The map has a very consistent 'X' shaped layout, entrance is in the central platform. At each corner is a lever; which once activated, a portal returning to the central platform and pack of Void Remnants will appear. Upon activating all 4 levers, a fifth lever at the center becomes usable.
The fifth lever spawns 3 (1+2) waves consisting a Vortex and a pack of Void Remnants. Upon defeating these enemies, a portal to the boss arena will appear.
At 80/60/40/20% health opens a portal, goes to the other platform and forces players to follow (via portal similar to arena portal) with an ever-expanding Vortex
Boss video[]
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Unique versions
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Other versions
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The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.