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Murderous Eye Jewels

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The table below displays the available modifiers for items such as Murderous Eye Jewel inventory iconMurderous Eye JewelMurderous Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Murderous Eye Jewel inventory icon.


Prefix

+# to maximum Life (Global)
   HaleReq. Lv. 1+(21-25) to maximum Life*resource, life
   HealthyReq. Lv. 35+(26-30) to maximum Life*resource, life
   SanguineReq. Lv. 74+(31-35) to maximum Life*resource, life
   StalwartReq. Lv. 82+(36-40) to maximum Life*resource, life
+# to maximum Mana (Global)
   BerylReq. Lv. 1+(21-25) to maximum Mana*resource, mana
   CobaltReq. Lv. 40+(26-30) to maximum Mana*resource, mana
   AzureReq. Lv. 75+(31-35) to maximum Mana*resource, mana
   SapphireReq. Lv. 83+(36-40) to maximum Mana*resource, mana
#% increased Damage over Time while Dual Wielding (Global)
   DegenerativeReq. Lv. 1(10-14)% increased Damage over Time while Dual Wielding*damage, dual_wielding_mod, one_handed_mod
#% increased Damage over Time while holding a Shield (Global)
   DegenerativeReq. Lv. 1(10-14)% increased Damage over Time while holding a Shield*damage, shield_mod, one_handed_mod
#% increased Damage over Time while wielding a Two Handed Weapon (Global)
   DegenerativeReq. Lv. 1(10-14)% increased Damage over Time while wielding a Two Handed Weapon*damage, two_handed_mod
Regenerate # Energy Shield per second (Global)
   CaptivatingReq. Lv. 1Regenerate (2-4) Energy Shield per second*energy_shield, defences
   BeautifulReq. Lv. 30Regenerate (5-8) Energy Shield per second*energy_shield, defences
   BreathtakingReq. Lv. 60Regenerate (9-12) Energy Shield per second*energy_shield, defences
+# to maximum Energy Shield (Global)
   ShiningReq. Lv. 1+(21-25) to maximum Energy Shield*energy_shield, defences
   SeethingReq. Lv. 40+(26-30) to maximum Energy Shield*energy_shield, defences
   IncandescentReq. Lv. 75+(31-35) to maximum Energy Shield*energy_shield, defences
   ResplendentReq. Lv. 83+(36-40) to maximum Energy Shield*energy_shield, defences
+# to Evasion Rating (Global)
   AgileReq. Lv. 1+(36-60) to Evasion Rating*evasion, defences
   FleetReq. Lv. 40+(61-100) to Evasion Rating*evasion, defences
   VaporousReq. Lv. 75+(101-180) to Evasion Rating*evasion, defences
+# to Armour (Global)
   LacqueredReq. Lv. 1+(36-60) to Armour*armour, defences
   FortifiedReq. Lv. 40+(61-100) to Armour*armour, defences
   CarapacedReq. Lv. 75+(101-180) to Armour*armour, defences
Regenerate # Life per second (Global)
   YouthfulReq. Lv. 1Regenerate (2-4) Life per second*flat_life_regen, resource, life
   SpiritedReq. Lv. 40Regenerate (5-8) Life per second*flat_life_regen, resource, life
   VivaciousReq. Lv. 80Regenerate (9-12) Life per second*flat_life_regen, resource, life
Regenerate # Mana per second (Global)
   EnergisingReq. Lv. 1Regenerate (0.5-1) Mana per second*resource, mana
   InspirationalReq. Lv. 40Regenerate (1.1-2) Mana per second*resource, mana
   ResonatingReq. Lv. 75Regenerate (2.1-3) Mana per second*resource, mana
Mod group: SpecificWeaponColdDamage
   FrostedReq. Lv. 1Adds (4-5) to (9-10) Cold Damage to Axe Attacks*elemental_damage, damage, elemental, cold, attack, axe, specific_weapon
   FreezingReq. Lv. 38Adds (6-7) to (11-13) Cold Damage to Axe Attacks*elemental_damage, damage, elemental, cold, attack, axe, specific_weapon
   FrozenReq. Lv. 47Adds (8-9) to (14-16) Cold Damage to Axe Attacks*elemental_damage, damage, elemental, cold, attack, axe, specific_weapon
   GlaciatedReq. Lv. 59Adds (10-11) to (17-20) Cold Damage to Axe Attacks*elemental_damage, damage, elemental, cold, attack, axe, specific_weapon
   PolarReq. Lv. 68Adds (12-13) to (21-24) Cold Damage to Axe Attacks*elemental_damage, damage, elemental, cold, attack, axe, specific_weapon
   EntombingReq. Lv. 83Adds (14-15) to (25-28) Cold Damage to Axe Attacks*elemental_damage, damage, elemental, cold, attack, axe, specific_weapon
   FrostedReq. Lv. 1Adds (4-5) to (9-10) Cold Damage to Claw Attacks*elemental_damage, damage, elemental, cold, attack, claw, specific_weapon, one_handed_mod
   FreezingReq. Lv. 38Adds (6-7) to (11-13) Cold Damage to Claw Attacks*elemental_damage, damage, elemental, cold, attack, claw, specific_weapon, one_handed_mod
   FrozenReq. Lv. 47Adds (8-9) to (14-16) Cold Damage to Claw Attacks*elemental_damage, damage, elemental, cold, attack, claw, specific_weapon, one_handed_mod
