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List of modifiers that have "physical" mod tag.

The spawn rate of these mod may affected by Corroded Fossil inventory iconCorroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Corroded Fossil inventory icon
(more physical mod), Prismatic Fossil inventory iconPrismatic FossilPrismatic FossilStack Size: 20More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Prismatic Fossil inventory icon
(no physical mod) and Noxious Catalyst inventory iconNoxious CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
Shift click to unstack.
Noxious Catalyst inventory icon
(jewellery only and also requires "damage" mod tag, read the list for details), and can be used as target slam by using harvest crafting. Note that this list includes modifiers that not spawnable on jewellery . Read the spawn weight column for details.

These modifiers may also be affected by weapon enchantments such as Physical Modifiers have #% increased Effect.

Noxious Catalyst inventory iconNoxious CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
Shift click to unstack.
Noxious Catalyst inventory icon
and aforementioned enchantment can be added to unique item, which scales the value of the unique modifier. However, these modifiers are excluded from the scope of this list. Players can press Alt button (in PC; other versions of the game have other keybinding) to show advanced mod description, which show the mod tag as well as the value can scale by catalyst jewellery quality / enchantment or not.

Item

Prefixes

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Glinting5Adds 1 to 2 Physical Damage to Attacksring 1000
amulet 1000
quiver 1000
gloves 1000
default 0
Burnished13Adds (2-3) to (4-5) Physical Damage to Attacksring 1000
amulet 1000
quiver 1000
gloves 1000
default 0
Polished19Adds (3-4) to (6-7) Physical Damage to Attacksring 1000
amulet 1000
quiver 1000
gloves 1000
default 0
Honed28Adds (4-6) to (9-10) Physical Damage to Attacksring 1000
amulet 1000
quiver 1000
gloves 1000
default 0
Gleaming35Adds (5-7) to (11-12) Physical Damage to Attacksring 1000
amulet 1000
quiver 0
gloves 0
default 0
Annealed44Adds (6-9) to (13-15) Physical Damage to Attacksring 1000
amulet 1000
quiver 0
gloves 0
default 0
Razor-sharp52Adds (7-10) to (15-18) Physical Damage to Attacksring 0
amulet 1000
quiver 0
gloves 0
default 0
Tempered64Adds (9-12) to (19-22) Physical Damage to Attacksring 0
amulet 1000
quiver 0
gloves 0
default 0
Flaring76Adds (11-15) to (22-26) Physical Damage to Attacksring 0
amulet 1000
quiver 0
gloves 0
default 0
Redeemer's68Adds (4-5) to (6-8) Physical Damage if you've dealt a Critical Strike Recentlygloves_eyrie 500
default 0
Redeemer's73Adds (6-8) to (9-11) Physical Damage if you've dealt a Critical Strike Recentlygloves_eyrie 500
default 0
Thorny1Reflects (1-4) Physical Damage to Melee Attackersbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
Spiny10Reflects (5-10) Physical Damage to Melee Attackersbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
Barbed20Reflects (11-24) Physical Damage to Melee Attackersbody_armour 1000
shield 1000
default 0
Jagged35Reflects (25-50) Physical Damage to Melee Attackersbody_armour 1000
shield 1000
default 0
Warlord's68(60-69)% increased Damage with Bleedingsword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
bow_adjudicator 400
default 0
Warlord's71(70-79)% increased Damage with Bleedingsword_adjudicator 300
axe_adjudicator 300
mace_adjudicator 300
bow_adjudicator 300
default 0
Warlord's75(80-89)% increased Damage with Bleedingsword_adjudicator 200
axe_adjudicator 200
mace_adjudicator 200
bow_adjudicator 200
default 0
Warlord's78(90-94)% increased Damage with Bleedingsword_adjudicator 100
axe_adjudicator 100
mace_adjudicator 100
bow_adjudicator 100
default 0
Warlord's68(100-109)% increased Damage with Bleeding2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
default 0
Warlord's71(110-119)% increased Damage with Bleeding2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
default 0
Warlord's75(120-129)% increased Damage with Bleeding2h_sword_adjudicator 200
2h_axe_adjudicator 200
2h_mace_adjudicator 200
default 0
Warlord's78(130-134)% increased Damage with Bleeding2h_sword_adjudicator 100
2h_axe_adjudicator 100
2h_mace_adjudicator 100
default 0
Eldritch8360% chance for Bleeding inflicted with this Weapon to deal 100% more Damagebow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
Hunter's68(8-11)% chance to Impale Enemies on Hit with Attacksgloves_basilisk 500
default 0
Hunter's80(12-15)% chance to Impale Enemies on Hit with Attacksgloves_basilisk 500
default 0
Crusader's68(18-21)% of Physical Damage Converted to Cold Damagehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71(22-25)% of Physical Damage Converted to Cold Damagehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's68(18-21)% of Physical Damage Converted to Fire Damagehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71(22-25)% of Physical Damage Converted to Fire Damagehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's68(18-21)% of Physical Damage Converted to Lightning Damagehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71(22-25)% of Physical Damage Converted to Lightning Damagehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Warlord's82+1 to Level of all Physical Skill Gemsamulet_adjudicator 250
default 0
Lithomancer's2+1 to Level of all Physical Spell Skill Gemsattack_dagger 0
wand 200
sceptre 200
dagger 200
focus 200
default 0
Lithomancer's2+(1-2) to Level of all Physical Spell Skill Gemsattack_staff 0
staff 200
default 0
Tecton's77+3 to Level of all Physical Spell Skill Gemsattack_staff 0
staff 100
default 0
Crusader's85Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damagebody_armour_crusader 25
default 0
Heavy4(8-12)% increased Global Physical Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Serrated15(13-17)% increased Global Physical Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Wicked30(18-22)% increased Global Physical Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Cruel60(23-28)% increased Global Physical Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Merciless81(29-33)% increased Global Physical Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Remora's50(0.2-0.4)% of Physical Attack Damage Leeched as Lifering 1000
amulet 1000
gloves 1000
quiver 1000
default 0
Lamprey's60(0.6-0.8)% of Physical Attack Damage Leeched as Liferanged 0
amulet 500
default 0
Vampire's70(1-1.2)% of Physical Attack Damage Leeched as Liferanged 0
amulet 250
default 0
Remora's50(0.2-0.4)% of Physical Attack Damage Leeched as Lifeweapon 1000
default 0
Lamprey's60(0.6-0.8)% of Physical Attack Damage Leeched as Liferanged 0
weapon 500
default 0
