List of modifiers that have "physical" mod tag.
The spawn rate of these mod may affected by Corroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack. (more physical mod), Prismatic FossilPrismatic FossilStack Size: 20More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack. (no physical mod) and Noxious CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
Shift click to unstack. (jewellery only and also requires "damage" mod tag, read the list for details), and can be used as target slam by using harvest crafting. Note that this list includes modifiers that not spawnable on jewellery . Read the spawn weight column for details.
These modifiers may also be affected by weapon enchantments such as Physical Modifiers have #% increased Effect.
Noxious CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
Shift click to unstack. and aforementioned enchantment can be added to unique item, which scales the value of the unique modifier. However, these modifiers are excluded from the scope of this list. Players can press Alt button (in PC; other versions of the game have other keybinding) to show advanced mod description, which show the mod tag as well as the value can scale by catalyst jewellery quality / enchantment or not.
Item
Prefixes
Name | Stats | Spawn Weighting | |
---|---|---|---|
Glinting | 5 | Adds 1 to 2 Physical Damage to Attacks | ring 1000 amulet 1000 quiver 1000 gloves 1000 default 0 |
Burnished | 13 | Adds (2-3) to (4-5) Physical Damage to Attacks | ring 1000 amulet 1000 quiver 1000 gloves 1000 default 0 |
Polished | 19 | Adds (3-4) to (6-7) Physical Damage to Attacks | ring 1000 amulet 1000 quiver 1000 gloves 1000 default 0 |
Honed | 28 | Adds (4-6) to (9-10) Physical Damage to Attacks | ring 1000 amulet 1000 quiver 1000 gloves 1000 default 0 |
Gleaming | 35 | Adds (5-7) to (11-12) Physical Damage to Attacks | ring 1000 amulet 1000 quiver 0 gloves 0 default 0 |
Annealed | 44 | Adds (6-9) to (13-15) Physical Damage to Attacks | ring 1000 amulet 1000 quiver 0 gloves 0 default 0 |
Razor-sharp | 52 | Adds (7-10) to (15-18) Physical Damage to Attacks | ring 0 amulet 1000 quiver 0 gloves 0 default 0 |
Tempered | 64 | Adds (9-12) to (19-22) Physical Damage to Attacks | ring 0 amulet 1000 quiver 0 gloves 0 default 0 |
Flaring | 76 | Adds (11-15) to (22-26) Physical Damage to Attacks | ring 0 amulet 1000 quiver 0 gloves 0 default 0 |
Redeemer's | 68 | Adds (4-5) to (6-8) Physical Damage if you've dealt a Critical Strike Recently | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Adds (6-8) to (9-11) Physical Damage if you've dealt a Critical Strike Recently | gloves_eyrie 500 default 0 |
Thorny | 1 | Reflects (1-4) Physical Damage to Melee Attackers | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
Spiny | 10 | Reflects (5-10) Physical Damage to Melee Attackers | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
Barbed | 20 | Reflects (11-24) Physical Damage to Melee Attackers | body_armour 1000 shield 1000 default 0 |
Jagged | 35 | Reflects (25-50) Physical Damage to Melee Attackers | body_armour 1000 shield 1000 default 0 |
Warlord's | 68 | (60-69)% increased Damage with Bleeding | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 71 | (70-79)% increased Damage with Bleeding | sword_adjudicator 300 axe_adjudicator 300 mace_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 75 | (80-89)% increased Damage with Bleeding | sword_adjudicator 200 axe_adjudicator 200 mace_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 78 | (90-94)% increased Damage with Bleeding | sword_adjudicator 100 axe_adjudicator 100 mace_adjudicator 100 bow_adjudicator 100 default 0 |
Warlord's | 68 | (100-109)% increased Damage with Bleeding | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 default 0 |
Warlord's | 71 | (110-119)% increased Damage with Bleeding | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 default 0 |
Warlord's | 75 | (120-129)% increased Damage with Bleeding | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 default 0 |
Warlord's | 78 | (130-134)% increased Damage with Bleeding | 2h_sword_adjudicator 100 2h_axe_adjudicator 100 2h_mace_adjudicator 100 default 0 |
Eldritch | 83 | 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
Hunter's | 68 | (8-11)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 default 0 |
Hunter's | 80 | (12-15)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 default 0 |
Crusader's | 68 | (18-21)% of Physical Damage Converted to Cold Damage | has_physical_conversion_mod 0 gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | (22-25)% of Physical Damage Converted to Cold Damage | has_physical_conversion_mod 0 gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 68 | (18-21)% of Physical Damage Converted to Fire Damage | has_physical_conversion_mod 0 gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | (22-25)% of Physical Damage Converted to Fire Damage | has_physical_conversion_mod 0 gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 68 | (18-21)% of Physical Damage Converted to Lightning Damage | has_physical_conversion_mod 0 gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | (22-25)% of Physical Damage Converted to Lightning Damage | has_physical_conversion_mod 0 gloves_crusader 500 quiver_crusader 500 default 0 |
Warlord's | 82 | +1 to Level of all Physical Skill Gems | amulet_adjudicator 250 default 0 |
Lithomancer's | 2 | +1 to Level of all Physical Spell Skill Gems | attack_dagger 0 wand 200 sceptre 200 dagger 200 focus 200 default 0 |
Lithomancer's | 2 | +(1-2) to Level of all Physical Spell Skill Gems | attack_staff 0 staff 200 default 0 |
Tecton's | 77 | +3 to Level of all Physical Spell Skill Gems | attack_staff 0 staff 100 default 0 |
Crusader's | 85 | Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | body_armour_crusader 25 default 0 |
Heavy | 4 | (8-12)% increased Global Physical Damage | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
Serrated | 15 | (13-17)% increased Global Physical Damage | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
Wicked | 30 | (18-22)% increased Global Physical Damage | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
Cruel | 60 | (23-28)% increased Global Physical Damage | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
Merciless | 81 | (29-33)% increased Global Physical Damage | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
Remora's | 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Life | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
Lamprey's | 60 | (0.6-0.8)% of Physical Attack Damage Leeched as Life | ranged 0 amulet 500 default 0 |
Vampire's | 70 | (1-1.2)% of Physical Attack Damage Leeched as Life | ranged 0 amulet 250 default 0 |
Remora's | 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Life | weapon 1000 default 0 |
