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Jewel
Also referred to as:
    Jewel inventory

    Jewels in the player's stash

    Jewels are items that can be placed into allocated jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

    It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

    Some unique jewels affect other passive nodes within a certain radius.

    Abyss jewels are special types of jewels that can be socketed into jewel sockets as well as abyssal socket in items. Cluster jewels can only be socketed in the outermost jewel sockets and adds a passive skill cluster to the passive tree.

    Base Jewels[ | ]

    There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

    • Cobalt Jewel inventory iconCobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Cobalt Jewel inventory icon
    • Crimson Jewel inventory iconCrimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Crimson Jewel inventory icon
    • Viridian Jewel inventory iconViridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Viridian Jewel inventory icon

    Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of Scouring inventory iconOrb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
    Shift click to unstack.
    Orb of Scouring inventory icon
    .

    There is a fourth base type, Prismatic Jewel inventory iconPrismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Prismatic Jewel inventory icon, which non-unique versions cannot be found. See its page for more information.

    Cluster Jewels[ | ]

    Main page: Cluster Jewel

    Cluster jewels can be found in Delirium encounters. Cluster jewels can only be socketed in the jewel sockets located at the outerpost part of the passive skill tree. They add a passive skill cluster to the passive tree when socketed. They have modifiers that determine how many and what skills are in the cluster. Larger cluster jewels can have jewel sockets, which can support smaller cluster jewels or any other types of jewels.

    • Small Cluster Jewel inventory iconSmall Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.Small Cluster Jewel inventory icon
    • Medium Cluster Jewel inventory iconMedium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.Medium Cluster Jewel inventory icon
    • Large Cluster Jewel inventory iconLarge Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.Large Cluster Jewel inventory icon

    Abyss Jewels[ | ]

    Main page: Abyss Jewel

    Abyss jewels can be found as drops from an Abyss. They behave mostly like jewels, except that they can also be socketed into equipment with abyssal sockets. Abyss jewels have different modifiers it can roll from regular jewels.

    • Ghastly Eye Jewel inventory iconGhastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Ghastly Eye Jewel inventory icon
    • Hypnotic Eye Jewel inventory iconHypnotic Eye JewelHypnotic Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Hypnotic Eye Jewel inventory icon
    • Murderous Eye Jewel inventory iconMurderous Eye JewelMurderous Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Murderous Eye Jewel inventory icon
    • Searching Eye Jewel inventory iconSearching Eye JewelSearching Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Searching Eye Jewel inventory icon

    Unlike regular jewels, abyss jewel mods are item level dependent.

    Unique Jewels[ | ]

    There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.

    Jewel screenshot

    A jewel with a large radius

    Radius[ | ]

    Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

    Size Value
    Small 800
    Medium 1200
    Large 1500

    NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.

    Corrupted[ | ]

    The corrupted property can have the following effects on a jewel:

    • Turn into a rare jewel
    • Turn into a Vaal-exclusive unique jewel with the same base item (see: list of unique jewels received by corruption)
    • Add an implicit modifier to the jewel
    • No effect (other than adding the corrupted property)

    Affixes[ | ]

    Basic jewels[ | ]

    Affixes for basic jewels follow some special rules:

    • No item level requirement
    • No tiered affixes
    • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

    Prefixes[ | ]

