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List of suffix modifiers that can spawn on abyss jewels.

NameStatsSpawn Weighting
of the Deadeye(20-30)% increased Accuracy Rating if you haven't Killed Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 1000
abyss_jewel_caster 0
abyss_jewel_summoner 0
default 0
of Steadiness+(31-60) to Accuracy Ratingabyss_jewel_melee 500
abyss_jewel_ranged 1000
default 0
of the Marksman+(61-120) to Accuracy Ratingabyss_jewel_melee 500
abyss_jewel_ranged 1000
default 0
of the Ranger+(121-240) to Accuracy Ratingabyss_jewel_melee 500
abyss_jewel_ranged 1000
default 0
of MalevolenceAdds 1 to 3 Chaos Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of MaliceAdds (2-3) to (4-5) Chaos Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of SinAdds (4-5) to (6-7) Chaos Damage to Attacksabyss_jewel_melee 375
abyss_jewel_ranged 375
default 0
of SleetAdds (4-5) to (8-10) Cold Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of IceAdds (6-7) to (11-13) Cold Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of RimeAdds (8-9) to (14-17) Cold Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of FloeAdds (10-11) to (18-21) Cold Damage to Attacksabyss_jewel_melee 375
abyss_jewel_ranged 375
default 0
of GlaciationAdds (12-13) to (22-26) Cold Damage to Attacksabyss_jewel_melee 188
abyss_jewel_ranged 188
default 0
of CoalsAdds (4-5) to (10-12) Fire Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of CindersAdds (6-7) to (13-16) Fire Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of FlamesAdds (8-9) to (17-20) Fire Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of ImmolationAdds (10-12) to (21-24) Fire Damage to Attacksabyss_jewel_melee 375
abyss_jewel_ranged 375
default 0
of AshesAdds (13-15) to (25-28) Fire Damage to Attacksabyss_jewel_melee 188
abyss_jewel_ranged 188
default 0
of StaticAdds 1 to (19-20) Lightning Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of ElectricityAdds (1-2) to (25-27) Lightning Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of VoltageAdds (1-3) to (29-32) Lightning Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of DischargeAdds (1-4) to (36-39) Lightning Damage to Attacksabyss_jewel_melee 375
abyss_jewel_ranged 375
default 0
of ArcingAdds (1-4) to (43-48) Lightning Damage to Attacksabyss_jewel_melee 188
abyss_jewel_ranged 188
default 0
of WeightAdds 1 to 3 Physical Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of ImpactAdds (2-3) to (4-5) Physical Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of CollisionAdds (4-5) to (6-7) Physical Damage to Attacksabyss_jewel_melee 375
abyss_jewel_ranged 375
default 0
of Adaption+(6-8) to all Attributesdefault 250
of Resistance+(8-10)% to all Elemental Resistancesdefault 200
of Blinding(3-4)% chance to Blind Enemies on Hit with Attacksabyss_jewel_ranged 800
abyss_jewel_melee 800
default 0
of Blinding(5-6)% chance to Blind Enemies on Hit with Attacksabyss_jewel_ranged 400
abyss_jewel_melee 400
default 0
of Opportunity(6-8)% increased Attack Speed if you've dealt a Critical Strike Recentlyabyss_jewel_melee 1000
abyss_jewel_ranged 1000
abyss_jewel_caster 500
abyss_jewel_summoner 0
default 0
of Berserking(3-5)% increased Attack Speedabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of Taunting(3-5)% chance to Taunt Enemies on Hit with Attacksabyss_jewel_melee 800
default 0
of Taunting(6-8)% chance to Taunt Enemies on Hit with Attacksabyss_jewel_melee 400
default 0
of Mending(6-8)% chance to avoid Bleedingdefault 300
of Mending(9-10)% chance to avoid Bleedingdefault 150