   GlaciatedReq. Lv. 59Adds (10-11) to (17-20) Cold Damage to Claw Attacks*elemental_damage, damage, elemental, cold, attack, claw, specific_weapon, one_handed_mod
   PolarReq. Lv. 68Adds (12-13) to (21-24) Cold Damage to Claw Attacks*elemental_damage, damage, elemental, cold, attack, claw, specific_weapon, one_handed_mod
   EntombingReq. Lv. 83Adds (14-15) to (25-28) Cold Damage to Claw Attacks*elemental_damage, damage, elemental, cold, attack, claw, specific_weapon, one_handed_mod
   FrostedReq. Lv. 1Adds (4-5) to (9-10) Cold Damage to Dagger Attacks*elemental_damage, damage, elemental, cold, attack, dagger, specific_weapon, one_handed_mod
   FreezingReq. Lv. 38Adds (6-7) to (11-13) Cold Damage to Dagger Attacks*elemental_damage, damage, elemental, cold, attack, dagger, specific_weapon, one_handed_mod
   FrozenReq. Lv. 47Adds (8-9) to (14-16) Cold Damage to Dagger Attacks*elemental_damage, damage, elemental, cold, attack, dagger, specific_weapon, one_handed_mod
   GlaciatedReq. Lv. 59Adds (10-11) to (17-20) Cold Damage to Dagger Attacks*elemental_damage, damage, elemental, cold, attack, dagger, specific_weapon, one_handed_mod
   PolarReq. Lv. 68Adds (12-13) to (21-24) Cold Damage to Dagger Attacks*elemental_damage, damage, elemental, cold, attack, dagger, specific_weapon, one_handed_mod
   EntombingReq. Lv. 83Adds (14-15) to (25-28) Cold Damage to Dagger Attacks*elemental_damage, damage, elemental, cold, attack, dagger, specific_weapon, one_handed_mod
   FrostedReq. Lv. 1Adds (4-5) to (9-10) Cold Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack, mace, specific_weapon
   FreezingReq. Lv. 38Adds (6-7) to (11-13) Cold Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack, mace, specific_weapon
   FrozenReq. Lv. 47Adds (8-9) to (14-16) Cold Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack, mace, specific_weapon
   GlaciatedReq. Lv. 59Adds (10-11) to (17-20) Cold Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack, mace, specific_weapon
   PolarReq. Lv. 68Adds (12-13) to (21-24) Cold Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack, mace, specific_weapon
   EntombingReq. Lv. 83Adds (14-15) to (25-28) Cold Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack, mace, specific_weapon
   FrostedReq. Lv. 1Adds (4-5) to (9-10) Cold Damage to Staff Attacks*elemental_damage, damage, elemental, cold, attack, staff, specific_weapon, two_handed_mod
   FreezingReq. Lv. 38Adds (6-7) to (11-13) Cold Damage to Staff Attacks*elemental_damage, damage, elemental, cold, attack, staff, specific_weapon, two_handed_mod
   FrozenReq. Lv. 47Adds (8-9) to (14-16) Cold Damage to Staff Attacks*elemental_damage, damage, elemental, cold, attack, staff, specific_weapon, two_handed_mod
   GlaciatedReq. Lv. 59Adds (10-11) to (17-20) Cold Damage to Staff Attacks*elemental_damage, damage, elemental, cold, attack, staff, specific_weapon, two_handed_mod
   PolarReq. Lv. 68Adds (12-13) to (21-24) Cold Damage to Staff Attacks*elemental_damage, damage, elemental, cold, attack, staff, specific_weapon, two_handed_mod
   EntombingReq. Lv. 83Adds (14-15) to (25-28) Cold Damage to Staff Attacks*elemental_damage, damage, elemental, cold, attack, staff, specific_weapon, two_handed_mod
   FrostedReq. Lv. 1Adds (4-5) to (9-10) Cold Damage to Sword Attacks*elemental_damage, damage, elemental, cold, attack, sword, specific_weapon
   FreezingReq. Lv. 38Adds (6-7) to (11-13) Cold Damage to Sword Attacks*elemental_damage, damage, elemental, cold, attack, sword, specific_weapon
   FrozenReq. Lv. 47Adds (8-9) to (14-16) Cold Damage to Sword Attacks*elemental_damage, damage, elemental, cold, attack, sword, specific_weapon
   GlaciatedReq. Lv. 59Adds (10-11) to (17-20) Cold Damage to Sword Attacks*elemental_damage, damage, elemental, cold, attack, sword, specific_weapon
   PolarReq. Lv. 68Adds (12-13) to (21-24) Cold Damage to Sword Attacks*elemental_damage, damage, elemental, cold, attack, sword, specific_weapon
   EntombingReq. Lv. 83Adds (14-15) to (25-28) Cold Damage to Sword Attacks*elemental_damage, damage, elemental, cold, attack, sword, specific_weapon
Mod group: SpecificWeaponFireDamage
   HeatedReq. Lv. 1Adds (5-6) to (11-12) Fire Damage to Axe Attacks*elemental_damage, damage, elemental, fire, attack, axe, specific_weapon
