Leaguestones are a class of items that were available in the Legacy leagues. While the old leaguestones were retained after the leagues ended, their functionality has been removed. As a consequence, leaguestones can no longer be activated.
Overview[]
Leaguestones could be equipped in the leaguestone interface to activate a previous league's mechanic in the next zone entered by the character. Additionally any unique items restricted to that league can be dropped by monsters or created with a Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack. while the leaguestone is active in that area. However it is not possible to activate leaguestones in corrupted areas or areas created by forsaken masters.
Each leaguestone has a number of charges which will be consumed upon activation. Once all charges are used, the leaguestone will disappear.
There are three leaguestone slots in the interface. The first slot is unlocked by default, the second one unlocks when the character reaches level 10 and the third unlocks at level 30. Eventually, up to three different leaguestones can be equipped at the same time. It is not possible to equip multiple of the same leaguestone type.
Leaguestones always drop corrupted and may drop in normal, magic or unique rarities; whether there are any unique leaguestones is currently unknown. Magic leaguestones will spawn with their own set modifiers depending on the type of the leaguestone.
Vendoring any three normal leaguestones yields one random normal leaguestone with item level equal to the lowest item level of vendored leaguestones. Vendoring magic leaguestones with normal leaguestones has a chance to yield a magic stone.
List of leaguestones[]
Item | Drop Level | Stats |
---|---|---|
Ambush LeaguestoneAmbush LeaguestoneNext Area will contain a Strongbox Ambush (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 1 | Next Area will contain a Strongbox Ambush (Hidden)Corrupted |
Anarchy LeaguestoneAnarchy LeaguestoneNext Area will contain a Rogue Exile Anarchy (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 11 | Next Area will contain a Rogue Exile Anarchy (Hidden)Corrupted |
Beyond LeaguestoneBeyond LeaguestoneSlaying Enemies close together in next Area will attract monsters from Beyond this realm Beyond (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 5 | Slaying Enemies close together in next Area will attract monsters from Beyond this realm Beyond (Hidden)Corrupted |
Bloodlines LeaguestoneBloodlines LeaguestoneMagic Monster Packs in next Area will each have a Bloodline Mod Next Area will contain additional Magic Monsters Bloodlines (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 10 | Magic Monster Packs in next Area will each have a Bloodline Mod Next Area will contain additional Magic Monsters Bloodlines (Hidden)Corrupted |
Breach LeaguestoneBreach LeaguestoneNext Area will contain a Breach Breach (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 1 | Next Area will contain a Breach Breach (Hidden)Corrupted |
Domination LeaguestoneDomination LeaguestoneNext Area will contain up to 1 Shrine Domination (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 1 | Next Area will contain up to 1 Shrine Domination (Hidden)Corrupted |
Essence LeaguestoneEssence LeaguestoneNext Area will contain up to 1 Monster imprisoned by Essences Essence (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 1 | Next Area will contain up to 1 Monster imprisoned by Essences Essence (Hidden)Corrupted |
Invasion LeaguestoneInvasion LeaguestoneArea contains an Invasion Boss Invasion (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 11 | Area contains an Invasion Boss Invasion (Hidden)Corrupted |
Nemesis LeaguestoneNemesis LeaguestoneRare Monsters in next Area will each have a Nemesis Mod Next Area will contain additional Rare Monsters Nemesis (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 11 | Rare Monsters in next Area will each have a Nemesis Mod Next Area will contain additional Rare Monsters Nemesis (Hidden)Corrupted |
Onslaught LeaguestoneOnslaught LeaguestoneItem Quantity: +20%Monsters in next Area will have Onslaught 20% increased Quantity of Items found in next Area Onslaught (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 25 | Monsters in next Area will have Onslaught 20% increased Quantity of Items found in next Area Onslaught (Hidden)Corrupted |
Perandus LeaguestonePerandus LeaguestoneNext Area will contain a Perandus Chest Next Area will have a 20% chance to contain Cadiro Perandus Perandus (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 5 | Next Area will contain a Perandus Chest Next Area will have a 20% chance to contain Cadiro Perandus Perandus (Hidden)Corrupted |
Prophecy LeaguestoneProphecy LeaguestoneNext Area will contain a Silver Coin Prophecy (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 11 | Next Area will contain a Silver Coin Prophecy (Hidden)Corrupted |
Rampage LeaguestoneRampage LeaguestoneSlaying Enemies in a kill streak in next Area will grant Rampage bonuses Rampage (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 1 | Slaying Enemies in a kill streak in next Area will grant Rampage bonuses Rampage (Hidden)Corrupted |