of Warming(6-8)% chance to Avoid being Chilled
(6-8)% chance to Avoid being Frozen
default 300
of Warming(9-10)% chance to Avoid being Chilled
(9-10)% chance to Avoid being Frozen
default 150
of Extinguishing(6-8)% chance to Avoid being Igniteddefault 300
of Extinguishing(9-10)% chance to Avoid being Igniteddefault 150
of Tolerance(6-8)% chance to Avoid being Poisoneddefault 300
of Tolerance(9-10)% chance to Avoid being Poisoneddefault 150
of Insulating(6-8)% chance to Avoid being Shockeddefault 300
of Insulating(9-10)% chance to Avoid being Shockeddefault 150
of Unwavering(6-8)% chance to Avoid being Stunneddefault 300
of Unwavering(9-10)% chance to Avoid being Stunneddefault 150
of Abuse(5-7)% increased Cast Speed if you've dealt a Critical Strike Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 1000
abyss_jewel_summoner 0
default 0
of Retaliation(7-10)% increased Cast Speed if a Minion has been Killed Recentlyabyss_jewel_summoner 1000
default 0
of Enchanting(2-4)% increased Cast Speedabyss_jewel_caster 750
abyss_jewel_summoner 750
default 0
of Guarding+2% Chance to Block Attack Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 1000
abyss_jewel_ranged 500
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
of Phasing(3-5)% chance to gain Phasing for 4 seconds on Killabyss_jewel_ranged 1000
abyss_jewel_caster 1000
default 0
of Phasing(6-8)% chance to gain Phasing for 4 seconds on Killabyss_jewel_ranged 500
abyss_jewel_caster 500
default 0
of Unholy Might(2-3)% chance to Gain Unholy Might for 4 seconds on Melee Killabyss_jewel_melee 1000
default 0
of Unholy Might(4-5)% chance to Gain Unholy Might for 4 seconds on Melee Killabyss_jewel_melee 500
default 0
of Order+(7-13)% to Chaos Resistancedefault 100
of Shelter+(10-12)% to Cold and Lightning Resistancesdefault 250
of the Beast+(12-15)% to Cold Resistancedefault 400
of Preparation(20-30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 1000
abyss_jewel_summoner 0
default 0
of Menace(8-12)% increased Global Critical Strike Chanceabyss_jewel_summoner 0
default 1400
of the Assassin+(8-14)% to Critical Strike Multiplier if you've Killed Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 1000
abyss_jewel_summoner 0
default 0
of Potency+(9-12)% to Global Critical Strike Multiplierabyss_jewel_summoner 0
default 900
of the Slayer(15-20)% increased Damage if you've Killed Recentlyabyss_jewel_melee 1000
abyss_jewel_ranged 500
abyss_jewel_caster 500
abyss_jewel_summoner 0
default 0
of the InquisitorDamage Penetrates 2% Elemental Resistance if you haven't Killed Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 1000
abyss_jewel_summoner 0
default 0
of Banishing(30-40)% increased Damage against Abyssal Monstersabyss_jewel_summoner 0
default 1000
of Cunning+(8-10) to Dexterity and Intelligencedefault 500
of Dexterity+(12-16) to Dexteritydefault 500
of Maneuvering(25-35)% increased Evasion Rating while movingabyss_jewel_melee 500
abyss_jewel_ranged 1000
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
of the Hearth+(10-12)% to Fire and Cold Resistancesdefault 250
of Insulation+(10-12)% to Fire and Lightning Resistancesdefault 250
of the Dragon+(12-15)% to Fire Resistancedefault 400
of SuggestionMinions have +(95-125) to Accuracy Ratingabyss_jewel_summoner 800
default 0
of InstructionMinions have +(126-180) to Accuracy Ratingabyss_jewel_summoner 800
default 0
of CommandMinions have +(181-250) to Accuracy Ratingabyss_jewel_summoner 800
default 0
of the Guardian(20-30)% increased Armour if you haven't Killed Recentlyabyss_jewel_melee 1000
abyss_jewel_ranged 500
