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Path of Exile Wiki

A Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.


Interactions with unique items

Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.

Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.


  • Malachai's SimulaMalachai's Simula
    Iron Mask
    Quality: +20%
    Evasion: 57
    Energy Shield: 12
    Requires Level 17, 21 Dex, 21 Int+20 to Strength
    (15-30)% increased Spell Damage
    (20-30)% increased Lightning Damage
    +10% to Lightning Resistance
    Blood Magic
    Mortal Conviction
    It was a sliver of Malachai's soul
    that animated the first Eternal Guardian.
    adds the keystone effect.
  • Prism GuardianPrism Guardian
    Archon Kite Shield
    Quality: +20%
    Chance to Block: 22%
    Armour: 187
    Energy Shield: 36
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
    Socketed Gems Cost and Reserve Life instead of Mana
    Socketed Gems have 25% reduced Reservation
    +(20-30) to Dexterity
    +25% to all Elemental Resistances
    When blood is paid, the weak think twice.
    adds the keystone effect for specific skills.
  • Chin SolChin Sol
    Assassin Bow
    Quality: +20%
    Physical Damage: (96-114) to (284.8-338.2)
    Elemental Damage: 25-50
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.38-1.43)
    Weapon Range: 120
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
    (200-260)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% More Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    does not add a keystone effect.

Stat removal

  • Stat: The stat in question.
  • Removed: The stat is removed by this keystone. Keystones that require this stat cease to function.
  • Targeted: The stat relies on or is improved by this keystone. If this stat is removed by another keystone, this keystone ceases to give its benefit.

In short, keystones in the Removed column block the benefits of other keystones in the Targeted column for that stat. Only stats for which there is a potential conflict have been listed.

Stat Removed Targeted
Evade Chance Unwavering Stance Arrow Dancing
Life Chaos Inoculation Blood Magic, Pain Attunement, Vaal Pact, Corrupted Soul
Life Regeneration Vaal Pact Zealot's Oath
Mana Blood Magic Mind Over Matter, Power of Purpose, The Agnostic
Critical Strike Chance Resolute Technique Elemental Overload, Perfect Agony, Dance with Death, Second Sight
Critical Strike Multiplier Elemental Overload Perfect Agony
Energy Shield The Agnostic Eldritch Battery, Eternal Youth, Ghost Reaver, Immortal Ambition, Wicked Ward, Zealot's Oath
Energy Shield Recharge Immortal Ambition Wicked Ward
Life Leech Recovery Strength of Blood Ghost Reaver


List of keystones

KeystoneAcrobatics passive skill icon.png
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage [1]
Ancestral Bond
Totemmax passive skill icon.png
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems [1]
Arrow Dancing
KeystoneArrowDodging passive skill icon.png
40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks [1]
Avatar of Fire
KeystoneAvatarOfFire passive skill icon.png
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage [1]
Blood Magic
KeystoneBloodMagic passive skill icon.png
Removes all mana
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana
Spend Life instead of Mana for effects of Skills [1]
Call to Arms
CallToArms passive skill icon.png
Using Warcries is Instant
Warcries share their Cooldown [1]
Chaos Inoculation
KeystoneChaosInoculation passive skill icon.png
Maximum Life becomes 1, Immune to Chaos Damage [1]
KeystoneConduit passive skill icon.png
Share Endurance, Frenzy and Power Charges with nearby party members [1]
Crimson Dance
CrimsonDance passive skill icon.png
You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding [1]
DoomsdayKeystone passive skill icon.png
Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
Hexes applied this way do not gain Doom over time
Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends [1]
Eldritch Battery
KeystoneEldritchBattery passive skill icon.png
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate [1]
Elemental Equilibrium
KeystoneElementalEquilibrium passive skill icon.png
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements [1]
Elemental Overload
KeystoneElementalOverload passive skill icon.png
40% more Elemental Damage if you've dealt a Crit in the past 8 seconds
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes [1]
Eternal Youth
EternalYouth passive skill icon.png
50% less Life Regeneration Rate
50% less maximum Total Recovery per Second from Life Leech
Energy Shield Recharge instead applies to Life [1]
Ghost Reaver
Ghostreaver passive skill icon.png
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
50% less Energy Shield Recharge Rate [1]
Glancing Blows
GlancingBlows passive skill icon.png
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits [1]
Imbalanced Guard
SacredBastionKeystone passive skill icon.png
100% chance to Defend with Double Armour
Maximum Damage Reduction for any Damage Type is 50% [1]
Iron Grip
KeystoneIronGrip passive skill icon.png
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage [1]
Iron Reflexes
KeystoneIronReflexes passive skill icon.png
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1]
Mind Over Matter
Heroicspirit passive skill icon.png
30% of Damage is taken from Mana before Life [1]
Minion Instability
KeystoneMinionInstability passive skill icon.png
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1]
Mortal Conviction
Mortalconviction passive skill icon.png
You can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana [1]
Necromantic Aegis
KeystoneNecromanticAegis passive skill icon.png
All bonuses from an Equipped Shield apply to your Minions instead of you [1]
Pain Attunement
KeystonePainAttunement passive skill icon.png
30% more Spell Damage when on Low Life [1]
Perfect Agony
CritAilments passive skill icon.png
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits [1]
Phase Acrobatics
KeystonePhaseAcrobatics passive skill icon.png
30% Chance to Dodge Spell Hits [1]
Point Blank
KeystonePointBlankArcher passive skill icon.png
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1]
Resolute Technique
KeystoneResoluteTechnique passive skill icon.png
Your hits can't be Evaded
Never deal Critical Strikes [1]
BrandKeystone passive skill icon.png
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy [1]
Supreme Ego
SupremeEgo passive skill icon.png
You can only have one Permanent Aura on you from your Skills
Auras from your Skills do not affect Allies
Auras from your Skills have 50% more Effect on you
50% more Mana Reserved [1]
The Agnostic
MiracleMaker passive skill icon.png
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1]
The Impaler
ImpaleKeystone passive skill icon.png
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1]
Unwavering Stance
KeystoneUnwaveringStance passive skill icon.png
Cannot Evade enemy Attacks
Cannot be Stunned [1]
Vaal Pact
Vaalpact passive skill icon.png
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
Life Regeneration has no effect [1]
Wicked Ward
EldrichBarrier (Occultist) passive skill icon.png
Energy Shield Recharge is not interrupted by Damage if
Recharge began Recently
50% less Energy Shield Regeneration Rate
50% less Maximum total Recovery per Second from Energy Shield Leech [1]
Wind Dancer
WindDancer passive skill icon.png
20% less Damage taken if you haven't been Hit Recently
40% less Evasion Rating if you haven't been Hit Recently
20% more Evasion Rating if you've been Hit Recently [1]
Zealot's Oath
Liferegentoenergyshield passive skill icon.png
Life Regeneration is applied to Energy Shield instead [1]