Talisman LeaguestoneTalisman LeaguestoneNext Area will contain a Monster possessed by an Ancient Talisman Next Outdoor Area has 25% chance to contain a Stone Circle Talisman (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 5 | Next Area will contain a Monster possessed by an Ancient Talisman Next Outdoor Area has 25% chance to contain a Stone Circle Talisman (Hidden)Corrupted |
Tempest LeaguestoneTempest LeaguestoneNext Area will have a random Tempest, affecting both Monsters and Players Tempest (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 25 | Next Area will have a random Tempest, affecting both Monsters and Players Tempest (Hidden)Corrupted |
Torment LeaguestoneTorment LeaguestoneNext Area will contain a Tormented Spirit Torment (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 1 | Next Area will contain a Tormented Spirit Torment (Hidden)Corrupted |
Warbands LeaguestoneWarbands LeaguestoneNext Area will contain at least 1 Warband Pack Warbands (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. | 1 | Next Area will contain at least 1 Warband Pack Warbands (Hidden)Corrupted |
List of leaguestone modifiers[]
See the individual leaguestone pages for a more precise list of modifiers |
Prefixes[]
Name | Group | Stats | Spawn Weighting |
---|---|---|---|
Enduring | ClassicAdditionalAreas | +(2-3) to Maximum Charges | default 750 |
Ample | LeaguestoneAreaContainsAdditionalBreaches | Next Area will contain an additional Breach | breach_leaguestone 2000 default 0 |
Plentiful | LeaguestoneAreaContainsAdditionalBreaches | Next Area will contain 2 additional Breaches | breach_leaguestone 750 default 0 |
Fearsome | MapBreachContainsBoss | Breaches in the next Area will each contain a Breachlord -3 to Maximum Charges | breach_leaguestone 100 default 0 |
Unburdened | MapLeaguestoneAreaContainsUulNetolBreach | Next Area will contain an Uul-Netol Breach | breach_leaguestone 1000 default 0 |
Dreaming | MapLeaguestoneAreaContainsChayulaBreach | Next Area will contain a Chayula Breach | breach_leaguestone 400 default 0 |
Ample | LeaguestoneAreaContainsAdditionalMonoliths | Next Area will contain up to 1 additional Monster imprisoned by Essences | essence_leaguestone 2000 default 0 |
Plentiful | LeaguestoneAreaContainsAdditionalMonoliths | Next Area will contain up to 2 additional Monsters imprisoned by Essences | essence_leaguestone 750 default 0 |
Abundant | LeaguestoneAreaContainsAdditionalMonoliths | Next Area will contain up to 3 additional Monsters imprisoned by Essences | essence_leaguestone 200 default 0 |
Booming | MapEssenceMonstersContainHigherTierEssences | Essences found in the next Area will be a higher level -2 to Maximum Charges | essence_leaguestone 400 default 0 |
Refined | MapLeaguestoneEssenceMonsterItemRarity | (20-39)% more Rarity of Items Dropped by Imprisoned Monsters in next Area | essence_leaguestone 500 default 0 |
Refined | MapLeaguestoneEssenceMonsterItemRarity | (40-50)% more Rarity of Items Dropped by Imprisoned Monsters in next Area | essence_leaguestone 100 default 0 |
Remnant | MapLeaguestoneAreaContainsSpecificEssence | Next Area will contain a Remnant of Corruption -2 to Maximum Charges | essence_leaguestone 150 default 0 |
Hysteric | MapLeaguestoneAreaContainsSpecificEssence | Next Area will contain an Essence of Hysteria -4 to Maximum Charges | essence_leaguestone 5 default 0 |
Insane | MapLeaguestoneAreaContainsSpecificEssence | Next Area will contain an Essence of Insanity -4 to Maximum Charges | essence_leaguestone 5 default 0 |
Horrifying | MapLeaguestoneAreaContainsSpecificEssence | Next Area will contain an Essence of Horror -4 to Maximum Charges | essence_leaguestone 5 default 0 |
Delirious | MapLeaguestoneAreaContainsSpecificEssence | Next Area will contain an Essence of Delirium -4 to Maximum Charges | essence_leaguestone 5 default 0 |
Ample | LeaguestoneAreaContainsAdditionalTalismans | Next Area will contain an additional Monster possessed by an Ancient Talisman | talisman_leaguestone 1500 default 0 |
Plentiful | LeaguestoneAreaContainsAdditionalTalismans | Next Area will contain 2 additional Monsters possessed by Ancient Talismans | talisman_leaguestone 500 default 0 |
Abundant | LeaguestoneAreaContainsAdditionalTalismans | Next Area will contain 3 additional Monsters possessed by Ancient Talismans | talisman_leaguestone 50 default 0 |
Exceptional | MapTalismansDropAsRare | Talismans found in the next Area will be Rare | talisman_leaguestone 2500 default 0 |
Growling | MapAreaContainsFangjawTalisman | Next Area will contain an additional Fangjaw Talisman -1 to Maximum Charges | talisman_leaguestone 250 default 0 |
Holding | MapAreaContainsClutchingTalisman | Next Area will contain an additional Clutching Talisman -1 to Maximum Charges | talisman_leaguestone 250 default 0 |
Squeaking | MapAreaContainsThreeRatTalisman | Next Area will contain an additional Three Rat Talisman -4 to Maximum Charges | talisman_leaguestone 100 default 0 |
Night | MapAreaContainsUniqueTalisman | Next Area will contain an additional Unique Talisman -4 to Maximum Charges | talisman_leaguestone 25 default 0 |
