List of basic passive skills
The table below lists basic passive skills.
Name | Stats |
---|---|
Accuracy | 10% increased Global Accuracy Rating [1] [2] [3] |
Accuracy and Attack Speed | 10% increased Global Accuracy Rating 4% increased Attack Speed [1] [2] |
Accuracy and Critical Strike Chance | 6% increased Global Accuracy Rating 10% increased Critical Strike Chance [1] [2] 10% increased Global Accuracy Rating 15% increased Critical Strike Chance [5] [6] [7] [8] |
Accuracy and Elemental Resistances | 10% increased Global Accuracy Rating +4% to all Elemental Resistances [1] [2] |
Acrobatics Improvement | 3% chance to Dodge Attack Hits [1] [2] 4% chance to Dodge Attack Hits [2] |
Area of Effect | 10% increased Area of Effect [1] [2] [3] [4] [5] [6] [7] |
Area of Effect Damage | 10% increased Area Damage [1] [2] |
Area of Effect in Sand Stance and Damage in Blood Stance | 15% increased Damage while in Blood Stance 10% increased Area of Effect while in Sand Stance [1] |
Area of Effect per Endurance Charge | 3% increased Area of Effect per Endurance Charge [1] |
Armour | 14% increased Armour [1] 8% increased Armour [3] [4] 12% increased Armour +150 to Armour [3] |
Armour and Elemental Resistances | 14% increased Armour +3% to all Elemental Resistances [1] [2] 10% increased Armour +5% to all Elemental Resistances [3] [4] |
Armour and Endurance Charges | 12% increased Armour 10% chance to gain an Endurance Charge when you are Hit [1] |
Armour and Energy Shield | 8% increased Armour 5% increased maximum Energy Shield [1] [2] 10% increased Armour 5% increased maximum Energy Shield [4] [5] [6] |
Armour and Evasion | 12% increased Evasion Rating and Armour [1] 12% increased Evasion Rating and Armour +4% to all Elemental Resistances [3] [4] |
Armour and Guard Skill Cooldown Recovery | 12% increased Armour Guard Skills have 20% increased Cooldown Recovery Rate [1] |
Armour and Life | 10% increased Armour 3% increased maximum Life [1] |
Armour and Life Regeneration | 12% increased Armour Regenerate 0.5% of Life per second [1] |
Armour and Mana | 14% increased Armour 8% increased maximum Mana [1] [2] |
Armour, Evasion and Life | 6% increased Evasion Rating and Armour 4% increased maximum Life [1] [2] [3] |
Armour, Evasion and Onslaught Effect | 12% increased Evasion Rating and Armour 15% increased Onslaught Effect [1] [2] |
Attack and Cast Speed | 4% increased Attack Speed 4% increased Cast Speed [1] [2] [3] |
Attack and Cast Speed, Accuracy | 6% increased Global Accuracy Rating 4% increased Attack and Cast Speed [1] [2] |
Attack and Minion Damage | Minions deal 8% increased Damage 10% increased Attack Damage [1] [2] [3] |
Attack and Movement Speed | 3% increased Attack Speed 2% increased Movement Speed [1] [2] |
Attack Damage | 10% increased Attack Damage [1] [2] |
Attack Damage and Accuracy | 12% increased Attack Damage 6% increased Global Accuracy Rating [1] |
Attack Damage and Accuracy with Shield | Attack Skills deal 10% increased Damage while holding a Shield 6% increased Global Accuracy Rating [1] |
Attack Damage and Attack Speed with Shield | Attack Skills deal 10% increased Damage while holding a Shield 3% increased Attack Speed while holding a Shield [1] [2] |
Attack Damage and Speed while Fortified | 10% increased Attack Damage while you have Fortify 3% increased Attack Speed while you have Fortify [1] 12% increased Attack Damage while you have Fortify 4% increased Attack Speed while you have Fortify [2] |
Attack Damage and Speed with Shield | Attack Skills deal 10% increased Damage while holding a Shield 3% increased Attack Speed while holding a Shield [1] |
Attack Damage with Shield | Attack Skills deal 12% increased Damage while holding a Shield [1] [2] [3] |
Attack Damage, Armour and Evasion | 14% increased Attack Damage 12% increased Evasion Rating and Armour [1] |
Attack Speed | 4% increased Attack Speed [1] [2] [3] [4] [5] [6] [7] [8] 3% increased Attack Speed [6] [7] [8] [9] [10] |
Attack Speed and Accuracy | 6% increased Attack Speed 10% increased Global Accuracy Rating [1] |
Attack Speed and Dexterity | 4% increased Attack Speed +5 to Dexterity [1] |
Attack Speed and Poison Chance | 3% increased Attack Speed 10% chance to Poison on Hit with Attacks [1] |
Attack Speed and Poison Duration | 4% increased Attack Speed 10% increased Poison Duration [1] |
Attack Speed and Rage | 3% increased Attack Speed Inherent loss of Rage is 20% slower [1] [2] |
Attack Speed per Frenzy Charge | 2% increased Attack Speed per Frenzy Charge [1] |
Aura Area of Effect | 12% increased Area of Effect of Aura Skills [1] [2] [3] |
Aura Duration | Non-Curse Aura Skills have 30% increased Duration [1] |
Aura Effect | 6% increased effect of Non-Curse Auras from your Skills [1] [2] [3] [4] |
Avoid Interruption while Casting, Strength and Dexterity | 15% chance to Avoid interruption from Stuns while Casting +10 to Strength and Dexterity [1] [2] |
Avoid Status Ailments and Elemental Resistances | 5% chance to Avoid Elemental Ailments +5% to all Elemental Resistances [1] |
Axe Attack Speed and Rage | 4% increased Attack Speed with Axes Inherent loss of Rage is 20% slower [1] |
Axe Damage | 16% increased Physical Damage with Axes Axe Attacks deal 16% increased Damage with Ailments [1] Axe Attacks deal 12% increased Damage with Hits and Ailments [2] 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments [5] [6] |
Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Axes [1] Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [2] |
Axe Damage and Accuracy, Impale Chance | Axe Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Axes 5% chance to Impale Enemies on Hit with Attacks [1] [2] |
Axe Damage and Area of Effect | 12% increased Physical Damage with Axes Axe Attacks deal 12% increased Damage with Ailments 6% increased Area of Effect [1] [2] |
Axe Damage and Attack Speed | Axe Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [1] Axe Attacks deal 10% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [3] [4] 12% increased Physical Damage with Axes 3% increased Attack Speed with Axes Axe Attacks deal 12% increased Damage with Ailments [7] [8] [9] |
Axe Damage and Bleed Chance | 15% increased Physical Damage with Axes Axe Attacks deal 15% increased Damage with Ailments Attacks have 10% chance to cause Bleeding [1] [2] |
Axe Damage and Bleed Duration | 15% increased Physical Damage with Axes Axe Attacks deal 15% increased Damage with Ailments 20% increased Bleeding Duration [1] |
Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
Bleed Chance | Attacks have 15% chance to cause Bleeding [1] |
Bleed Damage and Bleed Damage Multiplier | 15% increased Damage with Bleeding +3% to Damage over Time Multiplier for Bleeding [1] |
Bleed Damage and Chance | 20% increased Damage with Bleeding Attacks have 10% chance to cause Bleeding [1] |
Bleed Damage Multiplier | +4% to Damage over Time Multiplier for Bleeding [1] [2] |
Bleed Damage Multiplier and Bleed Chance | Attacks have 10% chance to cause Bleeding +3% to Damage over Time Multiplier for Bleeding [1] |
Blind Chance | 5% chance to Blind Enemies on Hit with Attacks [1] |
Block and Block Recovery | +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% increased Block Recovery [1] [2] [3] |
Block Chance and Attack Damage with Shield | Attack Skills deal 8% increased Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield [1] |
Bow Accuracy and Attack Speed | 8% increased Accuracy Rating with Bows 4% increased Attack Speed with Bows [1] |
Bow Attack Speed and Accuracy | 4% increased Attack Speed with Bows 6% increased Accuracy Rating with Bows [1] [2] |
Bow Critical Strike Chance | 25% increased Critical Strike Chance with Bows [1] 20% increased Critical Strike Chance with Bows [2] |
Bow Critical Strike Chance and Multiplier | 16% increased Critical Strike Chance with Bows +12% to Critical Strike Multiplier with Bows [1] [2] |
Bow Damage | 10% increased Damage with Bows 16% increased Damage Over Time with Bow Skills [1] 15% increased Damage with Bows 20% increased Damage Over Time with Bow Skills [2] |
Bow Damage and Accuracy | 10% increased Damage with Bows 6% increased Accuracy Rating with Bows 10% increased Damage Over Time with Bow Skills [1] 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 8% increased Accuracy Rating with Bows [2] |
Bow Damage and Attack Speed | 12% increased Damage with Bows 3% increased Attack Speed with Bows 12% increased Damage Over Time with Bow Skills [1] 10% increased Damage with Bows 4% increased Attack Speed with Bows 10% increased Damage Over Time with Bow Skills [4] [5] [6] |
Bow Damage and Critical Strike Chance | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 20% increased Critical Strike Chance with Bows [1] [2] 15% increased Damage with Bows 15% increased Damage Over Time with Bow Skills 20% increased Critical Strike Chance with Bows [3] [4] |
Bow Damage and Critical Strike Multiplier | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills +15% to Critical Strike Multiplier with Bows [1] |
Bow Damage and Evasion | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 10% increased Evasion Rating [1] 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 15% increased Evasion Rating [2] |
Bow Damage and Movement Speed | 12% increased Damage with Bows 3% increased Movement Speed 12% increased Damage Over Time with Bow Skills [1] |
Bow Damage, Chance to Poison and Faster Poison | 10% increased Damage with Bows 16% increased Damage Over Time with Bow Skills 10% chance to Poison on Hit with Attacks Poisons you inflict deal Damage 6% faster [1] |
Brand Damage and Cast Speed | 8% increased Brand Damage 3% increased Cast Speed with Brand Skills [1] |
Brand Damage and Duration | 10% increased Brand Damage Brand Skills have 10% increased Duration [1] [2] |
Brand Damage and Range | 10% increased Brand Damage 10% increased Brand Attachment range [1] [2] |
Brand Duration | Brand Skills have 15% increased Duration [1] [2] |
Brand Range and Brand Recall Cooldown Recovery | 10% increased Brand Attachment range Brand Recall has 10% increased Cooldown Recovery Rate [1] [2] |
Brand Recall Cooldown Recovery | Brand Recall has 15% increased Cooldown Recovery Rate [1] |
Cast Speed | 4% increased Cast Speed [1] [2] [3] [4] [5] 3% increased Cast Speed [4] [5] [6] |
Cast Speed and Spell Critical Strike Chance | 3% increased Cast Speed 10% increased Critical Strike Chance for Spells [1] [2] |
Chance to Ignite and Ignite Speed | 10% chance to Ignite Ignites you inflict deal Damage 5% faster [1] |
Chance to Poison and Poison Damage Multiplier | 15% chance to Poison on Hit +3% to Damage over Time Multiplier for Poison [1] |
Chance to Poison with Spells | 10% chance to Poison on Hit with Spell Damage [1] |
Channelling Attack Damage | Channelling Skills deal 12% increased Attack Damage [1] |
Channelling Attack Damage and Speed | Channelling Skills deal 8% increased Attack Damage Channelling Skills have 3% increased Attack Speed [1] Channelling Skills deal 10% increased Attack Damage Channelling Skills have 3% increased Attack Speed [3] [4] |
Channelling Attack Speed and Stun Avoidance | Channelling Skills have 4% increased Attack Speed 10% chance to Avoid being Stunned while Channelling [1] [2] |
Channelling Damage | Channelling Skills deal 14% increased Damage [1] [2] |
Channelling Damage and Infusion Effect | Channelling Skills deal 10% increased Damage 10% increased Effect of Infusion [1] [2] |
Channelling Damage and Speed | Channelling Skills deal 10% increased Damage Channelling Skills have 3% increased Attack and Cast Speed [1] |
Channelling Speed | Channelling Skills have 5% increased Attack and Cast Speed [1] |
Chaos Damage | 12% increased Chaos Damage [1] |
Chaos Damage and Withered Expiry Rate | 10% increased Chaos Damage Withered you Inflict expires 10% slower [1] [2] |
Chaos Damage Over Time Multiplier | +6% to Chaos Damage over Time Multiplier [1] [2] |
Chaos Damage Penetration | Damage Penetrates 4% Chaos Resistance [1] [2] |
Chaos Damage with Attacks and Poison Damage Multiplier | 15% increased Chaos Damage with Attack Skills +3% to Damage over Time Multiplier for Poison [1] |
Chaos Resistance | +12% to Chaos Resistance [1] [2] |
Chaos Resistance and Chaos Damage | +4% to Chaos Resistance 8% increased Chaos Damage [1] |
Charge on Kill | 2% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] [2] |
Chill and Freeze Resistance | 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you [1] |
Claw Accuracy and Critical Strike Multiplier | 6% increased Accuracy Rating with Claws +10% to Critical Strike Multiplier with Claws [1] |
Claw Attack Speed and Movement Speed | 3% increased Attack Speed with Claws 3% increased Movement Speed [1] [2] |
Claw Attack Speed and Poison Chance | 10% chance to Poison on Hit with Attacks 4% increased Attack Speed with Claws [1] |
Claw Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Claws +10% to Critical Strike Multiplier with Claws [1] [2] [3] |
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] Claw Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Claws [2] |
Claw Damage and Critical Strike Chance | Claw Attacks deal 10% increased Damage with Hits and Ailments 20% increased Critical Strike Chance with Claws [1] Claw Attacks deal 10% increased Damage with Hits and Ailments 15% increased Critical Strike Chance with Claws [2] |
Claw Damage and Leech | Claw Attacks deal 12% increased Damage with Hits and Ailments 0.4% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
Claw Damage and Poison Chance | 10% increased Damage with Claws 10% chance to Poison on Hit with Attacks Claw Attacks deal 20% increased Damage with Ailments [1] [2] |
Cold and Lightning Damage | 8% increased Cold Damage 8% increased Lightning Damage [1] |
Cold Damage | 12% increased Cold Damage [1] [2] [3] 15% increased Cold Damage [4] [5] [6] |
Cold Damage and Cold Ailment Effect | 10% increased Cold Damage 10% increased Effect of Cold Ailments [1] 12% increased Cold Damage 10% increased Effect of Cold Ailments [2] |
Cold Damage and Cold Skill Critical Strike Chance | 10% increased Cold Damage 20% increased Critical Strike Chance with Cold Skills [1] |
Cold Damage Over Time Multiplier | +6% to Cold Damage over Time Multiplier [1] [2] |
Cold Damage, Cold Ailment Duration | 30% increased Duration of Cold Ailments 10% increased Cold Damage [1] |
Cold Damage, Cold Ailment Effect and Duration | 20% increased Duration of Cold Ailments 10% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Cold Damage, Cold Damage Over Time Multiplier and Freeze Chance | 10% increased Cold Damage 10% chance to Freeze +4% to Cold Damage over Time Multiplier [1] |
Cold Damage, Cold Damage Over Time Multiplier, Cold Ailment Effect | 10% increased Cold Damage 10% increased Effect of Cold Ailments +4% to Cold Damage over Time Multiplier [1] |
Cold Damage, Freeze and Chill Avoidance | 30% chance to Avoid being Frozen 30% chance to Avoid being Chilled 5% chance to Avoid Cold Damage from Hits [1] |
Cold Damage, Freeze Chance, Cold Ailment Effect | 5% chance to Freeze 10% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Cold Resistance | +18% to Cold Resistance [1] |
Corpse Life | Corpses you Spawn have 15% increased Maximum Life [1] [2] |
Critical Ailment Damage Over Time Multiplier | +14% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Critical Strike Chance | 20% increased Critical Strike Chance [1] [2] [3] [4] 25% increased Critical Strike Chance [4] [5] [6] |
Critical Strike Chance against Marked Enemy | 30% increased Critical Strike Chance against Marked Enemy [1] |
Critical Strike Chance per Power Charge | 8% increased Critical Strike Chance per Power Charge [1] |
Critical Strike Multiplier | +12% to Critical Strike Multiplier [1] [2] |
Critical Strike Multiplier per Power Charge | +5% to Critical Strike Multiplier per Power Charge [1] |
Curse Cast Speed | Curse Skills have 10% increased Cast Speed [1] [2] [3] |
Curse Effect | 5% increased Effect of your Curses [1] [2] [3] [4] [5] [6] |
Dagger Accuracy and Critical Strike Chance | 6% increased Accuracy Rating with Daggers 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Daggers +14% to Critical Strike Multiplier with Daggers [1] [2] [3] |
Dagger Critical Strike Multiplier and Poison Duration | +15% to Critical Strike Multiplier with Daggers 10% increased Poison Duration [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Accuracy | Dagger Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Daggers [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Attack Speed with Daggers [2] Dagger Attacks deal 12% increased Damage with Hits and Ailments 3% increased Attack Speed with Daggers [3] |
Dagger Damage and Critical Strike Chance | Dagger Attacks deal 8% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Daggers [1] |
Dagger Damage and Leech | Dagger Attacks deal 12% increased Damage with Hits and Ailments 0.3% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
Dagger Damage and Movement Speed | Dagger Attacks deal 12% increased Damage with Hits and Ailments 5% increased Movement Speed [1] |
Dagger Damage and Poison Chance | 12% increased Damage with Daggers 10% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] [2] |
Damage | 12% increased Damage [1] |
Damage against Cursed Enemies | 15% increased Damage with Hits and Ailments against Cursed Enemies [1] |
Damage against Marked Enemy | 20% increased Damage with Hits and Ailments against Marked Enemy [1] |
Damage and Critical Strike Chance against Shocked | 10% increased Damage if you have Shocked an Enemy Recently 15% increased Critical Strike Chance against Shocked Enemies [1] |
Damage and Critical Strikes against Blinded Enemies | 25% increased Critical Strike Chance against Blinded Enemies 12% increased Damage with Hits and Ailments against Blinded Enemies [1] [2] |
Damage and Energy Shield | 14% increased Damage +12 to maximum Energy Shield [1] 12% increased Damage +10 to maximum Energy Shield [2] |
Damage and Mana | 14% increased Damage +14 to maximum Mana [1] |
Damage for Chaining Hits and Chain Distance | Projectiles deal 10% increased Damage with Hits and Ailments to targets they Chain from 15% increased Chaining range [1] [2] |
Damage if Consumed a Corpse | 14% increased Damage if you have Consumed a corpse Recently [1] 16% increased Damage if you have Consumed a corpse Recently [2] |
Damage Over Time | 12% increased Damage over Time [1] [2] 10% increased Damage over Time [3] [4] |
Damage Over Time and Chaos Damage Over Time Multiplier | 10% increased Chaos Damage +3% to Chaos Damage over Time Multiplier [1] [2] [3] |
Damage Over Time and Life Regeneration | 8% increased Damage over Time Regenerate 0.4% of Life per second [1] |
Damage while you have a Herald | 10% increased Damage while affected by a Herald [1] |
Damage, Area and Projectile Speed | 8% increased Damage 5% increased Area of Effect 5% increased Projectile Speed [1] [2] |
Defences with Shield | 40% increased Defences from Equipped Shield [1] |
Dexterity | +10 to Dexterity [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] +15 to Dexterity [3] [4] |
Dual Wield Accuracy | 12% increased Accuracy Rating while Dual Wielding [1] |
Dual Wield Attack and Cast Speed and Block | 3% increased Attack Speed while Dual Wielding 3% increased Cast Speed while Dual Wielding +2% Chance to Block Attack Damage while Dual Wielding [1] [2] |
Dual Wield Attack Speed | 4% increased Attack Speed while Dual Wielding [1] [2] |
Dual Wield Attack Speed and Block | 4% increased Attack Speed while Dual Wielding +2% Chance to Block Attack Damage while Dual Wielding [1] |
Dual Wield Cast Speed | 4% increased Cast Speed while Dual Wielding [1] |
Dual Wield Cast Speed and Movement Skill Cooldown Recovery | 3% increased Cast Speed while Dual Wielding 15% increased Cooldown Recovery Rate of Movement Skills [1] [2] |
Dual Wield Critical Strike Chance | 20% increased Attack Critical Strike Chance while Dual Wielding [1] |
Dual Wield Critical Strike Chance and Accuracy | 20% increased Attack Critical Strike Chance while Dual Wielding 6% increased Accuracy Rating while Dual Wielding [1] |
Dual Wield Critical Strike Multiplier and Accuracy | 6% increased Accuracy Rating while Dual Wielding +10% to Attack Critical Strike Multiplier while Dual Wielding [1] |
Dual Wield Damage | Attack Skills deal 12% increased Damage while Dual Wielding [1] [2] [3] |
Dual Wield Damage and Accuracy | Attack Skills deal 10% increased Damage while Dual Wielding 6% increased Accuracy Rating while Dual Wielding [1] |
Dual Wield Damage and Attack Speed | 3% increased Attack Speed while Dual Wielding Attack Skills deal 10% increased Damage while Dual Wielding Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] Attack Skills deal 10% increased Damage while Dual Wielding 3% increased Attack Speed while Dual Wielding [3] [4] |
Dual Wield Damage and Block | Attack Skills deal 10% increased Damage while Dual Wielding +3% Chance to Block Attack Damage while Dual Wielding [1] [2] +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 8% increased Damage while Dual Wielding [2] +3% Chance to Block Attack Damage while Dual Wielding 8% increased Attack Damage while Dual Wielding [3] |
Dual Wield Spell Damage and Attack and Cast Speed | 8% increased Spell Damage while Dual Wielding 3% increased Attack Speed while Dual Wielding 3% increased Cast Speed while Dual Wielding [1] |
Dual Wield Spell Damage and Movement Speed | 10% increased Spell Damage while Dual Wielding 2% increased Movement Speed [1] [2] |
Dual Wield Spell Damage and Spell Block | 10% increased Spell Damage while Dual Wielding +2% Chance to Block Spell Damage while Dual Wielding [1] |
Elemental Damage | 10% increased Elemental Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] 12% increased Elemental Damage [2] 6% increased Elemental Damage [5] [6] |
Elemental Damage and Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Non-Damaging Ailments [1] |
Elemental Damage and Penetration | 6% increased Elemental Damage Damage Penetrates 2% Elemental Resistances [1] |
Elemental Damage and Reflect Damage Taken | 15% reduced Reflected Elemental Damage taken 8% increased Elemental Damage [1] [2] |
Elemental Damage and Resistances | 10% increased Elemental Damage +3% to all Elemental Resistances [1] [2] |
Elemental Resistance | +5% to all Elemental Resistances 5% reduced Elemental Ailment Duration on you 5% reduced Effect of Non-Damaging Ailments on you [1] +5% to all Elemental Resistances [2] |
Elemental Resistance with Shields and Shield Defences | +6% Elemental Resistances while holding a Shield 40% increased Defences from Equipped Shield [1] |
Elemental Resistances and Attack Speed with Shields | +4% Elemental Resistances while holding a Shield 4% increased Attack Speed while holding a Shield [1] |
Endurance Charge Duration | 18% increased Endurance Charge Duration [1] [2] [3] [4] [5] |
Energy Shield | 6% increased maximum Energy Shield [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] +10 to maximum Energy Shield 3% increased maximum Energy Shield [3] [4] |
Energy Shield and Energy Shield Recharge Rate | +15 to maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] [2] |
Energy Shield and Mana | 5% increased maximum Energy Shield 6% increased maximum Mana [1] [2] [3] |
Energy Shield and Mana Regeneration | +14 to maximum Energy Shield 25% increased Mana Regeneration Rate [1] |
Energy Shield and Minion Life | +15 to maximum Energy Shield Minions have 10% increased maximum Life [1] |
Energy Shield and Recovery | 6% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Energy Shield and Recovery, Mana Regeneration | 5% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate 5% increased Mana Regeneration Rate [1] |
Energy Shield Leech | 0.3% of Spell Damage Leeched as Energy Shield [1] [2] 0.4% of Spell Damage Leeched as Energy Shield [2] 10% increased total Recovery per second from Energy Shield Leech 0.2% of Spell Damage Leeched as Energy Shield [3] |
Evasion | 8% increased Evasion Rating [1] [2] |
Evasion and Accuracy | 12% increased Evasion Rating 8% increased Global Accuracy Rating [1] [2] [3] [4] [5] [6] [7] |
Evasion and Blind Avoidance | 14% increased Evasion Rating +100 to Evasion Rating 40% chance to Avoid Blind [1] |
Evasion and Blind Chance | 14% increased Evasion Rating 5% chance to Blind Enemies on Hit with Attacks [1] |
Evasion and Blind Duration | 12% increased Evasion Rating 20% increased Blind duration [1] |
Evasion and Elemental Resistances | 12% increased Evasion Rating +4% to all Elemental Resistances [1] [2] |
Evasion and Elusive Effect | 12% increased Evasion Rating 10% increased Elusive Effect [1] [2] |
Evasion and Energy Shield | 10% increased Evasion Rating 5% increased maximum Energy Shield [1] [2] [3] [4] [5] [6] |
Evasion and Life | 10% increased Evasion Rating 4% increased maximum Life [1] [2] [3] [4] [5] [6] [7] 14% increased Evasion Rating 5% increased maximum Life [2] 18% increased Evasion Rating +12 to maximum Life [3] |
Evasion and Movement Skill Cooldown Recovery | 14% increased Evasion Rating 10% increased Cooldown Recovery Rate of Movement Skills [1] |
Evasion and Movement Speed | 12% increased Evasion Rating 3% increased Movement Speed [1] 14% increased Evasion Rating 3% increased Movement Speed [2] |
Evasion and Phasing | 12% increased Evasion Rating 10% chance to gain Phasing for 4 seconds on Kill [1] [2] |
Evasion per Frenzy Charge | 5% increased Evasion Rating per Frenzy Charge [1] |
Evasion Per Frenzy Charge | 4% increased Evasion Rating per Frenzy Charge [1] |
Evasion, Energy Shield, Life and Resistances | +15 to maximum Life +15 to maximum Energy Shield 10% increased Evasion Rating +4% to all Elemental Resistances [1] [2] |
Exerted Attack Damage | Exerted Attacks deal 20% increased Damage [1] [2] |
Faster Doom Gain | Hexes have 50% increased Doom gain rate [1] [2] [3] |
Fire and Cold Damage | 8% increased Fire Damage 8% increased Cold Damage [1] |
Fire Damage | 12% increased Fire Damage [1] [2] [3] [4] 15% increased Fire Damage [4] [5] [6] |
Fire Damage and Area of Effect | 8% increased Fire Damage 8% increased Area of Effect [1] |
Fire Damage and Burning Damage Multiplier | 8% increased Fire Damage +4% to Fire Damage over Time Multiplier [1] [2] [3] 12% increased Fire Damage +3% to Fire Damage over Time Multiplier [2] |
Fire Damage and Cast Speed | 8% increased Fire Damage 3% increased Cast Speed [1] |
Fire Damage and Fire Skill Critical Multiplier | 10% increased Fire Damage +10% to Critical Strike Multiplier with Fire Skills [1] |
Fire Damage and Ignite Avoidance | 30% chance to Avoid being Ignited 5% chance to Avoid Fire Damage from Hits [1] |
Fire Damage and Life Regeneration | 8% increased Fire Damage Regenerate 0.4% of Life per second [1] |
Fire Damage, Ignite Chance and Ignite Duration | 5% chance to Ignite 10% increased Fire Damage 10% increased Ignite Duration on Enemies [1] |
Fire Resistance | +18% to Fire Resistance [1] |
Fortify Effect and Armour | 10% increased Effect of Fortify on you 15% increased Armour while you have Fortify [1] |
Fortify Effect and Duration | 10% increased Effect of Fortify on you 25% increased Fortify duration [1] |
Fortify Effect and Melee Damage | 5% increased Effect of Fortify on you 12% increased Melee Physical Damage while you have Fortify Attacks with Melee Weapons deal 12% increased Damage with Ailments [1] 5% increased Effect of Fortify on you 14% increased Melee Physical Damage while you have Fortify Attacks with Melee Weapons deal 14% increased Damage with Ailments [2] |
Frenzy Charge Duration | 18% increased Frenzy Charge Duration [1] [2] [3] [4] [5] |
Golem Life and Buff Effect | 20% increased Effect of Buffs granted by your Golems Golems have 12% increased Maximum Life [1] [2] |
Guard Skill Cooldown Recovery and Duration | Guard Skills have 15% increased Cooldown Recovery Rate Guard Skills have 15% increased Duration [1] |
Herald Buff Effect | 10% increased Effect of Herald Buffs on you [1] [2] |
Ignite Resistance | 30% reduced Ignite Duration on you [1] |
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] 5% chance to Impale Enemies on Hit with Attacks 12% increased Attack Physical Damage [2] |
Impale Duration and Chance with Two Handed Weapons | 10% chance to Impale Enemies on Hit with Two Handed Weapons 25% increased Impale Duration [1] |
Impale Effect | 5% increased Impale Effect [1] [2] |
Impale Effect and Attack Speed | 5% increased Impale Effect 3% increased Attack Speed Impale Damage dealt to Enemies Impaled by you Overwhelms 5% Physical Damage Reduction [1] |
Impale Effect with Two Handed Weapons | 10% increased Effect of Impales you inflict with Two Handed Weapons [1] |
Increased Energy Shield Leeched | 30% increased total Recovery per second from Energy Shield Leech [1] [2] |
Intelligence | +15 to Intelligence [1] [2] +10 to Intelligence [72] [73] [74] [75] [76] [77] [78] [79] [80] [81] [82] [83] [84] [85] [86] [87] [88] [89] [90] [91] [92] [93] [94] [95] [96] [97] [98] [99] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] |
Knockback Chance | 6% chance to Knock Enemies Back on hit [1] |
Knockback Distance | 25% increased Knockback Distance [1] |
Life | 5% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] 6% increased maximum Life [5] [6] [7] [8] 10% increased maximum Life [5] [6] |
Life and Armour | 4% increased maximum Life 8% increased Armour [1] [2] 6% increased Armour 4% increased maximum Life [3] [4] 12% increased Armour 4% increased maximum Life [3] 5% increased maximum Life 6% increased Armour [4] +16 to maximum Life 16% increased Armour [5] |
Life and Chaos Resistance | 4% increased maximum Life +4% to Chaos Resistance [1] [2] [3] |
Life and Elemental Ailment Avoidance | 4% increased maximum Life 4% chance to Avoid Elemental Ailments [1] [2] [3] |
Life and Elemental Resistances | 4% increased maximum Life +3% to all Elemental Resistances [1] [2] |
Life and Energy Shield | 5% increased maximum Energy Shield 4% increased maximum Life [1] [2] [3] 3% increased maximum Life 5% increased maximum Energy Shield [4] [5] [6] |
Life and Flasks | 4% increased maximum Life 10% increased Life Recovery from Flasks [1] [2] |
Life and Life on Kill | +10 Life gained on Kill 4% increased maximum Life [1] [2] |
Life and Mana Leech | 0.4% of Attack Damage Leeched as Mana 0.4% of Attack Damage Leeched as Life [1] |
Life and Reduced Mana Cost | 5% increased maximum Life 3% reduced Mana Cost of Skills [1] [2] [3] |
Life and Strength | +10 to maximum Life +5 to Strength [1] |
Life Leech | 0.6% of Physical Attack Damage Leeched as Life [1] 0.4% of Physical Attack Damage Leeched as Life 5% increased Maximum total Recovery per second from Life Leech [2] 30% increased total Recovery per second from Life Leech 10% increased Maximum total Recovery per second from Life Leech [3] 50% increased total Recovery per second from Life Leech 0.6% of Physical Attack Damage Leeched as Life [4] 40% increased total Recovery per second from Life Leech 0.4% of Attack Damage Leeched as Life [5] |
Life Leech and Attack Speed | 0.4% of Physical Attack Damage Leeched as Life 3% increased Attack Speed [1] |
Life Leech Speed and Attack Speed | 40% increased total Recovery per second from Life Leech 3% increased Attack Speed [1] |
Life Regeneration | Regenerate 0.8% of Life per second [1] [2] Regenerate 0.5% of Life per second [2] Regenerate 0.3% of Life per second [5] [6] Regenerate 0.4% of Life per second [4] |
Life Regeneration per Endurance Charge | Regenerate 0.2% of Life per second per Endurance Charge [1] [2] |
Lightning Damage | 10% increased Lightning Damage [1] 12% increased Lightning Damage [3] [4] 15% increased Lightning Damage [7] [8] [9] |
Lightning Damage and Cast Speed | 8% increased Lightning Damage 3% increased Cast Speed [1] |
Lightning Damage and Lightning Ailment Duration | 30% increased Duration of Lightning Ailments 10% increased Lightning Damage [1] |
Lightning Damage and Lightning Ailment Effect | 10% increased Lightning Damage 10% increased Effect of Lightning Ailments [1] 10% increased Lightning Damage 15% increased Effect of Lightning Ailments [2] |
Lightning Damage and Shock Avoidance | 30% chance to Avoid being Shocked 5% chance to Avoid Lightning Damage from Hits [1] |
Lightning Damage and Shock Chance | 10% increased Lightning Damage 10% chance to Shock [1] |
Lightning Resistance | +18% to Lightning Resistance [1] |
Mace Accuracy and Attack Speed | 8% increased Accuracy Rating with Maces or Sceptres 4% increased Attack Speed with Maces or Sceptres [1] [2] |
Mace Critical Strike Chance and Multiplier | +16% to Critical Strike Multiplier with Maces or Sceptres 20% increased Critical Strike Chance with Maces or Sceptres [1] [2] [3] |
Mace Critical Strike Multiplier | +15% to Critical Strike Multiplier with Maces or Sceptres [1] |
Mace Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [2] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3] |
Mace Damage and Accuracy | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 6% increased Accuracy Rating with Maces or Sceptres [1] |
Mace Damage and Area of Effect | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% increased Area of Effect [1] [2] Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [3] [4] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
Mace Damage and Critical Strike Chance | 8% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 8% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [2] |
Mace Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold with Maces or Sceptres [2] |
Mace Damage and Stun Duration | 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [1] [2] 12% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 12% increased Damage with Ailments 10% increased Stun Duration on Enemies [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% chance to double Stun Duration [3] |
Mace Elemental Damage and Accuracy | 12% increased Elemental Damage with Maces or Sceptres 8% increased Accuracy Rating with Maces or Sceptres [1] [2] |
Mana | 8% increased maximum Mana [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] 10% increased maximum Mana +20 to maximum Mana [2] 4% increased maximum Mana [5] [6] 10% increased maximum Mana +25 to maximum Mana [4] |
Mana and Arcane Surge Effect | 8% increased maximum Mana 10% increased Effect of Arcane Surge on you [1] |
Mana and Aura Area of Effect | 8% increased maximum Mana 10% increased Area of Effect of Aura Skills [1] [2] |
Mana and Flask Effect | 8% increased maximum Mana Flasks applied to you have 5% increased Effect [1] [2] |
Mana and Flasks | 8% increased maximum Mana 10% increased Mana Recovery from Flasks [1] 10% increased maximum Mana 15% increased Mana Recovery from Flasks [2] |
Mana and Guard Skill Cooldown Recovery | 10% increased maximum Mana Guard Skills have 20% increased Cooldown Recovery Rate [1] |
Mana and Guard Skill Duration | 8% increased maximum Mana Guard Skills have 15% increased Duration [1] |
Mana and Life | 5% increased maximum Life 5% increased maximum Mana [1] 5% increased maximum Life 8% increased maximum Mana [3] [4] |
Mana and Life Regeneration | Regenerate 0.4% of Life per second 15% increased Mana Regeneration Rate [1] [2] [3] |
Mana and Mana Gain on Killing Blow | 8% increased maximum Mana Recover 2% of Mana when you Kill a Cursed Enemy [1] +5 Mana gained on Kill 10% increased maximum Mana [2] |
Mana and Mana Regeneration | 8% increased maximum Mana 10% increased Mana Regeneration Rate [1] [2] [3] [4] [5] 8% increased maximum Mana 30% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently [2] |
Mana and Reduced Mana Cost | 5% increased maximum Mana 3% reduced Mana Cost of Skills [1] 4% reduced Mana Cost of Skills 8% increased maximum Mana [2] 3% reduced Mana Cost of Skills 5% increased maximum Mana [3] |
Mana and Spell Block | 5% increased maximum Mana 2% Chance to Block Spell Damage [1] |
Mana and Spell Damage | 5% increased maximum Mana 10% increased Spell Damage [1] |
Mana Flasks | 10% increased Mana Recovery from Flasks 5% increased Flask Charges gained [1] [2] |
Mana Flasks and Flask Duration | 10% increased Mana Recovery from Flasks 5% increased Flask Effect Duration [1] [2] |
Mana Leech | 40% increased total Recovery per second from Mana Leech 0.4% of Attack Damage Leeched as Mana [1] 0.4% of Attack Damage Leeched as Mana [2] 50% increased total Recovery per second from Mana Leech +2 Mana gained for each Enemy hit by your Attacks [3] |
Mana Regeneration and Increased Mana Cost | 5% increased Mana Cost of Skills 10% increased Mana Regeneration Rate [1] |
Mana Regeneration and Intelligence | 20% increased Mana Regeneration Rate +5 to Intelligence [1] |
Mana Regeneration and Life | 4% increased maximum Life 10% increased Mana Regeneration Rate [1] [2] +14 to maximum Life 20% increased Mana Regeneration Rate [2] |
Mana Regeneration and Reduced Mana Cost | 5% reduced Mana Cost of Skills 10% increased Mana Regeneration Rate [1] |
Mana Regeneration per Power Charge | 8% increased Mana Regeneration Rate per Power Charge [1] |
Marked Enemy Reduced Accuracy | Marked Enemy has 10% reduced Accuracy Rating [1] |
Melee Area of Effect and Damage | Melee Skills have 5% increased Area of Effect 10% increased Melee Damage [1] [2] |
Melee Attack Speed | 5% increased Melee Attack Speed [1] |
Melee Critical Strike Chance | 20% increased Melee Critical Strike Chance [1] 25% increased Melee Critical Strike Chance [3] [4] 20% increased Melee Critical Strike Chance +10% to Melee Critical Strike Multiplier [5] [6] |
Melee Critical Strike Multiplier | +10% to Melee Critical Strike Multiplier [1] +12% to Melee Critical Strike Multiplier [2] |
Melee Damage | 12% increased Melee Physical Damage Attacks with Melee Weapons deal 12% increased Damage with Ailments [1] 12% increased Melee Physical Damage [4] [5] [6] 16% increased Melee Physical Damage [3] 12% increased Melee Damage [4] 8% increased Melee Physical Damage [13] [14] [15] 4% increased Melee Physical Damage Attacks with Melee Weapons deal 4% increased Damage with Ailments [11] [12] |
Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
Melee Damage and Splash Area of Effect | 10% increased Melee Damage 15% increased Melee Splash Area of Effect [1] [2] |
Melee Damage and Strength | 10% increased Melee Physical Damage +5 to Strength [1] |
Melee Damage and Strike Range | 10% increased Melee Damage +1 to Melee Strike Range [1] [2] |
Mine Critical Strike Chance | 30% increased Critical Strike Chance with Mines [1] |
Mine Critical Strike Chance and Multiplier | 15% increased Critical Strike Chance with Mines +8% to Critical Strike Multiplier with Mines [1] |
Mine Critical Strike Multiplier | +15% to Critical Strike Multiplier with Mines [1] |
Mine Damage | 14% increased Mine Damage [1] |
Mine Damage and Area of Effect | 6% increased Mine Damage Skills used by Mines have 6% increased Area of Effect [1] [2] |
Mine Damage and Duration | 10% increased Mine Damage 20% increased Mine Duration [1] |
Mine Damage and Reduced Mana Reservation | 10% increased Mine Damage 5% reduced Mana Reservation of Skills that throw Mines [1] [2] 8% increased Mine Damage 5% reduced Mana Reservation of Skills that throw Mines [3] [4] |
Mine Damage and Throwing Speed | 10% increased Mine Damage 3% increased Mine Throwing Speed [1] |
Mine Throwing and Detonation Speed | 4% increased Mine Throwing Speed Mines have 10% increased Detonation Speed [1] [2] |
Mine Throwing Speed | 5% increased Mine Throwing Speed [1] |
Minion Attack and Cast Speed | Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed [1] Minions have 4% increased Attack Speed Minions have 4% increased Cast Speed [6] [7] [8] [9] [10] |
Minion Attack Speed and Accuracy | Minions have 4% increased Attack Speed 15% increased Minion Accuracy Rating [1] |
Minion Damage | Minions deal 12% increased Damage [1] [2] [3] Minions deal 10% increased Damage [5] [6] [7] [8] |
Minion Damage and Accuracy | Minions deal 10% increased Damage 10% increased Minion Accuracy Rating [1] [2] [3] Minions deal 12% increased Damage 15% increased Minion Accuracy Rating [3] [4] |
Minion Damage and Area of Effect | Minions deal 6% increased Damage Minions have 12% increased Area of Effect [1] [2] |
Minion Damage and Duration | 8% increased Minion Duration Minions deal 8% increased Damage [1] |
Minion Damage and Life Leech | Minions deal 10% increased Damage Minions Leech 0.2% of Damage as Life [1] |
Minion Damage and Mana | Minions deal 10% increased Damage 8% increased maximum Mana [1] Minions deal 12% increased Damage 10% increased maximum Mana [2] |
Minion Damage and Movement Speed | Minions deal 8% increased Damage Minions have 4% increased Movement Speed [1] Minions deal 10% increased Damage Minions have 5% increased Movement Speed [2] |
Minion Duration, Attack and Cast Speed | 8% increased Minion Duration Minions have 4% increased Attack Speed Minions have 4% increased Cast Speed [1] |
Minion Life | Minions have 12% increased maximum Life [1] [2] [3] Minions have 10% increased maximum Life [3] [4] |
Minion Life and Block | Minions have 10% increased maximum Life Minions have +10% Chance to Block Attack Damage [1] |
Minion Life and Damage | Minions have 8% increased maximum Life Minions deal 8% increased Damage [1] |
Minion Life and Elemental Resistances | Minions have 8% increased maximum Life Minions have +8% to all Elemental Resistances [1] |
Minion Life and Life Regeneration | Minions have 10% increased maximum Life Minions Regenerate 1% of Life per second [1] |
Minion Life and Physical Damage Reduction | Minions have 8% increased maximum Life Minions have 8% additional Physical Damage Reduction [1] |
Minion Life and Resistances | Minions have 10% increased maximum Life Minions have +10% to all Elemental Resistances Minions have +10% to Chaos Resistance [1] Minions have 8% increased maximum Life Minions have +8% to all Elemental Resistances Minions have +8% to Chaos Resistance [2] |
Minion Life and Spell Block | Minions have 10% increased maximum Life Minions have +10% Chance to Block Spell Damage [1] |
Minion Life Leech | Minions Leech 0.6% of Damage as Life [1] |
Minion Life Regeneration | Minions Regenerate 1.5% of Life per second [1] |
Movement Speed | 3% increased Movement Speed [1] [2] [3] |
Movement Speed per Frenzy Charge | 2% increased Movement Speed per Frenzy Charge [1] |
One Handed Damage | 14% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2] 10% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 10% increased Damage with Ailments [2] |
One Handed Melee Damage | 16% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] |
One Handed Melee Damage and Attack Speed | 12% increased Physical Damage with One Handed Melee Weapons 4% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1] |
One Handed Melee Damage and Life Leech | 12% increased Physical Damage with One Handed Melee Weapons 0.4% of Physical Attack Damage Leeched as Life 40% increased total Recovery per second from Life Leech Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1] 12% increased Physical Damage with One Handed Melee Weapons 0.4% of Physical Attack Damage Leeched as Life Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [2] |
Physical and Chaos Damage | 10% increased Physical Damage 10% increased Chaos Damage [1] [2] [3] [4] 12% increased Physical Damage 12% increased Chaos Damage [2] |
Physical and Chaos Damage and Life | 14% increased Physical Damage +12 to maximum Life 14% increased Chaos Damage [1] |
Physical and Elemental Damage | 8% increased Elemental Damage 8% increased Physical Damage [1] |
Physical and Fire Damage | 8% increased Fire Damage 8% increased Physical Damage [1] |
Physical and Lightning Damage | 8% increased Lightning Damage 8% increased Physical Damage [1] |
Physical Attack Damage | 12% increased Attack Physical Damage [1] [2] 14% increased Attack Physical Damage [3] [4] |
Physical Attack Damage and Life | 14% increased Attack Physical Damage +14 to maximum Life [1] |
Physical Bow Damage | 14% increased Physical Damage with Bows 14% increased Damage Over Time with Bow Skills [1] |
Physical Bow Damage and Area of Effect | 10% increased Physical Damage with Bows 10% increased Damage Over Time with Bow Skills 8% increased Area of Effect [1] |
Physical Bow Damage, Chance to Bleed and Faster Bleed | 10% increased Physical Damage with Bows 15% increased Damage Over Time with Bow Skills Bow Attacks have 10% chance to cause Bleeding Bleeding you inflict deals Damage 5% faster [1] |
Physical Damage | 14% increased Physical Damage [1] [2] 10% increased Physical Damage [3] [4] |
Physical Damage and Attack and Cast Speed | 8% increased Physical Damage 3% increased Attack and Cast Speed [1] [2] [3] |
Physical Damage and Reflect Damage Taken | 15% reduced Reflected Physical Damage taken 8% increased Physical Damage [1] [2] |
Poison and Bleed Chance | 20% chance to Poison on Hit Attacks have 20% chance to cause Bleeding [1] |
Poison and Bleed Damage | 20% increased Damage with Poison 20% increased Damage with Bleeding [1] |
Poison Chance | 15% chance to Poison on Hit [1] |
Poison Damage | 8% increased Damage with Poison +4% to Damage over Time Multiplier for Poison [1] |
Poison Damage and Cast Speed | 15% increased Damage with Poison 3% increased Cast Speed [1] [2] |
Poison Damage and Chance | 15% increased Damage with Poison 10% chance to Poison on Hit [1] |
Poison Damage and Duration | 10% increased Damage with Poison 5% increased Poison Duration [1] [2] |
Poison Damage Multiplier with Spells | Spell Skills have +5% to Damage over Time Multiplier for Poison [1] |
Power Charge Duration | 18% increased Power Charge Duration [1] [2] [3] [4] [5] |
Projectile Damage | 12% increased Projectile Damage [1] [2] [3] 14% increased Projectile Damage [3] [4] 10% increased Projectile Damage [11] [12] [13] [14] [15] 16% increased Projectile Damage [4] 6% increased Projectile Damage [13] [14] [15] 4% increased Projectile Damage [11] [12] |
Projectile Damage and Attack Speed | 10% increased Projectile Damage 4% increased Attack Speed [1] |
Projectile Damage and Chance for Extra Fork Projectile | Projectiles have 10% chance for an additional Projectile when Forking 10% increased Projectile Damage [1] |
Projectile Damage and Dexterity | 8% increased Projectile Damage +5 to Dexterity [1] |
Projectile Damage and Forking Angle | 50% reduced Projectile Fork angle 10% increased Projectile Damage [1] 50% increased Projectile Fork angle 10% increased Projectile Damage [2] |
Projectile Damage and Pierce | 10% increased Projectile Damage Projectiles Pierce an additional Target [1] |
Projectile Damage and Speed | 6% increased Projectile Damage 10% increased Projectile Speed [1] 10% increased Projectile Damage 10% increased Projectile Speed [2] 10% reduced Projectile Speed 10% increased Projectile Damage [3] |
Projectile Damage per Enemy Pierced | Projectiles deal 6% increased Damage for each Enemy Pierced [1] |
Reduced Mana Reservation | 4% reduced Mana Reserved [1] [2] [3] [4] [5] |
Reduced Mana Reservation of Curse Skills | 5% reduced Mana Reservation of Curse Aura Skills [1] |
Reduced Mana Reservation of Heralds | 5% reduced Mana Reservation of Herald Skills [1] [2] |
Reduced Skill Duration | 5% reduced Skill Effect Duration [1] [2] |
Seal Generation Speed | Skills Supported by Unleash have 10% increased Seal gain frequency [1] [2] |
Shield Block | +3% Chance to Block Attack Damage while holding a Shield [1] |
Shield Block and Block Recovery | +2% Chance to Block Attack Damage while holding a Shield 30% increased Block Recovery [1] [2] |
Shield Block and Defences | +2% Chance to Block Attack Damage while holding a Shield 25% increased Defences from Equipped Shield [1] [2] 40% increased Defences from Equipped Shield +2% Chance to Block Attack Damage while holding a Shield [2] |
Shield Block and Shield Defences | +2% Chance to Block Attack Damage while holding a Shield 40% increased Defences from Equipped Shield [1] |
Shield Cast Speed | 4% increased Cast Speed while holding a Shield [1] |
Shield Damage and Block | 12% increased Physical Attack Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1] 10% increased Physical Attack Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2] |
Shield Damage and Defences | 30% increased Defences from Equipped Shield 14% increased Physical Attack Damage while holding a Shield Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1] |
Shield Defences | 40% increased Defences from Equipped Shield [1] 50% increased Defences from Equipped Shield [3] [4] |
Shield Spell Block and Block Recovery | +2% Chance to Block Spell Damage while holding a Shield 40% increased Block Recovery [1] |
Shield Spell Block and Elemental Resistances with a Shield | +2% Chance to Block Spell Damage while holding a Shield +6% Elemental Resistances while holding a Shield [1] [2] |
Shield Spell Damage | 12% increased Spell Damage while holding a Shield [1] 10% increased Spell Damage while holding a Shield [2] |
Shield Spell Damage and Block | 8% increased Spell Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield [1] [2] |
Shield Spell Damage and Spell Block | 10% increased Spell Damage while holding a Shield +3% Chance to Block Spell Damage while holding a Shield [1] [2] |
Shield Spell Damage, Block Recovery and Energy Shield | 10% increased Spell Damage while holding a Shield 40% increased Energy Shield from Equipped Shield 40% increased Block Recovery [1] |
Shock Chance and Lightning Ailment Effect | 10% chance to Shock 20% increased Effect of Lightning Ailments [1] |
Shock Chance, Lightning Ailment Effect and Duration | 30% increased Duration of Lightning Ailments 5% chance to Shock 10% increased Effect of Lightning Ailments [1] |
Shock Resistance | 30% reduced Effect of Shock on you [1] |
Skill Duration | 10% increased Skill Effect Duration [1] [2] [3] [4] |
Spell Area of Effect and Damage | Spell Skills have 5% increased Area of Effect 10% increased Spell Damage [1] [2] |
Spell Critical Strike Chance | 20% increased Critical Strike Chance for Spells [1] [2] [3] [4] 25% increased Critical Strike Chance for Spells [3] [4] |
Spell Critical Strike Chance and Critical Ignite Damage Multiplier | 15% increased Critical Strike Chance for Spells +5% to Damage over Time Multiplier for Ignite from Critical Strikes [1] [2] |
Spell Critical Strike Multiplier | +10% to Critical Strike Multiplier for Spells [1] [2] [3] |
Spell Damage | 12% increased Spell Damage [1] [2] 6% increased Spell Damage [4] [5] [6] 16% increased Spell Damage [3] 10% increased Spell Damage [10] [11] [12] |
Spell Damage and Intelligence | 8% increased Spell Damage +5 to Intelligence [1] |
Spell Damage per Power Charge | 4% increased Spell Damage per Power Charge [1] |
Staff Area of Effect | 10% increased Area of Effect while wielding a Staff [1] |
Staff Area of Effect and Attack and Cast Speed | 8% increased Area of Effect while wielding a Staff 4% increased Attack Speed with Staves 4% increased Cast Speed while wielding a Staff [1] |
Staff Attack Speed and Accuracy | 8% increased Accuracy Rating with Staves 4% increased Attack Speed with Staves [1] [2] 6% increased Accuracy Rating with Staves 4% increased Attack Speed with Staves [2] |
Staff Block, Attack and Cast Speed | +2% Chance to Block Attack Damage while wielding a Staff +2% Chance to Block Spell Damage while wielding a Staff 3% increased Attack Speed with Staves 3% increased Cast Speed while wielding a Staff [1] [2] |
Staff Critical Strike Chance | 30% increased Global Critical Strike Chance while wielding a Staff [1] [2] 20% increased Global Critical Strike Chance while wielding a Staff [2] |
Staff Critical Strike Chance and Accuracy | 8% increased Accuracy Rating with Staves 20% increased Critical Strike Chance with Staves [1] |
Staff Critical Strike Chance and Multiplier | +15% to Critical Strike Multiplier with Staves 20% increased Critical Strike Chance with Staves [1] [2] 20% increased Global Critical Strike Chance while wielding a Staff +10% to Global Critical Strike Multiplier while wielding a Staff [3] [4] |
Staff Damage and Stun Duration | Staff Attacks deal 15% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] |
Staff Damage, Armour and Stun Threshold | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour 5% reduced Enemy Stun Threshold [1] |
Staff Damage, Stun Duration and Block | Staff Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff 10% increased Stun Duration with Staves on Enemies [1] Staff Attacks deal 12% increased Damage with Hits and Ailments +3% Chance to Block Attack Damage while wielding a Staff 10% increased Stun Duration with Staves on Enemies [2] |
Staff Elemental Damage | 16% increased Elemental Damage with Staves [1] |
Staff Elemental Damage and Penetration | 10% increased Elemental Damage with Staves Damage with Weapons Penetrates 2% Elemental Resistance [1] [2] |
Staff Spell Damage | 12% increased Spell Damage while wielding a Staff [1] |
Staff Spell Damage and Block | 10% increased Spell Damage while wielding a Staff +2% Chance to Block Attack Damage while wielding a Staff [1] |
Staff Spell Damage and Chaos Resistance | 12% increased Spell Damage while wielding a Staff +6% to Chaos Resistance [1] |
Staff Spell Damage and Spell Block | 10% increased Spell Damage while wielding a Staff +2% Chance to Block Spell Damage while wielding a Staff [1] |
Stance Skill Cooldown Recovery | 30% increased Cooldown Recovery Rate for Stance Skills [1] |
Strength | +10 to Strength [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] +15 to Strength [3] [4] |
Stun Avoidance and Movement Speed | 8% chance to Avoid being Stunned 2% increased Movement Speed [1] [2] |
Stun Duration | 25% increased Stun Duration on Enemies [1] [2] 20% increased Stun Duration on Enemies [2] |
Stun Duration per Endurance Charge | 5% increased Stun Duration on Enemies per Endurance Charge [1] |
Stun Threshold Reduction | 5% reduced Enemy Stun Threshold [1] |
Sword Attack Speed and Accuracy | 4% increased Attack Speed with Swords 8% increased Accuracy Rating with Swords [1] |
Sword Attack Speed and Critical Strike Chance | 3% increased Attack Speed with Swords 20% increased Critical Strike Chance with Swords [1] |
Sword Critical Strike Chance and Multiplier | +10% to Critical Strike Multiplier with Swords 20% increased Critical Strike Chance with Swords [1] [2] |
Sword Damage | Sword Attacks deal 12% increased Damage with Hits and Ailments [1] Sword Attacks deal 14% increased Damage with Hits and Ailments [2] 12% increased Physical Damage with Swords Sword Attacks deal 12% increased Damage with Ailments [3] |
Sword Damage and Accuracy | Sword Attacks deal 10% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [1] Sword Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [2] |
Sword Damage and Ailment Damage | 15% increased Physical Damage with Swords Sword Attacks deal 25% increased Damage with Ailments [1] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
Sword Damage and Bleed Chance | 15% increased Physical Damage with Swords Attacks have 10% chance to cause Bleeding Sword Attacks deal 15% increased Damage with Ailments [1] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Critical Strike Chance | 20% increased Critical Strike Chance with Swords Sword Attacks deal 10% increased Damage with Hits and Ailments [1] 8% increased Physical Damage with Swords Sword Attacks deal 8% increased Damage with Ailments 20% increased Critical Strike Chance with Swords [2] |
Sword Damage and Critical Strike Multiplier | 10% increased Physical Damage with Swords Sword Attacks deal 10% increased Damage with Ailments +10% to Critical Strike Multiplier with Swords [1] [2] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords [1] |
Totem and Brand Critical Strike Chance | 25% increased Critical Strike Chance with Totem Skills 25% increased Brand Critical Strike Chance [1] |
Totem and Brand Critical Strike Multiplier | +20% to Critical Strike Multiplier with Totem Skills +20% to Brand Critical Strike Multiplier [1] [2] |
Totem and Brand Damage | 14% increased Totem Damage 14% increased Brand Damage [1] |
Totem and Brand Damage and Critical Strike Chance | 10% increased Totem Damage 15% increased Critical Strike Chance with Totem Skills 10% increased Brand Damage 15% increased Brand Critical Strike Chance [1] |
Totem Attack and Cast Speed | Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 8% increased Attack Speed [1] [2] |
Totem Attack and Cast Speed, Brand Cast Speed | Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 7% increased Attack Speed 5% increased Cast Speed with Brand Skills [1] |
Totem Attack and Placement Speed | Attacks used by Totems have 5% increased Attack Speed 10% increased Totem Placement speed [1] [2] |
Totem Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Totem Skills +10% to Critical Strike Multiplier with Totem Skills [1] [2] |
Totem Damage and Attack Speed | 12% increased Totem Damage Attacks used by Totems have 4% increased Attack Speed [1] [2] |
Totem Damage and Placement Speed | 10% increased Totem Damage 15% increased Totem Placement speed [1] 10% increased Totem Damage 10% increased Totem Placement speed [2] 10% increased Totem Damage 5% increased Totem Placement speed [5] [6] 14% increased Totem Damage 10% increased Totem Placement speed [4] |
Totem Duration, Attack and Cast Speed | 20% increased Totem Duration Spells Cast by Totems have 3% increased Cast Speed Attacks used by Totems have 5% increased Attack Speed [1] |
Totem Life and Elemental Resistances | 15% increased Totem Life Totems gain +20% to all Elemental Resistances [1] |
Totem Life and Elemental Resistances, Brand Duration | 15% increased Totem Life Totems gain +10% to all Elemental Resistances Brand Skills have 15% increased Duration [1] |
Totem Life and Physical Damage Reduction | 15% increased Totem Life Totems have 15% additional Physical Damage Reduction [1] |
Totem Life and Placement Speed | 10% increased Totem Life 10% increased Totem Placement speed [1] |
Totem Life, Duration and Elemental Resistances | Totems gain +16% to all Elemental Resistances 10% increased Totem Life 10% increased Totem Duration [1] |
Totem Life, Duration and Physical Damage Reduction | Totems have 10% additional Physical Damage Reduction 10% increased Totem Life 10% increased Totem Duration [1] |
Totem Placement Speed and Brand Range | 15% increased Totem Placement speed 15% increased Brand Attachment range [1] |
Totem Placement Speed and Duration | 15% increased Totem Placement speed 20% increased Totem Duration [1] |
Trap and Mine Critical Strike Chance | 25% increased Critical Strike Chance with Traps 25% increased Critical Strike Chance with Mines [1] [2] 20% increased Critical Strike Chance with Traps 20% increased Critical Strike Chance with Mines [2] |
Trap and Mine Critical Strike Multiplier | +15% to Critical Strike Multiplier with Traps +15% to Critical Strike Multiplier with Mines [1] +10% to Critical Strike Multiplier with Traps +10% to Critical Strike Multiplier with Mines [2] |
Trap and Mine Damage | 14% increased Trap Damage 14% increased Mine Damage [1] [2] 16% increased Trap Damage 16% increased Mine Damage [3] [4] 10% increased Trap Damage 10% increased Mine Damage [7] [8] [9] |
Trap and Mine Damage and Throwing Speed | 3% increased Trap Throwing Speed 3% increased Mine Throwing Speed 8% increased Trap Damage 8% increased Mine Damage [1] [2] |
Trap and Mine Throwing Speed | 4% increased Trap Throwing Speed 4% increased Mine Throwing Speed [1] |
Trap Damage | 14% increased Trap Damage [1] [2] 16% increased Trap Damage [2] |
Trap Damage and Cooldown Recovery | 10% increased Trap Damage 5% increased Cooldown Recovery Rate for throwing Traps [1] |
Trap Damage and Trigger Area | 10% increased Trap Damage 30% increased Trap Trigger Area of Effect [1] |
Trap Throw Speed and Damage | 4% increased Trap Throwing Speed 12% increased Trap Damage [1] |
Trap Throwing Speed and Trigger Area | 4% increased Trap Throwing Speed 20% increased Trap Trigger Area of Effect [1] [2] |
Two Handed Attack Speed | 4% increased Attack Speed with Two Handed Melee Weapons [1] |
Two Handed Melee Accuracy | 12% increased Accuracy Rating with Two Handed Melee Weapons [1] |
Two Handed Melee Critical Strike Chance and Accuracy | 20% increased Critical Strike Chance with Two Handed Melee Weapons 6% increased Accuracy Rating with Two Handed Melee Weapons [1] |
Two Handed Melee Critical Strike Multiplier and Accuracy | 6% increased Accuracy Rating with Two Handed Melee Weapons +12% to Critical Strike Multiplier with Two Handed Melee Weapons [1] |
Two Handed Melee Damage | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2] 16% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [3] [4] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [3] |
Two Handed Melee Damage and Area of Effect | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 5% increased Area of Effect [1] [2] |
Two Handed Melee Damage and Attack Speed | 10% increased Physical Damage with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments [1] [2] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [2] |
Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased total Recovery per second from Life Leech [1] [2] |
Two Handed Melee Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold [1] |
Two Handed Melee Damage and Stun Duration | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2] |
Wand Attack Speed and Accuracy | 5% increased Attack Speed with Wands 8% increased Accuracy Rating with Wands [1] [2] 4% increased Attack Speed with Wands 8% increased Accuracy Rating with Wands [4] [5] [6] |
Wand Cold Damage | Gain 10% of Wand Physical Damage as Extra Cold Damage [1] |
Wand Critical Strike Chance and Multiplier | 30% increased Critical Strike Chance with Wands +12% to Critical Strike Multiplier with Wands [1] [2] |
Wand Damage | 14% increased Damage while wielding a Wand [1] Wand Attacks deal 12% increased Damage with Hits and Ailments [2] Wand Attacks deal 16% increased Damage with Hits and Ailments [7] [8] [9] |
Wand Damage and Attack Speed | 10% increased Damage while wielding a Wand 4% increased Attack Speed with Wands [1] |
Wand Elemental Damage | 12% increased Elemental Damage with Wands [1] |
Wand Elemental Damage and Penetration | 10% increased Elemental Damage with Wands Damage with Weapons Penetrates 2% Elemental Resistance [1] [2] |
Wand Fire Damage | Gain 10% of Wand Physical Damage as Extra Fire Damage [1] |
Wand Physical Damage | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments [1] |
Wand Physical Damage and Attack Speed | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments 4% increased Attack Speed with Wands [1] [2] |
Warcry Buff Effect | 15% increased Warcry Buff Effect [1] |
Warcry Cooldown Recovery | 12% increased Warcry Cooldown Recovery Rate [1] [2] |
Warcry Cooldown Recovery and Area of Effect | 12% increased Warcry Cooldown Recovery Rate Warcry Skills have 15% increased Area of Effect [1] [2] |
Warcry Cooldown Recovery and Duration | 12% increased Warcry Cooldown Recovery Rate 15% increased Warcry Duration [1] |
Warcry Cooldown Recovery and Exerted Attack Damage | 12% increased Warcry Cooldown Recovery Rate Exerted Attacks deal 15% increased Damage [1] |
Warcry Speed | 15% increased Warcry Speed [1] |
Warcry Speed and Area of Effect | 15% increased Warcry Speed Warcry Skills have 15% increased Area of Effect [1] |
Warcry Speed and Cooldown Recovery | 15% increased Warcry Speed 12% increased Warcry Cooldown Recovery Rate [1] |
Warcry Speed and Duration | 15% increased Warcry Speed 15% increased Warcry Duration [1] |
Warcry Speed and Exerted Attack Damage | 15% increased Warcry Speed Exerted Attacks deal 15% increased Damage [1] [2] [3] |
Weapon Cold Damage | 12% increased Cold Damage with Attack Skills 20% of Physical Damage Converted to Cold Damage [1] 12% increased Cold Damage with Attack Skills [3] [4] |
Weapon Elemental Damage | 12% increased Elemental Damage with Attack Skills [1] [2] [3] [4] [5] |
Weapon Elemental Damage and Attack Speed with Shield | 10% increased Elemental Damage with Attack Skills 3% increased Attack Speed while holding a Shield [1] [2] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 5% chance to Freeze, Shock and Ignite [1] [2] |
Weapon Fire Damage | 8% increased Fire Damage with Attack Skills 20% of Physical Damage Converted to Fire Damage [1] 12% increased Fire Damage with Attack Skills [3] [4] |
Weapon Fire Damage and Burning Damage Multiplier | 10% increased Fire Damage with Attack Skills +4% to Fire Damage over Time Multiplier [1] |
Weapon Fire Damage and Ignite Chance | 10% increased Fire Damage with Attack Skills 10% chance to Ignite [1] |
Weapon Fire Damage, Ignite Duration and Ignite Chance | 15% increased Fire Damage with Attack Skills 15% chance to Ignite 20% increased Ignite Duration on Enemies [1] |
Weapon Lightning Damage | 12% increased Lightning Damage with Attack Skills [1] |
Weapon Lightning Damage and Lightning Ailment Effect | 10% increased Lightning Damage with Attack Skills 10% increased Effect of Lightning Ailments [1] |
Weapon Lightning Damage and Shock Chance | 10% increased Lightning Damage with Attack Skills 10% chance to Shock [1] |