   FlamingReq. Lv. 40Adds (7-8) to (13-15) Fire Damage to Axe Attacks*elemental_damage, damage, elemental, fire, attack, axe, specific_weapon
   ScorchingReq. Lv. 51Adds (9-11) to (16-19) Fire Damage to Axe Attacks*elemental_damage, damage, elemental, fire, attack, axe, specific_weapon
   IncineratingReq. Lv. 62Adds (12-13) to (20-22) Fire Damage to Axe Attacks*elemental_damage, damage, elemental, fire, attack, axe, specific_weapon
   BlastingReq. Lv. 72Adds (14-15) to (23-26) Fire Damage to Axe Attacks*elemental_damage, damage, elemental, fire, attack, axe, specific_weapon
   CrematingReq. Lv. 84Adds (16-18) to (27-32) Fire Damage to Axe Attacks*elemental_damage, damage, elemental, fire, attack, axe, specific_weapon
   HeatedReq. Lv. 1Adds (5-6) to (11-12) Fire Damage to Claw Attacks*elemental_damage, damage, elemental, fire, attack, claw, specific_weapon, one_handed_mod
   FlamingReq. Lv. 40Adds (7-8) to (13-15) Fire Damage to Claw Attacks*elemental_damage, damage, elemental, fire, attack, claw, specific_weapon, one_handed_mod
   ScorchingReq. Lv. 51Adds (9-11) to (16-19) Fire Damage to Claw Attacks*elemental_damage, damage, elemental, fire, attack, claw, specific_weapon, one_handed_mod
   IncineratingReq. Lv. 62Adds (12-13) to (20-22) Fire Damage to Claw Attacks*elemental_damage, damage, elemental, fire, attack, claw, specific_weapon, one_handed_mod
   BlastingReq. Lv. 72Adds (14-15) to (23-26) Fire Damage to Claw Attacks*elemental_damage, damage, elemental, fire, attack, claw, specific_weapon, one_handed_mod
   CrematingReq. Lv. 84Adds (16-18) to (27-32) Fire Damage to Claw Attacks*elemental_damage, damage, elemental, fire, attack, claw, specific_weapon, one_handed_mod
   HeatedReq. Lv. 1Adds (5-6) to (11-12) Fire Damage to Dagger Attacks*elemental_damage, damage, elemental, fire, attack, dagger, specific_weapon, one_handed_mod
   FlamingReq. Lv. 40Adds (7-8) to (13-15) Fire Damage to Dagger Attacks*elemental_damage, damage, elemental, fire, attack, dagger, specific_weapon, one_handed_mod
   ScorchingReq. Lv. 51Adds (9-11) to (16-19) Fire Damage to Dagger Attacks*elemental_damage, damage, elemental, fire, attack, dagger, specific_weapon, one_handed_mod
   IncineratingReq. Lv. 62Adds (12-13) to (20-22) Fire Damage to Dagger Attacks*elemental_damage, damage, elemental, fire, attack, dagger, specific_weapon, one_handed_mod
   BlastingReq. Lv. 72Adds (14-15) to (23-26) Fire Damage to Dagger Attacks*elemental_damage, damage, elemental, fire, attack, dagger, specific_weapon, one_handed_mod
   CrematingReq. Lv. 84Adds (16-18) to (27-32) Fire Damage to Dagger Attacks*elemental_damage, damage, elemental, fire, attack, dagger, specific_weapon, one_handed_mod
   HeatedReq. Lv. 1Adds (5-6) to (11-12) Fire Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack, mace, specific_weapon
   FlamingReq. Lv. 40Adds (7-8) to (13-15) Fire Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack, mace, specific_weapon
   ScorchingReq. Lv. 51Adds (9-11) to (16-19) Fire Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack, mace, specific_weapon
   IncineratingReq. Lv. 62Adds (12-13) to (20-22) Fire Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack, mace, specific_weapon
   BlastingReq. Lv. 72Adds (14-15) to (23-26) Fire Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack, mace, specific_weapon
   CrematingReq. Lv. 84Adds (16-18) to (27-32) Fire Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack, mace, specific_weapon
   HeatedReq. Lv. 1Adds (5-6) to (11-12) Fire Damage to Staff Attacks*elemental_damage, damage, elemental, fire, attack, staff, specific_weapon, two_handed_mod
   FlamingReq. Lv. 40Adds (7-8) to (13-15) Fire Damage to Staff Attacks*elemental_damage, damage, elemental, fire, attack, staff, specific_weapon, two_handed_mod
   ScorchingReq. Lv. 51Adds (9-11) to (16-19) Fire Damage to Staff Attacks*elemental_damage, damage, elemental, fire, attack, staff, specific_weapon, two_handed_mod
   IncineratingReq. Lv. 62Adds (12-13) to (20-22) Fire Damage to Staff Attacks*elemental_damage, damage, elemental, fire, attack, staff, specific_weapon, two_handed_mod
   BlastingReq. Lv. 72Adds (14-15) to (23-26) Fire Damage to Staff Attacks*elemental_damage, damage, elemental, fire, attack, staff, specific_weapon, two_handed_mod
   CrematingReq. Lv. 84Adds (16-18) to (27-32) Fire Damage to Staff Attacks*elemental_damage, damage, elemental, fire, attack, staff, specific_weapon, two_handed_mod