abyss_jewel_caster 500
abyss_jewel_summoner 0
default 0
of Intelligence+(12-16) to Intelligencedefault 500
of Chilling(6-10)% increased Effect of Cold Ailmentsabyss_jewel_summoner 0
default 500
of Shocking(6-10)% increased Effect of Lightning Ailmentsabyss_jewel_summoner 0
default 500
of VivaciousnessRegenerate (0.5-1)% of Life per second while movingabyss_jewel_melee 1000
abyss_jewel_ranged 500
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
of Grounding+(12-15)% to Lightning Resistancedefault 400
of Praxis(20-25)% increased Mana Regeneration Rate while movingabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 1000
abyss_jewel_summoner 500
default 0
of RallyingMinions have (6-8)% increased Attack and Cast Speed if you or your Minions have Killed Recentlyabyss_jewel_summoner 1000
default 0
of TrainingMinions have (4-6)% increased Attack Speed
Minions have (4-6)% increased Cast Speed
abyss_jewel_summoner 800
default 0
of StiflingMinions have (3-4)% chance to Blind on Hit with Attacksabyss_jewel_summoner 800
default 0
of StiflingMinions have (5-6)% chance to Blind on Hit with Attacksabyss_jewel_summoner 400
default 0
of DistractionMinions have (3-5)% chance to Taunt on Hit with Attacksabyss_jewel_summoner 800
default 0
of DistractionMinions have (6-8)% chance to Taunt on Hit with Attacksabyss_jewel_summoner 400
default 0
of RighteousnessMinions have +(7-11)% to Chaos Resistanceabyss_jewel_summoner 800
default 0
of AuthorityMinions deal (15-20)% increased Damage if you've used a Minion Skill Recentlyabyss_jewel_summoner 1000
default 0
of MarshallingMinions deal (30-40)% increased Damage against Abyssal Monstersabyss_jewel_summoner 1000
default 0
of AcclimatisationMinions have +(6-10)% to all Elemental Resistancesabyss_jewel_summoner 800
default 0
of FortitudeMinions have (8-12)% increased maximum Lifeabyss_jewel_summoner 800
default 0
of VampirismMinions Leech (0.3-0.5)% of Damage as Lifeabyss_jewel_summoner 800
default 0
of LongevityMinions Regenerate (0.4-0.8)% of Life per secondabyss_jewel_summoner 800
default 0
of OrchestrationMinions have (6-10)% increased Movement Speedabyss_jewel_summoner 800
default 0
of DelayingMinions have (3-5)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedabyss_jewel_summoner 800
default 0
of DelayingMinions have (6-8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedabyss_jewel_summoner 400
default 0
of the Raider(2-4)% increased Movement Speed if you've Killed Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 1000
abyss_jewel_caster 500
abyss_jewel_summoner 0
default 0
of Momentum(3-4)% increased Movement Speed if you haven't taken Damage Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 1000
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
of the InfernoGain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recentlyabyss_jewel_melee 600
abyss_jewel_ranged 300
abyss_jewel_caster 300
abyss_jewel_summoner 0
default 0
of Confidence2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyabyss_jewel_melee 1000
abyss_jewel_ranged 500
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
of Warding(4-6)% additional Physical Damage Reduction against Abyssal Monstersdefault 1000
of DishonourAdds (3-4) to (6-7) Chaos Damage to Spellsabyss_jewel_caster 700
default 0
of HarmAdds (5-7) to (8-10) Chaos Damage to Spellsabyss_jewel_caster 700
default 0
of MalevolenceAdds (8-10) to (11-13) Chaos Damage to Spellsabyss_jewel_caster 700
default 0
of MaliceAdds (11-13) to (14-16) Chaos Damage to Spellsabyss_jewel_caster 350
default 0
of SinAdds (14-16) to (18-22) Chaos Damage to Spellsabyss_jewel_caster 175
default 0
of SleetAdds (6-8) to (9-11) Cold Damage to Spellsabyss_jewel_caster 700
default 0
of IceAdds (9-11) to (12-14) Cold Damage to Spellsabyss_jewel_caster 700
default 0
of RimeAdds (12-14) to (15-19) Cold Damage to Spellsabyss_jewel_caster 700
default 0
of FloeAdds (15-17) to (20-23) Cold Damage to Spellsabyss_jewel_caster 350
default 0
of GlaciationAdds (19-23) to (24-32) Cold Damage to Spellsabyss_jewel_caster 175
default 0
of CoalsAdds (6-8) to (9-11) Fire Damage to Spellsabyss_jewel_caster 700
default 0
of CindersAdds (9-11) to (12-14) Fire Damage to Spellsabyss_jewel_caster 700
default 0
of FlamesAdds (12-14) to (15-19) Fire Damage to Spellsabyss_jewel_caster 700
default 0
of ImmolationAdds (15-17) to (20-23) Fire Damage to Spellsabyss_jewel_caster 350
default 0
of AshesAdds (19-23) to (24-32) Fire Damage to Spellsabyss_jewel_caster 175
default 0
of StaticAdds (1-2) to (15-19) Lightning Damage to Spellsabyss_jewel_caster 700
default 0
of ElectricityAdds (1-3) to (20-24) Lightning Damage to Spellsabyss_jewel_caster 700
default 0
of VoltageAdds (1-4) to (25-29) Lightning Damage to Spellsabyss_jewel_caster 700
default 0
of DischargeAdds (1-5) to (30-32) Lightning Damage to Spellsabyss_jewel_caster 350
default 0
of ArcingAdds (1-6) to (37-45) Lightning Damage to Spellsabyss_jewel_caster 175
default 0
of HeftAdds (3-4) to (6-7) Physical Damage to Spellsabyss_jewel_caster 700
default 0
of ForceAdds (5-7) to (8-10) Physical Damage to Spellsabyss_jewel_caster 700
default 0
of WeightAdds (8-10) to (11-13) Physical Damage to Spellsabyss_jewel_caster 700
default 0
of ImpactAdds (11-13) to (14-16) Physical Damage to Spellsabyss_jewel_caster 350
default 0
of CollisionAdds (14-16) to (18-22) Physical Damage to Spellsabyss_jewel_caster 175
default 0
of Instinct+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 1000
abyss_jewel_summoner 500
default 0
of Readiness2% chance to Dodge Attack and Spell Hits if you've
been Hit Recently
abyss_jewel_melee 500
abyss_jewel_ranged 1000
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
of Hindering(3-5)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedabyss_jewel_caster 800
default 0
of Hindering(6-8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedabyss_jewel_caster 400
default 0
of Athletics+(8-10) to Strength and Dexteritydefault 500
of Spirit+(8-10) to Strength and Intelligencedefault 500
of Strength+(12-16) to Strengthdefault 500

Legacy suffix

NameStatsSpawn Weighting
of Onslaught(3-5)% chance to gain Onslaught for 4 seconds on Killabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Onslaught(6-8)% chance to gain Onslaught for 4 seconds on Killabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0


Version history

Version Changes
3.15.0
  • The Abyss jewel suffix modifier that granted a chance to gain Onslaught for 4 seconds on Kill can no longer roll.
3.14.0
  • The following new suffix modifiers have been added to abyss jewels (which are not documented in patch note):
(10–15)% reduced Effect of Curses on you while on Consecrated Ground
(8–10)% chance to Avoid Elemental Ailments while you have Elusive
Enemies Hindered by you have (15–20)% reduced Life Regeneration rate
Enemies Blinded by you have (15–20)% reduced Critical Strike Chance
Enemies Withered by you have -2% to all Resistances
Enemies Maimed by you take (4–5)% increased Damage Over Time
Enemies Intimidated by you have (10–15)% increased duration of stuns against them
3.7.0
3.1.0
  • Introduced to the game.


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