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When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.{{citation needed}} However, there is currently a bug that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.{{citation needed}}
 
When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.{{citation needed}} However, there is currently a bug that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.{{citation needed}}
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Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the Caustic Cloud effect from the [[Necromancer|Necromancer's]] [[Beacon of Corruption]] ascendancy passive. Likewise, players wearing a {{il|Soul Mantle}} will be cursed when their totems despawn.
   
 
==Corpses==
 
==Corpses==

Revision as of 05:46, 28 December 2017

Scroll Fragment inventory icon
This article is a stub. Please help improve the article by expanding it.

The term kill refers to causing death of a creature.

When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.[citation needed] However, there is currently a bug that causes any damage over time kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.[citation needed]

Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the Caustic Cloud effect from the Necromancer's Beacon of Corruption ascendancy passive. Likewise, players wearing a Soul Mantle inventory iconSoul MantleSoul Mantle
Spidersilk Robe
Quality: +20%
Energy Shield: (211-230)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more Effect
The greatest mistakes cause suffering
long after they have been made
Soul Mantle inventory icon
will be cursed when their totems despawn.

Corpses

Most creatures leave corpses on death. Totems and non-unique monsters killed when frozen or under certain effects (e.g. Pyre inventory iconPyrePyre
Sapphire Ring
Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Let winter come. It will only make my fire burn brighter.
Pyre inventory icon
) don't leave corpses.

Corpses can be:

  • raised (Raise Spectre skill iconRaise Spectre, Necromancer monsters)
  • created (Desecrate skill iconDesecrate, Unearth skill iconUnearth)
  • exploded (Detonate Dead skill iconDetonate Dead, Volatile Dead skill iconVolatile Dead, strongboxes with the Template:SMW query mod prefix, etc.)
  • consumed (such as Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
    FleshOffering - Base duration is 5 seconds, Grants Minions (20-30)% increased Attack Speed, Grants Minions (20-29)% increased Movement Speed, Grants Minions (20-30)% increased Cast Speed, Additional 1 seconds Base Duration per extra corpse Consumed (page)
    FleshOfferingTriggeredUnique - Base duration is 5 seconds, Grants Minions 30% increased Attack Speed, Grants Minions 29% increased Movement Speed, Grants Minions 30% increased Cast Speed, Additional 1 seconds Base Duration per extra corpse Consumed, Your Offering Skills also affect you, This Skill is Triggered by the Item granting it, You cannot Cast this Spell directly (page)
    , Devouring Totem skill iconDevouring Totem, Monsters with the "Mark of Cannibalism" Bloodline, etc.)

On/when kill effects

Similarly to on-hit effects, there are effects that trigger when creature has been killed: