-12)% increased Totem Liferesource, lifenot_str 250
default 350

Suffixes

List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupStatsTagsSpawn Weighting
of CombatDamageForm(10-12)% increased Melee Damagedamage, attack, melee_modbow 0
wand 0
not_int 500
default 0
of ArcheryDamageForm(10-12)% increased Projectile Damagedamagenot_dex 400
default 500
of MysticismDamageForm(10-12)% increased Spell Damagecaster_damage, damage, casternot_int 0
default 500
of WoundingDamageForm(8-10)% increased Damagedamagedefault 350
of EntropyDegenerationDamage(10-12)% increased Damage over Timedamagedefault 500
of BlastingAreaDamage(10-12)% increased Area Damagedamagedefault 500
of BerserkingIncreasedAttackSpeed(3-5)% increased Attack Speedattack, speeddefault 500
of EnchantingIncreasedCastSpeed(2-4)% increased Cast Speedcaster, speednot_int 0
default 500
of SoaringProjectileSpeed(6-8)% increased Projectile Speedspeednot_dex 300
default 500
of ZealAttackCastSpeed(2-4)% increased Attack and Cast Speedattack, caster, speeddefault 350
of DexterityDexterity+(12-16) to Dexterityattributenot_dex 300
default 500
of StrengthStrength+(12-16) to Strengthattributenot_str 300
default 500
of IntelligenceIntelligence+(12-16) to Intelligenceattributenot_int 300
default 500
of AthleticsStrengthDexterity+(8-10) to Strength and Dexterityattributenot_int 450
default 250
of SpiritStrengthIntelligence+(8-10) to Strength and Intelligenceattributenot_dex 450
default 250
of CunningDexterityIntelligence+(8-10) to Dexterity and Intelligenceattributenot_str 450
default 250
of AdaptionAllAttributes+(6-8) to all Attributesattributedefault 300
of RejuvenationLifeGainPerTarget+(2-3) Life gained for each Enemy hit by your Attacksresource, life, attacknot_str 0
default 500
of AbsorptionManaGainPerTarget+(1-2) Mana gained for each Enemy hit by your Attacksresource, mana, attacknot_dex 0
default 500
of FocusEnergyShieldGainPerTarget+(2-3) Energy Shield gained for each Enemy hit by your Attacksenergy_shield, defences, attacknot_int 0
default 500
of RaidingItemFoundRarityIncrease(4-6)% increased Rarity of Items foundN/Adefault 150
of PrecisionIncreasedAccuracyPercent(10-14)% increased Global Accuracy Ratingattacknot_dex 0
default 500
of DeadlinessAccuracyAndCrits(6-10)% increased Global Accuracy Rating
(6-10)% increased Global Critical Strike Chance
attack, criticalnot_dex 0
default 150
of MenaceCriticalStrikeChanceIncrease(8-12)% increased Global Critical Strike Chancecriticaldefault 250
of PotencyCriticalStrikeMultiplier+(9-12)% to Global Critical Strike Multiplierdamage, criticaldefault 250
of WeightFormCritChance(10-14)% increased Melee Critical Strike Chanceattack, critical, melee_modbow 0
wand 0
not_int 250
default 0
of AnnihilationFormCritChance(10-14)% increased Critical Strike Chance for Spellscaster, criticalnot_int 0
default 250
of the ApocalypseElementalCritChance(10-14)% increased Critical Strike Chance with Elemental Skillselemental, criticaldefault 100
of DemolishingFormCritMultiplier+(12-15)% to Melee Critical Strike Multiplierdamage, attack, critical, melee_modbow 0
wand 0
not_int 250
default 0
of UnmakingFormCritMultiplier+(12-15)% to Critical Strike Multiplier for Spellscaster_damage, damage, caster, criticalnot_int 0
default 250
of the ElementsElementalCritMultiplier+(12-15)% to Critical Strike Multiplier with Elemental Skillselemental_damage, damage, elemental, criticaldefault 100