Ample | MapLeaguestoneAdditionalRogueExile | Next Area will contain an additional Rogue Exile | anarchy_leaguestone 2000 default 0 |
Plentiful | MapLeaguestoneAdditionalRogueExile | Next Area will contain 2 additional Rogue Exiles | anarchy_leaguestone 500 default 0 |
Abundant | MapLeaguestoneAdditionalRogueExile | Next Area will contain 3 additional Rogue Exiles | anarchy_leaguestone 200 default 0 |
Twisted | MapRogueExileDropsAreCorrupted | Items dropped by Rogue Exiles in next Area will be Corrupted | anarchy_leaguestone 200 default 0 |
Lucrative | MapRogueExileDropsAdditionalCurrency | Rogue Exiles in next Area will drop (2-3) additional Currency Items | anarchy_leaguestone 1000 default 0 |
Lucrative | MapRogueExileDropsAdditionalCurrency | Rogue Exiles in next Area will drop (4-6) additional Currency Items | anarchy_leaguestone 250 default 0 |
Lucrative | MapRogueExileDropsAdditionalCurrency | Rogue Exiles in next Area will drop (7-10) additional Currency Items | anarchy_leaguestone 50 default 0 |
Encrusted | MapRogueExileDropsAdditionalJewels | Rogue Exiles in next Area will drop (1-2) additional Jewels | anarchy_leaguestone 1000 default 0 |
Encrusted | MapRogueExileDropsAdditionalJewels | Rogue Exiles in next Area will drop (3-4) additional Jewels | anarchy_leaguestone 250 default 0 |
Encrusted | MapRogueExileDropsAdditionalJewels | Rogue Exiles in next Area will drop (5-6) additional Jewels | anarchy_leaguestone 50 default 0 |
Pallid | MapAreaContainsYamaTheWhite | Next Area will contain Yama the White | prophecy_leaguestone 600 default 0 |
Yama's | MapAreaContainsYamaTheWhite | Next Area will contain Yama the Generous -4 to Maximum Charges | prophecy_leaguestone 10 default 0 |
Ample | MapLeaguestoneAdditionalSilverCoinMonsters | Next Area will contain an additional Silver Coin | prophecy_leaguestone 1000 default 0 |
Plentiful | MapLeaguestoneAdditionalSilverCoinMonsters | Next Area will contain 2 additional Silver Coins | prophecy_leaguestone 250 default 0 |
Abundant | MapLeaguestoneAdditionalSilverCoinMonsters | Next Area will contain 3 additional Silver Coins | prophecy_leaguestone 50 default 0 |
Lucrative | MapSilverCoinMonstersDropAdditionalCurrencyItems | Monsters with Silver Coins in next Area drop (2-3) additional Currency Items | prophecy_leaguestone 400 default 0 |
Lucrative | MapSilverCoinMonstersDropAdditionalCurrencyItems | Monsters with Silver Coins in next Area drop 4 additional Currency Items | prophecy_leaguestone 100 default 0 |
Lucrative | MapSilverCoinMonstersDropAdditionalCurrencyItems | Monsters with Silver Coins in next Area drop 5 additional Currency Items | prophecy_leaguestone 50 default 0 |
Cartographer's | MapAreaContainsPerandusMapChest | Next Area will contain an additional Perandus Archive -4 to Maximum Charges | perandus_leaguestone 30 default 0 |
Singular | MapAreaContainsPerandusUniqueItemChest | Next Area will contain an additional Perandus Locker -3 to Maximum Charges | perandus_leaguestone 20 default 0 |
Gilded | MapAreaContainsPerandusCurrencyChest | Next Area will contain an additional Perandus Treasury -2 to Maximum Charges | perandus_leaguestone 200 default 0 |
Encrusted | MapAreaContainsPerandusJewelleryChest | Next Area will contain an additional Perandus Jewellery Box | perandus_leaguestone 500 default 0 |
Ample | MapAreaContainsAdditionalPerandusChests | Next Area will contain an additional Perandus Chest | perandus_leaguestone 1000 default 0 |
Plentiful | MapAreaContainsAdditionalPerandusChests | Next Area will contain 2 additional Perandus Chests | perandus_leaguestone 250 default 0 |
Abundant | MapAreaContainsAdditionalPerandusChests | Next Area will contain 3 additional Perandus Chests | perandus_leaguestone 100 default 0 |
Valuable | MapPerandusChestQuantityAndRarity | Perandus Chests in the next Area will have (30-40)% more Rarity of Items Dropped Perandus Chests in the next Area will have (30-40)% more Quantity of Items Dropped | perandus_leaguestone 1500 default 0 |
Highwayman's | MapPerandusMonsterChanceToDropCoins | Perandus Monsters in the next Area will have a (15-20)% chance to drop Perandus Coins | perandus_leaguestone 1000 default 0 |
Highwayman's | MapPerandusMonsterChanceToDropCoins | Perandus Monsters in the next Area will have a (30-40)% chance to drop Perandus Coins | perandus_leaguestone 100 default 0 |
Powerful | MapShrinesAreGuardedByMonsterOfRarity | Monsters guarding Shrines in next Area will be Magic | domination_leaguestone 700 default 0 |
Exceptional | MapShrinesAreGuardedByMonsterOfRarity | Some Monsters guarding Shrines in next Area will be Rare | domination_leaguestone 1200 default 0 |
Lucrative | MapLeaguestoneShrinesDropCurrencyOnActivation | Shrines in the next Area will drop (3-5) Currency Items when used | domination_leaguestone 1000 default 0 |
Lucrative | MapLeaguestoneShrinesDropCurrencyOnActivation | Shrines in the next Area will drop (6-9) Currency Items when used | domination_leaguestone 250 default 0 |
Lucrative | MapLeaguestoneShrinesDropCurrencyOnActivation | Shrines in the next Area will drop (10-15) Currency Items when used | domination_leaguestone 50 default 0 |
