(→Implicits mods: replaced with semantic query) |
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+ | {{item_class|name=Jewel}} |
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− | '''Jewels''' are items that can be placed into [[Jewel socket]]s in the [[Passive Skill Tree]], and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six. |
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+ | [[File:Jewel inventory.png|thumbnail|right|Jewels in the player's stash]] |
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− | Some [[List of unique jewels|unique jewels]] affect other passive nodes within a certain [[Jewel#radius|radius]]. |
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+ | |||
+ | '''Jewels''' are items that can be placed into allocated [[jewel socket]]s in the [[passive skill tree]], and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six. |
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+ | |||
+ | It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect <ref>Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.</ref>. |
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+ | |||
+ | Some [[List of unique jewels|unique jewels]] affect other passive nodes within a certain [[Jewel#Radius|radius]]. |
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+ | |||
+ | [[Abyss jewel]]s are special types of jewels that can be socketed into jewel sockets as well as abyssal socket in items. [[Cluster jewel]]s can only be socketed in the outermost jewel sockets and adds a passive skill cluster to the passive tree. |
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==Base Jewels== |
==Base Jewels== |
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Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an {{il|Orb of Scouring}}. |
Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an {{il|Orb of Scouring}}. |
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+ | There is a fourth base type, {{il|Prismatic Jewel}}, which non-unique versions cannot be found. See its page for more information. |
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− | ==Affixes== |
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− | Affixes for jewels follow some special rules: |
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− | * No item level requirement |
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− | * No tiered affixes |
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− | * Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each |
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+ | ==Cluster Jewels== |
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− | {{fmbox |
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+ | {{main|Cluster Jewel}} |
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− | |text=The list of Affixes below contains data-mined values for weighting the mod occurence on the jewels and a lot of is based on educated guesses as well as observation from rolling jewels in game. <br />Please note that GGG can change those at any time on the server and as such may not be entirely accurate or up-to-date.}} |
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+ | Cluster jewels can be found in [[Delirium]] encounters. Cluster jewels can only be socketed in the jewel sockets located at the outerpost part of the passive skill tree. They add a passive skill cluster to the passive tree when socketed. They have modifiers that determine how many and what skills are in the cluster. Larger cluster jewels can have jewel sockets, which can support smaller cluster jewels or any other types of jewels. |
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+ | * {{il|Small Cluster Jewel}} |
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− | ===Groups & Spawn Weighting=== |
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+ | * {{il|Medium Cluster Jewel}} |
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− | The spawn weighting generally seems to follow these rules: |
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+ | * {{il|Large Cluster Jewel}} |
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− | * Use the base weighting for the mod |
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− | * If there is a jewel specified (cell not empty), use that weighting |
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− | * If there is a group adjustment specified and if the jewel already has mods of that specific mod, use that weighting |
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− | * A weighting of 0 disables spawning entirely (i.e. that mod can not appear) |
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− | * If there are multiple group adjustments, do the disableing first and renable for those which are non-zero |
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− | * A higher weighting increases the chance, whereas a low one decreases it |
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− | * The actual spawn chance is based on the weighting of the mod divided by the sum of all weightings from available mods for that slot |
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+ | ==Abyss Jewels== |
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− | As for groups: |
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+ | {{main|Abyss Jewel}} |
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− | * The jewel is automatically in the group of it's base item (i.e. cobalt, veridian, crimson) |
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+ | Abyss jewels can be found as drops from an [[Abyss]]. They behave mostly like jewels, except that they can also be socketed into equipment with abyssal sockets. Abyss jewels have different modifiers it can roll from regular jewels. |
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− | * they might be extra groups specified as seen in the table |
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+ | * {{il|Ghastly Eye Jewel}} |
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− | The meaning of the group has been decucted to be roughly the following (post on the talk page for discussion): |
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+ | * {{il|Hypnotic Eye Jewel}} |
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− | {| class="wikitable sortable" |
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+ | * {{il|Murderous Eye Jewel}} |
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− | ! Id |
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+ | * {{il|Searching Eye Jewel}} |
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− | ! Description |
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− | |- |
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− | | 0 |
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− | | Any other item |
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− | |- |
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− | | 5 |
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− | | Bow |
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− | |- |
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− | | 9 |
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− | | Wand |
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− | |- |
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− | | 10 |
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− | | Staff |
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− | |- |
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− | | 11 |
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− | | Mace |
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− | |- |
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− | | 12 |
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− | | Sword |
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− | |- |
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− | | 13 |
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− | | Dagger |
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− | |- |
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− | | 14 |
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− | | Claw |
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− | |- |
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− | | 15 |
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− | | Axe |
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− | |- |
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− | | 29 |
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− | | Crimson |
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− | |- |
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− | | 30 |
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− | | Viridian |
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− | |- |
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− | | 31 |
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− | | Cobalt |
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− | |- |
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− | | 143 |
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− | | Weapon Mod? |
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− | |- |
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− | | 144 |
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− | | Two-Hand |
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− | |- |
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− | | 145 |
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− | | Dual-Wield |
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− | |- |
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− | | 146 |
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− | | Shield |
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− | |- |
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− | | 147 |
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− | | (2H/Dual/Shield???) |
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− | |- |
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− | | 148 |
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− | | (Claw/Dagger/Wand/1h) |
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− | |} |
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− | |||
− | ===Prefixes=== |
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− | {| class="wikitable sortable" style="width: {{{width|auto}}};" |
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− | ! rowspan="3" | Name |
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− | ! rowspan="3" style="min-width: 40em;"| Effect |
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− | ! rowspan="3" | Groups |
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− | ! colspan="5" | Spawn Weighting |
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− | |- |
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− | ! rowspan="2" | Base |
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− | ! colspan="3" | Jewels |
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− | ! rowspan="2" | Group Adjustments |
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− | |- |
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− | ! Crimson !! Viridian !! Cobalt |
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− | |- |
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− | | Arctic |