    List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupStatsTagsSpawn Weighting
    BrutalSpecificWeaponDamage(14-16)% increased Damage with Maces or Sceptresdamage, attack, mace, specific_weapon, melee_modmace 500
    specific_weapon 0
    not_str 0
    default 500
    SinisterSpecificWeaponDamage(14-16)% increased Damage with Axesdamage, attack, axe, specific_weapon, melee_modaxe 500
    specific_weapon 0
    not_int 500
    default 0
    ViciousSpecificWeaponDamage(14-16)% increased Damage with Swordsdamage, attack, sword, specific_weapon, melee_modsword 500
    specific_weapon 0
    not_int 500
    default 0
    FierceSpecificWeaponDamage(14-16)% increased Damage with Bowsdamage, attack, bow, specific_weapon, two_handed_modone_handed_mod 0
    melee_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 500
    specific_weapon 0
    not_dex 0
    default 500
    SavageSpecificWeaponDamage(14-16)% increased Damage with Clawsdamage, attack, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    claw 500
    specific_weapon 0
    not_dex 0
    default 500
    LethalSpecificWeaponDamage(14-16)% increased Damage with Daggersdamage, attack, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    dagger 500
    specific_weapon 0
    not_dex 0
    default 500
    CruelSpecificWeaponDamage(14-16)% increased Damage with Wandsdamage, attack, wand, specific_weapon, one_handed_modmelee_mod 0
    two_handed_mod 0
    wand 500
    specific_weapon 0
    not_int 0
    default 500
    JudgingSpecificWeaponDamage(14-16)% increased Damage with Stavesdamage, attack, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_str 0
    default 500
    Soldier'sMeleeTypeDamage(12-14)% increased Damage with One Handed Weaponsdamage, attack, one_handed_mod, melee_modtwo_handed_mod 0
    wand 0
    not_int 500
    default 0
    Champion'sMeleeTypeDamage(12-14)% increased Damage with Two Handed Weaponsdamage, attack, two_handed_mod, melee_modbow 0
    wand 0
    one_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    not_int 500
    default 0
    Gladiator'sMeleeTypeDamage(12-14)% increased Attack Damage while Dual Wieldingdamage, attack, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 500
    default 0
    Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staffcaster_damage, damage, caster, staff, specific_weapon, two_handed_modone_handed_mod 0
    staff 500
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 0
    default 500
    Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wieldingcaster_damage, damage, caster, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 0
    default 500
    Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shieldcaster_damage, damage, caster, shield_modtwo_handed_mod 0
    dual_wielding_mod 0
    bow 0
    staff 0
    not_int 0
    default 500
    TrappingDamageForm(14-16)% increased Trap Damagedamagenot_str 500
    default 0
    SabotageDamageForm(14-16)% increased Mine Damagedamagenot_str 500
    default 0
    LeadershipDamageFormMinions deal (14-16)% increased Damagedamage, minionnot_int 0
    default 500
    FlamingFireDamagePercentage(14-16)% increased Fire Damageelemental_damage, damage, elemental, firenot_str 400
    default 500
    ChillingColdDamagePercentage(14-16)% increased Cold Damageelemental_damage, damage, elemental, coldnot_dex 400
    default 500
    HummingLightningDamagePercentage(14-16)% increased Lightning Damageelemental_damage, damage, elemental, lightningnot_int 400
    default 500
    SharpenedPhysicalDamagePercent(14-16)% increased Global Physical Damagephysical_damage, damage, physicaldefault 500
    ChaoticChaosDamage(9-13)% increased Chaos Damagedamage, chaosdefault 200
    BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Maces or Sceptresattack, speed, mace, specific_weapon, melee_modmace 500
    specific_weapon 0
    not_str 0
    default 500
    CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axesattack, speed, axe, specific_weapon, melee_modaxe 500
    specific_weapon 0
    not_int 500
    default 0
    FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swordsattack, speed, sword, specific_weapon, melee_modsword 500
    specific_weapon 0
    not_int 500
    default 0
    VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bowsattack, speed, bow, specific_weapon, two_handed_modone_handed_mod 0
    melee_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 500
    specific_weapon 0
    not_dex 0
    default 500
    RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Clawsattack, speed, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    claw 500
    specific_weapon 0
    not_dex 0
    default 500
    SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggersattack, speed, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    dagger 500
    specific_weapon 0
    not_dex 0
    default 500
    BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Stavesattack, speed, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_str 0
    default 500
    JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wandsattack, speed, wand, specific_weapon, one_handed_modmelee_mod 0
    two_handed_mod 0
    wand 500
    specific_weapon 0
    not_int 0
    default 500
    Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weaponsattack, speed, two_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 0
    not_int 500
    default 0
    HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wieldingattack, speed, dual_wielding_modshield_mod 0
    two_handed_mod 0
    default 500
    ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wieldingcaster, speed, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 0
    default 500
    ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shieldattack, speed, shield_modtwo_handed_mod 0