Lamprey's | 60 | (0.6-0.8)% of Physical Attack Damage Leeched as Life | ranged 0 weapon 500 default 0 |
Vampire's | 70 | (1-1.2)% of Physical Attack Damage Leeched as Life | ranged 0 weapon 250 default 0 |
Glinting | 2 | Adds 1 to (2-3) Physical Damage | one_hand_weapon 1000 default 0 |
Burnished | 13 | Adds (4-5) to (8-9) Physical Damage | one_hand_weapon 1000 default 0 |
Polished | 21 | Adds (6-8) to (13-15) Physical Damage | one_hand_weapon 1000 default 0 |
Honed | 29 | Adds (7-11) to (16-19) Physical Damage | one_hand_weapon 1000 default 0 |
Gleaming | 36 | Adds (9-13) to (20-24) Physical Damage | one_hand_weapon 1000 default 0 |
Annealed | 46 | Adds (13-17) to (26-30) Physical Damage | one_hand_weapon 800 default 0 |
Razor-sharp | 54 | Adds (14-19) to (29-35) Physical Damage | one_hand_weapon 600 default 0 |
Tempered | 65 | Adds (17-24) to (36-41) Physical Damage | one_hand_weapon 400 default 0 |
Flaring | 77 | Adds (20-27) to (41-49) Physical Damage | one_hand_weapon 200 default 0 |
Glinting | 2 | Adds 2 to (4-5) Physical Damage | two_hand_weapon 1000 default 0 |
Burnished | 13 | Adds (6-8) to (13-14) Physical Damage | two_hand_weapon 1000 default 0 |
Polished | 21 | Adds (10-13) to (21-24) Physical Damage | two_hand_weapon 1000 default 0 |
Honed | 29 | Adds (11-18) to (26-30) Physical Damage | two_hand_weapon 1000 default 0 |
Gleaming | 36 | Adds (14-21) to (32-38) Physical Damage | two_hand_weapon 1000 default 0 |
Annealed | 46 | Adds (21-27) to (42-48) Physical Damage | two_hand_weapon 800 default 0 |
Razor-sharp | 54 | Adds (22-30) to (46-56) Physical Damage | two_hand_weapon 600 default 0 |
Tempered | 65 | Adds (27-38) to (58-66) Physical Damage | two_hand_weapon 400 default 0 |
Flaring | 77 | Adds (32-43) to (66-78) Physical Damage | two_hand_weapon 200 default 0 |
Heavy | 1 | (40-49)% increased Physical Damage | weapon 1000 default 0 |
Serrated | 11 | (50-64)% increased Physical Damage | weapon 1000 default 0 |
Wicked | 23 | (65-84)% increased Physical Damage | weapon 1000 default 0 |
Vicious | 35 | (85-109)% increased Physical Damage | weapon 400 default 0 |
Bloodthirsty | 46 | (110-134)% increased Physical Damage | weapon 200 default 0 |
Cruel | 60 | (135-154)% increased Physical Damage | weapon 100 default 0 |
Tyrannical | 73 | (155-169)% increased Physical Damage | weapon 50 default 0 |
Merciless | 83 | (170-179)% increased Physical Damage | weapon 25 default 0 |
The Shaper's | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Added Fire Damage | sword_shaper 400 axe_shaper 400 mace_shaper 400 claw_shaper 400 sceptre_shaper 400 dagger_shaper 400 rune_dagger_shaper 400 wand_shaper 400 default 0 |
The Shaper's | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Added Fire Damage | sword_shaper 200 axe_shaper 200 mace_shaper 200 claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Added Fire Damage | sword_shaper 100 axe_shaper 100 mace_shaper 100 claw_shaper 100 sceptre_shaper 100 dagger_shaper 100 rune_dagger_shaper 100 wand_shaper 100 default 0 |
Squire's | 1 | (15-19)% increased Physical Damage +(16-20) to Accuracy Rating | weapon 1000 default 0 |
Journeyman's | 11 | (20-24)% increased Physical Damage +(21-46) to Accuracy Rating | weapon 1000 default 0 |
Reaver's | 23 | (25-34)% increased Physical Damage +(47-72) to Accuracy Rating | weapon 1000 default 0 |
Mercenary's | 35 | (35-44)% increased Physical Damage +(73-97) to Accuracy Rating | weapon 400 default 0 |
Champion's | 46 | (45-54)% increased Physical Damage +(98-123) to Accuracy Rating | weapon 200 default 0 |
Conqueror's | 60 | (55-64)% increased Physical Damage +(124-149) to Accuracy Rating | weapon 100 default 0 |
Emperor's | 73 | (65-74)% increased Physical Damage +(150-174) to Accuracy Rating | weapon 50 default 0 |
Dictator's | 83 | (75-79)% increased Physical Damage +(175-200) to Accuracy Rating | weapon 25 default 0 |
Warlord's | 68 | (25-34)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 500 sceptre_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 2h_mace_adjudicator 500 default 0 |
Warlord's | 71 | (35-44)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 250 sceptre_adjudicator 250 staff_adjudicator 250 warstaff_adjudicator 250 2h_mace_adjudicator 250 default 0 |
Warlord's | 74 | (45-54)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 150 sceptre_adjudicator 150 staff_adjudicator 150 warstaff_adjudicator 150 2h_mace_adjudicator 150 default 0 |
Warlord's | 77 | (55-64)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 100 sceptre_adjudicator 100 staff_adjudicator 100 warstaff_adjudicator 100 2h_mace_adjudicator 100 default 0 |
Warlord's | 80 | (65-69)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 50 sceptre_adjudicator 50 staff_adjudicator 50 warstaff_adjudicator 50 2h_mace_adjudicator 50 default 0 |
Warlord's | 68 | (25-34)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 500 axe_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 default 0 |
Warlord's | 71 | (35-44)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 250 axe_adjudicator 250 2h_sword_adjudicator 250 2h_axe_adjudicator 250 default 0 |
Warlord's | 74 | (45-54)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 150 axe_adjudicator 150 2h_sword_adjudicator 150 2h_axe_adjudicator 150 default 0 |
Warlord's | 77 | (55-64)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 100 axe_adjudicator 100 2h_sword_adjudicator 100 2h_axe_adjudicator 100 default 0 |
Warlord's | 80 | (65-69)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 50 axe_adjudicator 50 2h_sword_adjudicator 50 2h_axe_adjudicator 50 default 0 |
Crusader's | 68 | (25-34)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |
Crusader's | 71 | (35-44)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 250 dagger_crusader 250 rune_dagger_crusader 250 default 0 |
Crusader's | 74 | (45-54)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 150 dagger_crusader 150 rune_dagger_crusader 150 default 0 |
Crusader's | 77 | (55-64)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 100 dagger_crusader 100 rune_dagger_crusader 100 default 0 |
Crusader's | 80 | (65-69)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 50 dagger_crusader 50 rune_dagger_crusader 50 default 0 |
Warlord's | 68 | (25-34)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
Warlord's | 71 | (35-44)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 250 dagger_adjudicator 250 rune_dagger_adjudicator 250 default 0 |
Warlord's | 74 | (45-54)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 150 dagger_adjudicator 150 rune_dagger_adjudicator 150 default 0 |
Warlord's | 77 | (55-64)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 100 dagger_adjudicator 100 rune_dagger_adjudicator 100 default 0 |
Warlord's | 80 | (65-69)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 50 dagger_adjudicator 50 rune_dagger_adjudicator 50 default 0 |