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− | | (10 to 12)% increased Critical Strike Multiplier with Cold Skills |
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− | | [] |
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− | | 200 |
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− | | |
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− | | 250 |
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− | | |
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− | | |
||
− | |- |
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− | | Arming |
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− | | (6 to 8)% increased Mine Laying Speed |
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− | | [] |
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− | | 250 |
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− | | 0 |
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− | | |
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− | | |
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− | | |
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− | |- |
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− | | Armoured |
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− | | (14 to 18)% increased Armour |
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− | | [] |
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− | | 0 |
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− | | 500 |
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− | | |
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− | | |
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− | | |
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− | |- |
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− | | Avalanching |
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− | | (14 to 18)% increased Critical Strike Chance with Cold Skills |
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− | | [] |
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− | | 200 |
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− | | |
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− | | 250 |
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− | | |
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− | | |
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− | |- |
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− | | Bandit's |
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− | | (4 to 6)% increased Attack Speed with One Handed Melee Weapons |
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− | | [147, 148] |
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− | | 500 |
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− | | |
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− | | |
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− | | 0 |
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− | | 9: 0<br> |
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− | 144: 0 |
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− | |- |
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− | | Battlemage's |
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− | | (14 to 16)% increased Spell Damage while holding a Shield |
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− | | [146] |
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− | | 0 |
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− | | |
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− | | |
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− | | 500 |
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− | | 5: 0<br> |
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− | 10: 0<br> |
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− | 144: 0<br> |
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− | 145: 0 |
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− | |- |
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− | | Beating |
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− | | (6 to 8)% increased Attack Speed with Maces |
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− | | [11, 143, 148] |
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− | | 0 |
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− | | 500 |
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− | | |
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− | | |
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− | | 11: 500<br> |
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− | 143: 0 |
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− | |- |
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− | | Blunt |
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− | | (6 to 8)% increased Attack Speed with Staves |
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− | | [10, 143, 144, 148] |
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− | | 0 |
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− | | 500 |
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− | | |
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− | | |
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− | | 10: 500<br> |
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− | 143: 0<br> |
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− | 145: 0<br> |
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− | 146: 0<br> |
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− | 147: 0 |
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− | |- |
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− | | Brutal |
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− | | (14 to 16)% increased Physical Damage with Maces |
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− | | [11, 143, 148] |
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− | | 0 |
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− | | 500 |
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− | | |
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− | | |
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− | | 11: 500<br> |
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− | 143: 0 |
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− | |- |
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− | | Carved |
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− | | (8 to 12)% increased Totem Life |
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− | | [] |
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− | | 250 |
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− | | 350 |
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− | | |
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− | | |
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− | | |
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− | |- |
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− | | Champion's |
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− | | (12 to 14)% increased Physical Damage with Two Handed Melee Weapons |
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− | | [144, 148] |
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− | | 500 |
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− | | |
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− | | |
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− | | 0 |
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− | | 5: 0<br> |
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− | 9: 0<br> |
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− | 145: 0<br> |
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− | 146: 0<br> |
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− | 147: 0 |
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− | |- |
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− | | Chaotic |
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− | | (9 to 13)% increased Chaos Damage |
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− | | [] |
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− | | 200 |
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− | | |
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− | | |
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− | | |
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− | | |
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− | |- |
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− | | Charging |
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− | | (4 to 6)% increased Attack Speed while holding a Shield |
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− | | [146] |
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− | | 500 |
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− | | |
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− | | |
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− | | 400 |
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− | | 144: 0<br> |
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− | 145: 0 |
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− | |- |
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− | | Chilling |
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− | | (14 to 16)% increased Cold Damage |
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− | | [] |
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− | | 400 |
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− | | |
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− | | 500 |
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− | | |
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− | | |
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− | |- |
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− | | Cleaving |
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− | | (6 to 8)% increased Attack Speed with Axes |
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− | | [15, 143, 148] |
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− | | 500 |
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− | | |
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− | | |
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− | | 0 |
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− | | 15: 500<br> |
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− | 143: 0 |
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− | |- |
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− | | Cruel |
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− | | (14 to 16)% increased Physical Damage with Wands |
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− | | [9, 143, 147] |
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− | | 0 |
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− | | |
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− | | |
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− | | 500 |
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− | | 9: 500<br> |
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− | 143: 0<br> |
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− | 144: 0<br> |
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− | 148: 0 |
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− | |- |
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− | | Cryomantic |
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− | | (3 to 5)% increased Cast Speed with Cold Skills |
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− | | [] |
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− | | 0 |
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− | | |
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− | | |
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− | | 500 |
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− | | |
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− | |- |
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− | | Deflecting |
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− | | (1 to 1)% additional Chance to Block with Staves |
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− | | [10, 143, 144] |
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− | | 350 |
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− | | |
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− | | 0 |
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− | | |
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− | | 10: 350<br> |
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− | 143: 0<br> |
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− | 145: 0<br> |
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− | 146: 0<br> |
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− | 147: 0 |
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− | |- |
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− | | Dissipating |
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− | | (1 to 1)% additional Chance to Block Spells while Dual Wielding |
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− | | [145] |
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− | | 0 |
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− | | |
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− | | |
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− | | |
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− | | 144: 0 |
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− | |- |
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− | | Electromantic |
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− | | (3 to 5)% increased Cast Speed with Lightning Skills |
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− | | [] |
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− | | 0 |
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− | | |
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− | | |
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− | | 500 |
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− | | |
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− | |- |
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− | | Energetic |
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− | | (12 to 15)% increased Mana Regeneration Rate |
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− | | [] |
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− | | 250 |
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− | | |
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− | | |
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− | | 500 |
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− | | |
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− | |- |
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− | | Enlightened |
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− | | (6 to 8)% increased maximum Mana |
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− | | [] |
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− | | 500 |
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− | | 250 |
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− | | |
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− | | |
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− | | |
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− | |- |
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− | | Evasive |
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− | | (14 to 18)% increased Evasion Rating |
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− | | [] |
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− | | 0 |
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− | | |
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− | | 500 |
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− | | |
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− | | |
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− | |- |
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− | | Fencing |
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− | | (6 to 8)% increased Attack Speed with Swords |
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− | | [12, 143, 148] |
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− | | 500 |
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− | | |
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− | | |
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− | | 0 |
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− | | 12: 500<br> |
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− | 143: 0 |
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− | |- |
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− | | Fevered |
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− | | (6 to 8)% increased Energy Shield Recharge Rate |
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− | | [] |
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− | | 0 |
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− | | |
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− | | |
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− | | 500 |
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− | | |
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− | |- |
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− | | Fierce |
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− | | (14 to 16)% increased Physical Damage with Bows |
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− | | [5, 143, 144] |
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− | | 0 |
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− | | |
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− | | 500 |
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− | | |
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− | | 5: 500<br> |
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− | 143: 0<br> |
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− | 145: 0<br> |
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− | 146: 0<br> |
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− | 147: 0<br> |
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− | 148: 0 |
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− | |- |
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− | | Flaming |
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− | | (14 to 16)% increased Fire Damage |
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− | | [] |
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− | | 400 |
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− | | 500 |
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− | | |
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− | | |
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− | | |
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− | |- |
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− | | Flanking |
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− | | (12 to 14)% increased Melee Physical Damage while holding a Shield |
||
− | | [146, 148] |
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− | | 500 |
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− | | |
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− | | |
||
− | | 0 |
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− | | 5: 0<br> |
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− | 9: 0<br> |
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− | 144: 0<br> |
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− | 145: 0 |
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− | |- |
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− | | Gladiator's |
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− | | (12 to 14)% increased Physical Weapon Damage while Dual Wielding |
||
− | | [145] |
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− | | 500 |
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− | | |
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− | | |
||
− | | 0 |
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− | | 144: 0<br> |
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− | 146: 0 |
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− | |- |
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− | | Halting |
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− | | (1 to 1)% additional Chance to Block Spells with Staves |
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− | | [10, 143, 144] |
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− | | 350 |
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− | | |
||
− | | 0 |
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− | | |
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− | | 10: 350<br> |
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− | 143: 0<br> |
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− | 145: 0<br> |
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− | 146: 0<br> |
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− | 147: 0 |
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− | |- |
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− | | Harming |
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− | | (14 to 18)% increased Critical Strike Chance with One Handed Melee Weapons |
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− | | [147, 148] |
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− | | 250 |
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− | | |
||
− | | |
||
− | | 0 |
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− | | 9: 0<br> |
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− | 144: 0 |
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− | |- |
||
− | | Harmonic |
||
− | | (4 to 6)% increased Attack Speed while Dual Wielding |
||
− | | [145] |
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− | | 0 |
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− | | |
||
− | | |
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− | | |
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− | | 146: 0 |
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− | |- |
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− | | Honed |
||
− | | (6 to 8)% increased Trap Throwing Speed |
||
− | | [] |
||
− | | 250 |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Humming |
||
− | | (14 to 16)% increased Lightning Damage |
||
− | | [] |
||
− | | 400 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | Hungering |
||
− | | (0.2 to 0.4)% of Physical Attack Damage Leeched as Life |
||
− | | [] |
||
− | | 0 |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Incinerating |
||
− | | (14 to 18)% increased Critical Strike Chance with Fire Skills |
||
− | | [] |
||
− | | 200 |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Infernal |
||
− | | (10 to 12)% increased Critical Strike Multiplier with Fire Skills |
||
− | | [] |
||
− | | 200 |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Jinxing |
||
− | | (6 to 8)% increased Attack Speed with Wands |
||
− | | [9, 143, 147] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | 9: 500<br> |
||
− | 143: 0<br> |
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− | 144: 0<br> |
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− | 148: 0 |
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− | |- |
||
− | | Judging |
||
− | | (14 to 16)% increased Physical Damage with Staves |
||
− | | [10, 143, 144, 148] |
||
− | | 0 |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | 10: 500<br> |
||
− | 143: 0<br> |
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− | 145: 0<br> |
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− | 146: 0<br> |
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− | 147: 0 |
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− | |- |
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− | | Leadership |
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− | | Minions deal (14 to 16)% increased Damage |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | Lethal |
||
− | | (14 to 16)% increased Physical Damage with Daggers |
||
− | | [13, 143, 147, 148] |
||
− | | 0 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | 13: 500<br> |
||
− | 143: 0<br> |
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− | 144: 0 |
||
− | |- |
||
− | | Master's |
||
− | | Minions have (8 to 12)% increased maximum Life |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 350 |
||
− | | |
||
− | |- |
||
− | | Parrying |
||
− | | (1 to 1)% additional Block Chance while Dual Wielding |
||
− | | [145] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | |
||
− | | 10: 0<br> |
||
− | 144: 0 |
||
− | |- |
||
− | | Piercing |
||
− | | (10 to 12)% increased Critical Strike Multiplier with One Handed Melee Weapons |
||
− | | [148, 147] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 9: 0<br> |
||
− | 144: 0 |
||
− | |- |
||
− | | Puncturing |
||
− | | (10 to 12)% increased Critical Strike Multiplier while Dual Wielding |
||
− | | [145] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 144: 0<br> |
||
− | 146: 0 |
||
− | |- |
||
− | | Pyromantic |
||
− | | (3 to 5)% increased Cast Speed with Fire Skills |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | Resonant |
||
− | | (3 to 5)% increased Cast Speed while Dual Wielding |
||
− | | [145] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | 144: 0<br> |
||
− | 146: 0 |
||
− | |- |
||
− | | Ripping |
||
− | | (6 to 8)% increased Attack Speed with Claws |
||
− | | [14, 143, 147, 148] |
||
− | | 0 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | 14: 500<br> |
||
− | 143: 0<br> |
||
− | 144: 0 |
||
− | |- |
||
− | | Rupturing |
||
− | | (10 to 12)% increased Critical Strike Multiplier with Two Handed Melee Weapons |
||
− | | [144, 148] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 5: 0<br> |
||
− | 145: 0<br> |
||
− | 146: 0<br> |
||
− | 147: 0 |
||
− | |- |
||
− | | Sabotage |
||
− | | (14 to 16)% increased Mine Damage |
||
− | | [] |
||
− | | 500 |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Savage |
||
− | | (14 to 16)% increased Physical Damage with Claws |
||
− | | [14, 143, 147, 148] |
||
− | | 0 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | 14: 500<br> |
||
− | 143: 0<br> |
||
− | 144: 0 |
||
− | |- |
||
− | | Serene |
||
− | | (4 to 6)% faster start of Energy Shield Recharge |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | Shaman's |
||
− | | (12 to 16)% increased Totem Damage |
||
− | | [] |
||
− | | 250 |
||
− | | 350 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Sharpened |
||
− | | (14 to 16)% increased Physical Damage |
||
− | | [] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Shielding |
||
− | | (1 to 1)% additional Chance to Block with Shields |
||
− | | [146] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | |
||
− | | 144: 0 |
||
− | |- |
||
− | | Shimmering |
||
− | | (6 to 8)% increased maximum Energy Shield |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | Sinister |
||
− | | (14 to 16)% increased Physical Damage with Axes |
||
− | | [15, 143, 148] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 15: 500<br> |
||
− | 143: 0 |
||
− | |- |
||
− | | Slicing |
||
− | | (6 to 8)% increased Attack Speed with Daggers |
||
− | | [13, 143, 147, 148] |
||
− | | 0 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | 13: 500<br> |
||
− | 143: 0<br> |
||
− | 144: 0 |
||
− | |- |
||
− | | Soldier's |
||
− | | (12 to 14)% increased Physical Damage with One Handed Melee Weapons |
||
− | | [147, 148] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 9: 0<br> |
||
− | 144: 0 |
||
− | |- |
||
− | | Sorcerer's |
||
− | | (14 to 16)% increased Spell Damage while Dual Wielding |
||
− | | [145] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | 144: 0<br> |
||
− | 146: 0 |
||
− | |- |
||
− | | Sundering |
||
− | | (14 to 18)% increased Critical Strike Chance with Two Handed Melee Weapons |
||
− | | [144, 148] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 5: 0<br> |
||
− | 145: 0<br> |
||
− | 146: 0<br> |
||
− | 147: 0 |
||
− | |- |
||
− | | Surging |
||
− | | (10 to 12)% increased Critical Strike Multiplier with Lightning Skills |
||
− | | [] |
||
− | | 200 |
||
− | | |
||
− | | |
||
− | | 250 |
||
− | | |
||
− | |- |
||
− | | Technical |
||
− | | (14 to 18)% increased Weapon Critical Strike Chance while Dual Wielding |
||
− | | [145] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 144: 0<br> |
||
− | 146: 0 |
||
− | |- |
||
− | | Thirsting |
||
− | | (0.2 to 0.4)% of Physical Attack Damage Leeched as Mana |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Thundering |
||
− | | (14 to 18)% increased Critical Strike Chance with Lightning Skills |
||
− | | [] |
||
− | | 200 |
||
− | | |
||
− | | |
||
− | | 250 |
||
− | | |
||
− | |- |
||
− | | Thwarting |
||
− | | (1 to 1)% additional Chance to Block Spells with Shields |
||
− | | [146] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | |
||
− | | 144: 0 |
||
− | |- |
||
− | | Trapping |
||
− | | (14 to 16)% increased Trap Damage |
||
− | | [] |
||
− | | 500 |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Vicious |
||
− | | (14 to 16)% increased Physical Damage with Swords |
||
− | | [12, 143, 148] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 12: 500<br> |
||
− | 143: 0 |
||
− | |- |
||
− | | Vivid |
||
− | | (5 to 7)% increased maximum Life |
||
− | | [] |
||
− | | 350 |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | Volleying |
||
− | | (6 to 8)% increased Attack Speed with Bows |
||
− | | [5, 143, 144] |
||
− | | 0 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | 5: 500<br> |
||
− | 143: 0<br> |
||
− | 145: 0<br> |
||
− | 146: 0<br> |
||
− | 147: 0<br> |
||
− | 148: 0 |
||
− | |- |
||
− | | Warding |
||
− | | (3 to 5)% increased Cast Speed while holding a Shield |
||
− | | [146] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | 144: 0<br> |
||
− | 145: 0 |
||
− | |- |
||
− | | Warrior's |
||
− | | (4 to 6)% increased Attack Speed with Two Handed Melee Weapons |
||
− | | [144, 148] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 5: 0<br> |
||
− | 145: 0<br> |
||
− | 146: 0<br> |
||
− | 147: 0 |
||
− | |- |
||
− | | Wizard's |
||
− | | (14 to 16)% increased Spell Damage while wielding a Staff |
||
− | | [10, 143, 144] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | 10: 500<br> |
||
− | 143: 0<br> |
||
− | 145: 0<br> |
||
− | 146: 0<br> |
||
− | 147: 0 |
||
− | |- |
||
− | | Wright's |
||
− | | (3 to 5)% increased Cast Speed while wielding a Staff |
||
− | | [10, 143, 144] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | 10: 500<br> |
||
− | 143: 0<br> |
||
− | 145: 0<br> |
||
− | 146: 0<br> |
||
− | 147: 0 |
||
− | |} |
||
− | |||
− | ===Suffixes=== |
||
− | |||
− | {| class="wikitable sortable" style="width: {{{width|auto}}};" |
||
− | ! rowspan="3" | Name |
||
− | ! rowspan="3" style="min-width: 40em;"| Effect |
||
− | ! rowspan="3" | Groups |
||
− | ! colspan="5" | Spawn Weighting |
||
− | |- |
||
− | ! rowspan="2" | Base |
||
− | ! colspan="3" | Jewels |
||
− | ! rowspan="2" | Group Adjustments |
||
− | |- |
||
− | ! 29: Crimson !! 30: Viridian !! 31: Cobalt |
||
− | |- |
||
− | | of Absorbtion |
||
− | | (1 to 2) Mana gained for each Enemy hit by your Attacks |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Adaption |
||
− | | (6 to 8) to all Attributes |
||
− | | [] |
||
− | | 300 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Annihilation |
||
− | | (10 to 14)% increased Critical Strike Chance for Spells |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 250 |
||
− | | |
||
− | |- |
||
− | | of Archery |
||
− | | (10 to 12)% increased Projectile Damage |
||
− | | [] |
||
− | | 400 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Athletics |
||
− | | (8 to 10) to Strength and Dexterity |
||
− | | [] |
||
− | | 450 |
||
− | | |
||
− | | |
||
− | | 250 |
||
− | | |
||
− | |- |
||
− | | of Berserking |
||
− | | (3 to 5)% increased Attack Speed |
||
− | | [] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Blasting |
||
− | | (10 to 12)% increased Area Damage |
||
− | | [] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Burning |
||
− | | (2 to 3)% chance to Ignite |
||
− | (3 to 5)% increased Ignite Duration on Enemies |
||
− | | [] |
||
− | | 250 |
||
− | | 350 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Combat |
||
− | | (10 to 12)% increased Melee Damage |
||
− | | [148] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 5: 0<br> |
||
− | 9: 0 |
||
− | |- |
||
− | | of Cunning |
||
− | | (8 to 10) to Dexterity and Intelligence |
||
− | | [] |
||
− | | 450 |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Deadliness |
||
− | | (6 to 10)% increased Accuracy Rating |
||
− | (6 to 10)% increased Global Critical Strike Chance |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | 150 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Demolishing |
||
− | | (8 to 10)% increased Melee Critical Strike Multiplier |
||
− | | [148] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 5: 0<br> |
||
− | 9: 0 |
||
− | |- |
||
− | | of Dexterity |
||
− | | (12 to 16) to Dexterity |
||
− | | [] |
||
− | | 300 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Efficiency |
||
− | | (3 to 5)% reduced Mana Cost of Skills |
||
− | | [] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Enchanting |
||
− | | (2 to 4)% increased Cast Speed |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | of Entropy |
||
− | | (10 to 12)% increased Damage over Time |
||
− | | [] |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Fending |
||
− | | (4 to 6)% chance to Knock Enemies Back on hit |
||
− | | [] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Focus |
||
− | | (2 to 3) Energy Shield gained for each Enemy hit by your Attacks |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | of Freezing |
||
− | | (2 to 3)% chance to Freeze |
||
− | (12 to 16)% increased Freeze Duration on Enemies |
||
− | | [] |
||
− | | 250 |
||
− | | |
||
− | | 350 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Grounding |
||
− | | (12 to 15)% to Lightning Resistance |
||
− | | [] |
||
− | | 300 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | of Insulation |
||
− | | (10 to 12)% to Fire and Lightning Resistances |
||
− | | [] |
||
− | | 450 |
||
− | | |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Intelligence |
||
− | | (12 to 16) to Intelligence |
||
− | | [] |
||
− | | 300 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | of Menace |
||
− | | (8 to 12)% increased Global Critical Strike Chance |
||
− | | [] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Mysticism |
||
− | | (10 to 12)% increased Spell Damage |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | |- |
||
− | | of Order |
||
− | | (7 to 13)% to Chaos Resistance |
||
− | | [] |
||
− | | 100 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Potency |
||
− | | (6 to 8)% increased Global Critical Strike Multiplier |
||
− | | [] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Precision |
||
− | | (10 to 14)% increased Accuracy Rating |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Raiding |
||
− | | (4 to 6)% increased Rarity of Items found |
||
− | | [] |
||
− | | 150 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Recovery |
||
− | | (10 to 14)% increased Stun Recovery |
||
− | | [] |
||
− | | 200 |
||
− | | 400 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Rejuvenation |
||
− | | (2 to 3) Life gained for each Enemy hit by your Attacks |
||
− | | [] |
||
− | | 0 |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Resilience |
||
− | | Minions have (6 to 10)% to all Elemental Resistances |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 350 |
||
− | | |
||
− | |- |
||
− | | of Resistance |
||
− | | (8 to 10)% to all Elemental Resistances |
||
− | | [] |
||
− | | 300 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Runes |
||
− | | Totems gain (6 to 10)% to all Elemental Resistances |
||
− | | [] |
||
− | | 250 |
||
− | | 350 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Shelter |
||
− | | (10 to 12)% to Cold and Lightning Resistances |
||
− | | [] |
||
− | | 450 |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Shocking |
||
− | | (2 to 3)% chance to Shock |
||
− | (12 to 16)% increased Shock Duration on Enemies |
||
− | | [] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | 350 |
||
− | | |
||
− | |- |
||
− | | of Soaring |
||
− | | (6 to 8)% increased Projectile Speed |
||
− | | [] |
||
− | | 300 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Spirit |
||
− | | (8 to 10) to Strength and Intelligence |
||
− | | [] |
||
− | | 450 |
||
− | | |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Strength |
||
− | | (12 to 16) to Strength |
||
− | | [] |
||
− | | 300 |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Stunning |
||
− | | (10 to 14)% increased Stun Duration on Enemies |
||
− | | [] |
||
− | | 200 |
||
− | | 400 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Unmaking |
||
− | | (8 to 10)% increased Critical Strike Multiplier for Spells |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 250 |
||
− | | |
||
− | |- |
||
− | | of Weight |
||
− | | (10 to 14)% increased Melee Critical Strike Chance |
||
− | | [148] |
||
− | | 250 |
||
− | | |
||
− | | |
||
− | | 0 |
||
− | | 5: 0<br> |
||
− | 9: 0 |
||
− | |- |
||
− | | of Wounding |
||
− | | (8 to 10)% increased Damage |
||
− | | [] |
||
− | | 350 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of Zeal |
||
− | | (2 to 4)% increased Attack and Cast Speed |
||
− | | [] |
||
− | | 350 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of the Apocalypse |
||
− | | (10 to 14)% increased Critical Strike Chance with Elemental Skills |
||
− | | [] |
||
− | | 100 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of the Beast |
||
− | | (12 to 15)% to Cold Resistance |
||
− | | [] |
||
− | | 300 |
||
− | | |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of the Dragon |
||
− | | (12 to 15)% to Fire Resistance |
||
− | | [] |
||
− | | 300 |
||
− | | 500 |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of the Elements |
||
− | | (8 to 10)% increased Critical Strike Multiplier with Elemental Skills |
||
− | | [] |
||
− | | 100 |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |- |
||
− | | of the Hearth |
||
− | | (10 to 12)% to Fire and Cold Resistances |
||
− | | [] |
||
− | | 450 |
||
− | | |
||
− | | |
||
− | | 250 |
||
− | | |
||
− | |- |
||
− | | of the Wall |
||
− | | Minions have (2 to 4)% Chance to Block |
||
− | | [] |
||
− | | 0 |
||
− | | |
||
− | | |
||
− | | 350 |
||
− | | |
||
− | |} |
||
− | |||
− | ==Corrupted== |
||
− | The [[Corrupted]] property can have the following effects on a jewel: |
||
− | * Turn into a rare jewel |
||
− | * Turn into a unique corrupted jewel with the same base item (see [[List of unique jewels received by corruption]]) |
||
− | * Add an implicit modifier to the jewel |
||
− | * No effect (other than adding the corrupted property) |
||
− | |||
− | ===Implicits mods=== |
||
+ | Unlike regular jewels, abyss jewel mods are [[item level]] dependent. |
||
− | {{#ask: |
||
− | [[Category:Mods]] |
||
− | [[Has mod domain::11]] |
||
− | [[Has mod generation type::5]] |
||
− | [[Has subobject::<q> |
||
− | [[-Has subobject::+]] |
||
− | [[Has tag::jewel]] |
||
− | [[Has spawn weight::>>0]] |
||
− | </q>]] |
||
− | |?Has stat text=Implicit Mods |
||
− | |sort=Has stat text |
||
− | |mainlabel=- |
||
− | |format=table |
||
− | |searchlabel= |
||
− | }} |
||
==Unique Jewels== |
==Unique Jewels== |
||
− | {{see also|List of unique jewels}} |
+ | {{see also|List of unique jewels|Threshold Jewel}} |
− | There are several unique |
+ | There are several unique jewels. Some are given as [[List of unique jewels received as quest reward|quest rewards]], [[List of unique jewels received by drop|some are dropped]] and others can be only be gained through [[List of unique jewels received by corruption|corrupting jewels]].[[File:Jewel screenshot.png|thumbnail|right|A jewel with a ''large'' radius]] |
===Radius=== |
===Radius=== |
||
Line 1,365: | Line 58: | ||
| Large || 1500 |
| Large || 1500 |
||
|} |
|} |
||
+ | '''NOTE:''' The passive skill nodes within the effective radius of a [[Threshold jewel]] do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively. |
||
+ | |||
+ | ==Corrupted== |
||
+ | The [[corrupted]] property can have the following effects on a jewel: |
||
+ | * Turn into a rare jewel |
||
+ | * Turn into a Vaal-exclusive unique jewel with the same base item (see: [[list of unique jewels received by corruption]]) |
||
+ | * Add an implicit modifier to the jewel |
||
+ | * No effect (other than adding the corrupted property) |
||
+ | |||
+ | ==Affixes== |
||
+ | ===Basic jewels=== |
||
+ | Affixes for basic jewels follow some special rules: |
||
+ | * No item level requirement |
||
+ | * No tiered affixes |
||
+ | * Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each |
||
+ | ====Prefixes==== |
||
+ | {{main|List of jewel prefix mods}} |
||
+ | {{:List of jewel prefix mods}} |
||
+ | |||
+ | ====Suffixes==== |
||
+ | {{main|List of jewel suffix mods}} |
||
+ | {{:List of jewel suffix mods}} |
||
+ | ===Corrupted mods=== |
||
+ | {{main|List of jewel corrupted mods}} |
||
+ | {{:List of jewel corrupted mods}} |
||
+ | ===Implicit mods=== |
||
+ | {{main|List of jewel implicit mods}} |
||
+ | Implicit mod can be added by [[harvest]] crafting |
||
+ | {{:List of jewel implicit mods}} |
||
+ | ===Abyss jewels=== |
||
+ | {{main|List of abyss jewel prefix modifiers|List of abyss jewel suffix modifiers|List of abyss jewel corrupted modifiers}} |
||
+ | ===Cluster jewels=== |
||
+ | {{main|List of small cluster jewel modifiers|List of medium cluster jewel modifiers|List of large cluster jewel modifiers}} |
||
+ | ==References== |
||
+ | <references/> |
||
+ | [[Category:Jewel| ]] |
||
+ | |||
+ | [[ru:Самоцвет]] |
||
− | [[Category:Jewels| ]] |
||
+ | [[de:Juwel]] |
Revision as of 17:47, 8 March 2021
Jewels are items that can be placed into allocated jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.
It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].
Some unique jewels affect other passive nodes within a certain radius.
Abyss jewels are special types of jewels that can be socketed into jewel sockets as well as abyssal socket in items. Cluster jewels can only be socketed in the outermost jewel sockets and adds a passive skill cluster to the passive tree.
Base Jewels
There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.
- Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack..
There is a fourth base type, Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., which non-unique versions cannot be found. See its page for more information.
Cluster Jewels
Cluster jewels can be found in Delirium encounters. Cluster jewels can only be socketed in the jewel sockets located at the outerpost part of the passive skill tree. They add a passive skill cluster to the passive tree when socketed. They have modifiers that determine how many and what skills are in the cluster. Larger cluster jewels can have jewel sockets, which can support smaller cluster jewels or any other types of jewels.
- Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
- Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
- Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Abyss Jewels
Abyss jewels can be found as drops from an Abyss. They behave mostly like jewels, except that they can also be socketed into equipment with abyssal sockets. Abyss jewels have different modifiers it can roll from regular jewels.
- Ghastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Hypnotic Eye JewelHypnotic Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Murderous Eye JewelMurderous Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Searching Eye JewelSearching Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Unlike regular jewels, abyss jewel mods are item level dependent.
Unique Jewels
There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.
Radius
Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:
Size | Value |
---|---|
Small | 800 |
Medium | 1200 |
Large | 1500 |
NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.
Corrupted
The corrupted property can have the following effects on a jewel:
- Turn into a rare jewel
- Turn into a Vaal-exclusive unique jewel with the same base item (see: list of unique jewels received by corruption)
- Add an implicit modifier to the jewel
- No effect (other than adding the corrupted property)
Affixes
Basic jewels
Affixes for basic jewels follow some special rules:
- No item level requirement
- No tiered affixes
- Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each
Prefixes
List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.
Name | Group | Stats | Tags | Spawn Weighting |
---|---|---|---|---|
Brutal | SpecificWeaponDamage | (14-16)% increased Damage with Maces or Sceptres | damage, attack, mace, specific_weapon, melee_mod | mace 500 specific_weapon 0 not_str 0 default 500 |
Sinister | SpecificWeaponDamage | (14-16)% increased Damage with Axes | damage, attack, axe, specific_weapon, melee_mod | axe 500 specific_weapon 0 not_int 500 default 0 |
Vicious | SpecificWeaponDamage | (14-16)% increased Damage with Swords | damage, attack, sword, specific_weapon, melee_mod | sword 500 specific_weapon 0 not_int 500 default 0 |
Fierce | SpecificWeaponDamage | (14-16)% increased Damage with Bows | damage, attack, bow, specific_weapon, two_handed_mod | one_handed_mod 0 melee_mod 0 dual_wielding_mod 0 shield_mod 0 bow 500 specific_weapon 0 not_dex 0 default 500 |
Savage | SpecificWeaponDamage | (14-16)% increased Damage with Claws | damage, attack, claw, specific_weapon, one_handed_mod, melee_mod | two_handed_mod 0 claw 500 specific_weapon 0 not_dex 0 default 500 |
