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[[Category:Map mod lists]]
 
[[Category:Map mod lists]]
  +
[[ru:Список свойств для карт]]

Revision as of 02:30, 11 May 2020

Map tier Tier range Map level range
Low tier maps 1 - 5 68 - 72
Mid tier maps 6 - 10 73 - 77
Top tier maps 11 - 17 78 - 84

List of modifiers that can spawn on maps.

Maps are split into three tiers, low-tier maps, mid-tier maps and top-tier maps. The different tiers unlocks new or more difficult combinations of map mods.[1]

Prefix

All maps

NameStatsIIQPack
Size
IIRSpawn Weighting
CeremonialArea contains many Totems10%4%6%secret_area 0
default 1000
Antagonist'sRare Monsters each have a Nemesis Mod
(20-30)% more Rare Monsters
13%5%8%secret_area 0
default 1000
AnarchicArea is inhabited by 2 additional Rogue Exiles10%4%6%secret_area 0
default 1000
SkeletalArea is inhabited by Skeletons13%5%8%secret_area 0
unique_map 0
default 150
CapriciousArea is inhabited by Goatmen13%5%8%secret_area 0
unique_map 0
default 150
SlitheringArea is inhabited by Sea Witches and their Spawn13%5%8%secret_area 0
unique_map 0
default 150
UndeadArea is inhabited by Undead13%5%8%secret_area 0
unique_map 0
default 150
EmanantArea is inhabited by ranged monsters13%5%8%secret_area 0
unique_map 0
default 150
FeralArea is inhabited by Animals16%6%9%secret_area 0
unique_map 0
default 150
DemonicArea is inhabited by Demons13%5%8%secret_area 0
unique_map 0
default 150
BipedalArea is inhabited by Humanoids13%5%8%secret_area 0
unique_map 0
default 150
SolarArea is inhabited by Solaris fanatics13%5%8%secret_area 0
unique_map 0
default 150
LunarArea is inhabited by Lunaris fanatics13%5%8%secret_area 0
unique_map 0
default 150
HauntingArea is inhabited by Ghosts13%5%8%secret_area 0
unique_map 0
default 150
FeastingArea is inhabited by Cultists of Kitava16%6%9%secret_area 0
unique_map 0
default 150
MultifariousArea has increased monster variety10%4%6%secret_area 0
unique_map 0
default 1000
ChainingMonsters' skills Chain 2 additional times16%6%9%secret_area 0
default 1000
OtherworldlySlaying Enemies close together has a 13% chance to attract monsters from Beyond10%4%6%secret_area 0
default 650
TwinnedArea contains two Unique Bosses19%7%11%cannot_be_twinned 0
secret_area 0
default 1000
SplittingMonsters fire 2 additional Projectiles19%7%11%secret_area 0
default 1000
AbhorrentArea is inhabited by Abominations16%6%9%secret_area 0
unique_map 0
default 150
UnstoppableMonsters' Action Speed cannot be modified to below base value
Monsters cannot be Taunted
10%4%6%secret_area 0
unique_map 0
default 650
ConflagratingAll Monster Damage from Hits always Ignites10%4%6%secret_area 0
unique_map 0
default 650

Low tier maps only

NameStatsIIQPack
Size
IIRSpawn Weighting
UnwaveringMonsters cannot be Stunned
(15-19)% more Monster Life
13%5%8%low_tier_map 1000
default 0
Armoured+20% Monster Physical Damage Reduction13%5%8%low_tier_map 800
default 0
Fecund(20-29)% more Monster Life13%5%8%low_tier_map 1000
default 0
Savage(14-17)% increased Monster Damage19%7%11%low_tier_map 1000
default 0
BurningMonsters deal (50-69)% extra Physical Damage as Fire16%6%9%low_tier_map 1000
default 0
FreezingMonsters deal (50-69)% extra Physical Damage as Cold16%6%9%low_tier_map 1000
default 0
ShockingMonsters deal (50-69)% extra Physical Damage as Lightning16%6%9%low_tier_map 1000
default 0
Fleet(15-20)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
19%7%11%low_tier_map 1000
default 0
PunishingMonsters reflect 13% of Physical Damage10%4%6%low_tier_map 600
default 0
MirroredMonsters reflect 13% of Elemental Damage10%4%6%low_tier_map 600
default 0
Overlord'sUnique Boss deals 15% increased Damage
Unique Boss has 20% increased Attack and Cast Speed
16%6%9%low_tier_map 1000
no_boss 0
default 0
Titan'sUnique Boss has 25% increased Life
Unique Boss has 45% increased Area of Effect
13%5%8%low_tier_map 1000
no_boss 0
default 0
Hexwarded25% less effect of Curses on Monsters13%5%8%low_tier_map 800
default 0
Resistant+15% Monster Chaos Resistance
+20% Monster Elemental Resistance
13%5%8%low_tier_map 800
default 0
ImperviousMonsters have a 20% chance to avoid Poison, Blind, and Bleeding10%4%6%low_tier_map 800
default 0

Mid tier maps only

NameStatsIIQPack
Size
IIRSpawn Weighting
UnwaveringMonsters cannot be Stunned
(20-24)% more Monster Life
13%5%8%mid_tier_map 1000
default 0
Armoured+30% Monster Physical Damage Reduction13%5%8%mid_tier_map 800
default 0
Fecund(30-39)% more Monster Life13%5%8%mid_tier_map 1000
default 0
Savage(18-21)% increased Monster Damage19%7%11%mid_tier_map 1000
default 0
BurningMonsters deal (70-89)% extra Physical Damage as Fire16%6%9%mid_tier_map 1000
default 0
FreezingMonsters deal (70-89)% extra Physical Damage as Cold16%6%9%mid_tier_map 1000
default 0
ShockingMonsters deal (70-89)% extra Physical Damage as Lightning16%6%9%mid_tier_map 1000
default 0
Fleet(20-25)% increased Monster Movement Speed
(25-35)% increased Monster Attack Speed
(25-35)% increased Monster Cast Speed
19%7%11%mid_tier_map 1000
default 0
PunishingMonsters reflect 15% of Physical Damage10%4%6%mid_tier_map 600
default 0
MirroredMonsters reflect 15% of Elemental Damage10%4%6%mid_tier_map 600
default 0
Overlord'sUnique Boss deals 20% increased Damage
Unique Boss has 25% increased Attack and Cast Speed
16%6%9%mid_tier_map 1000
no_boss 0
default 0
Titan'sUnique Boss has 30% increased Life
Unique Boss has 55% increased Area of Effect
13%5%8%mid_tier_map 1000
no_boss 0
default 0
Hexwarded40% less effect of Curses on Monsters13%5%8%mid_tier_map 800
default 0
EmpoweredMonsters have a 15% chance to cause Elemental Ailments on Hit13%5%8%mid_tier_map 800
default 0
Resistant+20% Monster Chaos Resistance
+30% Monster Elemental Resistance
13%5%8%mid_tier_map 800
default 0
ImperviousMonsters have a 35% chance to avoid Poison, Blind, and Bleeding10%4%6%mid_tier_map 800
default 0


Top tier maps only

NameStatsIIQPack
Size
IIRSpawn Weighting
HexproofMonsters are Hexproof16%6%9%top_tier_map 800
default 0
UnwaveringMonsters cannot be Stunned
(25-30)% more Monster Life
13%5%8%top_tier_map 1000
default 0
Armoured+40% Monster Physical Damage Reduction13%5%8%top_tier_map 800
default 0
Fecund(40-49)% more Monster Life13%5%8%top_tier_map 1000
default 0
Savage(22-25)% increased Monster Damage19%7%11%top_tier_map 1000
default 0
BurningMonsters deal (90-110)% extra Physical Damage as Fire16%6%9%top_tier_map 1000
default 0
FreezingMonsters deal (90-110)% extra Physical Damage as Cold16%6%9%top_tier_map 1000
default 0
ShockingMonsters deal (90-110)% extra Physical Damage as Lightning16%6%9%top_tier_map 1000
default 0
Fleet(25-30)% increased Monster Movement Speed
(35-45)% increased Monster Attack Speed
(35-45)% increased Monster Cast Speed
19%7%11%top_tier_map 1000
default 0
PunishingMonsters reflect 18% of Physical Damage10%4%6%top_tier_map 600
default 0
MirroredMonsters reflect 18% of Elemental Damage10%4%6%top_tier_map 600
default 0
Overlord'sUnique Boss deals 25% increased Damage
Unique Boss has 30% increased Attack and Cast Speed
16%6%9%top_tier_map 1000
no_boss 0
default 0
Titan'sUnique Boss has 35% increased Life
Unique Boss has 70% increased Area of Effect
13%5%8%top_tier_map 1000
no_boss 0
default 0
Hexwarded60% less effect of Curses on Monsters13%5%8%top_tier_map 800
default 0
EmpoweredMonsters have a 20% chance to cause Elemental Ailments on Hit13%5%8%top_tier_map 800
default 0
Resistant+25% Monster Chaos Resistance
+40% Monster Elemental Resistance
13%5%8%top_tier_map 800
default 0
ImperviousMonsters have a 50% chance to avoid Poison, Blind, and Bleeding10%4%6%top_tier_map 800
default 0