Vampire's70(1-1.2)% of Physical Attack Damage Leeched as Liferanged 0
weapon 250
default 0
Glinting2Adds 1 to (2-3) Physical Damageone_hand_weapon 1000
default 0
Burnished13Adds (4-5) to (8-9) Physical Damageone_hand_weapon 1000
default 0
Polished21Adds (6-8) to (13-15) Physical Damageone_hand_weapon 1000
default 0
Honed29Adds (7-11) to (16-19) Physical Damageone_hand_weapon 1000
default 0
Gleaming36Adds (9-13) to (20-24) Physical Damageone_hand_weapon 1000
default 0
Annealed46Adds (13-17) to (26-30) Physical Damageone_hand_weapon 800
default 0
Razor-sharp54Adds (14-19) to (29-35) Physical Damageone_hand_weapon 600
default 0
Tempered65Adds (17-24) to (36-41) Physical Damageone_hand_weapon 400
default 0
Flaring77Adds (20-27) to (41-49) Physical Damageone_hand_weapon 200
default 0
Glinting2Adds 2 to (4-5) Physical Damagetwo_hand_weapon 1000
default 0
Burnished13Adds (6-8) to (13-14) Physical Damagetwo_hand_weapon 1000
default 0
Polished21Adds (10-13) to (21-24) Physical Damagetwo_hand_weapon 1000
default 0
Honed29Adds (11-18) to (26-30) Physical Damagetwo_hand_weapon 1000
default 0
Gleaming36Adds (14-21) to (32-38) Physical Damagetwo_hand_weapon 1000
default 0
Annealed46Adds (21-27) to (42-48) Physical Damagetwo_hand_weapon 800
default 0
Razor-sharp54Adds (22-30) to (46-56) Physical Damagetwo_hand_weapon 600
default 0
Tempered65Adds (27-38) to (58-66) Physical Damagetwo_hand_weapon 400
default 0
Flaring77Adds (32-43) to (66-78) Physical Damagetwo_hand_weapon 200
default 0
Heavy1(40-49)% increased Physical Damageweapon 1000
default 0
Serrated11(50-64)% increased Physical Damageweapon 1000
default 0
Wicked23(65-84)% increased Physical Damageweapon 1000
default 0
Vicious35(85-109)% increased Physical Damageweapon 400
default 0
Bloodthirsty46(110-134)% increased Physical Damageweapon 200
default 0
Cruel60(135-154)% increased Physical Damageweapon 100
default 0
Tyrannical73(155-169)% increased Physical Damageweapon 50
default 0
Merciless83(170-179)% increased Physical Damageweapon 25
default 0
The Shaper's68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Added Fire Damage
sword_shaper 400
axe_shaper 400
mace_shaper 400
claw_shaper 400
sceptre_shaper 400
dagger_shaper 400
rune_dagger_shaper 400
wand_shaper 400
default 0
The Shaper's75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Added Fire Damage
sword_shaper 200
axe_shaper 200
mace_shaper 200
claw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
sword_shaper 100
axe_shaper 100
mace_shaper 100
claw_shaper 100
sceptre_shaper 100
dagger_shaper 100
rune_dagger_shaper 100
wand_shaper 100
default 0
Squire's1(15-19)% increased Physical Damage
+(16-20) to Accuracy Rating
weapon 1000
default 0
Journeyman's11(20-24)% increased Physical Damage
+(21-46) to Accuracy Rating
weapon 1000
default 0
Reaver's23(25-34)% increased Physical Damage
+(47-72) to Accuracy Rating
weapon 1000
default 0
Mercenary's35(35-44)% increased Physical Damage
+(73-97) to Accuracy Rating
weapon 400
default 0
Champion's46(45-54)% increased Physical Damage
+(98-123) to Accuracy Rating
weapon 200
default 0
Conqueror's60(55-64)% increased Physical Damage
+(124-149) to Accuracy Rating
weapon 100
default 0
Emperor's73(65-74)% increased Physical Damage
+(150-174) to Accuracy Rating
weapon 50
default 0
Dictator's83(75-79)% increased Physical Damage
+(175-200) to Accuracy Rating
weapon 25
default 0
Warlord's68(25-34)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 500
sceptre_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
2h_mace_adjudicator 500
default 0
Warlord's71(35-44)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 250
sceptre_adjudicator 250
staff_adjudicator 250
warstaff_adjudicator 250
2h_mace_adjudicator 250
default 0
Warlord's74(45-54)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 150
sceptre_adjudicator 150
staff_adjudicator 150
warstaff_adjudicator 150
2h_mace_adjudicator 150
default 0
Warlord's77(55-64)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 100
sceptre_adjudicator 100
staff_adjudicator 100
warstaff_adjudicator 100
2h_mace_adjudicator 100
default 0
Warlord's80(65-69)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 50
sceptre_adjudicator 50
staff_adjudicator 50
warstaff_adjudicator 50
2h_mace_adjudicator 50
default 0
Warlord's68(25-34)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 500
axe_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
default 0
Warlord's71(35-44)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 250
axe_adjudicator 250
2h_sword_adjudicator 250
2h_axe_adjudicator 250
default 0
Warlord's74(45-54)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 150
axe_adjudicator 150
2h_sword_adjudicator 150
2h_axe_adjudicator 150
default 0
Warlord's77(55-64)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 100
axe_adjudicator 100
2h_sword_adjudicator 100
2h_axe_adjudicator 100
default 0
Warlord's80(65-69)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 50
axe_adjudicator 50
2h_sword_adjudicator 50
2h_axe_adjudicator 50
default 0
Crusader's68(25-34)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
default 0
Crusader's71(35-44)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 250
dagger_crusader 250
rune_dagger_crusader 250
default 0
Crusader's74(45-54)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 150
dagger_crusader 150
rune_dagger_crusader 150
default 0
Crusader's77(55-64)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 100
dagger_crusader 100
rune_dagger_crusader 100
default 0
Crusader's80(65-69)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 50
dagger_crusader 50
rune_dagger_crusader 50
default 0
Warlord's68(25-34)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
Warlord's71(35-44)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 250
dagger_adjudicator 250
rune_dagger_adjudicator 250
default 0
Warlord's74(45-54)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 150
dagger_adjudicator 150
rune_dagger_adjudicator 150
default 0
Warlord's77(55-64)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 100
dagger_adjudicator 100
rune_dagger_adjudicator 100
default 0
Warlord's80(65-69)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 50
dagger_adjudicator 50
rune_dagger_adjudicator 50
default 0
Crusader's68(25-34)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 500
axe_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
Crusader's71(35-44)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 250
axe_crusader 250
2h_sword_crusader 250
2h_axe_crusader 250
default 0
Crusader's74(45-54)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 150
axe_crusader 150
2h_sword_crusader 150
2h_axe_crusader 150
default 0
Crusader's77(55-64)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 100
axe_crusader 100
2h_sword_crusader 100