of the DragonFireResistance+(12-15)% to Fire Resistanceelemental, fire, resistancenot_str 300
default 500
of the BeastColdResistance+(12-15)% to Cold Resistanceelemental, cold, resistancenot_dex 300
default 500
of GroundingLightningResistance+(12-15)% to Lightning Resistanceelemental, lightning, resistancenot_int 300
default 500
of the HearthFireAndColdResistance+(10-12)% to Fire and Cold Resistanceselemental, fire, cold, resistancenot_int 450
default 250
of InsulationFireAndLightningResistance+(10-12)% to Fire and Lightning Resistanceselemental, fire, lightning, resistancenot_dex 450
default 250
of ShelterColdAndLightningResistance+(10-12)% to Cold and Lightning Resistanceselemental, cold, lightning, resistancenot_str 450
default 250
of ResistanceAllResistances+(8-10)% to all Elemental Resistanceselemental, resistancedefault 300
of OrderChaosResistance+(7-13)% to Chaos Resistancechaos, resistancedefault 100
of StunningStunDurationIncreasePercent(10-14)% increased Stun Duration on EnemiesN/Anot_str 200
default 400
of EfficiencyManaCostReduction(3-5)% reduced Mana Cost of Skillsresource, manadefault 500
of RecoveryStunRecovery(10-14)% increased Stun and Block RecoveryN/Anot_str 200
default 400
of FendingKnockback(4-6)% chance to Knock Enemies Back on hitN/Adefault 250
of FreezingAilmentChanceAndDuration(3-5)% chance to Freeze
(12-16)% increased Freeze Duration on Enemies
elemental, cold, ailmentnot_dex 250
default 350
of ShockingAilmentChanceAndDuration(3-5)% chance to Shock
(12-16)% increased Shock Duration on Enemies
elemental, lightning, ailmentnot_int 250
default 350
of BurningAilmentChanceAndDuration(3-5)% chance to Ignite
(6-8)% increased Ignite Duration on Enemies
elemental, fire, ailmentnot_str 250
default 350
of ResilienceMinionElementalResistancesMinions have +(11-15)% to all Elemental Resistanceselemental, resistance, minionnot_int 0
default 350
of RunesTotemElementalResistancesTotems gain +(6-10)% to all Elemental Resistanceselemental, resistancenot_str 250
default 350
of PoisoningAilmentChanceAndDuration(3-5)% chance to Poison on Hit
(6-8)% increased Poison Duration
poison, chaos, ailmentnot_dex 250
default 350
of BleedingAilmentChanceAndDurationAttacks have (3-5)% chance to cause Bleeding
(12-16)% increased Bleeding Duration
bleed, physical, attack, ailmentnot_str 250
default 350
of VenomPoisonDamage(16-20)% increased Damage with Poisonpoison, damage, chaos, ailmentnot_dex 250
default 500
of HaemophiliaBleedingDamage(16-20)% increased Damage with Bleedingphysical_damage, bleed, damage, physical, attack, ailmentnot_str 250
default 500
of CombustingBurnDamage(16-20)% increased Burning Damageelemental_damage, damage, elemental, fire, ailmentdefault 500
of AtrophyDamageOverTimeMultiplier+(3-4)% to Chaos Damage over Time Multiplierdamage, chaosnot_str 300
default 0
of GelidityDamageOverTimeMultiplier+(3-4)% to Cold Damage over Time Multiplierelemental_damage, damage, elemental, cold, has_caster_modnot_str 300
default 0
of TrainingMinionAccuracyRating(22-26)% increased Minion Accuracy Ratingattack, minionnot_int 0
default 350
of ZealousnessDamageOverTimeMultiplier+(3-4)% to Fire Damage over Time Multiplierelemental_damage, damage, elemental, firenot_dex 300
default 0
of ExsanguinatingDamageOverTimeMultiplier+(3-4)% to Physical Damage over Time Multiplierphysical_damage, damage, physicalnot_int 300
default 0
  1. Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.