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Ghastly Eye Jewels

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The table below displays the available modifiers for items such as Ghastly Eye Jewel inventory iconGhastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Ghastly Eye Jewel inventory icon.


Prefix

+# to maximum Life (Global)
   HaleReq. Lv. 1+(21-25) to maximum Life*resource, life
   HealthyReq. Lv. 35+(26-30) to maximum Life*resource, life
   SanguineReq. Lv. 74+(31-35) to maximum Life*resource, life
   StalwartReq. Lv. 82+(36-40) to maximum Life*resource, life
+# to maximum Mana (Global)
   BerylReq. Lv. 1+(21-25) to maximum Mana*resource, mana
   CobaltReq. Lv. 40+(26-30) to maximum Mana*resource, mana
   AzureReq. Lv. 75+(31-35) to maximum Mana*resource, mana
   SapphireReq. Lv. 83+(36-40) to maximum Mana*resource, mana
Regenerate # Energy Shield per second (Global)
   CaptivatingReq. Lv. 1Regenerate (2-4) Energy Shield per second*energy_shield, defences
   BeautifulReq. Lv. 30Regenerate (5-8) Energy Shield per second*energy_shield, defences
   BreathtakingReq. Lv. 60Regenerate (9-12) Energy Shield per second*energy_shield, defences
+# to maximum Energy Shield (Global)
   ShiningReq. Lv. 1+(21-25) to maximum Energy Shield*energy_shield, defences
   SeethingReq. Lv. 40+(26-30) to maximum Energy Shield*energy_shield, defences
   IncandescentReq. Lv. 75+(31-35) to maximum Energy Shield*energy_shield, defences
   ResplendentReq. Lv. 83+(36-40) to maximum Energy Shield*energy_shield, defences
+# to Evasion Rating (Global)
   AgileReq. Lv. 1+(36-60) to Evasion Rating*evasion, defences
   FleetReq. Lv. 40+(61-100) to Evasion Rating*evasion, defences
   VaporousReq. Lv. 75+(101-180) to Evasion Rating*evasion, defences
+# to Armour (Global)
   LacqueredReq. Lv. 1+(36-60) to Armour*armour, defences
   FortifiedReq. Lv. 40+(61-100) to Armour*armour, defences
   CarapacedReq. Lv. 75+(101-180) to Armour*armour, defences
Regenerate # Life per second (Global)
   YouthfulReq. Lv. 1Regenerate (2-4) Life per second*flat_life_regen, resource, life
   SpiritedReq. Lv. 40Regenerate (5-8) Life per second*flat_life_regen, resource, life
   VivaciousReq. Lv. 80Regenerate (9-12) Life per second*flat_life_regen, resource, life
Regenerate # Mana per second (Global)
   EnergisingReq. Lv. 1Regenerate (0.5-1) Mana per second*resource, mana
   InspirationalReq. Lv. 40Regenerate (1.1-2) Mana per second*resource, mana
   ResonatingReq. Lv. 75Regenerate (2.1-3) Mana per second*resource, mana
Minions deal # to # additional Chaos Damage (Global)
   TaintedReq. Lv. 1Minions deal (1-2) to (3-5) additional Chaos Damage*damage, chaos, minion
   CloudedReq. Lv. 42Minions deal (3-5) to (7-9) additional Chaos Damage*damage, chaos, minion
   DarkenedReq. Lv. 54Minions deal (6-8) to (10-12) additional Chaos Damage*damage, chaos, minion
   MalignantReq. Lv. 65Minions deal (9-11) to (13-15) additional Chaos Damage*damage, chaos, minion
   VileReq. Lv. 75Minions deal (12-14) to (16-18) additional Chaos Damage*damage, chaos, minion
   MaliciousReq. Lv. 84Minions deal (15-17) to (22-26) additional Chaos Damage*damage, chaos, minion
Minions deal # to # additional Cold Damage (Global)
   FrostedReq. Lv. 1Minions deal (1-2) to (3-5) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   FreezingReq. Lv. 38Minions deal (3-5) to (7-9) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   FrozenReq. Lv. 47Minions deal (6-8) to (10-12) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   GlaciatedReq. Lv. 56Minions deal (9-11) to (13-15) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   PolarReq. Lv. 68Minions deal (12-14) to (16-18) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   EntombingReq. Lv. 80Minions deal (15-17) to (22-26) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
Minions deal # to # additional Fire Damage (Global)
   HeatedReq. Lv. 1Minions deal (1-2) to (3-5) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   FlamingReq. Lv. 40Minions deal (3-5) to (7-9) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   ScorchingReq. Lv. 52Minions deal (6-8) to (10-12) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   IncineratingReq. Lv. 62Minions deal (9-11) to (13-15) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   BlastingReq. Lv. 70Minions deal (12-14) to (16-18) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   CrematingReq. Lv. 81Minions deal (15-17) to (22-26) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
Minions deal # to # Added Lightning Damage (Global)
   HummingReq. Lv. 1Minions deal 1 to (3-5) Added Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   SparkingReq. Lv. 39Minions deal (1-2) to (8-12) Added Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   ArcingReq. Lv. 48Minions deal (1-3) to (13-17) Added Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   ShockingReq. Lv. 58Minions deal (2-5) to (18-22) Added Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   DischargingReq. Lv. 70Minions deal (2-6) to (23-29) Added Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   ElectrocutingReq. Lv. 82Minions deal (3-9) to (30-36) Added Lightning Damage*elemental_damage, damage, elemental, lightning, minion
Minions deal # to # additional Physical Damage (Global)
   GlintingReq. Lv. 1Minions deal (1-2) to (3-5) additional Physical Damage*physical_damage, damage, physical, minion
   GleamingReq. Lv. 42Minions deal (3-5) to (7-9) additional Physical Damage*physical_damage, damage, physical, minion
   AnnealedReq. Lv. 54Minions deal (6-8) to (10-12) additional Physical Damage*physical_damage, damage, physical, minion
   Razor-sharpReq. Lv. 63Minions deal (9-11) to (13-15) additional Physical Damage*physical_damage, damage, physical, minion
   TemperedReq. Lv. 72Minions deal (12-14) to (16-18) additional Physical Damage*physical_damage, damage, physical, minion
   FlaringReq. Lv. 83Minions deal (15-17) to (22-26) additional Physical Damage*physical_damage, damage, physical, minion
Mod group: MinionLifeRegeneration
   FuellingReq. Lv. 1Minions Regenerate (2-4) Life per second*resource, life, minion
   LivelyReq. Lv. 30Minions Regenerate (5-8) Life per second*resource, life, minion
   ExuberantReq. Lv. 60Minions Regenerate (9-12) Life per second*resource, life, minion

Suffix

+# to all Attributes (Global)
   of AdaptionReq. Lv. 1+(6-8) to all Attributes*attribute
+#% to all Elemental Resistances (Global)
   of ResistanceReq. Lv. 1+(8-10)% to all Elemental Resistances*elemental, resistance
#% chance to Avoid being Ignited (Global)
   of ExtinguishingReq. Lv. 1(6-8)% chance to Avoid being Ignited*elemental, fire, ailment
   of ExtinguishingReq. Lv. 30(9-10)% chance to Avoid being Ignited*elemental, fire, ailment
#% chance to Avoid being Stunned (Global)
   of UnwaveringReq. Lv. 1(6-8)% chance to Avoid being Stunned
   of UnwaveringReq. Lv. 20(9-10)% chance to Avoid being Stunned
Minions have #% chance to Blind on Hit with Attacks (Global)
   of StiflingReq. Lv. 32Minions have (3-4)% chance to Blind on Hit with Attacks*attack, minion
   of StiflingReq. Lv. 65Minions have (5-6)% chance to Blind on Hit with Attacks*attack, minion
#% increased Cast Speed if a Minion has been Killed Recently (Global)
   of RetaliationReq. Lv. 30(7-10)% increased Cast Speed if a Minion has been Killed Recently*caster, speed
#% chance to avoid Bleeding (Global)
   of MendingReq. Lv. 20(6-8)% chance to avoid Bleeding*bleed, physical, attack, ailment
   of MendingReq. Lv. 50(9-10)% chance to avoid Bleeding*bleed, physical, attack, ailment
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global)
   of WarmingReq. Lv. 1(6-8)% chance to Avoid being Chilled, (6-8)% chance to Avoid being Frozen*elemental, cold, ailment
   of WarmingReq. Lv. 30(9-10)% chance to Avoid being Chilled, (9-10)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Poisoned (Global)
   of ToleranceReq. Lv. 20(6-8)% chance to Avoid being Poisoned*poison, chaos, ailment
   of ToleranceReq. Lv. 50(9-10)% chance to Avoid being Poisoned*poison, chaos, ailment
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently (Global)
   of GuardingReq. Lv. 1+2% Chance to Block Attack Damage if you were Damaged by a Hit Recently*block
+#% to Chaos Resistance (Global)
   of OrderReq. Lv. 1+(7-13)% to Chaos Resistance*chaos, resistance
+#% to Cold and Lightning Resistances (Global)
   of ShelterReq. Lv. 1+(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance
+#% to Cold Resistance (Global)
   of the BeastReq. Lv. 1+(12-15)% to Cold Resistance*elemental, cold, resistance
+# to Dexterity (Global)
   of DexterityReq. Lv. 1+(12-16) to Dexterity*attribute
+# to Dexterity and Intelligence (Global)
   of CunningReq. Lv. 1+(8-10) to Dexterity and Intelligence*attribute
#% increased Evasion Rating while moving (Global)
   of ManeuveringReq. Lv. 1(25-35)% increased Evasion Rating while moving*evasion, defences
+#% to Fire and Cold Resistances (Global)
   of the HearthReq. Lv. 1+(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance
+#% to Fire and Lightning Resistances (Global)
   of InsulationReq. Lv. 1+(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance
+#% to Fire Resistance (Global)
   of the DragonReq. Lv. 1+(12-15)% to Fire Resistance*elemental, fire, resistance
Minions have #% chance to Hinder Enemies on Hit with Spells, with #% reduced Movement Speed (Global)
   of DelayingReq. Lv. 32Minions have (3-5)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed*caster, minion
   of DelayingReq. Lv. 65Minions have (6-8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed*caster, minion
#% increased Cast Speed (Global)
   of EnchantingReq. Lv. 1(2-4)% increased Cast Speed*caster, speed
+# to Intelligence (Global)
   of IntelligenceReq. Lv. 1+(12-16) to Intelligence*attribute
Regenerate #% of Life per second while moving (Global)
   of VivaciousnessReq. Lv. 1Regenerate (0.5-1)% of Life per second while moving*resource, life
+#% to Lightning Resistance (Global)
   of GroundingReq. Lv. 1+(12-15)% to Lightning Resistance*elemental, lightning, resistance
#% increased Mana Regeneration Rate while moving (Global)
   of PraxisReq. Lv. 1(20-25)% increased Mana Regeneration Rate while moving*resource, mana
Minions have +# to Accuracy Rating (Global)
   of SuggestionReq. Lv. 1Minions have +(95-125) to Accuracy Rating*attack, minion
   of InstructionReq. Lv. 1Minions have +(126-180) to Accuracy Rating*attack, minion
   of CommandReq. Lv. 1Minions have +(181-250) to Accuracy Rating*attack, minion
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently (Global)
   of RallyingReq. Lv. 1Minions have (6-8)% increased Attack and Cast Speed if you or your Minions have Killed Recently*attack, caster, speed, minion
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global)
   of TrainingReq. Lv. 1Minions have (4-6)% increased Attack Speed, Minions have (4-6)% increased Cast Speed*attack, caster, speed, minion
Minions have +#% to Chaos Resistance (Global)
   of RighteousnessReq. Lv. 1Minions have +(7-11)% to Chaos Resistance*chaos, resistance, minion
Minions deal #% increased Damage if you've used a Minion Skill Recently (Global)
   of AuthorityReq. Lv. 1Minions deal (15-20)% increased Damage if you've used a Minion Skill Recently*damage, minion
Mod group: MinionDamageVSAbyssMonsters
   of MarshallingReq. Lv. 1Minions deal (30-40)% increased Damage against Abyssal Monsters*damage, minion
   of WardingReq. Lv. 1(4-6)% additional Physical Damage Reduction against Abyssal Monsters*physical
Minions have +#% to all Elemental Resistances (Global)
   of AcclimatisationReq. Lv. 1Minions have +(6-10)% to all Elemental Resistances*elemental, resistance, minion
Minions have #% increased maximum Life (Global)
   of FortitudeReq. Lv. 1Minions have (8-12)% increased maximum Life*resource, life, minion
Minions Leech #% of Damage as Life (Global)
   of VampirismReq. Lv. 1Minions Leech (0.3-0.5)% of Damage as Life*resource, life, minion
Mod group: MinionLifeRegeneration
   of LongevityReq. Lv. 1Minions Regenerate (0.4-0.8)% of Life per second*resource, life, minion
Minions have #% increased Movement Speed (Global)
   of OrchestrationReq. Lv. 1Minions have (6-10)% increased Movement Speed*speed, minion
#% increased Movement Speed if you haven't taken Damage Recently (Global)
   of MomentumReq. Lv. 1(3-4)% increased Movement Speed if you haven't taken Damage Recently*speed
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently (Global)
   of ConfidenceReq. Lv. 12% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently
#% chance to Avoid being Shocked (Global)
   of InsulatingReq. Lv. 1(6-8)% chance to Avoid being Shocked*elemental, lightning, ailment
   of InsulatingReq. Lv. 30(9-10)% chance to Avoid being Shocked*elemental, lightning, ailment
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently (Global)
   of InstinctReq. Lv. 1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block
#% chance to Dodge Attack and Spell Hits if you've been Hit Recently (Global)
   of ReadinessReq. Lv. 12% chance to Dodge Attack and Spell Hits if you've been Hit Recently*dodge
+# to Strength (Global)
   of StrengthReq. Lv. 1+(12-16) to Strength*attribute
+# to Strength and Dexterity (Global)
   of AthleticsReq. Lv. 1+(8-10) to Strength and Dexterity*attribute
+# to Strength and Intelligence (Global)
   of SpiritReq. Lv. 1+(8-10) to Strength and Intelligence*attribute
Minions have #% chance to Taunt on Hit with Attacks (Global)
   of DistractionReq. Lv. 32Minions have (3-5)% chance to Taunt on Hit with Attacks*attack, minion
   of DistractionReq. Lv. 65Minions have (6-8)% chance to Taunt on Hit with Attacks*attack, minion

Delve prefix

#% increased Global Defences (Global)
   SubterraneanReq. Lv. 1(4-6)% increased Global Defences*defences
Damage Penetrates #% Cold Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Damage Penetrates #% Elemental Resistances (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
Regenerate #% of Life per second (Global)
   SubterraneanReq. Lv. 1Regenerate 0.3% of Life per second*resource, life
Damage Penetrates #% Lightning Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
Minions deal #% increased Damage (Global)
   SubterraneanReq. Lv. 1Minions deal (14-16)% increased Damage*damage, minion
#% reduced Physical Damage taken over time (Global)
   SubterraneanReq. Lv. 1(2-1)% reduced Physical Damage taken over time*physical

Delve suffix

#% chance to gain an additional Vaal Soul on Kill (Global)
   of the UndergroundReq. Lv. 1(3-5)% chance to gain an additional Vaal Soul on Kill*vaal
#% increased Damage with Ailments (Global)
   of the UndergroundReq. Lv. 1(15-20)% increased Damage with Ailments*damage, ailment
#% chance to Avoid interruption from Stuns while Casting (Global)
   of the UndergroundReq. Lv. 1(15-20)% chance to Avoid interruption from Stuns while Casting*has_caster_mod
#% chance to gain Onslaught when you use a Flask (Global)
   of the UndergroundReq. Lv. 1(5-10)% chance to gain Onslaught when you use a Flask*flask
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently*energy_shield, defences
+# to Evasion Rating if Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+(250-300) to Evasion Rating if Hit an Enemy Recently*evasion, defences
#% increased Chaos Damage (Global)
   of the UndergroundReq. Lv. 1(13-19)% increased Chaos Damage*damage, chaos
#% of Attack Damage Leeched as Life (Global)
   of the UndergroundReq. Lv. 10.3% of Attack Damage Leeched as Life*resource, life, attack
#% of Damage taken gained as Mana over # seconds when Hit (Global)
   of the UndergroundReq. Lv. 1(2-3)% of Damage taken gained as Mana over 4 seconds when Hit*resource, life, mana
+# to Armour if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+(250-300) to Armour if you've Hit an Enemy Recently*armour, defences

Corrupted

#% increased Area of Effect (Global)
   AreaOfEffectReq. Lv. 1(4-5)% increased Area of Effect
Overwhelm #% Physical Damage Reduction (Global)
   ArmourPenetrationReq. Lv. 1Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical
You cannot be Maimed (Global)
   AvoidMaimChanceReq. Lv. 40You cannot be Maimed
Damage Penetrates #% Cold Resistance (Global)
   ColdResistancePenetrationReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Corrupted Blood cannot be inflicted on you (Global)
   CorruptedBloodImmunityReq. Lv. 33Corrupted Blood cannot be inflicted on you*bleed, physical, ailment
#% increased Global Critical Strike Chance (Global)
   CriticalStrikeChanceReq. Lv. 1(8-10)% increased Global Critical Strike Chance*critical
Damage Penetrates #% Elemental Resistances (Global)
   ElementalPenetrationReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   FireResistancePenetrationReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
#% increased Effect of Non-Damaging Ailments (Global)
   IncreasedAilmentEffectOnEnemiesReq. Lv. 1(5-7)% increased Effect of Non-Damaging Ailments*ailment
#% increased Damage (Global)
   IncreasedDamageReq. Lv. 1(4-5)% increased Damage*damage
Damage Penetrates #% Lightning Resistance (Global)
   LightningResistancePenetrationReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
Minions deal #% increased Damage (Global)
   MinionDamageReq. Lv. 1Minions deal (4-5)% increased Damage*damage, minion
You cannot be Cursed with Silence (Global)
   ImmuneToSilenceReq. Lv. 60You cannot be Cursed with Silence*caster, curse
#% reduced Mana Reserved (Global)
   ReducedManaReservationForJewelReq. Lv. 11% reduced Mana Reserved*resource, mana
You cannot be Hindered (Global)
   YouCannotBeHinderedReq. Lv. 40You cannot be Hindered*blue_herring


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