    dual_wielding_mod 0
    not_int 500
    default 400
    WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shieldcaster, speed, shield_modtwo_handed_mod 0
    dual_wielding_mod 0
    not_int 0
    default 500
    Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staffcaster, speed, staff, specific_weapon, two_handed_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_int 0
    default 500
    HonedTrapThrowSpeed(6-8)% increased Trap Throwing Speedspeednot_str 250
    default 0
    ArmingMineLaySpeed(6-8)% increased Mine Throwing Speedspeednot_str 250
    default 0
    FlankingMeleeTypeDamage(12-14)% increased Attack Damage while holding a Shielddamage, attack, shield_mod, melee_modbow 0
    wand 0
    dual_wielding_mod 0
    two_handed_mod 0
    not_int 500
    default 0
    PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire Skillselemental, fire, caster, speednot_int 0
    default 500
    Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weaponsattack, speed, one_handed_mod, melee_modtwo_handed_mod 0
    wand 0
    not_int 500
    default 0
    CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold Skillselemental, cold, caster, speednot_int 0
    default 500
    ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning Skillselemental, lightning, caster, speednot_int 0
    default 500
    VividMaximumLifeIncreasePercent(5-7)% increased maximum Liferesource, lifenot_str 350
    default 500
    EnlightenedMaximumManaIncreasePercent(8-10)% increased maximum Manaresource, mananot_str 500
    default 250
    EnergeticManaRegeneration(12-15)% increased Mana Regeneration Rateresource, mananot_int 250
    default 500
    ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy Shieldenergy_shield, defencesnot_int 0
    default 500
    HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as Liferesource, life, physical, attacknot_str 0
    default 500
    ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as Manaresource, mana, physical, attacknot_dex 0
    default 500
    ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased Armourarmour, defencesnot_str 0
    default 500
    EvasiveEvasionRatingPercent(14-18)% increased Evasion Ratingevasion, defencesnot_dex 0
    default 500
    HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weaponsattack, critical, one_handed_mod, melee_modwand 0
    two_handed_mod 0
    not_int 250
    default 0
    SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weaponsattack, critical, two_handed_mod, melee_modbow 0
    one_handed_mod 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 250
    default 0
    TechnicalMeleeTypeCritChance(14-18)% increased Attack Critical Strike Chance while Dual Wieldingattack, critical, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 250
    default 0
    IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire Skillselemental, fire, criticalnot_str 200
    default 250
    AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold Skillselemental, cold, criticalnot_dex 200
    default 250
    ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning Skillselemental, lightning, criticalnot_int 200
    default 250
    PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weaponsdamage, attack, critical, melee_mod, one_handed_modwand 0
    two_handed_mod 0
    not_int 250
    default 0
    RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weaponsdamage, attack, critical, two_handed_mod, melee_modbow 0
    one_handed_mod 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 250
    default 0
    PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wieldingdamage, attack, critical, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 250
    default 0
    InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire Skillselemental_damage, damage, elemental, fire, criticalnot_str 200
    default 250
    ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold Skillselemental_damage, damage, elemental, cold, criticalnot_dex 200
    default 250
    SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning Skillselemental_damage, damage, elemental, lightning, criticalnot_int 200
    default 250
    ParryingFormBlock+1% Chance to Block Attack Damage while Dual Wieldingblock, dual_wielding_modstaff 0
    two_handed_mod 0
    shield_mod 0
    default 350
    ShieldingFormBlock+1% Chance to Block Attack Damage while holding a Shieldblock, shield_modtwo_handed_mod 0
    dual_wielding_mod 0
    default 350
    DeflectingFormBlock+1% Chance to Block Attack Damage while wielding a Staffblock, staff, specific_weapon, two_handed_modone_handed_mod 0
    staff 350
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_dex 350
    default 0
    DissipatingFormSpellBlock+1% Chance to Block Spell Damage while Dual Wieldingblock, dual_wielding_modtwo_handed_mod 0
    shield_mod 0
    default 350
    ThwartingFormSpellBlock+1% Chance to Block Spell Damage while holding a Shieldblock, shield_modtwo_handed_mod 0
    dual_wielding_mod 0
    default 350
    HaltingFormSpellBlock+1% Chance to Block Spell Damage while wielding a Staffblock, staff, specific_weapon, two_handed_modone_handed_mod 0
    staff 350
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_dex 350
    default 0
    SereneEnergyShieldDelay(4-6)% faster start of Energy Shield Rechargeenergy_shield, defencesnot_int 0
    default 500
    FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge Rateenergy_shield, defencesnot_int 0
    default 500
    Master'sMinionLifeMinions have (8-12)% increased maximum Liferesource, life, minionnot_int 0
    default 350
    Shaman'sTotemDamage(12-16)% increased Totem Damagedamagenot_str 250
    default 350
    CarvedIncreasedTotemLife(8-12)% increased Totem Liferesource, lifenot_str 250
    default 350