Crusader's | 68 | (25-34)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 500 axe_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
Crusader's | 71 | (35-44)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 250 axe_crusader 250 2h_sword_crusader 250 2h_axe_crusader 250 default 0 |
Crusader's | 74 | (45-54)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 150 axe_crusader 150 2h_sword_crusader 150 2h_axe_crusader 150 default 0 |
Crusader's | 77 | (55-64)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 100 axe_crusader 100 2h_sword_crusader 100 2h_axe_crusader 100 default 0 |
Crusader's | 80 | (65-69)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 50 axe_crusader 50 2h_sword_crusader 50 2h_axe_crusader 50 default 0 |
Hunter's | 68 | (25-34)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | (35-44)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 250 bow_basilisk 250 default 0 |
Hunter's | 74 | (45-54)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 150 bow_basilisk 150 default 0 |
Hunter's | 77 | (55-64)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 100 bow_basilisk 100 default 0 |
Hunter's | 80 | (65-69)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 50 bow_basilisk 50 default 0 |
Crusader's | 68 | (25-34)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | (35-44)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 250 bow_crusader 250 default 0 |
Crusader's | 74 | (45-54)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 150 bow_crusader 150 default 0 |
Crusader's | 77 | (55-64)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 100 bow_crusader 100 default 0 |
Crusader's | 80 | (65-69)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 50 bow_crusader 50 default 0 |
Crusader's | 68 | (25-34)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 2h_mace_crusader 500 default 0 |
Crusader's | 71 | (35-44)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 250 sceptre_crusader 250 staff_crusader 250 warstaff_crusader 250 2h_mace_crusader 250 default 0 |
Crusader's | 74 | (45-54)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 150 sceptre_crusader 150 staff_crusader 150 warstaff_crusader 150 2h_mace_crusader 150 default 0 |
Crusader's | 77 | (55-64)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 100 sceptre_crusader 100 staff_crusader 100 warstaff_crusader 100 2h_mace_crusader 100 default 0 |
Crusader's | 80 | (65-69)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 50 sceptre_crusader 50 staff_crusader 50 warstaff_crusader 50 2h_mace_crusader 50 default 0 |
Eldritch | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Brutality | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
Eldritch | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Brutality | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
Eldritch | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Brutality | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
Eldritch | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Melee Physical Damage | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
Eldritch | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Melee Physical Damage | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
Eldritch | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Melee Physical Damage | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
Eldritch | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Ruthless | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
Eldritch | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Ruthless | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
Eldritch | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Ruthless | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
Thirsty | 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
Parched | 70 | (0.6-0.8)% of Physical Attack Damage Leeched as Mana | amulet 1000 default 0 |
Thirsty | 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | weapon 1000 default 0 |
The Shaper's | 68 | Gain (8-11)% of Physical Damage as Extra Cold Damage | amulet_shaper 800 default 0 |
The Shaper's | 75 | Gain (12-15)% of Physical Damage as Extra Cold Damage | amulet_shaper 800 default 0 |
The Shaper's | 68 | Gain (5-10)% of Physical Damage as Extra Cold Damage | quiver_shaper 800 default 0 |
The Shaper's | 75 | Gain (11-15)% of Physical Damage as Extra Cold Damage | quiver_shaper 800 default 0 |
The Shaper's | 68 | Gain (7-12)% of Physical Damage as Extra Cold Damage | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 75 | Gain (13-17)% of Physical Damage as Extra Cold Damage | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 80 | Gain (18-20)% of Physical Damage as Extra Cold Damage | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
Redeemer's | 68 | Gain (3-5)% of Physical Damage as Extra Cold Damage | boots_eyrie 500 default 0 |
Redeemer's | 75 | Gain (6-8)% of Physical Damage as Extra Cold Damage | boots_eyrie 500 default 0 |
Redeemer's | 68 | Gain (5-10)% of Physical Damage as Extra Cold Damage | quiver_eyrie 500 amulet_eyrie 500 default 0 |
Redeemer's | 75 | Gain (11-15)% of Physical Damage as Extra Cold Damage | quiver_eyrie 500 amulet_eyrie 500 default 0 |
Redeemer's | 68 | Gain (16-20)% of Physical Damage as Extra Cold Damage | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 73 | Gain (21-26)% of Physical Damage as Extra Cold Damage | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 78 | Gain (27-30)% of Physical Damage as Extra Cold Damage | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 68 | Gain (7-12)% of Physical Damage as Extra Cold Damage | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 73 | Gain (13-17)% of Physical Damage as Extra Cold Damage | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 78 | Gain (18-20)% of Physical Damage as Extra Cold Damage | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Warlord's | 68 | Gain (3-5)% of Physical Damage as Extra Fire Damage | boots_adjudicator 500 default 0 |
Warlord's | 75 | Gain (6-8)% of Physical Damage as Extra Fire Damage | boots_adjudicator 500 default 0 |
Warlord's | 68 | Gain (5-10)% of Physical Damage as Extra Fire Damage | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 75 | Gain (11-15)% of Physical Damage as Extra Fire Damage | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 68 | Gain (16-20)% of Physical Damage as Extra Fire Damage | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 73 | Gain (21-26)% of Physical Damage as Extra Fire Damage | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 78 | Gain (27-30)% of Physical Damage as Extra Fire Damage | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 68 | Gain (7-12)% of Physical Damage as Extra Fire Damage | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 73 | Gain (13-17)% of Physical Damage as Extra Fire Damage | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 78 | Gain (18-20)% of Physical Damage as Extra Fire Damage | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Crusader's | 68 | Gain (3-5)% of Physical Damage as Extra Lightning Damage | boots_crusader 500 default 0 |