Wondrous | MapLeaguestoneShrinesGrantAnAdditionalShrineEffect | Shrines in next Area will grant a random additional Shrine Effect | domination_leaguestone 1000 default 0 |
Shifting | MapLeaguestoneChanceToDodgeDuringShrineEffect | Players in next Area will gain (6-10)% Chance to Dodge Attack Hits while under a Shrine Effect | domination_leaguestone 500 default 0 |
Ample | MapAreaContainsAdditionalWarbandPacks | Next Area will contain 2 additional Warband Packs | warbands_leaguestone 1400 default 0 |
Plentiful | MapAreaContainsAdditionalWarbandPacks | Next Area will contain 3 additional Warband Packs | warbands_leaguestone 750 default 0 |
Abundant | MapAreaContainsAdditionalWarbandPacks | Next Area will contain (4-5) additional Warband Packs | warbands_leaguestone 140 default 0 |
Traitor's | MapAreaContainsWarbandOfTypeOverride | Next Area will be inhabited by Renegade Warbands | warbands_leaguestone 75 default 0 |
Warlord's | MapAreaContainsWarbandLeader | Next Area will be controlled by a Warband Boss -2 to Maximum Charges | warbands_leaguestone 300 default 0 |
Soldier's | MapLeaguestoneWarbandsExtraGrunts | Warbands in the next Area will have 2 additional Members | warbands_leaguestone 800 default 0 |
Soldier's | MapLeaguestoneWarbandsExtraGrunts | Warbands in the next Area will have 3 additional Members | warbands_leaguestone 400 default 0 |
Scout's | MapLeaguestoneWarbandsExtraSupports | Warbands in the next Area will have 2 additional Support Members | warbands_leaguestone 400 default 0 |
Lieutenant's | MapLeaguestoneWarbandsExtraElites | Warbands in the next Area will have an additional Elite Member | warbands_leaguestone 200 default 0 |
Lucrative | MapGainCurrencyOnRampageStackNumber | The first time a Player reaches 150 Rampage Kills in next Area, 6 Currency Items will drop | rampage_leaguestone 200 default 0 |
Luring | MapSummonMonsterOnRampageStackNumber | The first time a Player reaches 80 Rampage Kills in next Area, they will encounter a Powerful Monster | rampage_leaguestone 500 default 0 |
Exceptional | MapItemRarityPerRampageStack | Players in next Area will have 1% increased Rarity of Items Found per 15 Rampage Kills | rampage_leaguestone 800 default 0 |
Warding | MapReducedDamageTakenWhileOnRampage | Players in next Area with at least 50 Rampage Kills will take 10% reduced Damage | rampage_leaguestone 1000 default 0 |
Regenerative | MapLifeRegenerationPer10RampageStacks | Players in next Area will Regenerate 1% of Life per second per 25 Rampage Kills | rampage_leaguestone 300 default 0 |
Harrowing | MapBossIsPossessed | If the next Area contains any Unique Monsters, one will be Possessed | torment_leaguestone 800 default 0 |
Ample | MapAdditionalTormentedSpirits | Next Area will contain an additional Tormented Spirit | torment_leaguestone 1200 default 0 |
Plentiful | MapAdditionalTormentedSpirits | Next Area will contain 2 additional Tormented Spirits | torment_leaguestone 500 default 0 |
Abundant | MapAdditionalTormentedSpirits | Next Area will contain 3 additional Tormented Spirits | torment_leaguestone 250 default 0 |
Blessed | MapPossessedMonstersTakeIncreasedDamage | Monsters Possessed by Tormented Spirits in next Area will take (15-20)% increased Damage | torment_leaguestone 500 default 0 |
Haunting | MapLeaguestoneTormentSpiritDuration | Tormented Spirits in next Area will have (30-50)% increased Duration | torment_leaguestone 1200 default 0 |
Ample | MapAreaContainsAdditionalMagicPacks | Next Area will contain additional Magic Monsters | bloodlines_leaguestone 1500 default 0 |
Plentiful | MapAreaContainsAdditionalMagicPacks | Next Area will contain additional Magic Monsters | bloodlines_leaguestone 500 default 0 |
Abundant | MapAreaContainsAdditionalMagicPacks | Next Area will contain additional Magic Monsters | bloodlines_leaguestone 200 default 0 |
Lucrative | MapBloodlinePackDropsCurrencyOnDeath | When a Bloodline Pack in next Area is Slain, it will drop a Currency Item | bloodlines_leaguestone 1000 default 0 |
Lucrative | MapBloodlinePackDropsCurrencyOnDeath | When a Bloodline Pack in next Area is Slain, it will drop 2 Currency Items | bloodlines_leaguestone 150 default 0 |
Exceptional | MapBloodlinePackDropsRareItemOnDeath | When a Bloodline Pack in next Area is Slain, it will drop 2 Rare Items | bloodlines_leaguestone 600 default 0 |
Exceptional | MapBloodlinePackDropsRareItemOnDeath | When a Bloodline Pack in next Area is Slain, it will drop 3 Rare Items | bloodlines_leaguestone 100 default 0 |
Warding | MapLeaguestoneMagicMonsterDamageDealtAndTaken | Magic Monsters in next Area will be Maimed Magic Monsters in next Area will take (5-10)% increased Damage | bloodlines_leaguestone 500 default 0 |
Hungering | MapAreaContainsSpecificTempest | Next Area will be affected by a Consuming Tempest | tempest_leaguestone 250 default 0 |
Shimmering | MapAreaContainsSpecificTempest | Next Area will be affected by a Shining Tempest | tempest_leaguestone 250 default 0 |
Shining | MapAreaContainsSpecificTempest | Next Area will be affected by a Radiating Tempest | tempest_leaguestone 500 default 0 |
Heavy | MapAreaContainsSpecificTempest | Next Area will be affected by an Enlarging Tempest | tempest_leaguestone 250 default 0 |
