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[[Category:Map mod lists]] |
[[Category:Map mod lists]] |
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+ | [[ru:Список свойств для карт]] |
Revision as of 02:30, 11 May 2020
Map tier | Tier range | Map level range |
---|---|---|
Low tier maps | 1 - 5 | 68 - 72 |
Mid tier maps | 6 - 10 | 73 - 77 |
Top tier maps | 11 - 17 | 78 - 84 |
List of modifiers that can spawn on maps.
Maps are split into three tiers, low-tier maps, mid-tier maps and top-tier maps. The different tiers unlocks new or more difficult combinations of map mods.[1]
Prefix
All maps
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
Ceremonial | Area contains many Totems | 10% | 4% | 6% | secret_area 0 default 1000 |
Antagonist's | Rare Monsters each have a Nemesis Mod (20-30)% more Rare Monsters | 13% | 5% | 8% | secret_area 0 default 1000 |
Anarchic | Area is inhabited by 2 additional Rogue Exiles | 10% | 4% | 6% | secret_area 0 default 1000 |
Skeletal | Area is inhabited by Skeletons | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Capricious | Area is inhabited by Goatmen | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Slithering | Area is inhabited by Sea Witches and their Spawn | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Undead | Area is inhabited by Undead | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Emanant | Area is inhabited by ranged monsters | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Feral | Area is inhabited by Animals | 16% | 6% | 9% | secret_area 0 unique_map 0 default 150 |
Demonic | Area is inhabited by Demons | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Bipedal | Area is inhabited by Humanoids | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Solar | Area is inhabited by Solaris fanatics | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Lunar | Area is inhabited by Lunaris fanatics | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Haunting | Area is inhabited by Ghosts | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Feasting | Area is inhabited by Cultists of Kitava | 16% | 6% | 9% | secret_area 0 unique_map 0 default 150 |
Multifarious | Area has increased monster variety | 10% | 4% | 6% | secret_area 0 unique_map 0 default 1000 |
Chaining | Monsters' skills Chain 2 additional times | 16% | 6% | 9% | secret_area 0 default 1000 |
Otherworldly | Slaying Enemies close together has a 13% chance to attract monsters from Beyond | 10% | 4% | 6% | secret_area 0 default 650 |
Twinned | Area contains two Unique Bosses | 19% | 7% | 11% | cannot_be_twinned 0 secret_area 0 default 1000 |
Splitting | Monsters fire 2 additional Projectiles | 19% | 7% | 11% | secret_area 0 default 1000 |
Abhorrent | Area is inhabited by Abominations | 16% | 6% | 9% | secret_area 0 unique_map 0 default 150 |
Unstoppable | Monsters' Action Speed cannot be modified to below base value Monsters cannot be Taunted | 10% | 4% | 6% | secret_area 0 unique_map 0 default 650 |
Conflagrating | All Monster Damage from Hits always Ignites | 10% | 4% | 6% | secret_area 0 unique_map 0 default 650 |
Low tier maps only
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
Unwavering | Monsters cannot be Stunned (15-19)% more Monster Life | 13% | 5% | 8% | low_tier_map 1000 default 0 |
Armoured | +20% Monster Physical Damage Reduction | 13% | 5% | 8% | low_tier_map 800 default 0 |
Fecund | (20-29)% more Monster Life | 13% | 5% | 8% | low_tier_map 1000 default 0 |
Savage | (14-17)% increased Monster Damage | 19% | 7% | 11% | low_tier_map 1000 default 0 |
Burning | Monsters deal (50-69)% extra Physical Damage as Fire | 16% | 6% | 9% | low_tier_map 1000 default 0 |
Freezing | Monsters deal (50-69)% extra Physical Damage as Cold | 16% | 6% | 9% | low_tier_map 1000 default 0 |
Shocking | Monsters deal (50-69)% extra Physical Damage as Lightning | 16% | 6% | 9% | low_tier_map 1000 default 0 |
Fleet | (15-20)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed | 19% | 7% | 11% | low_tier_map 1000 default 0 |
Punishing | Monsters reflect 13% of Physical Damage | 10% | 4% | 6% | low_tier_map 600 default 0 |
Mirrored | Monsters reflect 13% of Elemental Damage | 10% | 4% | 6% | low_tier_map 600 default 0 |
Overlord's | Unique Boss deals 15% increased Damage Unique Boss has 20% increased Attack and Cast Speed | 16% | 6% | 9% | low_tier_map 1000 no_boss 0 default 0 |
Titan's | Unique Boss has 25% increased Life Unique Boss has 45% increased Area of Effect | 13% | 5% | 8% | low_tier_map 1000 no_boss 0 default 0 |
Hexwarded | 25% less effect of Curses on Monsters | 13% | 5% | 8% | low_tier_map 800 default 0 |
Resistant | +15% Monster Chaos Resistance +20% Monster Elemental Resistance | 13% | 5% | 8% | low_tier_map 800 default 0 |
Impervious | Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | low_tier_map 800 default 0 |
Mid tier maps only
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
Unwavering | Monsters cannot be Stunned (20-24)% more Monster Life | 13% | 5% | 8% | mid_tier_map 1000 default 0 |
Armoured | +30% Monster Physical Damage Reduction | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Fecund | (30-39)% more Monster Life | 13% | 5% | 8% | mid_tier_map 1000 default 0 |
Savage | (18-21)% increased Monster Damage | 19% | 7% | 11% | mid_tier_map 1000 default 0 |
Burning | Monsters deal (70-89)% extra Physical Damage as Fire | 16% | 6% | 9% | mid_tier_map 1000 default 0 |
Freezing | Monsters deal (70-89)% extra Physical Damage as Cold | 16% | 6% | 9% | mid_tier_map 1000 default 0 |
Shocking | Monsters deal (70-89)% extra Physical Damage as Lightning | 16% | 6% | 9% | mid_tier_map 1000 default 0 |
Fleet | (20-25)% increased Monster Movement Speed (25-35)% increased Monster Attack Speed (25-35)% increased Monster Cast Speed | 19% | 7% | 11% | mid_tier_map 1000 default 0 |
Punishing | Monsters reflect 15% of Physical Damage | 10% | 4% | 6% | mid_tier_map 600 default 0 |
Mirrored | Monsters reflect 15% of Elemental Damage | 10% | 4% | 6% | mid_tier_map 600 default 0 |
Overlord's | Unique Boss deals 20% increased Damage Unique Boss has 25% increased Attack and Cast Speed | 16% | 6% | 9% | mid_tier_map 1000 no_boss 0 default 0 |
Titan's | Unique Boss has 30% increased Life Unique Boss has 55% increased Area of Effect | 13% | 5% | 8% | mid_tier_map 1000 no_boss 0 default 0 |
Hexwarded | 40% less effect of Curses on Monsters | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Empowered | Monsters have a 15% chance to cause Elemental Ailments on Hit | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Resistant | +20% Monster Chaos Resistance +30% Monster Elemental Resistance | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Impervious | Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | mid_tier_map 800 default 0 |
Top tier maps only
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
Hexproof | Monsters are Hexproof | 16% | 6% | 9% | top_tier_map 800 default 0 |
Unwavering | Monsters cannot be Stunned (25-30)% more Monster Life | 13% | 5% | 8% | top_tier_map 1000 default 0 |
Armoured | +40% Monster Physical Damage Reduction | 13% | 5% | 8% | top_tier_map 800 default 0 |
Fecund | (40-49)% more Monster Life | 13% | 5% | 8% | top_tier_map 1000 default 0 |
Savage | (22-25)% increased Monster Damage | 19% | 7% | 11% | top_tier_map 1000 default 0 |
Burning | Monsters deal (90-110)% extra Physical Damage as Fire | 16% | 6% | 9% | top_tier_map 1000 default 0 |
Freezing | Monsters deal (90-110)% extra Physical Damage as Cold | 16% | 6% | 9% | top_tier_map 1000 default 0 |
Shocking | Monsters deal (90-110)% extra Physical Damage as Lightning | 16% | 6% | 9% | top_tier_map 1000 default 0 |
Fleet | (25-30)% increased Monster Movement Speed (35-45)% increased Monster Attack Speed (35-45)% increased Monster Cast Speed | 19% | 7% | 11% | top_tier_map 1000 default 0 |
Punishing | Monsters reflect 18% of Physical Damage | 10% | 4% | 6% | top_tier_map 600 default 0 |
Mirrored | Monsters reflect 18% of Elemental Damage | 10% | 4% | 6% | top_tier_map 600 default 0 |
Overlord's | Unique Boss deals 25% increased Damage Unique Boss has 30% increased Attack and Cast Speed | 16% | 6% | 9% | top_tier_map 1000 no_boss 0 default 0 |
Titan's | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect | 13% | 5% | 8% | top_tier_map 1000 no_boss 0 default 0 |
Hexwarded | 60% less effect of Curses on Monsters | 13% | 5% | 8% | top_tier_map 800 default 0 |
Empowered | Monsters have a 20% chance to cause Elemental Ailments on Hit | 13% | 5% | 8% | top_tier_map 800 default 0 |
Resistant | +25% Monster Chaos Resistance +40% Monster Elemental Resistance | 13% | 5% | 8% | top_tier_map 800 default 0 |
Impervious | Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | top_tier_map 800 default 0 |
Suffix
All maps
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Bloodlines | Magic Monster Packs each have a Bloodline Mod (20-30)% more Magic Monsters | 10% | 4% | 6% | secret_area 0 default 1000 |
of Venom | Monsters Poison on Hit | 16% | 6% | 9% | secret_area 0 default 1000 |
of Balance | Players have Elemental Equilibrium | 10% | 4% | 6% | secret_area 0 default 1000 |
of Skirmishing | Players have Point Blank | 10% | 4% | 6% | secret_area 0 unique_map 0 default 650 |
of Frenzy | Monsters gain a Frenzy Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
of Endurance | Monsters gain an Endurance Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
of Power | Monsters gain a Power Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
Low tier maps only
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Giants | Monsters have 45% increased Area of Effect | 13% | 5% | 8% | low_tier_map 800 default 0 |
of Deadliness | Monsters have (160-200)% increased Critical Strike Chance +(30-35)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | low_tier_map 800 default 0 |
of Smothering | Players have 20% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | low_tier_map 750 default 0 |
of Flames | Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |
of Ice | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |
of Desecration | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |
of Insulation | Monsters have 30% chance to Avoid Elemental Ailments | 10% | 4% | 6% | low_tier_map 800 default 0 |
of Toughness | Monsters take (25-30)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | low_tier_map 800 default 0 |
of Drought | Players gain 30% reduced Flask Charges | 13% | 5% | 8% | low_tier_map 800 default 0 |
of Rust | Players have 20% reduced Chance to Block Players have 20% less Armour | 13% | 5% | 8% | low_tier_map 800 default 0 |
of Miring | Player chance to Dodge is Unlucky Monsters have 30% increased Accuracy Rating | 13% | 5% | 8% | low_tier_map 800 default 0 |
of Impotence | Players have 15% less Area of Effect | 13% | 5% | 8% | low_tier_map 800 default 0 |
Mid tier maps only
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Giants | Monsters have 70% increased Area of Effect | 13% | 5% | 8% | mid_tier_map 800 default 0 |
of Deadliness | Monsters have (260-300)% increased Critical Strike Chance +(36-40)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | mid_tier_map 800 default 0 |
of Smothering | Players have 40% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | mid_tier_map 750 default 0 |
of Flames | Area has patches of Burning Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |
of Ice | Area has patches of Chilled Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |
of Desecration | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |
of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | 5% | 8% | mid_tier_map 850 default 0 |
of Vulnerability | Players are Cursed with Vulnerability, with 40% increased Effect | 13% | 5% | 8% | mid_tier_map 850 default 0 |
of Enfeeblement | Players are Cursed with Enfeeble, with 40% increased Effect | 13% | 5% | 8% | mid_tier_map 850 default 0 |
of Temporal Chains | Players are Cursed with Temporal Chains, with 40% increased Effect | 13% | 5% | 8% | mid_tier_map 850 default 0 |
of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | 6% | 9% | mid_tier_map 300 top_tier_map 600 default 0 |
of Exposure | -(8-5)% maximum Player Resistances | 19% | 7% | 11% | mid_tier_map 600 default 0 |
of Insulation | Monsters have 50% chance to Avoid Elemental Ailments | 10% | 4% | 6% | mid_tier_map 800 default 0 |
of Toughness | Monsters take (31-35)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | mid_tier_map 800 default 0 |
of Drought | Players gain 40% reduced Flask Charges | 13% | 5% | 8% | mid_tier_map 800 default 0 |
of Rust | Players have 30% reduced Chance to Block Players have 25% less Armour | 13% | 5% | 8% | mid_tier_map 800 default 0 |
of Miring | Player chance to Dodge is Unlucky Monsters have 40% increased Accuracy Rating | 13% | 5% | 8% | mid_tier_map 800 default 0 |
of Impotence | Players have 20% less Area of Effect | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Top tier maps only
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Giants | Monsters have 100% increased Area of Effect | 13% | 5% | 8% | top_tier_map 800 default 0 |
of Deadliness | Monsters have (360-400)% increased Critical Strike Chance +(41-45)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | top_tier_map 800 default 0 |
of Smothering | Players have 60% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | top_tier_map 750 default 0 |
of Flames | Area has patches of Burning Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |
of Ice | Area has patches of Chilled Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |
of Desecration | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |
of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | 5% | 8% | top_tier_map 1000 default 0 |
of Vulnerability | Players are Cursed with Vulnerability, with 60% increased Effect | 13% | 5% | 8% | top_tier_map 1000 default 0 |
of Enfeeblement | Players are Cursed with Enfeeble, with 60% increased Effect | 13% | 5% | 8% | top_tier_map 1000 default 0 |
of Temporal Chains | Players are Cursed with Temporal Chains, with 60% increased Effect | 13% | 5% | 8% | top_tier_map 1000 default 0 |
of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | 6% | 9% | mid_tier_map 300 top_tier_map 600 default 0 |
of Exposure | -(12-9)% maximum Player Resistances | 19% | 7% | 11% | top_tier_map 1000 default 0 |
of Congealment | Cannot Leech Life from Monsters Cannot Leech Mana from Monsters | 16% | 6% | 9% | top_tier_map 100 default 0 |
of Insulation | Monsters have 70% chance to Avoid Elemental Ailments | 10% | 4% | 6% | top_tier_map 800 default 0 |
of Toughness | Monsters take (36-40)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | top_tier_map 800 default 0 |
of Drought | Players gain 50% reduced Flask Charges | 13% | 5% | 8% | top_tier_map 800 default 0 |
of Rust | Players have 40% reduced Chance to Block Players have 30% less Armour | 13% | 5% | 8% | top_tier_map 800 default 0 |
of Miring | Player chance to Dodge is Unlucky Monsters have 50% increased Accuracy Rating | 13% | 5% | 8% | top_tier_map 800 default 0 |
of Impotence | Players have 25% less Area of Effect | 13% | 5% | 8% | top_tier_map 800 default 0 |
References
- ↑ Changes to Map Mods for The Awakening https://www.pathofexile.com/forum/view-thread/1297521