    Suffixes[ | ]

    List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupStatsTagsSpawn Weighting
    of CombatDamageForm(10-12)% increased Melee Damagedamage, attack, melee_modbow 0
    wand 0
    not_int 500
    default 0
    of ArcheryDamageForm(10-12)% increased Projectile Damagedamagenot_dex 400
    default 500
    of MysticismDamageForm(10-12)% increased Spell Damagecaster_damage, damage, casternot_int 0
    default 500
    of WoundingDamageForm(8-10)% increased Damagedamagedefault 350
    of EntropyDegenerationDamage(10-12)% increased Damage over Timedamagedefault 500
    of BlastingAreaDamage(10-12)% increased Area Damagedamagedefault 500
    of BerserkingIncreasedAttackSpeed(3-5)% increased Attack Speedattack, speeddefault 500
    of EnchantingIncreasedCastSpeed(2-4)% increased Cast Speedcaster, speednot_int 0
    default 500
    of SoaringProjectileSpeed(6-8)% increased Projectile Speedspeednot_dex 300
    default 500
    of ZealAttackCastSpeed(2-4)% increased Attack and Cast Speedattack, caster, speeddefault 350
    of DexterityDexterity+(12-16) to Dexterityattributenot_dex 300
    default 500
    of StrengthStrength+(12-16) to Strengthattributenot_str 300
    default 500
    of IntelligenceIntelligence+(12-16) to Intelligenceattributenot_int 300
    default 500
    of AthleticsStrengthDexterity+(8-10) to Strength and Dexterityattributenot_int 450
    default 250
    of SpiritStrengthIntelligence+(8-10) to Strength and Intelligenceattributenot_dex 450
    default 250
    of CunningDexterityIntelligence+(8-10) to Dexterity and Intelligenceattributenot_str 450
    default 250
    of AdaptionAllAttributes+(6-8) to all Attributesattributedefault 300
    of RejuvenationLifeGainPerTarget+(2-3) Life gained for each Enemy hit by your Attacksresource, life, attacknot_str 0
    default 500
    of AbsorptionManaGainPerTarget+(1-2) Mana gained for each Enemy hit by your Attacksresource, mana, attacknot_dex 0
    default 500
    of FocusEnergyShieldGainPerTarget+(2-3) Energy Shield gained for each Enemy hit by your Attacksenergy_shield, defences, attacknot_int 0
    default 500
    of RaidingItemFoundRarityIncrease(4-6)% increased Rarity of Items foundN/Adefault 150
    of PrecisionIncreasedAccuracyPercent(10-14)% increased Global Accuracy Ratingattacknot_dex 0
    default 500
    of DeadlinessAccuracyAndCrits(6-10)% increased Global Accuracy Rating
    (6-10)% increased Global Critical Strike Chance
    attack, criticalnot_dex 0
    default 150
    of MenaceCriticalStrikeChanceIncrease(8-12)% increased Global Critical Strike Chancecriticaldefault 250
    of PotencyCriticalStrikeMultiplier+(9-12)% to Global Critical Strike Multiplierdamage, criticaldefault 250
    of WeightFormCritChance(10-14)% increased Melee Critical Strike Chanceattack, critical, melee_modbow 0
    wand 0
    not_int 250
    default 0
    of AnnihilationFormCritChance(10-14)% increased Critical Strike Chance for Spellscaster, criticalnot_int 0
    default 250
    of the ApocalypseElementalCritChance(10-14)% increased Critical Strike Chance with Elemental Skillselemental, criticaldefault 100
    of DemolishingFormCritMultiplier+(12-15)% to Melee Critical Strike Multiplierdamage, attack, critical, melee_modbow 0
    wand 0
    not_int 250
    default 0
    of UnmakingFormCritMultiplier+(12-15)% to Critical Strike Multiplier for Spellscaster_damage, damage, caster, criticalnot_int 0
    default 250
    of the ElementsElementalCritMultiplier+(12-15)% to Critical Strike Multiplier with Elemental Skillselemental_damage, damage, elemental, criticaldefault 100