Twisted | MapAreaContainsSpecificTempest | Next Area will be affected by a Corrupting Tempest -3 to Maximum Charges | tempest_leaguestone 10 default 0 |
Gigantic | MapTempestAreaOfEffect | Tempest Effects in next Area will have 30% increased Area of Effect | tempest_leaguestone 200 default 0 |
Ample | MapBeyondMonsterIncreasedItemQuantityAndRarity | Monsters from Beyond in next Area will have (10-19)% more Quantity and Rarity of Dropped Items | beyond_leaguestone 1500 default 0 |
Plentiful | MapBeyondMonsterIncreasedItemQuantityAndRarity | Monsters from Beyond in next Area will have (20-29)% more Quantity and Rarity of Dropped Items | beyond_leaguestone 500 default 0 |
Abundant | MapBeyondMonsterIncreasedItemQuantityAndRarity | Monsters from Beyond in next Area will have (30-40)% more Quantity and Rarity of Dropped Items | beyond_leaguestone 250 default 0 |
Singular | MapFirstSlainBeyondBossDropsAUniqueItem | A Beyond Unique will drop when the first Unique Monster from Beyond is slain in next Area -3 to Maximum Charges | beyond_leaguestone 50 default 0 |
Endbringing | MapMonsterWillSummonAbaxoth | A Monster in next Area will summon Abaxoth, the End of All That Is when Slain -4 to Maximum Charges | beyond_leaguestone 20 default 0 |
Warding | MapDamageTakenFromBeyondMonsters | Players will take 10% reduced Damage from Monsters from Beyond in next Area | beyond_leaguestone 1000 default 0 |
Potent | MapMonsterOnslaughtEffectAndExperience | Monsters in next Area will have 10% increased Attack, Cast and Movement Speed Monsters in next Area will grant (8-10)% increased Experience | onslaught_leaguestone 100 default 0 |
Aggressive | MapMonsterPackHasTurbo | Next Area will contain 3 additional Magic Packs which have 40% increased Attack, Cast and Movement Speed, and drop (130-160)% more Items | onslaught_leaguestone 250 default 0 |
Hero's | MapGainOnslaughtOnRareKill | Players in next Area gain Onslaught for 10 seconds when they Kill a Rare Monster Players in next Area will have 20% increased Attack, Cast and Movement Speed while they have Onslaught | onslaught_leaguestone 500 default 0 |
Libationary | MapLeaguestoneOnslaughtDuringFlaskEffect | Players in next Area will have Onslaught while using Flasks | onslaught_leaguestone 1000 default 0 |
Exceptional | MapRareMonstersDropAdditionalRareItems | Rare Monsters in next Area will drop 2 additional Rare Items | nemesis_leaguestone 500 default 0 |
Singular | MapAreaContainsInnerTreasureRareMonster | Next Area will contain a Rare Monster with Inner Treasure -3 to Maximum Charges | nemesis_leaguestone 50 default 0 |
Thief's | MapStealModOnRareKillChance | When Players in next Area Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds | nemesis_leaguestone 1500 default 0 |
Wealthy | MapFirstInvasionBossSlainDropsCurrency | 2 additional Currency Items will drop when the first Invasion Boss is slain in next Area | invasion_leaguestone 1000 default 0 |
Wealthy | MapFirstInvasionBossSlainDropsCurrency | 3 additional Currency Items will drop when the first Invasion Boss is slain in next Area | invasion_leaguestone 250 default 0 |
Wealthy | MapFirstInvasionBossSlainDropsCurrency | (4-5) additional Currency Items will drop when the first Invasion Boss is slain in next Area | invasion_leaguestone 50 default 0 |
Fearsome | MapLeaguestoneAdditionalInvasionBoss | Next Area will contain 2 additional Invasion Bosses | invasion_leaguestone 1000 default 0 |
Terrifying | MapLeaguestoneAdditionalInvasionBoss | Next Area will contain 3 additional Invasion Bosses | invasion_leaguestone 100 default 0 |
Impure | MapInvasionBossDropsAdditionalVaalOrb | Invasion Bosses in next Area will drop an additional Vaal Orb -2 to Maximum Charges | invasion_leaguestone 100 default 0 |
Ample | MapLeaguestoneAdditionalStrongbox | Next Area will contain an additional Strongbox | ambush_leaguestone 2000 default 0 |
Plentiful | MapLeaguestoneAdditionalStrongbox | Next Area will contain 2 additional Strongboxes | ambush_leaguestone 750 default 0 |
Abundant | MapLeaguestoneAdditionalStrongbox | Next Area will contain 3 additional Strongboxes | ambush_leaguestone 250 default 0 |
Gemcutter's | MapLeaguestoneAreaContainsGemcuttersStrongbox | Next Area will contain a Gemcutter's Strongbox | ambush_leaguestone 1000 default 0 |
Cartographer's | MapLeaguestoneAreaContainsCartographersStrongbox | Next Area will contain a Cartographer's Strongbox -4 to Maximum Charges | ambush_leaguestone 20 default 0 |
Singular | MapLeaguestoneAreaContainsUniqueStrongbox | Next Area will contain a Unique Strongbox -3 to Maximum Charges | ambush_leaguestone 50 default 0 |
Arcanist's | MapLeaguestoneAreaContainsArcanistsStrongbox | Next Area will contain an Arcanist's Strongbox -2 to Maximum Charges | ambush_leaguestone 250 default 0 |
Ancient | MapLeaguestoneVaalOrbFromStrongboxChance | Strongboxes in next Area will have (30-70)% chance to contain an additional Vaal Orb | ambush_leaguestone 1000 default 0 |
Twisted | MapAreaContainsCorruptedStrongbox | A Strongbox in next Area will be Corrupted | ambush_leaguestone 500 default 0 |
Suffixes[]
Name | Group | Stats | Spawn Weighting |
---|---|---|---|