Crusader's | 75 | Gain (6-8)% of Physical Damage as Extra Lightning Damage | boots_crusader 500 default 0 |
Crusader's | 68 | Gain (5-10)% of Physical Damage as Extra Lightning Damage | quiver_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 75 | Gain (11-15)% of Physical Damage as Extra Lightning Damage | quiver_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 68 | Gain (16-20)% of Physical Damage as Extra Lightning Damage | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 73 | Gain (21-26)% of Physical Damage as Extra Lightning Damage | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 78 | Gain (27-30)% of Physical Damage as Extra Lightning Damage | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 68 | Gain (7-12)% of Physical Damage as Extra Lightning Damage | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 73 | Gain (13-17)% of Physical Damage as Extra Lightning Damage | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 78 | Gain (18-20)% of Physical Damage as Extra Lightning Damage | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Eldritch | 68 | Gain (8-11)% of Physical Damage as Extra Fire Damage | amulet_elder 800 default 0 |
Eldritch | 75 | Gain (12-15)% of Physical Damage as Extra Fire Damage | amulet_elder 800 default 0 |
The Shaper's | 68 | Gain (7-12)% of Physical Damage as Extra Fire Damage | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Gain (13-17)% of Physical Damage as Extra Fire Damage | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Gain (18-20)% of Physical Damage as Extra Fire Damage | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 68 | Gain (8-11)% of Physical Damage as Extra Lightning Damage | amulet_shaper 800 default 0 |
The Shaper's | 75 | Gain (12-15)% of Physical Damage as Extra Lightning Damage | amulet_shaper 800 default 0 |
The Shaper's | 68 | Gain (7-12)% of Physical Damage as Extra Lightning Damage | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Gain (13-17)% of Physical Damage as Extra Lightning Damage | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Gain (18-20)% of Physical Damage as Extra Lightning Damage | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
Eldritch | 68 | (16-20)% increased Global Physical Damage | belt_elder 500 default 0 |
Eldritch | 75 | (21-25)% increased Global Physical Damage | belt_elder 500 default 0 |
Eldritch | 80 | (26-30)% increased Global Physical Damage | belt_elder 500 default 0 |
Hunter's | 68 | (0.3-0.5)% of Physical Damage Leeched as Life | amulet_basilisk 500 default 0 |
Eldritch | 68 | (0.3-0.5)% of Physical Damage Leeched as Life | amulet_elder 800 default 0 |
The Shaper's | 68 | (5-10)% of Physical Damage from Hits taken as Cold Damage | has_damage_taken_as_mod 0 body_armour_shaper 400 default 0 |
The Shaper's | 83 | (11-15)% of Physical Damage from Hits taken as Cold Damage | has_damage_taken_as_mod 0 body_armour_shaper 400 default 0 |
Eldritch | 68 | (5-10)% of Physical Damage from Hits taken as Fire Damage | has_damage_taken_as_mod 0 body_armour_elder 400 default 0 |
Eldritch | 84 | (11-15)% of Physical Damage from Hits taken as Fire Damage | has_damage_taken_as_mod 0 body_armour_elder 400 default 0 |
The Shaper's | 68 | (5-10)% of Physical Damage from Hits taken as Lightning Damage | has_damage_taken_as_mod 0 body_armour_shaper 400 default 0 |
The Shaper's | 82 | (11-15)% of Physical Damage from Hits taken as Lightning Damage | has_damage_taken_as_mod 0 body_armour_shaper 400 default 0 |
Hunter's | 75 | (5-10)% of Physical Damage from Hits taken as Chaos Damage | body_armour_basilisk 500 default 0 |
Hunter's | 83 | (11-15)% of Physical Damage from Hits taken as Chaos Damage | body_armour_basilisk 500 default 0 |
Redeemer's | 68 | (4-6)% of Physical Damage from Hits taken as Cold Damage | helmet_eyrie 500 default 0 |
Redeemer's | 83 | (7-10)% of Physical Damage from Hits taken as Cold Damage | helmet_eyrie 500 default 0 |
Redeemer's | 68 | (5-10)% of Physical Damage from Hits taken as Cold Damage | body_armour_eyrie 500 default 0 |
Redeemer's | 83 | (11-15)% of Physical Damage from Hits taken as Cold Damage | body_armour_eyrie 500 default 0 |
Warlord's | 68 | (4-6)% of Physical Damage from Hits taken as Fire Damage | helmet_adjudicator 500 default 0 |
Warlord's | 83 | (7-10)% of Physical Damage from Hits taken as Fire Damage | helmet_adjudicator 500 default 0 |
Warlord's | 68 | (5-10)% of Physical Damage from Hits taken as Fire Damage | body_armour_adjudicator 500 default 0 |
Warlord's | 83 | (11-15)% of Physical Damage from Hits taken as Fire Damage | body_armour_adjudicator 500 default 0 |
Crusader's | 68 | (4-6)% of Physical Damage from Hits taken as Lightning Damage | helmet_crusader 500 default 0 |
Crusader's | 83 | (7-10)% of Physical Damage from Hits taken as Lightning Damage | helmet_crusader 500 default 0 |
Crusader's | 68 | (5-10)% of Physical Damage from Hits taken as Lightning Damage | body_armour_crusader 500 default 0 |
Crusader's | 83 | (11-15)% of Physical Damage from Hits taken as Lightning Damage | body_armour_crusader 500 default 0 |
Eldritch | 68 | You and your Minions take (45-31)% reduced Reflected Physical Damage | ring_elder 800 default 0 |
Eldritch | 75 | You and your Minions take (55-46)% reduced Reflected Physical Damage | ring_elder 800 default 0 |
Eldritch | 68 | You and your Minions take 100% reduced Reflected Physical Damage | body_armour_elder 200 default 0 |
Warlord's | 75 | You and your Minions take 100% reduced Reflected Physical Damage | body_armour_adjudicator 500 default 0 |
Hunter's | 68 | You and your Minions take (45-31)% reduced Reflected Physical Damage | ring_basilisk 500 default 0 |
Hunter's | 75 | You and your Minions take (55-46)% reduced Reflected Physical Damage | ring_basilisk 500 default 0 |
Hunter's | 68 | Adds (17-22) to (33-39) Physical Damage to Spells | helmet_basilisk 500 default 0 |
Hunter's | 70 | Adds (21-28) to (42-49) Physical Damage to Spells | helmet_basilisk 500 default 0 |
Hunter's | 75 | Adds (25-34) to (51-59) Physical Damage to Spells | helmet_basilisk 500 default 0 |
Eldritch | 68 | Adds (37-49) to (75-86) Physical Damage to Spells | attack_staff 0 staff_elder 1000 default 0 |
Eldritch | 75 | Adds (44-58) to (88-103) Physical Damage to Spells | attack_staff 0 staff_elder 1000 default 0 |
Eldritch | 84 | Adds (60-73) to (108-122) Physical Damage to Spells | attack_staff 0 staff_elder 1000 default 0 |
Eldritch | 68 | Adds (17-22) to (33-39) Physical Damage to Spells | helmet_elder 400 default 0 |
Eldritch | 75 | Adds (21-28) to (42-49) Physical Damage to Spells | helmet_elder 400 default 0 |
Eldritch | 85 | Adds (25-34) to (51-59) Physical Damage to Spells | helmet_elder 400 default 0 |
Eldritch | 68 | Adds (22-31) to (46-53) Physical Damage to Spells | sceptre_elder 1000 wand_elder 1000 rune_dagger_elder 1000 default 0 |
Eldritch | 75 | Adds (28-37) to (55-64) Physical Damage to Spells | sceptre_elder 1000 wand_elder 1000 rune_dagger_elder 1000 default 0 |
Eldritch | 84 | Adds (32-44) to (66-76) Physical Damage to Spells | sceptre_elder 1000 wand_elder 1000 rune_dagger_elder 1000 default 0 |
Pernicious | 66 | Gain (5-7)% of Physical Damage as Extra Chaos Damage | wand 400 dagger 600 dex_int_shield 50 focus 50 default 0 |
Inimical | 72 | Gain (8-10)% of Physical Damage as Extra Chaos Damage | wand 200 dagger 300 dex_int_shield 50 focus 50 default 0 |
Baleful | 80 | Gain (11-13)% of Physical Damage as Extra Chaos Damage | wand 100 dagger 150 dex_int_shield 50 focus 50 default 0 |
Pernicious | 66 | Gain (10-14)% of Physical Damage as Extra Chaos Damage | staff 400 default 0 |
Inimical | 72 | Gain (15-20)% of Physical Damage as Extra Chaos Damage | staff 200 default 0 |
Baleful | 80 | Gain (21-26)% of Physical Damage as Extra Chaos Damage | staff 100 default 0 |
Suffixes
Name | Stats | Spawn Weighting | |
---|---|---|---|
of the Hunt | 68 | Overwhelm (8-11)% Physical Damage Reduction | belt_basilisk 500 default 0 |
of the Hunt | 75 | Overwhelm (12-15)% Physical Damage Reduction | belt_basilisk 500 default 0 |
of the Hunt | 68 | Overwhelm (13-16)% Physical Damage Reduction | staff_basilisk 500 default 0 |
of the Hunt | 71 | Overwhelm (17-20)% Physical Damage Reduction | staff_basilisk 500 default 0 |
of the Hunt | 68 | Overwhelm (7-8)% Physical Damage Reduction | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Overwhelm (9-10)% Physical Damage Reduction | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Hits with this Weapon Overwhelm (13-16)% Physical Damage Reduction | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 71 | Hits with this Weapon Overwhelm (17-20)% Physical Damage Reduction | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 68 | Hits with this Weapon Overwhelm (13-16)% Physical Damage Reduction | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Hits with this Weapon Overwhelm (17-20)% Physical Damage Reduction | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | (21-25)% chance to avoid Bleeding (21-25)% chance to Avoid being Poisoned | boots_basilisk 500 default 0 |
of the Hunt | 70 | (26-30)% chance to avoid Bleeding (26-30)% chance to Avoid being Poisoned | boots_basilisk 500 default 0 |
of the Hunt | 75 | (31-35)% chance to avoid Bleeding (31-35)% chance to Avoid being Poisoned | boots_basilisk 500 default 0 |
of Redemption | 68 | (5-7)% chance to Avoid Physical Damage from Hits | shield_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | (8-10)% chance to Avoid Physical Damage from Hits | shield_eyrie 500 quiver_eyrie 500 default 0 |
of Bloodletting | 20 | (21-30)% increased Damage with Bleeding Attacks have 20% chance to cause Bleeding | bow 1500 sword 1500 axe 3000 mace 3000 default 0 |
of Haemophilia | 40 | (31-40)% increased Damage with Bleeding Attacks have 25% chance to cause Bleeding | bow 1500 sword 1500 axe 3000 mace 3000 default 0 |
of Exsanguination | 60 | (41-50)% increased Damage with Bleeding Attacks have 30% chance to cause Bleeding | bow 500 sword 500 axe 1000 mace 1000 default 0 |
of the Conquest | 68 | (8-12)% increased Damage with Bleeding (5-6)% increased Bleeding Duration | ring_adjudicator 500 default 0 |
of the Conquest | 75 | (13-17)% increased Damage with Bleeding (7-8)% increased Bleeding Duration | ring_adjudicator 500 default 0 |
of the Conquest | 80 | (18-22)% increased Damage with Bleeding (9-10)% increased Bleeding Duration | ring_adjudicator 500 default 0 |
of the Elder | 68 | (20-25)% increased Damage with Bleeding Socketed Gems are Supported by Level 16 Chance To Bleed | gloves_elder 800 default 0 |
of the Elder | 75 | (26-30)% increased Damage with Bleeding Socketed Gems are Supported by Level 18 Chance To Bleed | gloves_elder 800 default 0 |
of the Elder | 80 | (31-35)% increased Damage with Bleeding Socketed Gems are Supported by Level 20 Chance To Bleed | gloves_elder 800 default 0 |
of the Conquest | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | quiver_adjudicator 500 default 0 |
of the Conquest | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | quiver_adjudicator 500 default 0 |
of the Elder | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | quiver_elder 800 default 0 |
of the Elder | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | quiver_elder 800 default 0 |
of the Elder | 68 | 10% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 18 Chance To Bleed | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | 15% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 20 Chance To Bleed | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Hunt | 68 | (16-20)% of Physical Damage Converted to Chaos Damage | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
of the Hunt | 71 | (21-25)% of Physical Damage Converted to Chaos Damage | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
of the Crusade | 68 | (23-26)% of Physical Damage Converted to Cold Damage | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 71 | (27-30)% of Physical Damage Converted to Cold Damage | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 68 | (23-26)% of Physical Damage Converted to Fire Damage | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | (27-30)% of Physical Damage Converted to Fire Damage | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 68 | (23-26)% of Physical Damage Converted to Lightning Damage | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | (27-30)% of Physical Damage Converted to Lightning Damage | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Elder | 68 | Hits with this Weapon have Culling Strike against Bleeding Enemies (30-49)% increased Physical Damage | 2h_axe_elder 1000 axe_elder 1000 default 0 |
of the Elder | 85 | Nearby Enemies take 9% increased Physical Damage 9% increased Physical Damage taken | helmet_elder 400 default 0 |
of the Hunt | 68 | Bleeding you inflict deals Damage (8-12)% faster | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 default 0 |
of the Hunt | 73 | Bleeding you inflict deals Damage (13-15)% faster | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 default 0 |
of the Hunt | 68 | Bleeding you inflict deals Damage (18-21)% faster | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 73 | Bleeding you inflict deals Damage (22-25)% faster | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 68 | Bleeding you inflict deals Damage (5-7)% faster | boots_basilisk 500 default 0 |
of the Hunt | 73 | Bleeding you inflict deals Damage (8-10)% faster | boots_basilisk 500 default 0 |
of the Crusade | 68 | (14-16)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | 71 | (17-19)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | 75 | (20-22)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | 68 | (7-9)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | 71 | (10-12)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | 75 | (13-15)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Conquest | 68 | 10% chance to Maim on Hit (10-13)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 70 | 15% chance to Maim on Hit (14-16)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 73 | 20% chance to Maim on Hit (17-20)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Hunt | 75 | Moving while Bleeding doesn't cause you to take extra Damage | shield_basilisk 500 default 0 |
of the Hunt | 68 | -(35-25) Physical Damage taken from Attack Hits | belt_basilisk 500 default 0 |
of the Hunt | 75 | -(45-36) Physical Damage taken from Attack Hits | belt_basilisk 500 default 0 |
of Shaping | 68 | -(35-25) Physical Damage taken from Attack Hits | belt_shaper 800 default 0 |
of Shaping | 75 | -(45-36) Physical Damage taken from Attack Hits | belt_shaper 800 default 0 |
of the Crusade | 68 | Gain (7-8)% of Physical Damage as Extra Damage of a random Element | bow_crusader 400 default 0 |
of the Crusade | 73 | Gain (9-11)% of Physical Damage as Extra Damage of a random Element | bow_crusader 400 default 0 |
of the Crusade | 78 | Gain (12-15)% of Physical Damage as Extra Damage of a random Element | bow_crusader 400 default 0 |
of Shaping | 68 | Gain (7-9)% of Physical Damage as Extra Damage of a random Element | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Gain (10-12)% of Physical Damage as Extra Damage of a random Element | sceptre_shaper 1000 default 0 |
of Shaping | 80 | Gain (13-15)% of Physical Damage as Extra Damage of a random Element | sceptre_shaper 1000 default 0 |
of the Elder | 68 | (10-15)% of Physical Damage Converted to Chaos Damage | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 75 | (16-20)% of Physical Damage Converted to Chaos Damage | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 85 | (21-25)% of Physical Damage Converted to Chaos Damage | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Hunt | 68 | +(8-12)% to Physical Damage over Time Multiplier | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | +(13-16)% to Physical Damage over Time Multiplier | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | +(16-20)% to Physical Damage over Time Multiplier | quiver_basilisk 500 default 0 |
of the Hunt | 80 | +(21-25)% to Physical Damage over Time Multiplier | quiver_basilisk 500 default 0 |
of the Elder | 68 | +(8-12)% to Physical Damage over Time Multiplier | gloves_elder 200 amulet_elder 400 default 0 |
of the Elder | 80 | +(13-16)% to Physical Damage over Time Multiplier | gloves_elder 200 amulet_elder 400 default 0 |
of the Conquest | 68 | (23-27)% increased Physical Attack Damage while Dual Wielding | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 default 0 |
of the Conquest | 70 | (28-32)% increased Physical Attack Damage while Dual Wielding | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 default 0 |
of the Conquest | 73 | (33-37)% increased Physical Attack Damage while Dual Wielding | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 default 0 |
of the Elder | 68 | (23-27)% increased Physical Attack Damage while Dual Wielding | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 75 | (28-32)% increased Physical Attack Damage while Dual Wielding | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 80 | (33-37)% increased Physical Attack Damage while Dual Wielding | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 68 | Removes Bleeding when you use a Warcry | 2h_axe_elder 1000 default 0 |
Corrupted
Flask mod
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Sealing/Alleviation/Allaying/Assuaging | 8 | Immunity to Bleeding and Corrupted Blood during Flask effect Removes Bleeding and Corrupted Blood on use | default 1000 |
Map mod
Name | Stats | Spawn Weighting | |
---|---|---|---|
Armoured | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size +30% Monster Physical Damage Reduction | mid_tier_map 800 default 0 |
Armoured | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size +40% Monster Physical Damage Reduction | top_tier_map 800 default 0 |
Armoured | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size +20% Monster Physical Damage Reduction | low_tier_map 800 default 0 |
Burning | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (50-69)% extra Physical Damage as Fire | low_tier_map 1000 default 0 |
Burning | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (70-89)% extra Physical Damage as Fire | mid_tier_map 1000 default 0 |
Burning | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (90-110)% extra Physical Damage as Fire | top_tier_map 1000 default 0 |
Freezing | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (50-69)% extra Physical Damage as Cold | low_tier_map 1000 default 0 |
Freezing | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (70-89)% extra Physical Damage as Cold | mid_tier_map 1000 default 0 |
Freezing | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (90-110)% extra Physical Damage as Cold | top_tier_map 1000 default 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | top_tier_map 800 default 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | mid_tier_map 800 default 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | low_tier_map 800 default 0 |
Punishing | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters reflect 13% of Physical Damage | low_tier_map 600 default 0 |
Punishing | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters reflect 15% of Physical Damage | mid_tier_map 600 default 0 |
Punishing | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters reflect 18% of Physical Damage | top_tier_map 600 default 0 |
Shocking | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (90-110)% extra Physical Damage as Lightning | top_tier_map 1000 default 0 |
Shocking | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (70-89)% extra Physical Damage as Lightning | mid_tier_map 1000 default 0 |
Shocking | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area +6% Monster pack size Monsters deal (50-69)% extra Physical Damage as Lightning | low_tier_map 1000 default 0 |
Jewel mod
The color of basic jewel are associated with one of the Attribute, thus non_str in spawn weight means the "opposite of Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket."
