This is a list of all base items that were available only in a specific challenge league.
Item | Drop Leagues |
---|---|
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Activate to use this type of Net when capturing Beasts.Shift click to unstack. ![]() | Bestiary |
![]() Map Tier: 15Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | Harbinger |
![]() Map Tier: 5Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | Harbinger |
![]() Map Tier: 10Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | Harbinger |
![]() ![]() | Harvest |
![]() Seed Tier: 4 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 15 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (25%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (25%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 3 to GrowReveals a random crafting effect for Influenced items when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 10 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 2 to GrowAllows you to add a random Atlas Influence to a certain type of non-Influenced item when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 8 Growth CyclesConsumes (100%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowReveals a random crafting effect that upgrades a Normal or Magic item's Rarity when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 6 Growth CyclesReveals a random Unique Item transformation effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 2 to GrowAllows you to exchange a Unique, Bestiary or Harbinger item for a related item when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 11 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 2 to GrowReveals a random Body Armour Enchantment that replaces Quality's effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowAllows you to exchange certain Map Fragments for another of the same type when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Lightning modifier crafting effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Socket link crafting effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Chaos modifier crafting effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 12 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 2 to GrowDoubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowAllows you to sacrifice Divination Cards to create Divination Cards when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 2 to GrowAllows you to exchange Splinters, Breachstones or Emblems for others of the same type when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Defence modifier crafting effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowAllows you to modify an item, resulting in Lucky modifier values when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Primal Lifeforce when Harvested Can be Harvested after 7 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Primal Seeds of at least Tier 1 to GrowReveals a random Critical modifier crafting effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() ![]() | Harvest |
![]() ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowReveals a random Map Enchantment when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 7 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowAllows you to add an Implicit modifier to certain Jewel types when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 6 Growth CyclesConsumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowReveals a random Gem crafting effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 4 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 15 Growth CyclesConsumes (25%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (25%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 3 to GrowAllows you to give an item a Synthesised implicit modifier when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 2 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 8 Growth CyclesConsumes (100%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 1 to GrowReveals a random Flask Enchantment that depletes as it is used when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 9 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 2 to GrowAllows you to enhance specialised Currency a certain way when HarvestedShift click to unstack. ![]() | Harvest |
![]() Seed Tier: 1 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 3 Growth CyclesReveals a random Life modifier crafting effect when HarvestedShift click to unstack. ![]() | Harvest |
![]() ![]() | Harvest |
![]() Seed Tier: 4 Spawns a level ? Monster when Harvested Provides ? Units of Raw Wild Lifeforce when Harvested Can be Harvested after 15 Growth CyclesConsumes (25%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle Consumes (25%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Wild Seeds of at least Tier 3 to GrowReveal a random crafting effect that locks a random modifier on an item when HarvestedShift click to unstack. ![]() | Harvest |
![]() Ambush (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Anarchy (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() A shimmer in the darkness. Forgotten no more.Travel to the Ancient Reliquary by using this item in a personal Map Device. Can only be used once. ![]() | Legacy |
![]() Beyond (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Next Area will contain additional Magic Monsters Bloodlines (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Breach (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Domination (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Essence (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Invasion (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Next Area will contain additional Rare Monsters Nemesis (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() 20% increased Quantity of Items found in next Area Onslaught (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Next Area will have a 20% chance to contain Cadiro Perandus Perandus (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Prophecy (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Rampage (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Next Outdoor Area has 25% chance to contain a Stone Circle Talisman (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Tempest (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Torment (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() Warbands (Hidden)CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter. ![]() | Legacy |
![]() ![]() | Ultimatum |