of Splinters | MapRareBreachMonsterDropsAdditionalShards | Rare Breach Monsters in the next Area will drop 2 additional Splinters | breach_leaguestone 750 default 0 |
of Splinters | MapRareBreachMonsterDropsAdditionalShards | Rare Breach Monsters in the next Area will drop 3 additional Splinters | breach_leaguestone 250 default 0 |
of Grasping | MapBreachContainsLargeChest | Breaches in the next Area will contain a Breachlord's Clasped Hand | breach_leaguestone 100 default 0 |
of Swarming | MapIncreasedBreachMonsterQuantity | Breaches in the next Area will have (15-25)% increased Monster density | breach_leaguestone 1000 default 0 |
of Promise | MapLeaguestoneRareBreachMonsterDropsBreachRingChance | Rare Monsters from Breaches in the next Area have a 50% chance to Drop a Breach Ring | breach_leaguestone 1000 default 0 |
of Empowerment | MapLeaguestoneBreachMonsterDamageDealtAndTaken | Players in next Area will deal (60-80)% increased Damage with Hits to Breach Monsters Players in next Area will take 10% reduced Damage from Breach Monsters | breach_leaguestone 500 default 0 |
of Echoes | MapEssenceMonstersHaveAdditionalEssences | Imprisoned Monsters in the next Area will have an additional Essence | essence_leaguestone 1000 default 0 |
of Echoes | MapEssenceMonstersHaveAdditionalEssences | Imprisoned Monsters in the next Area will have 2 additional Essences | essence_leaguestone 50 default 0 |
of Echoes | MapEssenceMonstersHaveAdditionalEssences | Imprisoned Monsters in the next Area will have (3-4) additional Essences | essence_leaguestone 20 default 0 |
of Corruption | MapEssenceMonstersAreCorrupted | Essences found in the next Area will be Corrupted | essence_leaguestone 500 default 0 |
of Protection | MapLeaguestoneOtherEssenceMonstersAreMagic | Monsters Imprisoned around Essences in next Area are Magic | essence_leaguestone 1250 default 0 |
of Burden | MapLeaguestoneEssenceMonsterDamageDealtAndTaken | Imprisoned Monsters in next Area will take (15-20)% increased Damage Imprisoned Monsters in next Area have 10% reduced Action Speed | essence_leaguestone 500 default 0 |
of Wealth | MapLeaguestoneEssenceMonsterItemQuantity | (70-90)% more Quantity of Items Dropped by Imprisoned Monsters in next Area | essence_leaguestone 500 default 0 |
of Wealth | MapLeaguestoneEssenceMonsterItemQuantity | (91-110)% more Quantity of Items Dropped by Imprisoned Monsters in next Area | essence_leaguestone 100 default 0 |
of the First Ones | MapTalismansDropAtHigherTiers | Talismans found in the next Area will be 1 Tier higher | talisman_leaguestone 1250 default 0 |
of Ruins | MapAreaContainsAStoneCircle | Next Area will contain a Stone Circle | talisman_leaguestone 1000 default 0 |
of Fear | MapAreaContainsATalismanBoss | Next Area will contain a Rare Monster carrying a Tier 2 Talisman | talisman_leaguestone 800 default 0 |
of Terror | MapAreaContainsATalismanBoss | Next Area will contain a Unique Monster carrying a Tier 3 Talisman | talisman_leaguestone 50 default 0 |
of Excellence | MapLeaguestoneTalismanMonstersDropAdditionalRareItems | Monsters initially carrying a Talisman in the next Area will drop 2 additional Rare Items | talisman_leaguestone 800 default 0 |
of Excellence | MapLeaguestoneTalismanMonstersDropAdditionalRareItems | Monsters initially carrying a Talisman in the next Area will drop 3 additional Rare Items | talisman_leaguestone 400 default 0 |
of Excellence | MapLeaguestoneTalismanMonstersDropAdditionalRareItems | Monsters initially carrying a Talisman in the next Area will drop 4 additional Rare Items | talisman_leaguestone 200 default 0 |
of Brotherhood | MapRogueExilesAreTwinned | Rogue Exiles in next Area will each have a Rogue Exile ally | anarchy_leaguestone 1000 default 0 |
of Thaumaturgy | MapRogueExileDropsQualityGem | Rogue Exiles in the next Area will each drop a Skill Gem with Quality | anarchy_leaguestone 500 default 0 |
of Aggression | MapRogueExilesDealExtraDamageAndAreFaster | Rogue Exiles in the next Area will have (20-29)% more Rarity of Items Dropped Rogue Exiles in next Area will deal (10-15)% increased Damage Rogue Exiles in the next Area will have (8-10)% increased Attack, Cast and Movement Speed | anarchy_leaguestone 1000 default 0 |
of Aggression | MapRogueExilesDealExtraDamageAndAreFaster | Rogue Exiles in the next Area will have (30-39)% more Rarity of Items Dropped Rogue Exiles in next Area will deal (16-20)% increased Damage Rogue Exiles in the next Area will have (11-14)% increased Attack, Cast and Movement Speed | anarchy_leaguestone 500 default 0 |
of Aggression | MapRogueExilesDealExtraDamageAndAreFaster | Rogue Exiles in the next Area will have (40-50)% more Rarity of Items Dropped Rogue Exiles in next Area will deal (21-25)% increased Damage Rogue Exiles in the next Area will have (15-18)% increased Attack, Cast and Movement Speed | anarchy_leaguestone 250 default 0 |
of Tethers | MapRogueExileDropsAreFullyLinked | Items dropped by Rogue Exiles in next Area will be fully Linked | anarchy_leaguestone 500 default 0 |
of Kalandra | MapRogueExileDropsAreMirrored | Items dropped by Rogue Exiles in next Area will be Mirrored | anarchy_leaguestone 500 default 0 |