List of Timeless Jewel keystones

The following keystones are only available on unique Timeless JewelsTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Name Stats
KeystoneChainbreaker passive skill icon.png

Regenerate 3 Rage per second
Increases and Reductions to Mana Regeneration Rate instead apply to Rage Regeneration Rate
Lose 5 Rage when you Hit an Enemy, no more than once every 0.3 seconds

Corrupted Soul
KeystoneCorruptedSoul passive skill icon.png

50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 20% of Maximum Life as Extra Maximum Energy Shield

Dance with Death
KeystoneDancewithDeath passive skill icon.png

Can't use Helmets
Your Critical Strike Chance is Lucky
Your Damage with Critical Strikes is Lucky
Enemies' Damage with Critical Strikes against you is Lucky

Divine Flesh
KeystoneDivineFlesh passive skill icon.png

All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+10% to maximum Chaos Resistance

Immortal Ambition
KeystoneImmortalAmbition passive skill icon.png

Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed at Full Life
Life Leech effects Recover Energy Shield instead while on Full Life

Inner Conviction
KeystoneInnerConviction passive skill icon.png

3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Power of Purpose
KeystonePowerofPurpose passive skill icon.png

80% of Maximum Mana is Converted to twice that much Armour

Second Sight
KeystoneSecondSight passive skill icon.png

You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Strike Chance while Blinded

Strength of Blood
KeystoneStrengthofBlood passive skill icon.png

Recovery from Life Leech is not applied
1% less Damage taken for every 2% Recovery per second from Life Leech

Supreme Decadence
KeystoneSupremeDecadence passive skill icon.png

Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks

Supreme Grandstanding
KeystoneSupremeGrandstanding passive skill icon.png

Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

Supreme Ostentation
KeystoneSupremeOstentation passive skill icon.png

Ignore Attribute Requirements
Gain no inherent bonuses from Attributes

Tempered by War
KeystoneTemperedbyWar passive skill icon.png

50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance

The Traitor
The Traitor

Gain 4 Flask Charges per empty Flask Slot every 5 seconds


Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-5% to all maximum Elemental Resistances

List of Cluster Jewel keystones

The following keystones are only available on unique Cluster Jewels.

Disciple of Kitava
DiscipleOfKitava passive skill icon.png
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently [1]
Hollow Palm Technique
DragonStyle passive skill icon.png
You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered [1]
Kineticism passive skill icon.png
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]
Lone Messenger
LoneMessenger passive skill icon.png
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled [1]
Nature's Patience
NaturesPatience passive skill icon.png
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine [1]
Secrets of Suffering
SecretOfAgony passive skill icon.png
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]
Veteran's Awareness
VeteransAwareness passive skill icon.png
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently [1]


These keystones do not have associated unique mod found and assumed to be drop-disabled:

Pitfighter passive skill icon.png
1% increased Fishing Line Strength [1]


Name Description
Paradigm Shift
Paradigm Shift achievement icon.jpg
Allocate a Keystone passive skill.
Specialist achievement icon.jpg
Allocate a character's fourth Keystone Passive.