Suffix

All maps

NameStatsIIQPack
Size
IIRSpawn Weighting
of BloodlinesMagic Monster Packs each have a Bloodline Mod
(20-30)% more Magic Monsters
10%4%6%secret_area 0
default 1000
of VenomMonsters Poison on Hit16%6%9%secret_area 0
default 1000
of BalancePlayers have Elemental Equilibrium10%4%6%secret_area 0
default 1000
of SkirmishingPlayers have Point Blank10%4%6%secret_area 0
unique_map 0
default 650
of FrenzyMonsters gain a Frenzy Charge on Hit13%5%8%secret_area 0
unique_map 0
default 800
of EnduranceMonsters gain an Endurance Charge on Hit13%5%8%secret_area 0
unique_map 0
default 800
of PowerMonsters gain a Power Charge on Hit13%5%8%secret_area 0
unique_map 0
default 800

Low tier maps only

NameStatsIIQPack
Size
IIRSpawn Weighting
of GiantsMonsters have 45% increased Area of Effect13%5%8%low_tier_map 800
default 0
of DeadlinessMonsters have (160-200)% increased Critical Strike Chance
+(30-35)% to Monster Critical Strike Multiplier
16%6%9%low_tier_map 800
default 0
of SmotheringPlayers have 20% less Recovery Rate of Life and Energy Shield16%6%9%low_tier_map 750
default 0
of FlamesArea has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%4%6%low_tier_map 250
default 0
of IceArea has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%4%6%low_tier_map 250
default 0
of LightningArea has patches of Shocked Ground which increase Damage taken by 20%
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%4%6%low_tier_map 250
default 0
of DesecrationArea has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%4%6%low_tier_map 250
default 0
of InsulationMonsters have 30% chance to Avoid Elemental Ailments10%4%6%low_tier_map 800
default 0
of ToughnessMonsters take (25-30)% reduced Extra Damage from Critical Strikes10%4%6%low_tier_map 800
default 0
of DroughtPlayers gain 30% reduced Flask Charges13%5%8%low_tier_map 800
default 0
of RustPlayers have 20% reduced Chance to Block
Players have 20% less Armour
13%5%8%low_tier_map 800
default 0
of MiringPlayer chance to Dodge is Unlucky
Monsters have 30% increased Accuracy Rating
13%5%8%low_tier_map 800
default 0
of ImpotencePlayers have 15% less Area of Effect13%5%8%low_tier_map 800
default 0

