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This is a list of unique items that can be obtained in Descent: Champions race events. None of these items are available in the core game.

Weapons

These weapons have no level or attribute requirements. They always come with three linked, white sockets.

ItemBase ItemLvl.Str.Dex.Int.DamageAPSCritpDPSeDPSDPSStats
Fragment of EternityFragment of Eternity
Glass Shank
Dagger
Quality: +20%
Physical Damage: 8.4-16.8
Critical Strike Chance: 12.00%
Attacks per Second: 1.65
Weapon Range: 10
30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Into darkness, horror, madness...
So goes the descent.
Glass Shank10968.4-16.81.6512.00%20.8N/A20.830% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Splinter of the MoonSplinter of the Moon
Driftwood Wand
Wand
Quality: +20%
Physical Damage: 6-10.8
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
(8-12)% increased Spell Damage20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
Into darkness, horror, madness...
So goes the descent.
Driftwood Wand100146-10.81.407.00%11.8N/A11.8(8-12)% increased Spell Damage20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
Vestige of DivinityVestige of Divinity
Gnarled Branch
Staff
Quality: +20%
Physical Damage: 13.2-27.6
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 15
+18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+2 to Weapon Range
Into darkness, horror, madness...
So goes the descent.
Gnarled Branch11201213.2-27.61.306.00%26.5N/A26.5+18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+2 to Weapon Range
Thunder of the DawnThunder of the Dawn
Corroded Blade
Two Hand Sword
Quality: +20%
Physical Damage: 9.6-19.2
Elemental Damage: 1-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 13
40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
Into darkness, horror, madness...
So goes the descent.
Corroded Blade1111109.6-19.2
1-9
1.455.00%20.97.228.140% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
Relic of the CycleRelic of the Cycle
Crude Bow
Bow
Quality: +20%
Physical Damage: 11-28.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 120
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final Target
Into darkness, horror, madness...
So goes the descent.
Crude Bow1014011-28.61.545.00%30.5N/A30.5100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final Target
Rust of WinterRust of Winter
Rusted Hatchet
One Handed Axe
Quality: +20%
Physical Damage: 9.6-18
Elemental Damage: 2-4
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
Into darkness, horror, madness...
So goes the descent.
Rusted Hatchet112609.6-18
2-4
1.505.00%20.74.525.2Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
Ashes of the SunAshes of the Sun
Driftwood Club
One Handed Mace
Quality: +20%
Physical Damage: 7.2-9.6
Elemental Damage: 3-6
Critical Strike Chance: 5.00%
Attacks per Second: 1.74
Weapon Range: 11
10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
Into darkness, horror, madness...
So goes the descent.
Driftwood Club114007.2-9.6
3-6
1.745.00%14.67.822.410% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
Blood of SummerBlood of Summer
Rusted Sword
One Handed Sword
Quality: +20%
Physical Damage: 7.2-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 11
40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Into darkness, horror, madness...
So goes the descent.
Rusted Sword18807.2-181.555.00%19.5N/A19.540% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Scar of FateScar of Fate
Nailed Fist
Claw
Quality: +20%
Physical Damage: 7.2-20.4
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 11
+3 Life gained for each Enemy hit by AttacksSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
+3 Life gained for each Enemy hit by your Spells
Into darkness, horror, madness...
So goes the descent.
Nailed Fist1011117.2-20.41.606.20%22.1N/A22.1+3 Life gained for each Enemy hit by AttacksSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
+3 Life gained for each Enemy hit by your Spells

Armour

These armour pieces have no level or attribute requirements. They always come with three linked, white sockets.

ItemBase ItemLvl.Str.Dex.Int.AREVESStats
Remnant of EmpiresRemnant of Empires
Goathide Buckler
Quality: +20%
Chance to Block: 28%
Evasion: 14
Movement Speed: -3%
3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
Into darkness, horror, madness...
So goes the descent.
Goathide Buckler1013001403% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
Tear of EntropyTear of Entropy
Iron Hat
Quality: +20%
Armour: 10
30% increased Attack Speed when on Low Life
15% increased Attack Speed when on Full Life
+10 to maximum Life
20% increased Cast Speed when on Low Life
9% increased Cast Speed when on Full Life
Into darkness, horror, madness...
So goes the descent.
Iron Hat1900100030% increased Attack Speed when on Low Life
15% increased Attack Speed when on Full Life
+10 to maximum Life
20% increased Cast Speed when on Low Life
9% increased Cast Speed when on Full Life

Accessories

These accessories have no level or attribute requirements.

ItemBase ItemLvl.Stats
Chains of TimeChains of Time
Rustic Sash
(12-24)% increased Global Physical Damage10% increased Elemental Damage
30% increased Life Recovery from Flasks
30% increased Mana Recovery from Flasks
30% reduced Flask Effect Duration
Into darkness, horror, madness...
So goes the descent.
Rustic Sash1(12-24)% increased Global Physical Damage10% increased Elemental Damage
30% increased Life Recovery from Flasks
30% increased Mana Recovery from Flasks
30% reduced Flask Effect Duration
Slivers of ProvidenceSlivers of Providence
Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Bow Attacks+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
Into darkness, horror, madness...
So goes the descent.
Serrated Arrow Quiver1Adds 1 to 4 Physical Damage to Bow Attacks+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
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