Lethal | SpecificWeaponDamage | (14-16)% increased Damage with Daggers | damage, attack, dagger, specific_weapon, one_handed_mod, melee_mod | two_handed_mod 0 dagger 500 specific_weapon 0 not_dex 0 default 500 |
Cruel | SpecificWeaponDamage | (14-16)% increased Damage with Wands | damage, attack, wand, specific_weapon, one_handed_mod | melee_mod 0 two_handed_mod 0 wand 500 specific_weapon 0 not_int 0 default 500 |
Judging | SpecificWeaponDamage | (14-16)% increased Damage with Staves | damage, attack, staff, specific_weapon, two_handed_mod, melee_mod | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 staff 500 specific_weapon 0 not_str 0 default 500 |
Soldier's | MeleeTypeDamage | (12-14)% increased Damage with One Handed Weapons | damage, attack, one_handed_mod, melee_mod | two_handed_mod 0 wand 0 not_int 500 default 0 |
Champion's | MeleeTypeDamage | (12-14)% increased Damage with Two Handed Weapons | damage, attack, two_handed_mod, melee_mod | bow 0 wand 0 one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 not_int 500 default 0 |
Gladiator's | MeleeTypeDamage | (12-14)% increased Attack Damage while Dual Wielding | damage, attack, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 500 default 0 |
Wizard's | SpellTypeDamage | (14-16)% increased Spell Damage while wielding a Staff | caster_damage, damage, caster, staff, specific_weapon, two_handed_mod | one_handed_mod 0 staff 500 specific_weapon 0 shield_mod 0 dual_wielding_mod 0 not_int 0 default 500 |
Sorcerer's | SpellTypeDamage | (14-16)% increased Spell Damage while Dual Wielding | caster_damage, damage, caster, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 0 default 500 |
Battlemage's | SpellTypeDamage | (14-16)% increased Spell Damage while holding a Shield | caster_damage, damage, caster, shield_mod | two_handed_mod 0 dual_wielding_mod 0 bow 0 staff 0 not_int 0 default 500 |
Trapping | DamageForm | (14-16)% increased Trap Damage | damage | not_str 500 default 0 |
Sabotage | DamageForm | (14-16)% increased Mine Damage | damage | not_str 500 default 0 |
Leadership | DamageForm | Minions deal (14-16)% increased Damage | damage, minion | not_int 0 default 500 |
Flaming | FireDamagePercentage | (14-16)% increased Fire Damage | elemental_damage, damage, elemental, fire | not_str 400 default 500 |
Chilling | ColdDamagePercentage | (14-16)% increased Cold Damage | elemental_damage, damage, elemental, cold | not_dex 400 default 500 |
Humming | LightningDamagePercentage | (14-16)% increased Lightning Damage | elemental_damage, damage, elemental, lightning | not_int 400 default 500 |
Sharpened | PhysicalDamagePercent | (14-16)% increased Global Physical Damage | physical_damage, damage, physical | default 500 |
Chaotic | ChaosDamage | (9-13)% increased Chaos Damage | damage, chaos | default 200 |
Beating | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Maces or Sceptres | attack, speed, mace, specific_weapon, melee_mod | mace 500 specific_weapon 0 not_str 0 default 500 |
Cleaving | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Axes | attack, speed, axe, specific_weapon, melee_mod | axe 500 specific_weapon 0 not_int 500 default 0 |
Fencing | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Swords | attack, speed, sword, specific_weapon, melee_mod | sword 500 specific_weapon 0 not_int 500 default 0 |
Volleying | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Bows | attack, speed, bow, specific_weapon, two_handed_mod | one_handed_mod 0 melee_mod 0 dual_wielding_mod 0 shield_mod 0 bow 500 specific_weapon 0 not_dex 0 default 500 |
Ripping | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Claws | attack, speed, claw, specific_weapon, one_handed_mod, melee_mod | two_handed_mod 0 claw 500 specific_weapon 0 not_dex 0 default 500 |
Slicing | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Daggers | attack, speed, dagger, specific_weapon, one_handed_mod, melee_mod | two_handed_mod 0 dagger 500 specific_weapon 0 not_dex 0 default 500 |
Blunt | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Staves | attack, speed, staff, specific_weapon, two_handed_mod, melee_mod | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 staff 500 specific_weapon 0 not_str 0 default 500 |
Jinxing | SpecificWeaponSpeed | (6-8)% increased Attack Speed with Wands | attack, speed, wand, specific_weapon, one_handed_mod | melee_mod 0 two_handed_mod 0 wand 500 specific_weapon 0 not_int 0 default 500 |
Warrior's | MeleeTypeSpeed | (4-6)% increased Attack Speed with Two Handed Melee Weapons | attack, speed, two_handed_mod, melee_mod | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 bow 0 not_int 500 default 0 |
Harmonic | MeleeTypeSpeed | (4-6)% increased Attack Speed while Dual Wielding | attack, speed, dual_wielding_mod | shield_mod 0 two_handed_mod 0 default 500 |
Resonant | MeleeTypeSpeed | (3-5)% increased Cast Speed while Dual Wielding | caster, speed, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 0 default 500 |
Charging | MeleeTypeSpeed | (4-6)% increased Attack Speed while holding a Shield | attack, speed, shield_mod | two_handed_mod 0 dual_wielding_mod 0 not_int 500 default 400 |
Warding | MeleeTypeSpeed | (3-5)% increased Cast Speed while holding a Shield | caster, speed, shield_mod | two_handed_mod 0 dual_wielding_mod 0 not_int 0 default 500 |
Wright's | MeleeTypeSpeed | (3-5)% increased Cast Speed while wielding a Staff | caster, speed, staff, specific_weapon, two_handed_mod | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 staff 500 specific_weapon 0 not_int 0 default 500 |
Honed | TrapThrowSpeed | (6-8)% increased Trap Throwing Speed | speed | not_str 250 default 0 |
Arming | MineLaySpeed | (6-8)% increased Mine Throwing Speed | speed | not_str 250 default 0 |
Flanking | MeleeTypeDamage | (12-14)% increased Attack Damage while holding a Shield | damage, attack, shield_mod, melee_mod | bow 0 wand 0 dual_wielding_mod 0 two_handed_mod 0 not_int 500 default 0 |
Pyromantic | FireCastSpeed | (3-5)% increased Cast Speed with Fire Skills | elemental, fire, caster, speed | not_int 0 default 500 |
Bandit's | MeleeTypeSpeed | (4-6)% increased Attack Speed with One Handed Melee Weapons | attack, speed, one_handed_mod, melee_mod | two_handed_mod 0 wand 0 not_int 500 default 0 |
Cryomantic | ColdCastSpeed | (3-5)% increased Cast Speed with Cold Skills | elemental, cold, caster, speed | not_int 0 default 500 |
Electromantic | LightningCastSpeed | (3-5)% increased Cast Speed with Lightning Skills | elemental, lightning, caster, speed | not_int 0 default 500 |
Vivid | MaximumLifeIncreasePercent | (5-7)% increased maximum Life | resource, life | not_str 350 default 500 |
Enlightened | MaximumManaIncreasePercent | (8-10)% increased maximum Mana | resource, mana | not_str 500 default 250 |
Energetic | ManaRegeneration | (12-15)% increased Mana Regeneration Rate | resource, mana | not_int 250 default 500 |
Shimmering | EnergyShieldPercent | (6-8)% increased maximum Energy Shield | energy_shield, defences | not_int 0 default 500 |
Hungering | LifeLeech | (0.2-0.4)% of Physical Attack Damage Leeched as Life | resource, life, physical, attack | not_str 0 default 500 |
Thirsting | ManaLeech | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | resource, mana, physical, attack | not_dex 0 default 500 |
Armoured | IncreasedPhysicalDamageReductionRatingPercent | (14-18)% increased Armour | armour, defences | not_str 0 default 500 |
Evasive | EvasionRatingPercent | (14-18)% increased Evasion Rating | evasion, defences | not_dex 0 default 500 |
Harming | MeleeTypeCritChance | (14-18)% increased Critical Strike Chance with One Handed Melee Weapons | attack, critical, one_handed_mod, melee_mod | wand 0 two_handed_mod 0 not_int 250 default 0 |
Sundering | MeleeTypeCritChance | (14-18)% increased Critical Strike Chance with Two Handed Melee Weapons | attack, critical, two_handed_mod, melee_mod | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
Technical | MeleeTypeCritChance | (14-18)% increased Attack Critical Strike Chance while Dual Wielding | attack, critical, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |
Incinerating | FireCritChance | (14-18)% increased Critical Strike Chance with Fire Skills | elemental, fire, critical | not_str 200 default 250 |
Avalanching | ColdCritChance | (14-18)% increased Critical Strike Chance with Cold Skills | elemental, cold, critical | not_dex 200 default 250 |
Thundering | LightningCritChance | (14-18)% increased Critical Strike Chance with Lightning Skills | elemental, lightning, critical | not_int 200 default 250 |
Piercing | MeleeTypeCritMultiplier | +(15-18)% to Critical Strike Multiplier with One Handed Melee Weapons | damage, attack, critical, melee_mod, one_handed_mod | wand 0 two_handed_mod 0 not_int 250 default 0 |
Rupturing | MeleeTypeCritMultiplier | +(15-18)% to Critical Strike Multiplier with Two Handed Melee Weapons | damage, attack, critical, two_handed_mod, melee_mod | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
Puncturing | MeleeTypeCritMultiplier | +(15-18)% to Critical Strike Multiplier while Dual Wielding | damage, attack, critical, dual_wielding_mod | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |
Infernal | FireCritMultiplier | +(15-18)% to Critical Strike Multiplier with Fire Skills | elemental_damage, damage, elemental, fire, critical | not_str 200 default 250 |
Arctic | ColdCritMultiplier | +(15-18)% to Critical Strike Multiplier with Cold Skills | elemental_damage, damage, elemental, cold, critical | not_dex 200 default 250 |
Surging | LightningCritMultiplier | +(15-18)% to Critical Strike Multiplier with Lightning Skills | elemental_damage, damage, elemental, lightning, critical | not_int 200 default 250 |
Parrying | FormBlock | +1% Chance to Block Attack Damage while Dual Wielding | block, dual_wielding_mod | staff 0 two_handed_mod 0 shield_mod 0 default 350 |
Shielding | FormBlock | +1% Chance to Block Attack Damage while holding a Shield | block, shield_mod | two_handed_mod 0 dual_wielding_mod 0 default 350 |
Deflecting | FormBlock | +1% Chance to Block Attack Damage while wielding a Staff | block, staff, specific_weapon, two_handed_mod | one_handed_mod 0 staff 350 specific_weapon 0 shield_mod 0 dual_wielding_mod 0 not_dex 350 default 0 |
Dissipating | FormSpellBlock | +1% Chance to Block Spell Damage while Dual Wielding | block, dual_wielding_mod | two_handed_mod 0 shield_mod 0 default 350 |
Thwarting | FormSpellBlock | +1% Chance to Block Spell Damage while holding a Shield | block, shield_mod | two_handed_mod 0 dual_wielding_mod 0 default 350 |
Halting | FormSpellBlock | +1% Chance to Block Spell Damage while wielding a Staff | block, staff, specific_weapon, two_handed_mod | one_handed_mod 0 staff 350 specific_weapon 0 shield_mod 0 dual_wielding_mod 0 not_dex 350 default 0 |
Serene | EnergyShieldDelay | (4-6)% faster start of Energy Shield Recharge | energy_shield, defences | not_int 0 default 500 |
Fevered | EnergyShieldRegeneration | (6-8)% increased Energy Shield Recharge Rate | energy_shield, defences | not_int 0 default 500 |
Master's | MinionLife | Minions have (8-12)% increased maximum Life | resource, life, minion | not_int 0 default 350 |
Shaman's | TotemDamage | (12-16)% increased Totem Damage | damage | not_str 250 default 350 |
Carved | IncreasedTotemLife | (8-12)% increased Totem Life | resource, life | not_str 250 default 350 |
Suffixes
List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.