of Fate | MapAreaHasRandomProphecy | Next Area will be modified by a random Prophecy | prophecy_leaguestone 1000 default 0 |
of Silver | MapMonstersDropAdditionalSilverCoins | Monsters with Silver Coins in next Area will drop an additional Silver Coin | prophecy_leaguestone 1000 default 0 |
of Silver | MapMonstersDropAdditionalSilverCoins | Monsters with Silver Coins in next Area will drop 2 additional Silver Coins | prophecy_leaguestone 150 default 0 |
of Excellence | MapSilverCoinMonstersDropAdditionalRareItems | Monsters in next Area with Silver Coins drop (2-3) additional Rare Items | prophecy_leaguestone 400 default 0 |
of Excellence | MapSilverCoinMonstersDropAdditionalRareItems | Monsters in next Area with Silver Coins drop (4-5) additional Rare Items | prophecy_leaguestone 100 default 0 |
of Bargains | MapCadiroSpawnChance | Next Area will contain Cadiro Perandus | perandus_leaguestone 1000 default 0 |
of the Mint | MapAreaContainsPerandusCoinChest | Next Area will contain an additional Perandus Coffer | perandus_leaguestone 1250 default 0 |
of Riches | MapDoublePerandusCoinsFound | Number of Perandus Coins dropped in next Area will be Doubled | perandus_leaguestone 1000 default 0 |
of Protection | MapPerandusGuardsAreRare | Perandus Chests in the next Area will be guarded by additional Rare monsters | perandus_leaguestone 800 default 0 |
of the Dynasty | MapAreaContainsPerandusUniqueMonster | At least one Perandus Chest in next Area will be guarded by a Unique Monster | perandus_leaguestone 250 default 0 |
of Altars | MapLeaguestoneAdditionalShrines | Next Area will contain up to 1 additional Shrine | domination_leaguestone 2000 default 0 |
of Altars | MapLeaguestoneAdditionalShrines | Next Area will contain up to 2 additional Shrines | domination_leaguestone 750 default 0 |
of Winter | MapLeaguestoneMonstersNearShrinesAreChilled | Monsters near Shrines in next Area will be Chilled | domination_leaguestone 500 default 0 |
of Protraction | MapLeaguestoneIncreasedShrineEffectDuration | 75% increased Duration of Shrine Effects on Players in next Area | domination_leaguestone 500 default 0 |
of the Redblade | MapAreaContainsWarbandOfTypeOverride | Next Area will be inhabited by Redblade Warbands | warbands_leaguestone 500 default 0 |
of the Mutewind | MapAreaContainsWarbandOfTypeOverride | Next Area will be inhabited by Mutewind Warbands | warbands_leaguestone 500 default 0 |
of the Brinerot | MapAreaContainsWarbandOfTypeOverride | Next Area will be inhabited by Brinerot Warbands | warbands_leaguestone 500 default 0 |
of Wealth | MapWarbandItemRarityQuantity | Warbands in the next Area will have (20-29)% more Rarity of Items Dropped Warbands in the next Area will have (50-60)% more Quantity of Items Dropped | warbands_leaguestone 1000 default 0 |
of Wealth | MapWarbandItemRarityQuantity | Warbands in the next Area will have (30-40)% more Rarity of Items Dropped Warbands in the next Area will have (61-70)% more Quantity of Items Dropped | warbands_leaguestone 400 default 0 |
of Protraction | MapIncreasedRampageDuration | (10-19)% increased Rampage Streak Duration in next Area | rampage_leaguestone 500 default 0 |
of Protraction | MapIncreasedRampageDuration | (20-29)% increased Rampage Streak Duration in next Area | rampage_leaguestone 250 default 0 |
of Protraction | MapIncreasedRampageDuration | (30-39)% increased Rampage Streak Duration in next Area | rampage_leaguestone 125 default 0 |
of Mirages | MapAreaContainsAdditionalAnimatedWeaponPacks | Next Area will contain 4 additional Animated Weapon Packs | rampage_leaguestone 1000 default 0 |
of Mirages | MapAreaContainsAdditionalAnimatedWeaponPacks | Next Area will contain 5 additional Animated Weapon Packs | rampage_leaguestone 325 default 0 |
of Mirages | MapAreaContainsAdditionalAnimatedWeaponPacks | Next Area will contain 6 additional Animated Weapon Packs | rampage_leaguestone 250 default 0 |
of Efficiency | LeaguestoneChanceToGainSecondRampageKill | 25% chance for Kills in next Area to count twice for Rampage | rampage_leaguestone 500 default 0 |
of Wealth | MapTormentedSpiritsDropAdditionalItems | Tormented Spirits in next Area will drop 2 additional Rare Items | torment_leaguestone 1500 default 0 |
of Wealth | MapTormentedSpiritsDropAdditionalItems | Tormented Spirits in next Area will drop 3 additional Rare Items | torment_leaguestone 750 default 0 |
of Wealth | MapTormentedSpiritsDropAdditionalItems | Tormented Spirits in next Area will drop 4 additional Rare Items | torment_leaguestone 300 default 0 |
of the Vaal | MapAreaContainsTormentedVaalCultist | Next Area will contain a Tormented Vaal Cultist | torment_leaguestone 300 default 0 |
of Sedition | MapAreaContainsTormentedSeditionist | Next Area will contain a Tormented Seditionist | torment_leaguestone 300 default 0 |
of Embezzling | MapAreaContainsTormentedEmbezzler | Next Area will contain a Tormented Embezzler | torment_leaguestone 300 default 0 |
of the Trove | MapAreaContainsKeepersOfTheTrovePack | Next Area will contain a Keepers of the Trove Bloodline Pack | bloodlines_leaguestone 300 default 0 |