   HeatedReq. Lv. 1Adds (5-6) to (11-12) Fire Damage to Sword Attacks*elemental_damage, damage, elemental, fire, attack, sword, specific_weapon
   FlamingReq. Lv. 40Adds (7-8) to (13-15) Fire Damage to Sword Attacks*elemental_damage, damage, elemental, fire, attack, sword, specific_weapon
   ScorchingReq. Lv. 51Adds (9-11) to (16-19) Fire Damage to Sword Attacks*elemental_damage, damage, elemental, fire, attack, sword, specific_weapon
   IncineratingReq. Lv. 62Adds (12-13) to (20-22) Fire Damage to Sword Attacks*elemental_damage, damage, elemental, fire, attack, sword, specific_weapon
   BlastingReq. Lv. 72Adds (14-15) to (23-26) Fire Damage to Sword Attacks*elemental_damage, damage, elemental, fire, attack, sword, specific_weapon
   CrematingReq. Lv. 84Adds (16-18) to (27-32) Fire Damage to Sword Attacks*elemental_damage, damage, elemental, fire, attack, sword, specific_weapon
Mod group: SpecificWeaponLightningDamage
   HummingReq. Lv. 1Adds 1 to (19-20) Lightning Damage to Axe Attacks*elemental_damage, damage, elemental, lightning, attack, axe, specific_weapon
   SparkingReq. Lv. 37Adds (1-2) to (23-24) Lightning Damage to Axe Attacks*elemental_damage, damage, elemental, lightning, attack, axe, specific_weapon
   ArcingReq. Lv. 48Adds (1-3) to (28-30) Lightning Damage to Axe Attacks*elemental_damage, damage, elemental, lightning, attack, axe, specific_weapon
   ShockingReq. Lv. 60Adds (1-4) to (33-35) Lightning Damage to Axe Attacks*elemental_damage, damage, elemental, lightning, attack, axe, specific_weapon
   DischargingReq. Lv. 70Adds (2-4) to (40-43) Lightning Damage to Axe Attacks*elemental_damage, damage, elemental, lightning, attack, axe, specific_weapon
   ElectrocutingReq. Lv. 82Adds (2-5) to (48-50) Lightning Damage to Axe Attacks*elemental_damage, damage, elemental, lightning, attack, axe, specific_weapon
   HummingReq. Lv. 1Adds 1 to (19-20) Lightning Damage to Claw Attacks*elemental_damage, damage, elemental, lightning, attack, claw, specific_weapon, one_handed_mod
   SparkingReq. Lv. 37Adds (1-2) to (23-24) Lightning Damage to Claw Attacks*elemental_damage, damage, elemental, lightning, attack, claw, specific_weapon, one_handed_mod
   ArcingReq. Lv. 48Adds (1-3) to (28-30) Lightning Damage to Claw Attacks*elemental_damage, damage, elemental, lightning, attack, claw, specific_weapon, one_handed_mod
   ShockingReq. Lv. 60Adds (1-4) to (33-35) Lightning Damage to Claw Attacks*elemental_damage, damage, elemental, lightning, attack, claw, specific_weapon, one_handed_mod
   DischargingReq. Lv. 70Adds (2-4) to (40-43) Lightning Damage to Claw Attacks*elemental_damage, damage, elemental, lightning, attack, claw, specific_weapon, one_handed_mod
   ElectrocutingReq. Lv. 82Adds (2-5) to (48-50) Lightning Damage to Claw Attacks*elemental_damage, damage, elemental, lightning, attack, claw, specific_weapon, one_handed_mod
   HummingReq. Lv. 1Adds 1 to (19-20) Lightning Damage to Dagger Attacks*elemental_damage, damage, elemental, lightning, attack, dagger, specific_weapon, one_handed_mod
   SparkingReq. Lv. 37Adds (1-2) to (23-24) Lightning Damage to Dagger Attacks*elemental_damage, damage, elemental, lightning, attack, dagger, specific_weapon, one_handed_mod
   ArcingReq. Lv. 48Adds (1-3) to (28-30) Lightning Damage to Dagger Attacks*elemental_damage, damage, elemental, lightning, attack, dagger, specific_weapon, one_handed_mod
   ShockingReq. Lv. 60Adds (1-4) to (33-35) Lightning Damage to Dagger Attacks*elemental_damage, damage, elemental, lightning, attack, dagger, specific_weapon, one_handed_mod
   DischargingReq. Lv. 70Adds (2-4) to (40-43) Lightning Damage to Dagger Attacks*elemental_damage, damage, elemental, lightning, attack, dagger, specific_weapon, one_handed_mod
   ElectrocutingReq. Lv. 82Adds (2-5) to (48-50) Lightning Damage to Dagger Attacks*elemental_damage, damage, elemental, lightning, attack, dagger, specific_weapon, one_handed_mod
   HummingReq. Lv. 1Adds 1 to (19-20) Lightning Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack, mace, specific_weapon
   SparkingReq. Lv. 37Adds (1-2) to (23-24) Lightning Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack, mace, specific_weapon
   ArcingReq. Lv. 48Adds (1-3) to (28-30) Lightning Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack, mace, specific_weapon
   ShockingReq. Lv. 60Adds (1-4) to (33-35) Lightning Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack, mace, specific_weapon
   DischargingReq. Lv. 70Adds (2-4) to (40-43) Lightning Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack, mace, specific_weapon
   ElectrocutingReq. Lv. 82Adds (2-5) to (48-50) Lightning Damage to Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack, mace, specific_weapon
   HummingReq. Lv. 1Adds 1 to (19-20) Lightning Damage to Staff Attacks*elemental_damage, damage, elemental, lightning, attack, staff, specific_weapon, two_handed_mod
   SparkingReq. Lv. 37Adds (1-2) to (23-24) Lightning Damage to Staff Attacks*elemental_damage, damage, elemental, lightning, attack, staff, specific_weapon, two_handed_mod
   ArcingReq. Lv. 48Adds (1-3) to (28-30) Lightning Damage to Staff Attacks*elemental_damage, damage, elemental, lightning, attack, staff, specific_weapon, two_handed_mod
   ShockingReq. Lv. 60Adds (1-4) to (33-35) Lightning Damage to Staff Attacks*elemental_damage, damage, elemental, lightning, attack, staff, specific_weapon, two_handed_mod
   DischargingReq. Lv. 70Adds (2-4) to (40-43) Lightning Damage to Staff Attacks*elemental_damage, damage, elemental, lightning, attack, staff, specific_weapon, two_handed_mod
   ElectrocutingReq. Lv. 82Adds (2-5) to (48-50) Lightning Damage to Staff Attacks*elemental_damage, damage, elemental, lightning, attack, staff, specific_weapon, two_handed_mod
   HummingReq. Lv. 1Adds 1 to (19-20) Lightning Damage to Sword Attacks*elemental_damage, damage, elemental, lightning, attack, sword, specific_weapon
   SparkingReq. Lv. 37Adds (1-2) to (23-24) Lightning Damage to Sword Attacks*elemental_damage, damage, elemental, lightning, attack, sword, specific_weapon
   ArcingReq. Lv. 48Adds (1-3) to (28-30) Lightning Damage to Sword Attacks*elemental_damage, damage, elemental, lightning, attack, sword, specific_weapon
   ShockingReq. Lv. 60Adds (1-4) to (33-35) Lightning Damage to Sword Attacks*elemental_damage, damage, elemental, lightning, attack, sword, specific_weapon
   DischargingReq. Lv. 70Adds (2-4) to (40-43) Lightning Damage to Sword Attacks*elemental_damage, damage, elemental, lightning, attack, sword, specific_weapon
   ElectrocutingReq. Lv. 82Adds (2-5) to (48-50) Lightning Damage to Sword Attacks*elemental_damage, damage, elemental, lightning, attack, sword, specific_weapon
Mod group: SpecificWeaponPhysicalDamage
   GlintingReq. Lv. 1Adds 2 to 3 Physical Damage to Axe Attacks*physical_damage, damage, physical, attack, axe, specific_weapon
   GleamingReq. Lv. 42Adds 3 to 4 Physical Damage to Axe Attacks*physical_damage, damage, physical, attack, axe, specific_weapon
   TemperedReq. Lv. 64Adds 4 to (5-6) Physical Damage to Axe Attacks*physical_damage, damage, physical, attack, axe, specific_weapon
   FlaringReq. Lv. 83Adds (5-6) to (7-8) Physical Damage to Axe Attacks*physical_damage, damage, physical, attack, axe, specific_weapon
   GlintingReq. Lv. 1Adds 2 to 3 Physical Damage to Claw Attacks*physical_damage, damage, physical, attack, claw, specific_weapon, one_handed_mod
   GleamingReq. Lv. 42Adds 3 to 4 Physical Damage to Claw Attacks*physical_damage, damage, physical, attack, claw, specific_weapon, one_handed_mod
   TemperedReq. Lv. 64Adds 4 to (5-6) Physical Damage to Claw Attacks*physical_damage, damage, physical, attack, claw, specific_weapon, one_handed_mod
   FlaringReq. Lv. 83Adds (5-6) to (7-8) Physical Damage to Claw Attacks*physical_damage, damage, physical, attack, claw, specific_weapon, one_handed_mod
   GlintingReq. Lv. 1Adds 2 to 3 Physical Damage to Dagger Attacks*physical_damage, damage, physical, attack, dagger, specific_weapon, one_handed_mod
   GleamingReq. Lv. 42Adds 3 to 4 Physical Damage to Dagger Attacks*physical_damage, damage, physical, attack, dagger, specific_weapon, one_handed_mod
   TemperedReq. Lv. 64Adds 4 to (5-6) Physical Damage to Dagger Attacks*physical_damage, damage, physical, attack, dagger, specific_weapon, one_handed_mod
   FlaringReq. Lv. 83Adds (5-6) to (7-8) Physical Damage to Dagger Attacks*physical_damage, damage, physical, attack, dagger, specific_weapon, one_handed_mod
   GlintingReq. Lv. 1Adds 2 to 3 Physical Damage to Mace or Sceptre Attacks*physical_damage, damage, physical, attack, mace, specific_weapon
   GleamingReq. Lv. 42Adds 3 to 4 Physical Damage to Mace or Sceptre Attacks*physical_damage, damage, physical, attack, mace, specific_weapon
   TemperedReq. Lv. 64Adds 4 to (5-6) Physical Damage to Mace or Sceptre Attacks*physical_damage, damage, physical, attack, mace, specific_weapon
   FlaringReq. Lv. 83Adds (5-6) to (7-8) Physical Damage to Mace or Sceptre Attacks*physical_damage, damage, physical, attack, mace, specific_weapon
   GlintingReq. Lv. 1Adds 2 to 3 Physical Damage to Staff Attacks*physical_damage, damage, physical, attack, staff, specific_weapon, two_handed_mod
   GleamingReq. Lv. 42Adds 3 to 4 Physical Damage to Staff Attacks*physical_damage, damage, physical, attack, staff, specific_weapon, two_handed_mod
   TemperedReq. Lv. 64Adds 4 to (5-6) Physical Damage to Staff Attacks*physical_damage, damage, physical, attack, staff, specific_weapon, two_handed_mod
   FlaringReq. Lv. 83Adds (5-6) to (7-8) Physical Damage to Staff Attacks*physical_damage, damage, physical, attack, staff, specific_weapon, two_handed_mod
   GlintingReq. Lv. 1Adds 2 to 3 Physical Damage to Sword Attacks*physical_damage, damage, physical, attack, sword, specific_weapon
   GleamingReq. Lv. 42Adds 3 to 4 Physical Damage to Sword Attacks*physical_damage, damage, physical, attack, sword, specific_weapon
   TemperedReq. Lv. 64Adds 4 to (5-6) Physical Damage to Sword Attacks*physical_damage, damage, physical, attack, sword, specific_weapon
   FlaringReq. Lv. 83Adds (5-6) to (7-8) Physical Damage to Sword Attacks*physical_damage, damage, physical, attack, sword, specific_weapon

Suffix

#% increased Effect of Cold Ailments (Global)
   of ChillingReq. Lv. 30(6-10)% increased Effect of Cold Ailments*elemental, cold, ailment
#% increased Effect of Lightning Ailments (Global)
   of ShockingReq. Lv. 30(6-10)% increased Effect of Lightning Ailments*elemental, lightning, ailment
#% increased Accuracy Rating if you haven't Killed Recently (Global)
   of the DeadeyeReq. Lv. 1(20-30)% increased Accuracy Rating if you haven't Killed Recently*attack
Adds # to # Chaos Damage to Attacks (Global)
   of MalevolenceReq. Lv. 36Adds 1 to 3 Chaos Damage to Attacks*damage, chaos, attack
   of MaliceReq. Lv. 48Adds (2-3) to (4-5) Chaos Damage to Attacks*damage, chaos, attack
   of SinReq. Lv. 64Adds (4-5) to (6-7) Chaos Damage to Attacks*damage, chaos, attack
Adds # to # Cold Damage to Attacks (Global)
   of SleetReq. Lv. 36Adds (4-5) to (8-10) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   of IceReq. Lv. 45Adds (6-7) to (11-13) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   of RimeReq. Lv. 53Adds (8-9) to (14-17) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   of FloeReq. Lv. 65Adds (10-11) to (18-21) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   of GlaciationReq. Lv. 77Adds (12-13) to (22-26) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
Adds # to # Fire Damage to Attacks (Global)
   of CoalsReq. Lv. 35Adds (4-5) to (10-12) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   of CindersReq. Lv. 44Adds (6-7) to (13-16) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   of FlamesReq. Lv. 52Adds (8-9) to (17-20) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   of ImmolationReq. Lv. 64Adds (10-12) to (21-24) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   of AshesReq. Lv. 76Adds (13-15) to (25-28) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
Adds # to # Lightning Damage to Attacks (Global)
   of StaticReq. Lv. 35Adds 1 to (19-20) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   of ElectricityReq. Lv. 44Adds (1-2) to (25-27) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   of VoltageReq. Lv. 52Adds (1-3) to (29-32) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   of DischargeReq. Lv. 64Adds (1-4) to (36-39) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   of ArcingReq. Lv. 76Adds (1-4) to (43-48) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
Adds # to # Physical Damage to Attacks (Global)
   of WeightReq. Lv. 34Adds 1 to 3 Physical Damage to Attacks*physical_damage, damage, physical, attack
   of ImpactReq. Lv. 45Adds (2-3) to (4-5) Physical Damage to Attacks*physical_damage, damage, physical, attack
   of CollisionReq. Lv. 61Adds (4-5) to (6-7) Physical Damage to Attacks*physical_damage, damage, physical, attack
+# to all Attributes (Global)
   of AdaptionReq. Lv. 1+(6-8) to all Attributes*attribute
+#% to all Elemental Resistances (Global)
   of ResistanceReq. Lv. 1+(8-10)% to all Elemental Resistances*elemental, resistance
#% increased Attack Speed if you've dealt a Critical Strike Recently (Global)
   of OpportunityReq. Lv. 25(6-8)% increased Attack Speed if you've dealt a Critical Strike Recently*attack, speed
#% chance to Avoid being Ignited (Global)
   of ExtinguishingReq. Lv. 1(6-8)% chance to Avoid being Ignited*elemental, fire, ailment
   of ExtinguishingReq. Lv. 30(9-10)% chance to Avoid being Ignited*elemental, fire, ailment
#% chance to Avoid being Stunned (Global)
   of UnwaveringReq. Lv. 1(6-8)% chance to Avoid being Stunned
   of UnwaveringReq. Lv. 20(9-10)% chance to Avoid being Stunned
#% chance to Blind Enemies on Hit with Attacks (Global)
   of BlindingReq. Lv. 32(3-4)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
   of BlindingReq. Lv. 65(5-6)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
#% increased Cast Speed if you've dealt a Critical Strike Recently (Global)
   of AbuseReq. Lv. 25(5-7)% increased Cast Speed if you've dealt a Critical Strike Recently*caster, speed
#% chance to avoid Bleeding (Global)
   of MendingReq. Lv. 20(6-8)% chance to avoid Bleeding*bleed, physical, attack, ailment
   of MendingReq. Lv. 50(9-10)% chance to avoid Bleeding*bleed, physical, attack, ailment
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global)
   of WarmingReq. Lv. 1(6-8)% chance to Avoid being Chilled, (6-8)% chance to Avoid being Frozen*elemental, cold, ailment
   of WarmingReq. Lv. 30(9-10)% chance to Avoid being Chilled, (9-10)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Poisoned (Global)
   of ToleranceReq. Lv. 20(6-8)% chance to Avoid being Poisoned*poison, chaos, ailment
   of ToleranceReq. Lv. 50(9-10)% chance to Avoid being Poisoned*poison, chaos, ailment
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently (Global)
   of GuardingReq. Lv. 1+2% Chance to Block Attack Damage if you were Damaged by a Hit Recently*block
#% chance to gain Onslaught for # seconds on Kill (Global)
   of OnslaughtReq. Lv. 10(3-5)% chance to gain Onslaught for 4 seconds on Kill
   of OnslaughtReq. Lv. 50(6-8)% chance to gain Onslaught for 4 seconds on Kill
#% chance to Gain Unholy Might for # seconds on Melee Kill (Global)
   of Unholy MightReq. Lv. 40(2-3)% chance to Gain Unholy Might for 4 seconds on Melee Kill
   of Unholy MightReq. Lv. 80(4-5)% chance to Gain Unholy Might for 4 seconds on Melee Kill
+#% to Chaos Resistance (Global)
   of OrderReq. Lv. 1+(7-13)% to Chaos Resistance*chaos, resistance
+#% to Cold and Lightning Resistances (Global)
   of ShelterReq. Lv. 1+(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance
+#% to Cold Resistance (Global)
   of the BeastReq. Lv. 1+(12-15)% to Cold Resistance*elemental, cold, resistance
#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently (Global)
   of PreparationReq. Lv. 1(20-30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently*critical
#% increased Global Critical Strike Chance (Global)
   of MenaceReq. Lv. 1(8-12)% increased Global Critical Strike Chance*critical
+#% to Global Critical Strike Multiplier (Global)
   of PotencyReq. Lv. 1+(9-12)% to Global Critical Strike Multiplier*damage, critical
+#% to Critical Strike Multiplier if you've Killed Recently (Global)
   of the AssassinReq. Lv. 25+(8-14)% to Critical Strike Multiplier if you've Killed Recently*damage, critical
#% increased Damage if you've Killed Recently (Global)
   of the SlayerReq. Lv. 1(15-20)% increased Damage if you've Killed Recently*damage
Damage Penetrates #% Elemental Resistance if you haven't Killed Recently (Global)
   of the InquisitorReq. Lv. 1Damage Penetrates 2% Elemental Resistance if you haven't Killed Recently*elemental_damage, damage, elemental
#% increased Damage against Abyssal Monsters (Global)
   of BanishingReq. Lv. 1(30-40)% increased Damage against Abyssal Monsters*damage
+# to Dexterity (Global)
   of DexterityReq. Lv. 1+(12-16) to Dexterity*attribute
+# to Dexterity and Intelligence (Global)
   of CunningReq. Lv. 1+(8-10) to Dexterity and Intelligence*attribute
#% increased Evasion Rating while moving (Global)
   of ManeuveringReq. Lv. 1(25-35)% increased Evasion Rating while moving*evasion, defences
+#% to Fire and Cold Resistances (Global)
   of the HearthReq. Lv. 1+(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance
+#% to Fire and Lightning Resistances (Global)
   of InsulationReq. Lv. 1+(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance
+#% to Fire Resistance (Global)
   of the DragonReq. Lv. 1+(12-15)% to Fire Resistance*elemental, fire, resistance
