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A Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.

Interactions[]

Interactions with unique items[]

Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.

Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.

Examples:

  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. adds the keystone effect.
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. adds the keystone effect for specific skills.
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. does not add a keystone effect.

Stat removal[]

  • Stat: The stat in question.
  • Removed: The stat is removed by this keystone. Keystones that require this stat cease to function.
  • Targeted: The stat relies on or is improved by this keystone. If this stat is removed by another keystone, this keystone ceases to give its benefit.

In short, keystones in the Removed column block the benefits of other keystones in the Targeted column for that stat. Only stats for which there is a potential conflict have been listed.

Stat Removed Targeted
Evade Chance Unwavering Stance Arrow Dancing
Life Chaos Inoculation Blood Magic, Pain Attunement, Vaal Pact, Corrupted Soul
Life Regeneration Vaal Pact Zealot's Oath
Mana Blood Magic Mind Over Matter, Power of Purpose, The Agnostic
Critical Strike Chance Resolute Technique Elemental Overload, Perfect Agony, Dance with Death, Second Sight
Critical Strike Multiplier Elemental Overload Perfect Agony
Energy Shield The Agnostic Eldritch Battery, Eternal Youth, Ghost Reaver, Immortal Ambition, Wicked Ward, Zealot's Oath
Energy Shield Recharge Immortal Ambition Wicked Ward
Life Leech Recovery Strength of Blood Ghost Reaver

Notes:

List of keystones[]

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List of Timeless Jewel keystones[]

The following keystones are only available on unique Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...

Name Stats
Chainbreaker

Regenerate 3 Rage per second
Increases and Reductions to Mana Regeneration Rate instead apply to Rage Regeneration Rate
Lose 5 Rage when you Hit an Enemy, no more than once every 0.3 seconds

Corrupted Soul

50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 20% of Maximum Life as Extra Maximum Energy Shield

Dance with Death

Can't use Helmets
Your Critical Strike Chance is Lucky
Your Damage with Critical Strikes is Lucky
Enemies' Damage with Critical Strikes against you is Lucky

Divine Flesh

All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+10% to maximum Chaos Resistance

Immortal Ambition

Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed at Full Life
Life Leech effects Recover Energy Shield instead while on Full Life

Inner Conviction

3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Power of Purpose

80% of Maximum Mana is Converted to twice that much Armour

Second Sight

You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Strike Chance while Blinded

Strength of Blood

Recovery from Life Leech is not applied
1% less Damage taken for every 2% Recovery per second from Life Leech

Supreme Decadence

Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks

Supreme Grandstanding

Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

Supreme Ostentation

Ignore Attribute Requirements
Gain no inherent bonuses from Attributes

Tempered by War

50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance

The Traitor
The Traitor

Gain 4 Flask Charges per empty Flask Slot every 5 seconds

Transcendence
Transcendence

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-5% to all maximum Elemental Resistances

List of Cluster Jewel keystones[]

The following keystones are only available on unique Cluster Jewels. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..

Drop-disabled[]

These keystones do not have associated unique mod found and assumed to be drop-disabled:

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Achievements[]

Name Description
Paradigm Shift
Allocate a Keystone passive skill.
Specialist
Allocate a character's fourth Keystone Passive.