Mid tier maps only

NameStatsIIQPack
Size
IIRSpawn Weighting
of GiantsMonsters have 70% increased Area of Effect13%5%8%mid_tier_map 800
default 0
of DeadlinessMonsters have (260-300)% increased Critical Strike Chance
+(36-40)% to Monster Critical Strike Multiplier
16%6%9%mid_tier_map 800
default 0
of SmotheringPlayers have 40% less Recovery Rate of Life and Energy Shield16%6%9%mid_tier_map 750
default 0
of FlamesArea has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%4%6%mid_tier_map 250
default 0
of IceArea has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%4%6%mid_tier_map 250
default 0
of LightningArea has patches of Shocked Ground which increase Damage taken by 35%
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%4%6%mid_tier_map 250
default 0
of DesecrationArea has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%4%6%mid_tier_map 250
default 0
of Elemental WeaknessPlayers are Cursed with Elemental Weakness13%5%8%mid_tier_map 850
default 0
of VulnerabilityPlayers are Cursed with Vulnerability, with 40% increased Effect13%5%8%mid_tier_map 850
default 0
of EnfeeblementPlayers are Cursed with Enfeeble, with 40% increased Effect13%5%8%mid_tier_map 850
default 0
of Temporal ChainsPlayers are Cursed with Temporal Chains, with 40% increased Effect13%5%8%mid_tier_map 850
default 0
of StasisPlayers cannot Regenerate Life, Mana or Energy Shield16%6%9%mid_tier_map 300
top_tier_map 600
default 0
of Exposure-(8-5)% maximum Player Resistances19%7%11%mid_tier_map 600
default 0
of InsulationMonsters have 50% chance to Avoid Elemental Ailments10%4%6%mid_tier_map 800
default 0
of ToughnessMonsters take (31-35)% reduced Extra Damage from Critical Strikes10%4%6%mid_tier_map 800
default 0
of DroughtPlayers gain 40% reduced Flask Charges13%5%8%mid_tier_map 800
default 0
of RustPlayers have 30% reduced Chance to Block
Players have 25% less Armour
13%5%8%mid_tier_map 800
default 0
of MiringPlayer chance to Dodge is Unlucky
Monsters have 40% increased Accuracy Rating
13%5%8%mid_tier_map 800
default 0
of ImpotencePlayers have 20% less Area of Effect13%5%8%mid_tier_map 800
default 0


Top tier maps only

NameStatsIIQPack
Size
IIRSpawn Weighting
of GiantsMonsters have 100% increased Area of Effect13%5%8%top_tier_map 800
default 0
of DeadlinessMonsters have (360-400)% increased Critical Strike Chance
+(41-45)% to Monster Critical Strike Multiplier
16%6%9%top_tier_map 800
default 0
of SmotheringPlayers have 60% less Recovery Rate of Life and Energy Shield16%6%9%top_tier_map 750
default 0
of FlamesArea has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%4%6%top_tier_map 250
default 0
of IceArea has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%4%6%top_tier_map 250
default 0
of LightningArea has patches of Shocked Ground which increase Damage taken by 50%
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%4%6%top_tier_map 250
default 0
of DesecrationArea has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%4%6%top_tier_map 250
default 0
of Elemental WeaknessPlayers are Cursed with Elemental Weakness13%5%8%top_tier_map 1000
default 0
of VulnerabilityPlayers are Cursed with Vulnerability, with 60% increased Effect13%5%8%top_tier_map 1000
default 0
of EnfeeblementPlayers are Cursed with Enfeeble, with 60% increased Effect13%5%8%top_tier_map 1000
default 0
of Temporal ChainsPlayers are Cursed with Temporal Chains, with 60% increased Effect13%5%8%top_tier_map 1000
default 0
of StasisPlayers cannot Regenerate Life, Mana or Energy Shield16%6%9%mid_tier_map 300
top_tier_map 600
default 0
of Exposure-(12-9)% maximum Player Resistances19%7%11%top_tier_map 1000
default 0
of CongealmentCannot Leech Life from Monsters
Cannot Leech Mana from Monsters
16%6%9%top_tier_map 100
default 0
of InsulationMonsters have 70% chance to Avoid Elemental Ailments10%4%6%top_tier_map 800
default 0
of ToughnessMonsters take (36-40)% reduced Extra Damage from Critical Strikes10%4%6%top_tier_map 800
default 0
of DroughtPlayers gain 50% reduced Flask Charges13%5%8%top_tier_map 800
default 0
of RustPlayers have 40% reduced Chance to Block
Players have 30% less Armour
13%5%8%top_tier_map 800
default 0
of MiringPlayer chance to Dodge is Unlucky
Monsters have 50% increased Accuracy Rating
13%5%8%top_tier_map 800
default 0
of ImpotencePlayers have 25% less Area of Effect13%5%8%top_tier_map 800
default 0

References

  1. Changes to Map Mods for The Awakening https://www.pathofexile.com/forum/view-thread/1297521

See also