Map tier | Tier range | Map level range |
---|---|---|
Low tier maps | 1 - 5 | 68 - 72 |
Mid tier maps | 6 - 10 | 73 - 77 |
Top tier maps | 11 - 17 | 78 - 84 |
List of suffix modifiers that can spawn on maps.
Modifiers[ | ]
Main page: List of map mods
All maps[ | ]
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Bloodlines | Magic Monster Packs each have a Bloodline Mod (20-30)% more Magic Monsters | 10% | 4% | 6% | secret_area 0 default 1000 |
of Venom | Monsters Poison on Hit | 16% | 6% | 9% | secret_area 0 default 1000 |
of Balance | Players have Elemental Equilibrium | 10% | 4% | 6% | secret_area 0 default 1000 |
of Skirmishing | Players have Point Blank | 10% | 4% | 6% | secret_area 0 unique_map 0 default 650 |
of Frenzy | Monsters gain a Frenzy Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
of Endurance | Monsters gain an Endurance Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
of Power | Monsters gain a Power Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
Low tier maps only[ | ]
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Giants | Monsters have 45% increased Area of Effect | 13% | 5% | 8% | low_tier_map 800 default 0 |
of Deadliness | Monsters have (160-200)% increased Critical Strike Chance +(30-35)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | low_tier_map 800 default 0 |
of Smothering | Players have 20% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | low_tier_map 750 default 0 |
of Flames | Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |
of Ice | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |
of Desecration | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |
of Insulation | Monsters have 30% chance to Avoid Elemental Ailments | 10% | 4% | 6% | low_tier_map 800 default 0 |
of Toughness | Monsters take (25-30)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | low_tier_map 800 default 0 |
of Drought | Players gain 30% reduced Flask Charges | 13% | 5% | 8% | low_tier_map 800 default 0 |
of Rust | Players have 20% reduced Chance to Block Players have 20% less Armour | 13% | 5% | 8% | low_tier_map 800 default 0 |
of Miring | Player chance to Dodge is Unlucky Monsters have 30% increased Accuracy Rating | 13% | 5% | 8% | low_tier_map 800 default 0 |
of Impotence | Players have 15% less Area of Effect | 13% | 5% | 8% | low_tier_map 800 default 0 |
Mid tier maps only[ | ]
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Giants | Monsters have 70% increased Area of Effect | 13% | 5% | 8% | mid_tier_map 800 default 0 |
of Deadliness | Monsters have (260-300)% increased Critical Strike Chance +(36-40)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | mid_tier_map 800 default 0 |
of Smothering | Players have 40% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | mid_tier_map 750 default 0 |
of Flames | Area has patches of Burning Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |
of Ice | Area has patches of Chilled Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |
of Desecration | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |
of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | 5% | 8% | mid_tier_map 850 default 0 |
of Vulnerability | Players are Cursed with Vulnerability, with 40% increased Effect | 13% | 5% | 8% | mid_tier_map 850 default 0 |
of Enfeeblement | Players are Cursed with Enfeeble, with 40% increased Effect | 13% | 5% | 8% | mid_tier_map 850 default 0 |
of Temporal Chains | Players are Cursed with Temporal Chains, with 40% increased Effect | 13% | 5% | 8% | mid_tier_map 850 default 0 |
of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | 6% | 9% | mid_tier_map 300 top_tier_map 600 default 0 |
of Exposure | -(8-5)% maximum Player Resistances | 19% | 7% | 11% | mid_tier_map 600 default 0 |
of Insulation | Monsters have 50% chance to Avoid Elemental Ailments | 10% | 4% | 6% | mid_tier_map 800 default 0 |
of Toughness | Monsters take (31-35)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | mid_tier_map 800 default 0 |
of Drought | Players gain 40% reduced Flask Charges | 13% | 5% | 8% | mid_tier_map 800 default 0 |
of Rust | Players have 30% reduced Chance to Block Players have 25% less Armour | 13% | 5% | 8% | mid_tier_map 800 default 0 |
of Miring | Player chance to Dodge is Unlucky Monsters have 40% increased Accuracy Rating | 13% | 5% | 8% | mid_tier_map 800 default 0 |
of Impotence | Players have 20% less Area of Effect | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Top tier maps only[ | ]
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Giants | Monsters have 100% increased Area of Effect | 13% | 5% | 8% | top_tier_map 800 default 0 |
of Deadliness | Monsters have (360-400)% increased Critical Strike Chance +(41-45)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | top_tier_map 800 default 0 |
of Smothering | Players have 60% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | top_tier_map 750 default 0 |
of Flames | Area has patches of Burning Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |
of Ice | Area has patches of Chilled Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |
of Desecration | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |
of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | 5% | 8% | top_tier_map 1000 default 0 |
of Vulnerability | Players are Cursed with Vulnerability, with 60% increased Effect | 13% | 5% | 8% | top_tier_map 1000 default 0 |
of Enfeeblement | Players are Cursed with Enfeeble, with 60% increased Effect | 13% | 5% | 8% | top_tier_map 1000 default 0 |
of Temporal Chains | Players are Cursed with Temporal Chains, with 60% increased Effect | 13% | 5% | 8% | top_tier_map 1000 default 0 |
of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | 6% | 9% | mid_tier_map 300 top_tier_map 600 default 0 |
of Exposure | -(12-9)% maximum Player Resistances | 19% | 7% | 11% | top_tier_map 1000 default 0 |
of Congealment | Cannot Leech Life from Monsters Cannot Leech Mana from Monsters | 16% | 6% | 9% | top_tier_map 100 default 0 |
of Insulation | Monsters have 70% chance to Avoid Elemental Ailments | 10% | 4% | 6% | top_tier_map 800 default 0 |
of Toughness | Monsters take (36-40)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | top_tier_map 800 default 0 |
of Drought | Players gain 50% reduced Flask Charges | 13% | 5% | 8% | top_tier_map 800 default 0 |
of Rust | Players have 40% reduced Chance to Block Players have 30% less Armour | 13% | 5% | 8% | top_tier_map 800 default 0 |
of Miring | Player chance to Dodge is Unlucky Monsters have 50% increased Accuracy Rating | 13% | 5% | 8% | top_tier_map 800 default 0 |
of Impotence | Players have 25% less Area of Effect | 13% | 5% | 8% | top_tier_map 800 default 0 |
References[ | ]