    of the DragonFireResistance+(12-15)% to Fire Resistanceelemental, fire, resistancenot_str 300
    default 500
    of the BeastColdResistance+(12-15)% to Cold Resistanceelemental, cold, resistancenot_dex 300
    default 500
    of GroundingLightningResistance+(12-15)% to Lightning Resistanceelemental, lightning, resistancenot_int 300
    default 500
    of the HearthFireAndColdResistance+(10-12)% to Fire and Cold Resistanceselemental, fire, cold, resistancenot_int 450
    default 250
    of InsulationFireAndLightningResistance+(10-12)% to Fire and Lightning Resistanceselemental, fire, lightning, resistancenot_dex 450
    default 250
    of ShelterColdAndLightningResistance+(10-12)% to Cold and Lightning Resistanceselemental, cold, lightning, resistancenot_str 450
    default 250
    of ResistanceAllResistances+(8-10)% to all Elemental Resistanceselemental, resistancedefault 300
    of OrderChaosResistance+(7-13)% to Chaos Resistancechaos, resistancedefault 100
    of StunningStunDurationIncreasePercent(10-14)% increased Stun Duration on EnemiesN/Anot_str 200
    default 400
    of EfficiencyManaCostReduction(3-5)% reduced Mana Cost of Skillsresource, manadefault 500
    of RecoveryStunRecovery(10-14)% increased Stun and Block RecoveryN/Anot_str 200
    default 400
    of FendingKnockback(4-6)% chance to Knock Enemies Back on hitN/Adefault 250
    of FreezingAilmentChanceAndDuration(3-5)% chance to Freeze
    (12-16)% increased Freeze Duration on Enemies
    elemental, cold, ailmentnot_dex 250
    default 350
    of ShockingAilmentChanceAndDuration(3-5)% chance to Shock
    (12-16)% increased Shock Duration on Enemies
    elemental, lightning, ailmentnot_int 250
    default 350
    of BurningAilmentChanceAndDuration(3-5)% chance to Ignite
    (6-8)% increased Ignite Duration on Enemies
    elemental, fire, ailmentnot_str 250
    default 350
    of ResilienceMinionElementalResistancesMinions have +(11-15)% to all Elemental Resistanceselemental, resistance, minionnot_int 0
    default 350
    of RunesTotemElementalResistancesTotems gain +(6-10)% to all Elemental Resistanceselemental, resistancenot_str 250
    default 350
    of PoisoningAilmentChanceAndDuration(3-5)% chance to Poison on Hit
    (6-8)% increased Poison Duration
    poison, chaos, ailmentnot_dex 250
    default 350
    of BleedingAilmentChanceAndDurationAttacks have (3-5)% chance to cause Bleeding
    (12-16)% increased Bleeding Duration
    bleed, physical, attack, ailmentnot_str 250
    default 350
    of VenomPoisonDamage(16-20)% increased Damage with Poisonpoison, damage, chaos, ailmentnot_dex 250
    default 500
    of HaemophiliaBleedingDamage(16-20)% increased Damage with Bleedingphysical_damage, bleed, damage, physical, attack, ailmentnot_str 250
    default 500
    of CombustingBurnDamage(16-20)% increased Burning Damageelemental_damage, damage, elemental, fire, ailmentdefault 500
    of AtrophyDamageOverTimeMultiplier+(3-4)% to Chaos Damage over Time Multiplierdamage, chaosnot_str 300
    default 0
    of GelidityDamageOverTimeMultiplier+(3-4)% to Cold Damage over Time Multiplierelemental_damage, damage, elemental, cold, has_caster_modnot_str 300
    default 0
    of TrainingMinionAccuracyRating(22-26)% increased Minion Accuracy Ratingattack, minionnot_int 0
    default 350
    of ZealousnessDamageOverTimeMultiplier+(3-4)% to Fire Damage over Time Multiplierelemental_damage, damage, elemental, firenot_dex 300
    default 0
    of ExsanguinatingDamageOverTimeMultiplier+(3-4)% to Physical Damage over Time Multiplierphysical_damage, damage, physicalnot_int 300
    default 0

    Corrupted mods[ | ]

    For abyss jewel variant, see List of abyss jewel corrupted modifiers.
    For jewel implicit from harvest crafting, see List of jewel implicit mods.

    List of corrupted modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
    V2CorruptedBloodImmunityCorruptedCorruptedBloodImmunity33Corrupted Blood cannot be inflicted on youjewel 1000
    default 0
    V2HinderImmunityCorruptedYouCannotBeHindered40You cannot be Hinderedjewel 1000
    default 0
    V2IncreasedAilmentEffectOnEnemiesCorruptedIncreasedAilmentEffectOnEnemies1(5-7)% increased Effect of Non-Damaging Ailmentsjewel 1000
    default 0
    V2IncreasedAreaOfEffectCorruptedAreaOfEffect1(4-5)% increased Area of Effectjewel 1000
    default 0
    V2IncreasedCriticalStrikeChanceCorrupted_CriticalStrikeChanceIncrease1(8-10)% increased Global Critical Strike Chancejewel 1000
    default 0
    V2IncreasedDamageJewelCorrupted___IncreasedDamage1(4-5)% increased Damagejewel 1000
    default 0
    V2MaimImmunityCorruptedAvoidMaimChance40You cannot be Maimedjewel 1000
    default 0
    V2MinionDamageCorruptedMinionDamage1Minions deal (4-5)% increased Damagejewel 1000
    default 0
    V2ReducedManaReservationCorruptedReducedManaReservationsCost11% reduced Mana Reservedjewel 1000
    default 0
    V2SilenceImmunityJewelCorruptedPlayerCurseImmunity60You cannot be Cursed with Silencejewel 1000
    default 0
    V2FirePenetrationJewelCorruptedFireResistancePenetration1Damage Penetrates 1% Fire Resistancejewel 1000
    default 0
    V2ColdPenetrationJewelCorruptedColdResistancePenetration1Damage Penetrates 1% Cold Resistancejewel 1000
    default 0
    V2LightningPenetrationJewelCorrupted__LightningResistancePenetration1Damage Penetrates 1% Lightning Resistancejewel 1000
    default 0
    V2ElementalPenetrationJewelCorrupted_ElementalPenetration1Damage Penetrates 1% Elemental Resistancesjewel 1000
    default 0
    V2ArmourPenetrationJewelCorruptedArmourPenetration1Overwhelm 2% Physical Damage Reductionjewel 1000
    default 0

    Implicit mods[ | ]

    Implicit mod can be added by harvest crafting

    NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
    JewelImplicitLifeRegeneration1Regenerate 0.1% of Life per secondjewel 1
    default 0
    JewelImplicitEnergyShieldRechargeRate1(3-6)% increased Energy Shield Recharge Ratejewel 1
    default 0
    JewelImplicitTotemPlacementSpeed1(4-6)% increased Totem Placement speedjewel 1
    default 0
    JewelImplicitDamageTakenGainedAsMana11% of Damage taken gained as Mana over 4 seconds when Hitjewel 1
    default 0
    JewelImplicitLifeLeechRate120% increased total Recovery per second from Life Leechjewel 1
    default 0
    JewelImplicitManaLeechRate120% increased total Recovery per second from Mana Leechjewel 1
    default 0
    JewelImplicitAuraAreaOfEffect1(3-6)% increased Area of Effect of Aura Skillsjewel 1
    default 0
    JewelImplicitMinionLife___1Minions have (3-5)% increased maximum Lifejewel 1
    default 0
    JewelImplicitMovementSpeed11% increased Movement Speedjewel 1
    default 0
    JewelImplicitLightRadius1(3-6)% increased Light Radiusjewel 1
    default 0
    JewelImplicitFlaskDuration11% increased Flask Effect Durationjewel 1
    default 0
    JewelImplicitReducedChillEffect110% reduced Effect of Chill on youjewel 1
    default 0
    JewelImplicitReducedFreezeDuration_110% reduced Freeze Duration on youjewel 1
    default 0
    JewelImplicitReducedShockEffect110% reduced Effect of Shock on youjewel 1
    default 0
    JewelImplicitReducedIgniteDuration_110% reduced Ignite Duration on youjewel 1
    default 0
    JewelImplicitChanceToAvoidStun110% chance to Avoid being Stunnedjewel 1
    default 0
    JewelImplicitChanceToAvoidChill110% chance to Avoid being Chilledjewel 1
    default 0
    JewelImplicitChanceToAvoidFreeze110% chance to Avoid being Frozenjewel 1
    default 0
    JewelImplicitChanceToAvoidShock110% chance to Avoid being Shockedjewel 1
    default 0
    JewelImplicitChanceToAvoidIgnite110% chance to Avoid being Ignitedjewel 1
    default 0
    JewelImplicitChanceToAvoidPoison110% chance to Avoid being Poisonedjewel 1
    default 0
    JewelImplicitReducedElementalReflect110% reduced Reflected Elemental Damage takenjewel 1
    default 0
    JewelImplicitReducedPhysicalReflect110% reduced Reflected Physical Damage takenjewel 1
    default 0
    JewelImplicitFrenzyChargeDuration__110% increased Frenzy Charge Durationjewel 1
    default 0
    JewelImplicitPowerChargeDuration110% increased Power Charge Durationjewel 1
    default 0
    JewelImplicitEnduranceChargeDuration110% increased Endurance Charge Durationjewel 1
    default 0

    Abyss jewels[ | ]

    Cluster jewels[ | ]

    References[ | ]

    1. Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.
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