Kurgal, the Blackblooded is a boss that can only appear inside The Lich's Tomb nodes within the Abyssal City biome, inside The Azurite Mine in Delve, at a depth of 110 or greater.
The encounter with Kurgal, the Blackblooded has two distinct phases, with an add phase during the initial phase.
The boss room is known as Abyssal Sanctum. From the boss room, the exit portal leads to "Abyssal Span".
The arena for the fight is called Abyssal Sanctum. The arena is comprised of two circles, with four low walls around the first circle and wide passages between them at 45 degree angles.
Skills[ | ]
Kurgal, the Blackblooded has several different skills, focused primarily on physical damage, with some skills having 15-20% chaos conversion and 80% lightning conversion.
Basic Attack - Shoots arrows and wand projectiles.
Reflecting Beam - Casts a beam that deals 2841 physical damage per second to an area on the ground near the player, the area follows the player as they move around the arena and this lasts for up to 15 seconds. Players have between 0.2 and 0.45 seconds to avoid being hit by the initial spell.
Firestorm - Occasionally casts a medium sized firestorm that will land in the outer part of the arena, dealing physical and chaos damage over 6 seconds, every 0.2 seconds.
Chest Pulse - Casts a single laser pulse dealing physical damage, facing the direction of the player at the time of casting with a distance equal to the radius of the arena.
Ground Laser - 20 ground lasers are distributed evenly at two radii in the arena, in the first phase they occasionally begin connecting diagonally in the outer region of the arena with damaging beams dealing physical damage. In the second phase they occasionally spin slowly in groups dealing physical and chaos damage.
Transition Beam - Kurgal spreads his arms 180 degrees apart and launches two beams that close inwards towards his direction of facing leaving 20 degrees whereupon the spell finishes. This deals high physical damage with 15% converted to chaos.
The Fight[ | ]
Approaching Kurgal initiates the fight.
During the first phase Kurgal will slowly and continually summon pillars surrounded by three glowing green circles. The pillars can appear in one of four preset locations nearest the player at the time and near the passages between the inner and outer circles. These pillars block player movement. It can detonate these pillars when between 1 and 4 are active given that the zone is not in darkness or in phase two. The area very near these glowing circles deals a large amount of damage to the player and any of these pillars that are nearby the player will explode simultaneously. Most often, all of the pillars will explode.
Occasionally it also places a small totem which erupts after a short duration to deal a small amount of damage, near the player.
Around the arena are 20 evenly-spaced totems, 8 are placed in the first radius and 12 are placed in the second radius - around the perimeter of the arena. During the first phase these connect in a triangular or diagonal pattern dealing minor physical damage to the player if they cross the beam.
When the boss reaches 50% of its initial health, it will become invulnerable, untargetable and begin to spawn abyssal montsers. These deal a small amount of damage and grant flask charges.
In the second half of the first phase, the fight resumes as before.
When the boss reaches low health, it begins its empowered phase.
During the second phase, the 20 totems begin to activate in groups spinning and dealing physical and chaos damage with a short laser beam.
It also launches projectiles frequently at the player which deal up to 8986 damage, 80% being lightning, and 20% being chaos.
It will also cast two spells at set intervals, either the Chest Pulse or Transition Beam, both of which are deadly but avoidable.
Items found from this monster
Item
Command of the PitCommand of the Pit Riveted GlovesQuality: +20% Armour: 80 Energy Shield: 15Requires Level 37, 29 Str, 29 IntHas 1 Abyssal Socket (6-10)% increased Cast Speed (4-6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with SpellsWe serve only the Night.
37
Command of the PitCommand of the Pit Riveted GlovesQuality: +20% Armour: 80 Energy Shield: 15Requires Level 37, 29 Str, 29 IntHas 2 Abyssal Sockets (6-10)% increased Cast Speed (4-6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with SpellsWe serve only the Night.
37
Hale NegatorHale Negator Mind CageQuality: +20% Energy Shield: 82Requires Level 65, 138 IntHas 1 Abyssal Socket (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls."
65
Hale NegatorHale Negator Mind CageQuality: +20% Energy Shield: 82Requires Level 65, 138 IntHas 2 Abyssal Sockets (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls."