of Wealth | MapAreaContainsWealthyPack | Next Area will contain an additional Magic Pack of Wealth | bloodlines_leaguestone 300 default 0 |
of the Void | MapLeaguestoneAreaContainsVoidspawnOfAbaxothBloodline | Next Area will contain a Voidspawn of Abaxoth Bloodline Pack | bloodlines_leaguestone 750 default 0 |
of the Guardian | MapLeaguestoneAreaContainsBearersOfTheGuardianBloodline | Next Area will contain a Bearers of the Guardian Bloodline Pack | bloodlines_leaguestone 750 default 0 |
of Abundance | MapTempestItemQuantity | (20-30)% increased Quantity of Items found in next Area | tempest_leaguestone 1000 default 0 |
of Excellence | MapTempestItemRarity | (30-40)% increased Rarity of Items found in next Area | tempest_leaguestone 800 default 0 |
of the Monsoon | MapIncreasedTempestFrequency | (30-50)% increased frequency of Tempest effects in next Area | tempest_leaguestone 200 default 0 |
of Worship | MapMonsterWillSummonBeyondBoss | A Monster in next Area will summon a Unique Monster from Beyond when Slain | beyond_leaguestone 1000 default 0 |
of the Circle | MapSummonBeyondBossOnBeyondBossDeathChance | Unique Monsters from Beyond in next Area have a 20% chance to Summon another Unique Monster from Beyond when Slain | beyond_leaguestone 1000 default 0 |
of the Call | MapIncreasedBeyondPortalChance | Monsters in next Area have 40% increased chance to spawn a Beyond Portal | beyond_leaguestone 1000 default 0 |
of the Call | MapIncreasedBeyondPortalChance | Monsters in next Area have 60% increased chance to spawn a Beyond Portal | beyond_leaguestone 250 default 0 |
of the Call | MapIncreasedBeyondPortalChance | Monsters in next Area have 80% increased chance to spawn a Beyond Portal | beyond_leaguestone 50 default 0 |
of Slaying | MapGainOnslaughtFor4SecondsOnKill | Players in next Area will have a 20% chance to gain Onslaught on Kill For 4 seconds Players in next Area will have 20% increased Attack, Cast and Movement Speed while they have Onslaught | onslaught_leaguestone 1000 default 0 |
of Shimmering | MapLeaguestonePlayerSpellDodge | Players in next Area will have (12-16)% chance to Dodge Spell Hits | onslaught_leaguestone 1000 default 0 |
of the Wind | MapLeaguestonePlayerMovementSpeed | Players in the next Area will have (6-10)% increased Movement Speed | onslaught_leaguestone 1000 default 0 |
of Abundance | MapAreaContainsAdditionalRareMonsters | Next Area will contain additional Rare Monsters | nemesis_leaguestone 1250 default 0 |
of Abundance | MapAreaContainsAdditionalRareMonsters | Next Area will contain additional Rare Monsters | nemesis_leaguestone 600 default 0 |
of the Prism | MapRareMonstersDropRarePrismaticRingChance | Rare Monsters in next Area will have a 25% chance to drop a Rare Prismatic Ring | nemesis_leaguestone 400 default 0 |
of Warding | MapLeaguestoneRareMonsterDamage | Rare Monsters in next Area will be Hindered, with 40% reduced Movement Speed | nemesis_leaguestone 250 default 0 |
of Abundance | MapInvasionBossItemQuantityAndRarity | Invasion Bosses in next Area will have (30-40)% more Quantity and Rarity of dropped Items | invasion_leaguestone 1000 default 0 |
of Abundance | MapInvasionBossItemQuantityAndRarity | Invasion Bosses in next Area will have (41-50)% more Quantity and Rarity of dropped Items | invasion_leaguestone 500 default 0 |
of Abundance | MapInvasionBossItemQuantityAndRarity | Invasion Bosses in next Area will have (51-60)% more Quantity and Rarity of dropped Items | invasion_leaguestone 250 default 0 |
of Many | MapInvasionBossGuardedByMagicPacks | Invasion Bosses in next Area will be guarded by 2 Magic Packs | invasion_leaguestone 1500 default 0 |
of the Twins | MapLeaguestoneInvasionBossesAreTwinned | Invasion Bosses in next Area will be Duplicated | invasion_leaguestone 400 default 0 |
of Hollows | MapInvasionBossDropsItemsWithAdditionalSocket | Items dropped by Invasion Bosses in next Area will have 2 additional Sockets | invasion_leaguestone 100 default 0 |
of Tethers | MapInvasionBossDropsFullyLinkedItems | Items dropped by Invasion Bosses in next Area will be fully Linked | invasion_leaguestone 100 default 0 |
of Protection | MapLeaguestoneAdditionalRareMonstersFromStrongbox | The first Strongbox Opened in next Area will be guarded by 3 additional Rare Monsters | ambush_leaguestone 1000 default 0 |
of Excellence | MapLeaguestoneAdditionalRareItemsFromStrongbox | Strongboxes in next Area will each contain (1-2) additional random Rare Items | ambush_leaguestone 1000 default 0 |
of Excellence | MapLeaguestoneAdditionalRareItemsFromStrongbox | Strongboxes in next Area will each contain (3-4) additional random Rare Items | ambush_leaguestone 500 default 0 |
of Excellence | MapLeaguestoneAdditionalRareItemsFromStrongbox | Strongboxes in next Area will each contain (5-6) additional random Rare Items | ambush_leaguestone 250 default 0 |
of Whispers | MapLeaguestoneStrongboxRarity | Strongboxes in next Area will be Magic | ambush_leaguestone 1000 default 0 |
of Runes | MapLeaguestoneStrongboxRarity | Strongboxes in next Area will be Rare | ambush_leaguestone 250 default 0 |
Version history[]
Version | Changes |
---|---|
2.6.0k |
|
2.6.0h |
|
2.6.0f |
|
2.6.0d |
|
2.6.0c |
|
2.6.0b |
|
2.6.0 |
|