Name | Group | Stats | Tags | Spawn Weighting |
---|---|---|---|---|
of Combat | DamageForm | (10-12)% increased Melee Damage | damage, attack, melee_mod | bow 0 wand 0 not_int 500 default 0 |
of Archery | DamageForm | (10-12)% increased Projectile Damage | damage | not_dex 400 default 500 |
of Mysticism | DamageForm | (10-12)% increased Spell Damage | caster_damage, damage, caster | not_int 0 default 500 |
of Wounding | DamageForm | (8-10)% increased Damage | damage | default 350 |
of Entropy | DegenerationDamage | (10-12)% increased Damage over Time | damage | default 500 |
of Blasting | AreaDamage | (10-12)% increased Area Damage | damage | default 500 |
of Berserking | IncreasedAttackSpeed | (3-5)% increased Attack Speed | attack, speed | default 500 |
of Enchanting | IncreasedCastSpeed | (2-4)% increased Cast Speed | caster, speed | not_int 0 default 500 |
of Soaring | ProjectileSpeed | (6-8)% increased Projectile Speed | speed | not_dex 300 default 500 |
of Zeal | AttackCastSpeed | (2-4)% increased Attack and Cast Speed | attack, caster, speed | default 350 |
of Dexterity | Dexterity | +(12-16) to Dexterity | attribute | not_dex 300 default 500 |
of Strength | Strength | +(12-16) to Strength | attribute | not_str 300 default 500 |
of Intelligence | Intelligence | +(12-16) to Intelligence | attribute | not_int 300 default 500 |
of Athletics | StrengthDexterity | +(8-10) to Strength and Dexterity | attribute | not_int 450 default 250 |
of Spirit | StrengthIntelligence | +(8-10) to Strength and Intelligence | attribute | not_dex 450 default 250 |
of Cunning | DexterityIntelligence | +(8-10) to Dexterity and Intelligence | attribute | not_str 450 default 250 |
of Adaption | AllAttributes | +(6-8) to all Attributes | attribute | default 300 |
of Rejuvenation | LifeGainPerTarget | +(2-3) Life gained for each Enemy hit by your Attacks | resource, life, attack | not_str 0 default 500 |
of Absorption | ManaGainPerTarget | +(1-2) Mana gained for each Enemy hit by your Attacks | resource, mana, attack | not_dex 0 default 500 |
of Focus | EnergyShieldGainPerTarget | +(2-3) Energy Shield gained for each Enemy hit by your Attacks | energy_shield, defences, attack | not_int 0 default 500 |
of Raiding | ItemFoundRarityIncrease | (4-6)% increased Rarity of Items found | N/A | default 150 |
of Precision | IncreasedAccuracyPercent | (10-14)% increased Global Accuracy Rating | attack | not_dex 0 default 500 |
of Deadliness | AccuracyAndCrits | (6-10)% increased Global Accuracy Rating (6-10)% increased Global Critical Strike Chance | attack, critical | not_dex 0 default 150 |
of Menace | CriticalStrikeChanceIncrease | (8-12)% increased Global Critical Strike Chance | critical | default 250 |
of Potency | CriticalStrikeMultiplier | +(9-12)% to Global Critical Strike Multiplier | damage, critical | default 250 |
of Weight | FormCritChance | (10-14)% increased Melee Critical Strike Chance | attack, critical, melee_mod | bow 0 wand 0 not_int 250 default 0 |
of Annihilation | FormCritChance | (10-14)% increased Critical Strike Chance for Spells | caster, critical | not_int 0 default 250 |
of the Apocalypse | ElementalCritChance | (10-14)% increased Critical Strike Chance with Elemental Skills | elemental, critical | default 100 |
of Demolishing | FormCritMultiplier | +(12-15)% to Melee Critical Strike Multiplier | damage, attack, critical, melee_mod | bow 0 wand 0 not_int 250 default 0 |
of Unmaking | FormCritMultiplier | +(12-15)% to Critical Strike Multiplier for Spells | caster_damage, damage, caster, critical | not_int 0 default 250 |
of the Elements | ElementalCritMultiplier | +(12-15)% to Critical Strike Multiplier with Elemental Skills | elemental_damage, damage, elemental, critical | default 100 |
of the Dragon | FireResistance | +(12-15)% to Fire Resistance | elemental, fire, resistance | not_str 300 default 500 |
of the Beast | ColdResistance | +(12-15)% to Cold Resistance | elemental, cold, resistance | not_dex 300 default 500 |
of Grounding | LightningResistance | +(12-15)% to Lightning Resistance | elemental, lightning, resistance | not_int 300 default 500 |
of the Hearth | FireAndColdResistance | +(10-12)% to Fire and Cold Resistances | elemental, fire, cold, resistance | not_int 450 default 250 |
of Insulation | FireAndLightningResistance | +(10-12)% to Fire and Lightning Resistances | elemental, fire, lightning, resistance | not_dex 450 default 250 |
of Shelter | ColdAndLightningResistance | +(10-12)% to Cold and Lightning Resistances | elemental, cold, lightning, resistance | not_str 450 default 250 |
of Resistance | AllResistances | +(8-10)% to all Elemental Resistances | elemental, resistance | default 300 |
of Order | ChaosResistance | +(7-13)% to Chaos Resistance | chaos, resistance | default 100 |
of Stunning | StunDurationIncreasePercent | (10-14)% increased Stun Duration on Enemies | N/A | not_str 200 default 400 |
of Efficiency | ManaCostReduction | (3-5)% reduced Mana Cost of Skills | resource, mana | default 500 |
of Recovery | StunRecovery | (10-14)% increased Stun and Block Recovery | N/A | not_str 200 default 400 |
of Fending | Knockback | (4-6)% chance to Knock Enemies Back on hit | N/A | default 250 |
of Freezing | AilmentChanceAndDuration | (3-5)% chance to Freeze (12-16)% increased Freeze Duration on Enemies | elemental, cold, ailment | not_dex 250 default 350 |
of Shocking | AilmentChanceAndDuration | (3-5)% chance to Shock (12-16)% increased Shock Duration on Enemies | elemental, lightning, ailment | not_int 250 default 350 |
of Burning | AilmentChanceAndDuration | (3-5)% chance to Ignite (6-8)% increased Ignite Duration on Enemies | elemental, fire, ailment | not_str 250 default 350 |
of Resilience | MinionElementalResistances | Minions have +(11-15)% to all Elemental Resistances | elemental, resistance, minion | not_int 0 default 350 |
of Runes | TotemElementalResistances | Totems gain +(6-10)% to all Elemental Resistances | elemental, resistance | not_str 250 default 350 |
of Poisoning | AilmentChanceAndDuration | (3-5)% chance to Poison on Hit (6-8)% increased Poison Duration | poison, chaos, ailment | not_dex 250 default 350 |
of Bleeding | AilmentChanceAndDuration | Attacks have (3-5)% chance to cause Bleeding (12-16)% increased Bleeding Duration | bleed, physical, attack, ailment | not_str 250 default 350 |
of Venom | PoisonDamage | (16-20)% increased Damage with Poison | poison, damage, chaos, ailment | not_dex 250 default 500 |
of Haemophilia | BleedingDamage | (16-20)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | not_str 250 default 500 |
of Combusting | BurnDamage | (16-20)% increased Burning Damage | elemental_damage, damage, elemental, fire, ailment | default 500 |
of Atrophy | DamageOverTimeMultiplier | +(3-4)% to Chaos Damage over Time Multiplier | damage, chaos | not_str 300 default 0 |
of Gelidity | DamageOverTimeMultiplier | +(3-4)% to Cold Damage over Time Multiplier | elemental_damage, damage, elemental, cold, has_caster_mod | not_str 300 default 0 |
of Training | MinionAccuracyRating | (22-26)% increased Minion Accuracy Rating | attack, minion | not_int 0 default 350 |
of Zealousness | DamageOverTimeMultiplier | +(3-4)% to Fire Damage over Time Multiplier | elemental_damage, damage, elemental, fire | not_dex 300 default 0 |
of Exsanguinating | DamageOverTimeMultiplier | +(3-4)% to Physical Damage over Time Multiplier | physical_damage, damage, physical | not_int 300 default 0 |
Corrupted mods
List of corrupted modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.