65
Putembo's MeadowPutembo's Meadow Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor.
49
Ahkeli's ValleyAhkeli's Valley Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor.
49
Uzaza's MountainUzaza's Mountain Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor.
Aberrant FossilAberrant FossilStack Size: 20More Chaos modifiers No Lightning modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Aetheric FossilAetheric FossilStack Size: 20More Caster modifiers Fewer Attack modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Bloodstained FossilBloodstained FossilStack Size: 10Has a Vaal modifierPlace in a Resonator to influence item crafting. Shift click to unstack.
Bound FossilBound FossilStack Size: 20More Minion, Aura or Curse modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Corroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers No Elemental modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Dense FossilDense FossilStack Size: 20More Defence modifiers No Life ModifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Enchanted FossilEnchanted FossilStack Size: 20Has a Labyrinth EnchantmentPlace in a Resonator to influence item crafting. Shift click to unstack.
Encrusted FossilEncrusted FossilStack Size: 10More sockets Can have white socketsPlace in a Resonator to influence item crafting. Shift click to unstack.
Faceted FossilFaceted FossilStack Size: 10More Gem modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Fractured FossilFractured FossilStack Size: 10Creates a split copy. Cannot be used to split Influenced, Enchanted, Fractured, or Synthesised items.Place in a Resonator to influence item crafting. Shift click to unstack.
Frigid FossilFrigid FossilStack Size: 20More Cold modifiers No Fire modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Gilded FossilGilded FossilStack Size: 10Item is overvalued by vendorsPlace in a Resonator to influence item crafting. Shift click to unstack.
Glyphic FossilGlyphic FossilStack Size: 10Has a Corrupt Essence modifierPlace in a Resonator to influence item crafting. Shift click to unstack.
Hollow FossilHollow FossilStack Size: 10Has an Abyssal socketPlace in a Resonator to influence item crafting. Shift click to unstack.
Jagged FossilJagged FossilStack Size: 20More Physical modifiers No Chaos modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Lucent FossilLucent FossilStack Size: 20More Mana modifiers No Speed modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Metallic FossilMetallic FossilStack Size: 20More Lightning modifiers No Physical modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Perfect FossilPerfect FossilStack Size: 20Improved QualityPlace in a Resonator to influence item crafting. Shift click to unstack.
Prismatic FossilPrismatic FossilStack Size: 20More Elemental modifiers No Physical Ailment or Chaos Ailment modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Pristine FossilPristine FossilStack Size: 20More Life modifiers No Defence modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Sanctified FossilSanctified FossilStack Size: 10Numeric modifier values are lucky High Level modifiers are more commonPlace in a Resonator to influence item crafting. Shift click to unstack.
Scorched FossilScorched FossilStack Size: 20More Fire modifiers No Cold modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Serrated FossilSerrated FossilStack Size: 20More Attack modifiers Fewer Caster modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Shuddering FossilShuddering FossilStack Size: 20More Speed modifiers No Mana modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Tangled FossilTangled FossilStack Size: 10Can have any Fossil modifiersPlace in a Resonator to influence item crafting. Shift click to unstack.
Resonators
Potent Alchemical ResonatorPotent Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Shift click to unstack.
Potent Chaotic ResonatorPotent Chaotic ResonatorStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Shift click to unstack.
Powerful Alchemical ResonatorPowerful Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Shift click to unstack.
Powerful Chaotic ResonatorPowerful Chaotic ResonatorStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Shift click to unstack.
Prime Alchemical ResonatorPrime Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Shift click to unstack.
Prime Chaotic ResonatorPrime Chaotic ResonatorStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Shift click to unstack.
Primitive Alchemical ResonatorPrimitive Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Shift click to unstack.
Primitive Chaotic ResonatorPrimitive Chaotic ResonatorStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Shift click to unstack.
Unique Items
Delve Drops
Mark of SubmissionMark of Submission Unset RingRequires Level 24Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on HitSo great was the thaumaturgy of a bloodpriest's mark, that sacrifices soon welcomed their death.
The Primordial ChainThe Primordial Chain Coral AmuletRequires Level 34Regenerate (2-4) Life per second+3 to maximum number of Golems You cannot have non-Golem Minions 25% reduced Golem Size Golems Deal (45-35)% less Damage Golems have (45-35)% less Life Golems have (80-100)% increased Movement Speed PrimordialThe leash of the lifegiver binds in both directions.
Demon StitcherDemon Stitcher Satin GlovesQuality: +20% Energy Shield: (92-116)Requires Level 41, 60 Int(15-20)% increased Cast Speed +(50-70) to maximum Energy Shield +(50-70) to maximum Life Sacrifice 5% of Life to gain that much Energy Shield when you Cast a SpellXibaqua's treachery was met with divine fury. One by one, the gods reclaimed their flesh, until all that remained was a droplet of pure light: The first Vaal.
SoulwrestSoulwrest Ezomyte StaffWarstaff Quality: +20% Physical Damage: 63.6-192 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to BlockAttack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse (100-140)% increased Spell Damage (25-30)% increased Cast Speed (80-100)% increased Mana Regeneration Rate Minions deal (45-51) to (66-78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per secondDeath is but the start of your servitude.
The Grey SpireThe Grey Spire Judgement StaffWarstaff Quality: +20% Physical Damage: 87.6-163.2 Critical Strike Chance: 6.50% Attacks per Second: (1.56-1.69) Weapon Range: 13Requires Level 68, 113 Str, 113 Int+20% Chance to BlockSpell Damage while wielding a StaffHas no Sockets (250-300)% increased Global Damage (20-30)% increased Attack Speed +(1-4)% to all maximum ResistancesThere was never a simpler time. Just simpler motivations.
Boss Drops
Doryani's MachinariumDoryani's Machinarium Maze MapMap Level: 80 Map Tier: 13 Guild Character: ‹ Item Quantity: (+40%-+60%) Item Rarity: (+40%-+60%)(20-50)% increased Experience gain Found Items have a 10% chance to drop Corrupted in Area Unique Boss is augmented by Player choicesWe are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Ahkeli's MeadowAhkeli's Meadow Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor.
Ahkeli's MountainAhkeli's Mountain Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeFleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above.This item can be combined with a Meadow and Valley ring at a Vendor.
Ahkeli's ValleyAhkeli's Valley Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor.
Putembo's MeadowPutembo's Meadow Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor.
Putembo's MountainPutembo's Mountain Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeHe surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings. But this pilgrimage to the peak was to be his last.This item can be combined with a Meadow and Valley ring at a Vendor.
Putembo's ValleyPutembo's Valley Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeWith no stone for rebuilding, each storm took its toll on the village. Huts eventually collapsed, their occupants injured or dead. Bodies were left by the river, to appease the gods. But the dead would not remain there.This item can be combined with a Meadow and Mountain ring at a Vendor.
Uzaza's MeadowUzaza's Meadow Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeCold winds blasted what little grew on the icy surface. The gifts of the land lay hidden deeper, and only patience and persistence would free them.This item can be combined with a Mountain and Valley ring at a Vendor.
Uzaza's MountainUzaza's Mountain Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor.
Uzaza's ValleyUzaza's Valley Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeSheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat.This item can be combined with a Meadow and Mountain ring at a Vendor.
Crown of the TyrantCrown of the Tyrant Magistrate CrownQuality: +20% Armour: 192 Energy Shield: 37Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs.
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility.
Command of the PitCommand of the Pit Riveted GlovesQuality: +20% Armour: 80 Energy Shield: 15Requires Level 37, 29 Str, 29 IntHas 2 Abyssal Sockets (6-10)% increased Cast Speed (4-6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with SpellsWe serve only the Night.
Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy Reserves no ManaIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown.
Hale NegatorHale Negator Mind CageQuality: +20% Energy Shield: 82Requires Level 65, 138 IntHas 2 Abyssal Sockets (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls."
Doryani's DelusionDoryani's Delusion Sorcerer BootsQuality: +20% Energy Shield: (147-166)Requires Level 67, 123 Int(180-220)% increased Energy Shield +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist