The table below lists keystone passive skills.
Name | Stats |
---|---|
Acrobatics | 30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage [1] |
Ancestral Bond | You can't deal Damage with Skills yourself +1 to maximum number of Summoned Totems [1] |
Arrow Dancing | 40% more chance to Evade Projectile Attacks 20% less chance to Evade Melee Attacks [1] |
Avatar of Fire | 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage [1] |
Blood Magic | Removes all mana Skills Cost Life instead of Mana Skills Reserve Life instead of Mana Spend Life instead of Mana for effects of Skills [1] |
Call to Arms | Using Warcries is Instant Warcries share their Cooldown [1] |
Chaos Inoculation | Maximum Life becomes 1, Immune to Chaos Damage [1] |
Conduit | Share Endurance, Frenzy and Power Charges with nearby party members [1] |
Crimson Dance | You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding [1] |
Doomsday | Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area Hexes applied this way do not gain Doom over time Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends [1] |
Eldritch Battery | Spend Energy Shield before Mana for Skill Mana Costs Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate [1] |
Elemental Equilibrium | Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements [1] |
Elemental Overload | 40% more Elemental Damage if you've dealt a Crit in the past 8 seconds Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes [1] |
Eternal Youth | 50% less Life Regeneration Rate 50% less maximum Total Recovery per Second from Life Leech Energy Shield Recharge instead applies to Life [1] |
Ghost Reaver | Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled 50% less Energy Shield Recharge Rate [1] |
Glancing Blows | Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits [1] |
Imbalanced Guard | 100% chance to Defend with Double Armour Maximum Damage Reduction for any Damage Type is 50% [1] |
Iron Grip | Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage [1] |
Iron Reflexes | Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1] |
Mind Over Matter | 30% of Damage is taken from Mana before Life [1] |
Minion Instability | Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1] |
Mortal Conviction | You can only have one Permanent Non-Banner Aura on you from your Skills Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana [1] |
Necromantic Aegis | All bonuses from an Equipped Shield apply to your Minions instead of you [1] |
Pain Attunement | 30% more Spell Damage when on Low Life [1] |
Perfect Agony | Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits [1] |
Phase Acrobatics | 30% Chance to Dodge Spell Hits [1] |
Point Blank | Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1] |
Resolute Technique | Your hits can't be Evaded Never deal Critical Strikes [1] |
Runebinder | -1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy [1] |
Supreme Ego | You can only have one Permanent Aura on you from your Skills Auras from your Skills do not affect Allies Auras from your Skills have 50% more Effect on you 50% more Mana Reserved [1] |
The Agnostic | Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1] |
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1] |
Unwavering Stance | Cannot Evade enemy Attacks Cannot be Stunned [1] |
Vaal Pact | Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled Life Regeneration has no effect [1] |
Wicked Ward | Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 50% less Energy Shield Regeneration Rate 50% less Maximum total Recovery per Second from Energy Shield Leech [1] |
Wind Dancer | 20% less Damage taken if you haven't been Hit Recently 40% less Evasion Rating if you haven't been Hit Recently 20% more Evasion Rating if you've been Hit Recently [1] |
Zealot's Oath | Life Regeneration is applied to Energy Shield instead [1] |