Prefix
Name | Stats | Spawn Weighting | |
---|---|---|---|
Hungering | 1 | (0.2-0.4)% of Physical Attack Damage Leeched as Life | not_str 0 default 500 |
Sharpened | 1 | (14-16)% increased Global Physical Damage | default 500 |
Thirsting | 1 | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | not_dex 0 default 500 |
Suffix
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Bleeding | 1 | Attacks have (3-5)% chance to cause Bleeding (12-16)% increased Bleeding Duration | not_str 250 default 350 |
of Exsanguinating | 1 | +(3-4)% to Physical Damage over Time Multiplier | not_int 300 default 0 |
of Haemophilia | 1 | (16-20)% increased Damage with Bleeding | not_str 250 default 500 |
Abyss jewel mod
Prefix
Name | Stats | Spawn Weighting | |
---|---|---|---|
Annealed | 54 | Minions deal (6-8) to (10-12) additional Physical Damage | abyss_jewel_summoner 700 default 0 |
Annealed | 54 | Adds (6-8) to (10-12) Physical Damage to Spells while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Adds (6-8) to (10-12) Physical Damage to Spells while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Adds (6-8) to (10-12) Physical Damage to Spells while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Flaring | 83 | Adds (5-6) to (7-8) Physical Damage to Wand Attacks | wand 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 150 default 0 |
Flaring | 83 | Adds (5-6) to (7-8) Physical Damage to Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Flaring | 83 | Adds (15-17) to (20-24) Physical Damage to Spells while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Flaring | 83 | Adds (5-6) to (7-8) Physical Damage to Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Flaring | 83 | Adds (5-6) to (7-8) Physical Damage to Sword Attacks | sword 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Flaring | 83 | Adds (15-17) to (20-24) Physical Damage to Spells while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Flaring | 83 | Adds (5-6) to (7-8) Physical Damage to Axe Attacks | axe 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Flaring | 83 | Adds (5-6) to (7-8) Physical Damage to Mace or Sceptre Attacks | mace 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Flaring | 83 | Adds (15-17) to (20-24) Physical Damage to Spells while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Flaring | 83 | Minions deal (15-17) to (22-26) additional Physical Damage | abyss_jewel_summoner 175 default 0 |
Flaring | 83 | Adds (5-6) to (7-8) Physical Damage to Staff Attacks | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Flaring | 83 | Adds (5-6) to (7-8) Physical Damage to Bow Attacks | bow 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 250 default 0 |
Gleaming | 42 | Adds 3 to 4 Physical Damage to Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Gleaming | 42 | Adds 3 to 4 Physical Damage to Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Minions deal (3-5) to (7-9) additional Physical Damage | abyss_jewel_summoner 700 default 0 |
Gleaming | 42 | Adds 3 to 4 Physical Damage to Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Adds 3 to 4 Physical Damage to Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Adds 3 to 4 Physical Damage to Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Adds 3 to 4 Physical Damage to Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Adds 3 to 4 Physical Damage to Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Adds 3 to 4 Physical Damage to Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Gleaming | 42 | Adds (3-5) to (7-9) Physical Damage to Spells while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Adds (3-5) to (7-9) Physical Damage to Spells while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Adds (3-5) to (7-9) Physical Damage to Spells while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Glinting | 1 | Adds 2 to 3 Physical Damage to Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glinting | 1 | Minions deal (1-2) to (3-5) additional Physical Damage | abyss_jewel_summoner 700 default 0 |
Glinting | 1 | Adds 2 to 3 Physical Damage to Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Glinting | 1 | Adds (1-2) to (3-5) Physical Damage to Spells while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Glinting | 1 | Adds 2 to 3 Physical Damage to Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glinting | 1 | Adds 2 to 3 Physical Damage to Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glinting | 1 | Adds (1-2) to (3-5) Physical Damage to Spells while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Glinting | 1 | Adds 2 to 3 Physical Damage to Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Glinting | 1 | Adds 2 to 3 Physical Damage to Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glinting | 1 | Adds (1-2) to (3-5) Physical Damage to Spells while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Glinting | 1 | Adds 2 to 3 Physical Damage to Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glinting | 1 | Adds 2 to 3 Physical Damage to Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Razor-sharp | 63 | Adds (9-11) to (13-15) Physical Damage to Spells while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Minions deal (9-11) to (13-15) additional Physical Damage | abyss_jewel_summoner 700 default 0 |
Razor-sharp | 63 | Adds (9-11) to (13-15) Physical Damage to Spells while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Adds (9-11) to (13-15) Physical Damage to Spells while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 64 | Adds 4 to (5-6) Physical Damage to Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Tempered | 64 | Adds 4 to (5-6) Physical Damage to Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Tempered | 72 | Adds (12-14) to (15-17) Physical Damage to Spells while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Tempered | 72 | Minions deal (12-14) to (16-18) additional Physical Damage | abyss_jewel_summoner 350 default 0 |
Tempered | 64 | Adds 4 to (5-6) Physical Damage to Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Adds 4 to (5-6) Physical Damage to Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Adds 4 to (5-6) Physical Damage to Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 72 | Adds (12-14) to (15-17) Physical Damage to Spells while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Tempered | 64 | Adds 4 to (5-6) Physical Damage to Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Adds 4 to (5-6) Physical Damage to Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 72 | Adds (12-14) to (15-17) Physical Damage to Spells while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Tempered | 64 | Adds 4 to (5-6) Physical Damage to Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Suffix
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Collision | 78 | Adds (14-16) to (18-22) Physical Damage to Spells | abyss_jewel_caster 175 default 0 |
of Collision | 61 | Adds (4-5) to (6-7) Physical Damage to Attacks | abyss_jewel_melee 375 abyss_jewel_ranged 375 default 0 |
of Force | 45 | Adds (5-7) to (8-10) Physical Damage to Spells | abyss_jewel_caster 700 default 0 |
of Heft | 32 | Adds (3-4) to (6-7) Physical Damage to Spells | abyss_jewel_caster 700 default 0 |
of Impact | 65 | Adds (11-13) to (14-16) Physical Damage to Spells | abyss_jewel_caster 350 default 0 |
of Impact | 45 | Adds (2-3) to (4-5) Physical Damage to Attacks | abyss_jewel_melee 750 abyss_jewel_ranged 750 default 0 |
of Mending | 20 | (6-8)% chance to avoid Bleeding | default 300 |
of Mending | 50 | (9-10)% chance to avoid Bleeding | default 150 |
of the Inferno | 40 | Gain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | abyss_jewel_melee 600 abyss_jewel_ranged 300 abyss_jewel_caster 300 abyss_jewel_summoner 0 default 0 |
of Warding | 1 | (4-6)% additional Physical Damage Reduction against Abyssal Monsters | default 1000 |
of Weight | 56 | Adds (8-10) to (11-13) Physical Damage to Spells | abyss_jewel_caster 700 default 0 |
of Weight | 34 | Adds 1 to 3 Physical Damage to Attacks | abyss_jewel_melee 750 abyss_jewel_ranged 750 default 0 |
Cluster jewel mod
Prefix
Name | Stats | Spawn Weighting | |
---|---|---|---|
Notable | 68 | 1 Added Passive Skill is Raze and Pillage | affliction_minion_damage 188 default 0 |
Notable | 1 | 1 Added Passive Skill is Readiness | affliction_evasion 1315 default 0 |
Notable | 50 | 1 Added Passive Skill is Exploit Weakness | affliction_curse_effect 471 affliction_physical_damage 232 default 0 |
Notable | 68 | 1 Added Passive Skill is Steady Torment | affliction_chaos_damage_over_tim 130 affliction_chaos_damage_over_tim 130 affliction_physical_damage_over_ 129 affliction_physical_damage_over_ 129 default 0 |
Notable | 50 | 1 Added Passive Skill is Compound Injury | affliction_physical_damage_over_ 343 affliction_physical_damage_over_ 343 default 0 |
Notable | 1 | 1 Added Passive Skill is Disorienting Wounds | affliction_physical_damage_over_ 686 affliction_physical_damage_over_ 686 default 0 |
Notable | 50 | 1 Added Passive Skill is Rend | affliction_physical_damage_over_ 343 affliction_physical_damage_over_ 343 default 0 |
Notable | 50 | 1 Added Passive Skill is Vivid Hues | affliction_physical_damage_over_ 343 affliction_physical_damage_over_ 343 default 0 |
Notable | 68 | 1 Added Passive Skill is Skeletal Atrophy | affliction_minion_damage 188 default 0 |
Notable | 50 | 1 Added Passive Skill is Rotten Claws | affliction_minion_damage 500 default 0 |
Notable | 1 | 1 Added Passive Skill is Iron Breaker | affliction_physical_damage 464 default 0 |
Notable | 75 | 1 Added Passive Skill is Devastator | affliction_attack_damage_ 27 affliction_axe_and_sword_damage 54 affliction_mace_and_staff_damage 54 affliction_dagger_and_claw_damag 58 affliction_dagger_and_claw_damag 58 affliction_bow_damage 48 affliction_wand_damage 50 affliction_damage_with_two_hande 38 affliction_damage_with_two_hande 38 affliction_attack_damage_while_d 39 affliction_attack_damage_while_d 39 affliction_attack_damage_while_h 38 affliction_attack_damage_while_h 38 default 0 |
Notable | 50 | 1 Added Passive Skill is Storm's Hand | affliction_wand_damage 403 default 0 |
Notable | 68 | 1 Added Passive Skill is Explosive Force | affliction_wand_damage 151 default 0 |
Notable | 1 | 1 Added Passive Skill is Wound Aggravation | affliction_axe_and_sword_damage 857 affliction_physical_damage_over_ 686 affliction_physical_damage_over_ 686 default 0 |
Notable | 68 | 1 Added Passive Skill is Run Through | affliction_axe_and_sword_damage 161 default 0 |
Notable | 50 | 1 Added Passive Skill is Battle-Hardened | affliction_physical_damage 232 affliction_armour 696 affliction_evasion 658 default 0 |
Notable | 68 | 1 Added Passive Skill is Vicious Skewering | affliction_attack_damage_ 81 affliction_axe_and_sword_damage 161 affliction_mace_and_staff_damage 161 affliction_dagger_and_claw_damag 173 affliction_dagger_and_claw_damag 173 affliction_bow_damage 145 affliction_wand_damage 151 affliction_damage_with_two_hande 113 affliction_damage_with_two_hande 113 affliction_attack_damage_while_d 117 affliction_attack_damage_while_d 117 affliction_attack_damage_while_h 113 affliction_attack_damage_while_h 113 default 0 |
Notable | 50 | 1 Added Passive Skill is Master the Fundamentals | affliction_physical_damage 232 default 0 |
Suffix
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Rumbling | 1 | Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Physical Skills | affliction_physical_damage 350 default 0 |
of Significance | 50 | 1 Added Passive Skill is Force Multiplier | affliction_physical_damage 232 default 0 |
of Significance | 1 | 1 Added Passive Skill is Furious Assault | affliction_physical_damage 464 default 0 |
of Significance | 68 | 1 Added Passive Skill is Grim Oath | affliction_physical_damage 87 affliction_chaos_damage 97 default 0 |
of the Earthquake | 84 | Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Physical Skills | affliction_physical_damage 250 default 0 |
of Tremors | 68 | Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Physical Skills | affliction_physical_damage 350 default 0 |
Heist (contract) and grand heist (blueprint) mod
Name | Stats | Spawn Weighting | |
---|---|---|---|
Armoured | 46 | +15% Monster Physical Damage Reduction | default 800 |
Armoured | 68 | +20% Monster Physical Damage Reduction | default 800 |
Armoured | 73 | +30% Monster Physical Damage Reduction | default 800 |
Armoured | 78 | +40% Monster Physical Damage Reduction | default 800 |
Armoured | 1 | +10% Monster Physical Damage Reduction | default 800 |
Burning | 1 | Monsters deal (10-29)% extra Physical Damage as Fire | default 1000 |
Burning | 46 | Monsters deal (30-49)% extra Physical Damage as Fire | default 1000 |
Burning | 68 | Monsters deal (50-69)% extra Physical Damage as Fire | default 1000 |
Burning | 73 | Monsters deal (70-89)% extra Physical Damage as Fire | default 1000 |
Burning | 78 | Monsters deal (90-110)% extra Physical Damage as Fire | default 1000 |
Freezing | 73 | Monsters deal (70-89)% extra Physical Damage as Cold | default 1000 |
Freezing | 78 | Monsters deal (90-110)% extra Physical Damage as Cold | default 1000 |
Freezing | 68 | Monsters deal (50-69)% extra Physical Damage as Cold | default 1000 |
Freezing | 46 | Monsters deal (30-49)% extra Physical Damage as Cold | default 1000 |
Freezing | 1 | Monsters deal (10-29)% extra Physical Damage as Cold | default 1000 |
Impervious | 46 | Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | default 800 |
Impervious | 73 | Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | default 800 |
Impervious | 78 | Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | default 800 |
Punishing | 68 | Monsters reflect 13% of Physical Damage | default 600 |
Punishing | 73 | Monsters reflect 15% of Physical Damage | default 600 |
Punishing | 78 | Monsters reflect 18% of Physical Damage | default 600 |
Shocking | 1 | Monsters deal (10-29)% extra Physical Damage as Lightning | default 1000 |
Shocking | 46 | Monsters deal (30-49)% extra Physical Damage as Lightning | default 1000 |
Shocking | 68 | Monsters deal (50-69)% extra Physical Damage as Lightning | default 1000 |
Shocking | 73 | Monsters deal (70-89)% extra Physical Damage as Lightning | default 1000 |
Shocking | 78 | Monsters deal (90-110)% extra Physical Damage as Lightning | default 1000 |
Heist ally gear mod
Name | Stats | Spawn Weighting | |
---|---|---|---|
Burnished | 45 | (4–5) to (6–8) added Physical Damage Players and their Minions have (4–5) to (6–8) added Physical Damage | heist_equipment_weapon 800 default 0 |
Glinting | 1 | (2–3) to (4–5) added Physical Damage Players and their Minions have (2–3) to (4–5) added Physical Damage | heist_equipment_weapon 1000 default 0 |
Honed | 83 | (7–9) to (12–14) added Physical Damage Players and their Minions have (7–9) to (12–14) added Physical Damage | heist_equipment_weapon 400 default 0 |
Polished | 75 | (6–8) to (9–11) added Physical Damage Players and their Minions have (6–8) to (9–11) added Physical Damage | heist_equipment_weapon 600 default 0 |
Version history
Version | Changes |
---|---|
3.12.0 |
|
3.11.0 |
|
3.4.0 |
|
References
- ↑ Bex_GGG (September 14, 2020). "Path of Exile: Heist Balance Manifesto". Path of Exile forums. Retrieved March 8, 2021.