2h_axe_crusader 100
default 0
Crusader's80(65-69)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 50
axe_crusader 50
2h_sword_crusader 50
2h_axe_crusader 50
default 0
Hunter's68(25-34)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's71(35-44)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 250
bow_basilisk 250
default 0
Hunter's74(45-54)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 150
bow_basilisk 150
default 0
Hunter's77(55-64)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 100
bow_basilisk 100
default 0
Hunter's80(65-69)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 50
bow_basilisk 50
default 0
Crusader's68(25-34)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 500
bow_crusader 500
default 0
Crusader's71(35-44)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 250
bow_crusader 250
default 0
Crusader's74(45-54)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 150
bow_crusader 150
default 0
Crusader's77(55-64)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 100
bow_crusader 100
default 0
Crusader's80(65-69)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 50
bow_crusader 50
default 0
Crusader's68(25-34)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
2h_mace_crusader 500
default 0
Crusader's71(35-44)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 250
sceptre_crusader 250
staff_crusader 250
warstaff_crusader 250
2h_mace_crusader 250
default 0
Crusader's74(45-54)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 150
sceptre_crusader 150
staff_crusader 150
warstaff_crusader 150
2h_mace_crusader 150
default 0
Crusader's77(55-64)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 100
sceptre_crusader 100
staff_crusader 100
warstaff_crusader 100
2h_mace_crusader 100
default 0
Crusader's80(65-69)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 50
sceptre_crusader 50
staff_crusader 50
warstaff_crusader 50
2h_mace_crusader 50
default 0
Eldritch68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Brutality
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
Eldritch75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Brutality
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
Eldritch80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Brutality
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
Eldritch68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Melee Physical Damage
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
Eldritch75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Melee Physical Damage
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
Eldritch80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Melee Physical Damage
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
Eldritch68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Ruthless
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
Eldritch75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Ruthless
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
Eldritch80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Ruthless
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
Thirsty50(0.2-0.4)% of Physical Attack Damage Leeched as Manaring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
Parched70(0.6-0.8)% of Physical Attack Damage Leeched as Manaamulet 1000
default 0
Thirsty50(0.2-0.4)% of Physical Attack Damage Leeched as Manaweapon 1000
default 0
The Shaper's68Gain (8-11)% of Physical Damage as Extra Cold Damageamulet_shaper 800
default 0
The Shaper's75Gain (12-15)% of Physical Damage as Extra Cold Damageamulet_shaper 800
default 0
The Shaper's68Gain (5-10)% of Physical Damage as Extra Cold Damagequiver_shaper 800
default 0
The Shaper's75Gain (11-15)% of Physical Damage as Extra Cold Damagequiver_shaper 800
default 0
The Shaper's68Gain (7-12)% of Physical Damage as Extra Cold Damagebow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's75Gain (13-17)% of Physical Damage as Extra Cold Damagebow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's80Gain (18-20)% of Physical Damage as Extra Cold Damagebow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
Redeemer's68Gain (3-5)% of Physical Damage as Extra Cold Damageboots_eyrie 500
default 0
Redeemer's75Gain (6-8)% of Physical Damage as Extra Cold Damageboots_eyrie 500
default 0
Redeemer's68Gain (5-10)% of Physical Damage as Extra Cold Damagequiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's75Gain (11-15)% of Physical Damage as Extra Cold Damagequiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's68Gain (16-20)% of Physical Damage as Extra Cold Damage2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's73Gain (21-26)% of Physical Damage as Extra Cold Damage2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's78Gain (27-30)% of Physical Damage as Extra Cold Damage2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's68Gain (7-12)% of Physical Damage as Extra Cold Damagesword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's73Gain (13-17)% of Physical Damage as Extra Cold Damagesword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's78Gain (18-20)% of Physical Damage as Extra Cold Damagesword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Warlord's68Gain (3-5)% of Physical Damage as Extra Fire Damageboots_adjudicator 500
default 0
Warlord's75Gain (6-8)% of Physical Damage as Extra Fire Damageboots_adjudicator 500
default 0
Warlord's68Gain (5-10)% of Physical Damage as Extra Fire Damagequiver_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's75Gain (11-15)% of Physical Damage as Extra Fire Damagequiver_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's68Gain (16-20)% of Physical Damage as Extra Fire Damage2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's73Gain (21-26)% of Physical Damage as Extra Fire Damage2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's78Gain (27-30)% of Physical Damage as Extra Fire Damage2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's68Gain (7-12)% of Physical Damage as Extra Fire Damagesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's73Gain (13-17)% of Physical Damage as Extra Fire Damagesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's78Gain (18-20)% of Physical Damage as Extra Fire Damagesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Crusader's68Gain (3-5)% of Physical Damage as Extra Lightning Damageboots_crusader 500
default 0
Crusader's75Gain (6-8)% of Physical Damage as Extra Lightning Damageboots_crusader 500
default 0
Crusader's68Gain (5-10)% of Physical Damage as Extra Lightning Damagequiver_crusader 500
amulet_crusader 500
default 0
Crusader's75Gain (11-15)% of Physical Damage as Extra Lightning Damagequiver_crusader 500
amulet_crusader 500
default 0
Crusader's68Gain (16-20)% of Physical Damage as Extra Lightning Damagestaff_crusader 400
warstaff_crusader 400
default 0
Crusader's73Gain (21-26)% of Physical Damage as Extra Lightning Damagestaff_crusader 400
warstaff_crusader 400
default 0
Crusader's78Gain (27-30)% of Physical Damage as Extra Lightning Damagestaff_crusader 400
warstaff_crusader 400
default 0
Crusader's68Gain (7-12)% of Physical Damage as Extra Lightning Damageclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's73Gain (13-17)% of Physical Damage as Extra Lightning Damageclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's78Gain (18-20)% of Physical Damage as Extra Lightning Damageclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Eldritch68Gain (8-11)% of Physical Damage as Extra Fire Damageamulet_elder 800
default 0
Eldritch75Gain (12-15)% of Physical Damage as Extra Fire Damageamulet_elder 800
default 0
The Shaper's68Gain (7-12)% of Physical Damage as Extra Fire Damage2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75Gain (13-17)% of Physical Damage as Extra Fire Damage2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80Gain (18-20)% of Physical Damage as Extra Fire Damage2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's68Gain (8-11)% of Physical Damage as Extra Lightning Damageamulet_shaper 800
default 0
The Shaper's75Gain (12-15)% of Physical Damage as Extra Lightning Damageamulet_shaper 800
default 0
The Shaper's68Gain (7-12)% of Physical Damage as Extra Lightning Damageclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75Gain (13-17)% of Physical Damage as Extra Lightning Damageclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80Gain (18-20)% of Physical Damage as Extra Lightning Damageclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
Eldritch68(16-20)% increased Global Physical Damagebelt_elder 500
default 0
Eldritch75(21-25)% increased Global Physical Damagebelt_elder 500
default 0
Eldritch80(26-30)% increased Global Physical Damagebelt_elder 500
default 0
Hunter's68(0.3-0.5)% of Physical Damage Leeched as Lifeamulet_basilisk 500
default 0
Eldritch68(0.3-0.5)% of Physical Damage Leeched as Lifeamulet_elder 800
default 0
The Shaper's68(5-10)% of Physical Damage from Hits taken as Cold Damagehas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's83(11-15)% of Physical Damage from Hits taken as Cold Damagehas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
Eldritch68(5-10)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
body_armour_elder 400
default 0
Eldritch84(11-15)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
body_armour_elder 400
default 0
The Shaper's68(5-10)% of Physical Damage from Hits taken as Lightning Damagehas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's82(11-15)% of Physical Damage from Hits taken as Lightning Damagehas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
Hunter's75(5-10)% of Physical Damage from Hits taken as Chaos Damagebody_armour_basilisk 500
default 0
Hunter's83(11-15)% of Physical Damage from Hits taken as Chaos Damagebody_armour_basilisk 500
default 0
Redeemer's68(4-6)% of Physical Damage from Hits taken as Cold Damagehelmet_eyrie 500
default 0
Redeemer's83(7-10)% of Physical Damage from Hits taken as Cold Damagehelmet_eyrie 500
default 0
Redeemer's68(5-10)% of Physical Damage from Hits taken as Cold Damagebody_armour_eyrie 500
default 0
Redeemer's83(11-15)% of Physical Damage from Hits taken as Cold Damagebody_armour_eyrie 500
default 0
Warlord's68(4-6)% of Physical Damage from Hits taken as Fire Damagehelmet_adjudicator 500
default 0
Warlord's83(7-10)% of Physical Damage from Hits taken as Fire Damagehelmet_adjudicator 500
default 0
Warlord's68(5-10)% of Physical Damage from Hits taken as Fire Damagebody_armour_adjudicator 500
default 0
Warlord's83(11-15)% of Physical Damage from Hits taken as Fire Damagebody_armour_adjudicator 500
default 0
Crusader's68(4-6)% of Physical Damage from Hits taken as Lightning Damagehelmet_crusader 500
default 0
Crusader's83(7-10)% of Physical Damage from Hits taken as Lightning Damagehelmet_crusader 500
default 0
Crusader's68(5-10)% of Physical Damage from Hits taken as Lightning Damagebody_armour_crusader 500
default 0
Crusader's83(11-15)% of Physical Damage from Hits taken as Lightning Damagebody_armour_crusader 500
default 0
Eldritch68You and your Minions take (45-31)% reduced Reflected Physical Damagering_elder 800
default 0
Eldritch75You and your Minions take (55-46)% reduced Reflected Physical Damagering_elder 800
default 0
Eldritch68You and your Minions take 100% reduced Reflected Physical Damagebody_armour_elder 200
default 0
Warlord's75You and your Minions take 100% reduced Reflected Physical Damagebody_armour_adjudicator 500
default 0
Hunter's68You and your Minions take (45-31)% reduced Reflected Physical Damagering_basilisk 500
default 0
Hunter's75You and your Minions take (55-46)% reduced Reflected Physical Damagering_basilisk 500
default 0
Hunter's68Adds (17-22) to (33-39) Physical Damage to Spellshelmet_basilisk 500
default 0
Hunter's70Adds (21-28) to (42-49) Physical Damage to Spellshelmet_basilisk 500
default 0
Hunter's75Adds (25-34) to (51-59) Physical Damage to Spellshelmet_basilisk 500
default 0
Eldritch68Adds (37-49) to (75-86) Physical Damage to Spellsattack_staff 0
staff_elder 1000
default 0
Eldritch75Adds (44-58) to (88-103) Physical Damage to Spellsattack_staff 0
staff_elder 1000
default 0
Eldritch84Adds (60-73) to (108-122) Physical Damage to Spellsattack_staff 0
staff_elder 1000
default 0
Eldritch68Adds (17-22) to (33-39) Physical Damage to Spellshelmet_elder 400
default 0
Eldritch75Adds (21-28) to (42-49) Physical Damage to Spellshelmet_elder 400
default 0
Eldritch85Adds (25-34) to (51-59) Physical Damage to Spellshelmet_elder 400
default 0
Eldritch68Adds (22-31) to (46-53) Physical Damage to Spellssceptre_elder 1000
wand_elder 1000
rune_dagger_elder 1000
default 0
Eldritch75Adds (28-37) to (55-64) Physical Damage to Spellssceptre_elder 1000
wand_elder 1000
rune_dagger_elder 1000
default 0
Eldritch84Adds (32-44) to (66-76) Physical Damage to Spellssceptre_elder 1000
wand_elder 1000
rune_dagger_elder 1000
default 0
Pernicious66Gain (5-7)% of Physical Damage as Extra Chaos Damagewand 400
dagger 600
dex_int_shield 50
focus 50
default 0
Inimical72Gain (8-10)% of Physical Damage as Extra Chaos Damagewand 200
dagger 300
dex_int_shield 50
focus 50
default 0
Baleful80Gain (11-13)% of Physical Damage as Extra Chaos Damagewand 100
dagger 150
dex_int_shield 50
focus 50
default 0
Pernicious66Gain (10-14)% of Physical Damage as Extra Chaos Damagestaff 400
default 0
Inimical72Gain (15-20)% of Physical Damage as Extra Chaos Damagestaff 200
default 0
Baleful80Gain (21-26)% of Physical Damage as Extra Chaos Damagestaff 100
default 0

Suffixes

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Hunt68Overwhelm (8-11)% Physical Damage Reductionbelt_basilisk 500
default 0
of the Hunt75Overwhelm (12-15)% Physical Damage Reductionbelt_basilisk 500
default 0
of the Hunt68Overwhelm (13-16)% Physical Damage Reductionstaff_basilisk 500
default 0
of the Hunt71Overwhelm (17-20)% Physical Damage Reductionstaff_basilisk 500
default 0
of the Hunt68Overwhelm (7-8)% Physical Damage Reductionsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt71Overwhelm (9-10)% Physical Damage Reductionsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt68Hits with this Weapon Overwhelm (13-16)% Physical Damage Reduction2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt71Hits with this Weapon Overwhelm (17-20)% Physical Damage Reduction2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt68Hits with this Weapon Overwhelm (13-16)% Physical Damage Reductionsword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt71Hits with this Weapon Overwhelm (17-20)% Physical Damage Reductionsword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt68(21-25)% chance to avoid Bleeding
(21-25)% chance to Avoid being Poisoned
boots_basilisk 500
default 0
of the Hunt70(26-30)% chance to avoid Bleeding
(26-30)% chance to Avoid being Poisoned
boots_basilisk 500
default 0
of the Hunt75(31-35)% chance to avoid Bleeding
(31-35)% chance to Avoid being Poisoned
boots_basilisk 500
default 0
of Redemption68(5-7)% chance to Avoid Physical Damage from Hitsshield_eyrie 500
quiver_eyrie 500
default 0
of Redemption80(8-10)% chance to Avoid Physical Damage from Hitsshield_eyrie 500
quiver_eyrie 500
default 0
of Bloodletting20(21-30)% increased Damage with Bleeding
Attacks have 20% chance to cause Bleeding
bow 1500
sword 1500
axe 3000
mace 3000
default 0
of Haemophilia40(31-40)% increased Damage with Bleeding
Attacks have 25% chance to cause Bleeding
bow 1500
sword 1500
axe 3000
mace 3000
default 0
of Exsanguination60(41-50)% increased Damage with Bleeding
Attacks have 30% chance to cause Bleeding
bow 500
sword 500
axe 1000
mace 1000
default 0
of the Conquest68(8-12)% increased Damage with Bleeding
(5-6)% increased Bleeding Duration
ring_adjudicator 500
default 0
of the Conquest75(13-17)% increased Damage with Bleeding
(7-8)% increased Bleeding Duration
ring_adjudicator 500
default 0
of the Conquest80(18-22)% increased Damage with Bleeding
(9-10)% increased Bleeding Duration
ring_adjudicator 500
default 0
of the Elder68(20-25)% increased Damage with Bleeding
Socketed Gems are Supported by Level 16 Chance To Bleed
gloves_elder 800
default 0
of the Elder75(26-30)% increased Damage with Bleeding
Socketed Gems are Supported by Level 18 Chance To Bleed
gloves_elder 800
default 0
of the Elder80(31-35)% increased Damage with Bleeding
Socketed Gems are Supported by Level 20 Chance To Bleed
gloves_elder 800
default 0
of the Conquest68Attacks have 10% chance to cause Bleeding
(15-25)% increased Damage with Bleeding
quiver_adjudicator 500
default 0
of the Conquest75Attacks have 15% chance to cause Bleeding
(26-30)% increased Damage with Bleeding
quiver_adjudicator 500
default 0
of the Elder68Attacks have 10% chance to cause Bleeding
(15-25)% increased Damage with Bleeding
quiver_elder 800
default 0
of the Elder75Attacks have 15% chance to cause Bleeding
(26-30)% increased Damage with Bleeding
quiver_elder 800
default 0
of the Elder6810% chance to cause Bleeding on Hit
Socketed Gems are Supported by Level 18 Chance To Bleed
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder7515% chance to cause Bleeding on Hit
Socketed Gems are Supported by Level 20 Chance To Bleed
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Hunt68(16-20)% of Physical Damage Converted to Chaos Damagesword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
default 0
of the Hunt71(21-25)% of Physical Damage Converted to Chaos Damagesword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
default 0
of the Crusade68(23-26)% of Physical Damage Converted to Cold Damagesword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
of the Crusade71(27-30)% of Physical Damage Converted to Cold Damagesword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
of the Crusade68(23-26)% of Physical Damage Converted to Fire Damagesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade71(27-30)% of Physical Damage Converted to Fire Damagesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade68(23-26)% of Physical Damage Converted to Lightning Damageclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade71(27-30)% of Physical Damage Converted to Lightning Damageclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Elder68Hits with this Weapon have Culling Strike against Bleeding Enemies
(30-49)% increased Physical Damage
2h_axe_elder 1000
axe_elder 1000
default 0
of the Elder85Nearby Enemies take 9% increased Physical Damage
9% increased Physical Damage taken
helmet_elder 400
default 0
of the Hunt68Bleeding you inflict deals Damage (8-12)% fastersword_basilisk 500
axe_basilisk 500
mace_basilisk 500
default 0
of the Hunt73Bleeding you inflict deals Damage (13-15)% fastersword_basilisk 500
axe_basilisk 500
mace_basilisk 500
default 0
of the Hunt68Bleeding you inflict deals Damage (18-21)% faster2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
bow_basilisk 500
default 0
of the Hunt73Bleeding you inflict deals Damage (22-25)% faster2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
bow_basilisk 500
default 0
of the Hunt68Bleeding you inflict deals Damage (5-7)% fasterboots_basilisk 500
default 0
of the Hunt73Bleeding you inflict deals Damage (8-10)% fasterboots_basilisk 500
default 0
of the Crusade68(14-16)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the Crusade71(17-19)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the Crusade75(20-22)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the Crusade68(7-9)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Crusade71(10-12)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Crusade75(13-15)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Conquest6810% chance to Maim on Hit
(10-13)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest7015% chance to Maim on Hit
(14-16)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest7320% chance to Maim on Hit
(17-20)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Hunt75Moving while Bleeding doesn't cause you to take extra Damageshield_basilisk 500
default 0
of the Hunt68-(35-25) Physical Damage taken from Attack Hitsbelt_basilisk 500
default 0
of the Hunt75-(45-36) Physical Damage taken from Attack Hitsbelt_basilisk 500
default 0
of Shaping68-(35-25) Physical Damage taken from Attack Hitsbelt_shaper 800
default 0
of Shaping75-(45-36) Physical Damage taken from Attack Hitsbelt_shaper 800
default 0
of the Crusade68Gain (7-8)% of Physical Damage as Extra Damage of a random Elementbow_crusader 400
default 0
of the Crusade73Gain (9-11)% of Physical Damage as Extra Damage of a random Elementbow_crusader 400
default 0
of the Crusade78Gain (12-15)% of Physical Damage as Extra Damage of a random Elementbow_crusader 400
default 0
of Shaping68Gain (7-9)% of Physical Damage as Extra Damage of a random Elementsceptre_shaper 1000
default 0
of Shaping75Gain (10-12)% of Physical Damage as Extra Damage of a random Elementsceptre_shaper 1000
default 0
of Shaping80Gain (13-15)% of Physical Damage as Extra Damage of a random Elementsceptre_shaper 1000
default 0
of the Elder68(10-15)% of Physical Damage Converted to Chaos Damagebow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder75(16-20)% of Physical Damage Converted to Chaos Damagebow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder85(21-25)% of Physical Damage Converted to Chaos Damagebow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Hunt68+(8-12)% to Physical Damage over Time Multipliergloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80+(13-16)% to Physical Damage over Time Multipliergloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68+(16-20)% to Physical Damage over Time Multiplierquiver_basilisk 500
default 0
of the Hunt80+(21-25)% to Physical Damage over Time Multiplierquiver_basilisk 500
default 0
of the Elder68+(8-12)% to Physical Damage over Time Multipliergloves_elder 200
amulet_elder 400
default 0
of the Elder80+(13-16)% to Physical Damage over Time Multipliergloves_elder 200
amulet_elder 400
default 0
of the Conquest68(23-27)% increased Physical Attack Damage while Dual Wieldingsword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
default 0
of the Conquest70(28-32)% increased Physical Attack Damage while Dual Wieldingsword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
default 0
of the Conquest73(33-37)% increased Physical Attack Damage while Dual Wieldingsword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
default 0
of the Elder68(23-27)% increased Physical Attack Damage while Dual Wieldingsword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder75(28-32)% increased Physical Attack Damage while Dual Wieldingsword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder80(33-37)% increased Physical Attack Damage while Dual Wieldingsword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder68Removes Bleeding when you use a Warcry2h_axe_elder 1000
default 0

Corrupted

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2AdditionalPhysicalDamageReductionWhileStationaryCorrupted_1(3-5)% additional Physical Damage Reduction while stationarybody_armour 1000
default 0
V2CannotGainBleedingCorrupted_85Bleeding cannot be inflicted on youring 100
default 0
V2ChanceToBleedOnHitAndIncreasedDamageToBleedingTargetsCorrupted_120% chance to cause Bleeding on Hit
(30-40)% increased Attack Damage against Bleeding Enemies
axe 1000
default 0
V2IncreasedGlobalPhysicalDamageCorrupted1(15-25)% increased Global Physical Damagering 500
default 0
V2LocalAddedPhysicalDamage1hCorrupted11Adds 1 to 2 Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage1hCorrupted231Adds (3-4) to (5-7) Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage1hCorrupted384Adds (5-7) to (10-12) Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 250
default 0
V2LocalAddedPhysicalDamage2hCorrupted11Adds 1 to (2-3) Physical Damagestaff 0
two_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage2hCorrupted2__31Adds (4-5) to (6-8) Physical Damagestaff 0
two_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage2hCorrupted384Adds (8-9) to (11-13) Physical Damagestaff 0
two_hand_weapon 250
default 0
V2LocalIncreasedPhysicalDamageBowCorrupted11(10-15)% increased Physical Damagebow 1000
default 0
V2LocalIncreasedPhysicalDamageBowCorrupted285(16-20)% increased Physical Damagebow 100
default 0
V2LocalIncreasedPhysicalDamageCorrupted11(10-15)% increased Physical Damagerapier 0
sword 1000
axe 1000
mace 1000
default 0
V2LocalIncreasedPhysicalDamageCorrupted285(16-20)% increased Physical Damagerapier 0
sword 1000
axe 1000
mace 1000
default 0
V2PhysicalDamageAddedAsColdCorrupted1Gain (8-12)% of Physical Damage as Extra Cold Damagequiver 1000
default 0
V2PhysicalDamageAddedAsFireCorrupted1Gain (8-12)% of Physical Damage as Extra Fire Damagequiver 1000
default 0
V2PhysicalDamageAddedAsLightningCorrupted1Gain (8-12)% of Physical Damage as Extra Lightning Damagequiver 1000
default 0
V2PhysicalDamageTakenAsChaosCorrupted_60(6-8)% of Physical Damage from Hits taken as Chaos Damageshield 1000
default 0
V2PhysicalDamageTakenAsColdCorrupted60(6-8)% of Physical Damage from Hits taken as Cold Damageshield 1000
default 0
V2PhysicalDamageTakenAsFireCorrupted60(6-8)% of Physical Damage from Hits taken as Fire Damageshield 1000
default 0
V2PhysicalDamageTakenAsLightningCorrupted60(6-8)% of Physical Damage from Hits taken as Lightning Damageshield 1000
default 0

Flask mod

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Sealing/Alleviation/Allaying/Assuaging8Immunity to Bleeding and Corrupted Blood during Flask effect
Removes Bleeding and Corrupted Blood on use
default 1000

Map mod

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Armoured113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
+30% Monster Physical Damage Reduction
mid_tier_map 800
default 0
Armoured113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
+40% Monster Physical Damage Reduction
top_tier_map 800
default 0
Armoured113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
+20% Monster Physical Damage Reduction
low_tier_map 800
default 0
Burning116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (50-69)% extra Physical Damage as Fire
low_tier_map 1000
default 0
Burning116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (70-89)% extra Physical Damage as Fire
mid_tier_map 1000
default 0
Burning116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (90-110)% extra Physical Damage as Fire
top_tier_map 1000
default 0
Freezing116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (50-69)% extra Physical Damage as Cold
low_tier_map 1000
default 0
Freezing116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (70-89)% extra Physical Damage as Cold
mid_tier_map 1000
default 0
Freezing116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (90-110)% extra Physical Damage as Cold
top_tier_map 1000
default 0
Impervious110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding
top_tier_map 800
default 0
Impervious110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 35% chance to avoid Poison, Blind, and Bleeding
mid_tier_map 800
default 0
Impervious110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 20% chance to avoid Poison, Blind, and Bleeding
low_tier_map 800
default 0
Punishing110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters reflect 13% of Physical Damage
low_tier_map 600
default 0
Punishing110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters reflect 15% of Physical Damage
mid_tier_map 600
default 0
Punishing110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters reflect 18% of Physical Damage
top_tier_map 600
default 0
Shocking116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (90-110)% extra Physical Damage as Lightning
top_tier_map 1000
default 0
Shocking116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (70-89)% extra Physical Damage as Lightning
mid_tier_map 1000
default 0
Shocking116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Monsters deal (50-69)% extra Physical Damage as Lightning
low_tier_map 1000
default 0

Jewel mod

The color of basic jewel are associated with one of the Attribute, thus non_str in spawn weight means the "opposite of Crimson Jewel inventory iconCrimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Crimson Jewel inventory icon"

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Hungering1(0.2-0.4)% of Physical Attack Damage Leeched as Lifenot_str 0
default 500
Sharpened1(14-16)% increased Global Physical Damagedefault 500
Thirsting1(0.2-0.4)% of Physical Attack Damage Leeched as Mananot_dex 0
default 500

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Bleeding1Attacks have (3-5)% chance to cause Bleeding
(12-16)% increased Bleeding Duration
not_str 250
default 350
of Exsanguinating1+(3-4)% to Physical Damage over Time Multipliernot_int 300
default 0
of Haemophilia1(16-20)% increased Damage with Bleedingnot_str 250
default 500

Abyss jewel mod

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Annealed54Minions deal (6-8) to (10-12) additional Physical Damageabyss_jewel_summoner 700
default 0
Annealed54Adds (6-8) to (10-12) Physical Damage to Spells while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Annealed54Adds (6-8) to (10-12) Physical Damage to Spells while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Annealed54Adds (6-8) to (10-12) Physical Damage to Spells while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Flaring83Adds (5-6) to (7-8) Physical Damage to Wand Attackswand 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 150
default 0
Flaring83Adds (5-6) to (7-8) Physical Damage to Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Flaring83Adds (15-17) to (20-24) Physical Damage to Spells while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Flaring83Adds (5-6) to (7-8) Physical Damage to Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Flaring83Adds (5-6) to (7-8) Physical Damage to Sword Attackssword 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Flaring83Adds (15-17) to (20-24) Physical Damage to Spells while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Flaring83Adds (5-6) to (7-8) Physical Damage to Axe Attacksaxe 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Flaring83Adds (5-6) to (7-8) Physical Damage to Mace or Sceptre Attacksmace 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Flaring83Adds (15-17) to (20-24) Physical Damage to Spells while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Flaring83Minions deal (15-17) to (22-26) additional Physical Damageabyss_jewel_summoner 175
default 0
Flaring83Adds (5-6) to (7-8) Physical Damage to Staff Attacksstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Flaring83Adds (5-6) to (7-8) Physical Damage to Bow Attacksbow 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 250
default 0
Gleaming42Adds 3 to 4 Physical Damage to Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Gleaming42Adds 3 to 4 Physical Damage to Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Minions deal (3-5) to (7-9) additional Physical Damageabyss_jewel_summoner 700
default 0
Gleaming42Adds 3 to 4 Physical Damage to Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Adds 3 to 4 Physical Damage to Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Adds 3 to 4 Physical Damage to Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Adds 3 to 4 Physical Damage to Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Adds 3 to 4 Physical Damage to Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Adds 3 to 4 Physical Damage to Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Gleaming42Adds (3-5) to (7-9) Physical Damage to Spells while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Adds (3-5) to (7-9) Physical Damage to Spells while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Adds (3-5) to (7-9) Physical Damage to Spells while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Glinting1Adds 2 to 3 Physical Damage to Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glinting1Minions deal (1-2) to (3-5) additional Physical Damageabyss_jewel_summoner 700
default 0
Glinting1Adds 2 to 3 Physical Damage to Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Glinting1Adds (1-2) to (3-5) Physical Damage to Spells while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Glinting1Adds 2 to 3 Physical Damage to Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Glinting1Adds 2 to 3 Physical Damage to Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glinting1Adds (1-2) to (3-5) Physical Damage to Spells while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Glinting1Adds 2 to 3 Physical Damage to Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Glinting1Adds 2 to 3 Physical Damage to Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glinting1Adds (1-2) to (3-5) Physical Damage to Spells while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Glinting1Adds 2 to 3 Physical Damage to Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Glinting1Adds 2 to 3 Physical Damage to Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Razor-sharp63Adds (9-11) to (13-15) Physical Damage to Spells while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Minions deal (9-11) to (13-15) additional Physical Damageabyss_jewel_summoner 700
default 0
Razor-sharp63Adds (9-11) to (13-15) Physical Damage to Spells while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Adds (9-11) to (13-15) Physical Damage to Spells while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Tempered64Adds 4 to (5-6) Physical Damage to Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Tempered64Adds 4 to (5-6) Physical Damage to Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Tempered72Adds (12-14) to (15-17) Physical Damage to Spells while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Tempered72Minions deal (12-14) to (16-18) additional Physical Damageabyss_jewel_summoner 350
default 0
Tempered64Adds 4 to (5-6) Physical Damage to Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Adds 4 to (5-6) Physical Damage to Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Adds 4 to (5-6) Physical Damage to Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered72Adds (12-14) to (15-17) Physical Damage to Spells while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Tempered64Adds 4 to (5-6) Physical Damage to Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Adds 4 to (5-6) Physical Damage to Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered72Adds (12-14) to (15-17) Physical Damage to Spells while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Tempered64Adds 4 to (5-6) Physical Damage to Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Collision78Adds (14-16) to (18-22) Physical Damage to Spellsabyss_jewel_caster 175
default 0
of Collision61Adds (4-5) to (6-7) Physical Damage to Attacksabyss_jewel_melee 375
abyss_jewel_ranged 375
default 0
of Force45Adds (5-7) to (8-10) Physical Damage to Spellsabyss_jewel_caster 700
default 0
of Heft32Adds (3-4) to (6-7) Physical Damage to Spellsabyss_jewel_caster 700
default 0
of Impact65Adds (11-13) to (14-16) Physical Damage to Spellsabyss_jewel_caster 350
default 0
of Impact45Adds (2-3) to (4-5) Physical Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of Mending20(6-8)% chance to avoid Bleedingdefault 300
of Mending50(9-10)% chance to avoid Bleedingdefault 150
of the Inferno40Gain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recentlyabyss_jewel_melee 600
abyss_jewel_ranged 300
abyss_jewel_caster 300
abyss_jewel_summoner 0
default 0
of Warding1(4-6)% additional Physical Damage Reduction against Abyssal Monstersdefault 1000
of Weight56Adds (8-10) to (11-13) Physical Damage to Spellsabyss_jewel_caster 700
default 0
of Weight34Adds 1 to 3 Physical Damage to Attacksabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0

Cluster jewel mod

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Notable681 Added Passive Skill is Raze and Pillageaffliction_minion_damage 188
default 0
Notable11 Added Passive Skill is Readinessaffliction_evasion 1315
default 0
Notable501 Added Passive Skill is Exploit Weaknessaffliction_curse_effect 471
affliction_physical_damage 232
default 0
Notable681 Added Passive Skill is Steady Tormentaffliction_chaos_damage_over_tim 130
affliction_chaos_damage_over_tim 130
affliction_physical_damage_over_ 129
affliction_physical_damage_over_ 129
default 0
Notable501 Added Passive Skill is Compound Injuryaffliction_physical_damage_over_ 343
affliction_physical_damage_over_ 343
default 0
Notable11 Added Passive Skill is Disorienting Woundsaffliction_physical_damage_over_ 686
affliction_physical_damage_over_ 686
default 0
Notable501 Added Passive Skill is Rendaffliction_physical_damage_over_ 343
affliction_physical_damage_over_ 343
default 0
Notable501 Added Passive Skill is Vivid Huesaffliction_physical_damage_over_ 343
affliction_physical_damage_over_ 343
default 0
Notable681 Added Passive Skill is Skeletal Atrophyaffliction_minion_damage 188
default 0
Notable501 Added Passive Skill is Rotten Clawsaffliction_minion_damage 500
default 0
Notable11 Added Passive Skill is Iron Breakeraffliction_physical_damage 464
default 0
Notable751 Added Passive Skill is Devastatoraffliction_attack_damage_ 27
affliction_axe_and_sword_damage 54
affliction_mace_and_staff_damage 54
affliction_dagger_and_claw_damag 58
affliction_dagger_and_claw_damag 58
affliction_bow_damage 48
affliction_wand_damage 50
affliction_damage_with_two_hande 38
affliction_damage_with_two_hande 38
affliction_attack_damage_while_d 39
affliction_attack_damage_while_d 39
affliction_attack_damage_while_h 38
affliction_attack_damage_while_h 38
default 0
Notable501 Added Passive Skill is Storm's Handaffliction_wand_damage 403
default 0
Notable681 Added Passive Skill is Explosive Forceaffliction_wand_damage 151
default 0
Notable11 Added Passive Skill is Wound Aggravationaffliction_axe_and_sword_damage 857
affliction_physical_damage_over_ 686
affliction_physical_damage_over_ 686
default 0
Notable681 Added Passive Skill is Run Throughaffliction_axe_and_sword_damage 161
default 0
Notable501 Added Passive Skill is Battle-Hardenedaffliction_physical_damage 232
affliction_armour 696
affliction_evasion 658
default 0
Notable681 Added Passive Skill is Vicious Skeweringaffliction_attack_damage_ 81
affliction_axe_and_sword_damage 161
affliction_mace_and_staff_damage 161
affliction_dagger_and_claw_damag 173
affliction_dagger_and_claw_damag 173
affliction_bow_damage 145
affliction_wand_damage 151
affliction_damage_with_two_hande 113
affliction_damage_with_two_hande 113
affliction_attack_damage_while_d 117
affliction_attack_damage_while_d 117
affliction_attack_damage_while_h 113
affliction_attack_damage_while_h 113
default 0
Notable501 Added Passive Skill is Master the Fundamentalsaffliction_physical_damage 232
default 0

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Rumbling1Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Physical Skillsaffliction_physical_damage 350
default 0
of Significance501 Added Passive Skill is Force Multiplieraffliction_physical_damage 232
default 0
of Significance11 Added Passive Skill is Furious Assaultaffliction_physical_damage 464
default 0
of Significance681 Added Passive Skill is Grim Oathaffliction_physical_damage 87
affliction_chaos_damage 97
default 0
of the Earthquake84Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Physical Skillsaffliction_physical_damage 250
default 0
of Tremors68Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Physical Skillsaffliction_physical_damage 350
default 0

Heist (contract) and grand heist (blueprint) mod

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Armoured46+15% Monster Physical Damage Reductiondefault 800
Armoured68+20% Monster Physical Damage Reductiondefault 800
Armoured73+30% Monster Physical Damage Reductiondefault 800
Armoured78+40% Monster Physical Damage Reductiondefault 800
Armoured1+10% Monster Physical Damage Reductiondefault 800
Burning1Monsters deal (10-29)% extra Physical Damage as Firedefault 1000
Burning46Monsters deal (30-49)% extra Physical Damage as Firedefault 1000
Burning68Monsters deal (50-69)% extra Physical Damage as Firedefault 1000
Burning73Monsters deal (70-89)% extra Physical Damage as Firedefault 1000
Burning78Monsters deal (90-110)% extra Physical Damage as Firedefault 1000
Freezing73Monsters deal (70-89)% extra Physical Damage as Colddefault 1000
Freezing78Monsters deal (90-110)% extra Physical Damage as Colddefault 1000
Freezing68Monsters deal (50-69)% extra Physical Damage as Colddefault 1000
Freezing46Monsters deal (30-49)% extra Physical Damage as Colddefault 1000
Freezing1Monsters deal (10-29)% extra Physical Damage as Colddefault 1000
Impervious46Monsters have a 20% chance to avoid Poison, Blind, and Bleedingdefault 800
Impervious73Monsters have a 35% chance to avoid Poison, Blind, and Bleedingdefault 800
Impervious78Monsters have a 50% chance to avoid Poison, Blind, and Bleedingdefault 800
Punishing68Monsters reflect 13% of Physical Damagedefault 600
Punishing73Monsters reflect 15% of Physical Damagedefault 600
Punishing78Monsters reflect 18% of Physical Damagedefault 600
Shocking1Monsters deal (10-29)% extra Physical Damage as Lightningdefault 1000
Shocking46Monsters deal (30-49)% extra Physical Damage as Lightningdefault 1000
Shocking68Monsters deal (50-69)% extra Physical Damage as Lightningdefault 1000
Shocking73Monsters deal (70-89)% extra Physical Damage as Lightningdefault 1000
Shocking78Monsters deal (90-110)% extra Physical Damage as Lightningdefault 1000

Heist ally gear mod

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Burnished45(4–5) to (6–8) added Physical Damage
Players and their Minions have (4–5) to (6–8) added Physical Damage
heist_equipment_weapon 800
default 0
Glinting1(2–3) to (4–5) added Physical Damage
Players and their Minions have (2–3) to (4–5) added Physical Damage
heist_equipment_weapon 1000
default 0
Honed83(7–9) to (12–14) added Physical Damage
Players and their Minions have (7–9) to (12–14) added Physical Damage
heist_equipment_weapon 400
default 0
Polished75(6–8) to (9–11) added Physical Damage
Players and their Minions have (6–8) to (9–11) added Physical Damage
heist_equipment_weapon 600
default 0

Version history

Version Changes
3.12.0
  • Item modifier tags have been entirely reworked with a goal in mind of consistency and simplicity. These changes have negligible impacts to the odds of various modifiers appearing on rare items naturally, but may have impacts to the results of certain crafting methods.
  • (In Development Manifesto) From 3.12.0 onwards the tags displayed when holding alt (which were previously used for fossil and Harvest crafting) will also be used by catalysts, the “Cannot roll Attack Mods” and “Cannot roll Caster Mods” meta-crafts.
  • (In Development Manifesto) Conditional mods do not receive tags based on the condition. For example, a mod that grants damage while on full life does not receive the Life tag, and a mod that grants attack speed if you have dealt a critical strike recently does not receive the Critical tag. A mod that grants a power charge on critical strike would receive the Critical tag, since that is directly modifying the effect of the critical strike.[1]
3.11.0
3.4.0
  • The tag is introduced and interactable with fossil.

References

  1. Bex_GGG (September 14, 2020). "Path of Exile: Heist Balance Manifesto". Path of Exile forums. Retrieved March 8, 2021.
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