Name | Group | Stats | Spawn Weighting | |
---|---|---|---|---|
V2CorruptedBloodImmunityCorrupted | CorruptedBloodImmunity | 33 | Corrupted Blood cannot be inflicted on you | jewel 1000 default 0 |
V2HinderImmunityCorrupted | YouCannotBeHindered | 40 | You cannot be Hindered | jewel 1000 default 0 |
V2IncreasedAilmentEffectOnEnemiesCorrupted | IncreasedAilmentEffectOnEnemies | 1 | (5-7)% increased Effect of Non-Damaging Ailments | jewel 1000 default 0 |
V2IncreasedAreaOfEffectCorrupted | AreaOfEffect | 1 | (4-5)% increased Area of Effect | jewel 1000 default 0 |
V2IncreasedCriticalStrikeChanceCorrupted_ | CriticalStrikeChanceIncrease | 1 | (8-10)% increased Global Critical Strike Chance | jewel 1000 default 0 |
V2IncreasedDamageJewelCorrupted___ | IncreasedDamage | 1 | (4-5)% increased Damage | jewel 1000 default 0 |
V2MaimImmunityCorrupted | AvoidMaimChance | 40 | You cannot be Maimed | jewel 1000 default 0 |
V2MinionDamageCorrupted | MinionDamage | 1 | Minions deal (4-5)% increased Damage | jewel 1000 default 0 |
V2ReducedManaReservationCorrupted | ReducedManaReservationsCost | 1 | 1% reduced Mana Reserved | jewel 1000 default 0 |
V2SilenceImmunityJewelCorrupted | PlayerCurseImmunity | 60 | You cannot be Cursed with Silence | jewel 1000 default 0 |
V2FirePenetrationJewelCorrupted | FireResistancePenetration | 1 | Damage Penetrates 1% Fire Resistance | jewel 1000 default 0 |
V2ColdPenetrationJewelCorrupted | ColdResistancePenetration | 1 | Damage Penetrates 1% Cold Resistance | jewel 1000 default 0 |
V2LightningPenetrationJewelCorrupted__ | LightningResistancePenetration | 1 | Damage Penetrates 1% Lightning Resistance | jewel 1000 default 0 |
V2ElementalPenetrationJewelCorrupted_ | ElementalPenetration | 1 | Damage Penetrates 1% Elemental Resistances | jewel 1000 default 0 |
V2ArmourPenetrationJewelCorrupted | ArmourPenetration | 1 | Overwhelm 2% Physical Damage Reduction | jewel 1000 default 0 |
Implicit mods
Implicit mod can be added by harvest crafting
Name | Stats | Spawn Weighting | |
---|---|---|---|
JewelImplicitLifeRegeneration | 1 | Regenerate 0.1% of Life per second | jewel 1 default 0 |
JewelImplicitEnergyShieldRechargeRate | 1 | (3-6)% increased Energy Shield Recharge Rate | jewel 1 default 0 |
JewelImplicitTotemPlacementSpeed | 1 | (4-6)% increased Totem Placement speed | jewel 1 default 0 |
JewelImplicitDamageTakenGainedAsMana | 1 | 1% of Damage taken gained as Mana over 4 seconds when Hit | jewel 1 default 0 |
JewelImplicitLifeLeechRate | 1 | 20% increased total Recovery per second from Life Leech | jewel 1 default 0 |
JewelImplicitManaLeechRate | 1 | 20% increased total Recovery per second from Mana Leech | jewel 1 default 0 |
JewelImplicitAuraAreaOfEffect | 1 | (3-6)% increased Area of Effect of Aura Skills | jewel 1 default 0 |
JewelImplicitMinionLife___ | 1 | Minions have (3-5)% increased maximum Life | jewel 1 default 0 |
JewelImplicitMovementSpeed | 1 | 1% increased Movement Speed | jewel 1 default 0 |
JewelImplicitLightRadius | 1 | (3-6)% increased Light Radius | jewel 1 default 0 |
JewelImplicitFlaskDuration | 1 | 1% increased Flask Effect Duration | jewel 1 default 0 |
JewelImplicitReducedChillEffect | 1 | 10% reduced Effect of Chill on you | jewel 1 default 0 |
JewelImplicitReducedFreezeDuration_ | 1 | 10% reduced Freeze Duration on you | jewel 1 default 0 |
JewelImplicitReducedShockEffect | 1 | 10% reduced Effect of Shock on you | jewel 1 default 0 |
JewelImplicitReducedIgniteDuration_ | 1 | 10% reduced Ignite Duration on you | jewel 1 default 0 |
JewelImplicitChanceToAvoidStun | 1 | 10% chance to Avoid being Stunned | jewel 1 default 0 |
JewelImplicitChanceToAvoidChill | 1 | 10% chance to Avoid being Chilled | jewel 1 default 0 |
JewelImplicitChanceToAvoidFreeze | 1 | 10% chance to Avoid being Frozen | jewel 1 default 0 |
JewelImplicitChanceToAvoidShock | 1 | 10% chance to Avoid being Shocked | jewel 1 default 0 |
JewelImplicitChanceToAvoidIgnite | 1 | 10% chance to Avoid being Ignited | jewel 1 default 0 |
JewelImplicitChanceToAvoidPoison | 1 | 10% chance to Avoid being Poisoned | jewel 1 default 0 |
JewelImplicitReducedElementalReflect | 1 | 10% reduced Reflected Elemental Damage taken | jewel 1 default 0 |
JewelImplicitReducedPhysicalReflect | 1 | 10% reduced Reflected Physical Damage taken | jewel 1 default 0 |
JewelImplicitFrenzyChargeDuration__ | 1 | 10% increased Frenzy Charge Duration | jewel 1 default 0 |
JewelImplicitPowerChargeDuration | 1 | 10% increased Power Charge Duration | jewel 1 default 0 |
JewelImplicitEnduranceChargeDuration | 1 | 10% increased Endurance Charge Duration | jewel 1 default 0 |
Abyss jewels
Cluster jewels
References
- ↑ Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.