+# to Accuracy Rating (Global)
   of SteadinessReq. Lv. 1+(31-60) to Accuracy Rating*attack, has_attack_mod
   of the MarksmanReq. Lv. 52+(61-120) to Accuracy Rating*attack, has_attack_mod
   of the RangerReq. Lv. 78+(121-240) to Accuracy Rating*attack, has_attack_mod
#% increased Armour if you haven't Killed Recently (Global)
   of the GuardianReq. Lv. 1(20-30)% increased Armour if you haven't Killed Recently*armour, defences
#% increased Attack Speed (Global)
   of BerserkingReq. Lv. 1(3-5)% increased Attack Speed*attack, speed
+# to Intelligence (Global)
   of IntelligenceReq. Lv. 1+(12-16) to Intelligence*attribute
Regenerate #% of Life per second while moving (Global)
   of VivaciousnessReq. Lv. 1Regenerate (0.5-1)% of Life per second while moving*resource, life
+#% to Lightning Resistance (Global)
   of GroundingReq. Lv. 1+(12-15)% to Lightning Resistance*elemental, lightning, resistance
#% increased Mana Regeneration Rate while moving (Global)
   of PraxisReq. Lv. 1(20-25)% increased Mana Regeneration Rate while moving*resource, mana
#% additional Physical Damage Reduction against Abyssal Monsters (Global)
   of WardingReq. Lv. 1(4-6)% additional Physical Damage Reduction against Abyssal Monsters*physical
#% increased Movement Speed if you've Killed Recently (Global)
   of the RaiderReq. Lv. 1(2-4)% increased Movement Speed if you've Killed Recently*speed
#% increased Movement Speed if you haven't taken Damage Recently (Global)
   of MomentumReq. Lv. 1(3-4)% increased Movement Speed if you haven't taken Damage Recently*speed
Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently (Global)
   of the InfernoReq. Lv. 40Gain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently*physical_damage, elemental_damage, damage, physical, elemental, fire
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently (Global)
   of ConfidenceReq. Lv. 12% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently
#% chance to Avoid being Shocked (Global)
   of InsulatingReq. Lv. 1(6-8)% chance to Avoid being Shocked*elemental, lightning, ailment
   of InsulatingReq. Lv. 30(9-10)% chance to Avoid being Shocked*elemental, lightning, ailment
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently (Global)
   of InstinctReq. Lv. 1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block
#% chance to Dodge Attack and Spell Hits if you've been Hit Recently (Global)
   of ReadinessReq. Lv. 12% chance to Dodge Attack and Spell Hits if you've been Hit Recently*dodge
+# to Strength (Global)
   of StrengthReq. Lv. 1+(12-16) to Strength*attribute
+# to Strength and Dexterity (Global)
   of AthleticsReq. Lv. 1+(8-10) to Strength and Dexterity*attribute
+# to Strength and Intelligence (Global)
   of SpiritReq. Lv. 1+(8-10) to Strength and Intelligence*attribute
#% chance to Taunt Enemies on Hit with Attacks (Global)
   of TauntingReq. Lv. 32(3-5)% chance to Taunt Enemies on Hit with Attacks*attack
   of TauntingReq. Lv. 65(6-8)% chance to Taunt Enemies on Hit with Attacks*attack

Delve prefix

#% increased Global Defences (Global)
   SubterraneanReq. Lv. 1(4-6)% increased Global Defences*defences
Damage Penetrates #% Cold Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Damage Penetrates #% Elemental Resistances (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
Regenerate #% of Life per second (Global)
   SubterraneanReq. Lv. 1Regenerate 0.3% of Life per second*resource, life
Damage Penetrates #% Lightning Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
Minions deal #% increased Damage (Global)
   SubterraneanReq. Lv. 1Minions deal (14-16)% increased Damage*damage, minion
#% reduced Physical Damage taken over time (Global)
   SubterraneanReq. Lv. 1(2-1)% reduced Physical Damage taken over time*physical

Delve suffix

#% chance to gain an additional Vaal Soul on Kill (Global)
   of the UndergroundReq. Lv. 1(3-5)% chance to gain an additional Vaal Soul on Kill*vaal
#% increased Damage with Ailments (Global)
   of the UndergroundReq. Lv. 1(15-20)% increased Damage with Ailments*damage, ailment
#% chance to Avoid interruption from Stuns while Casting (Global)
   of the UndergroundReq. Lv. 1(15-20)% chance to Avoid interruption from Stuns while Casting*has_caster_mod
#% chance to gain Onslaught when you use a Flask (Global)
   of the UndergroundReq. Lv. 1(5-10)% chance to gain Onslaught when you use a Flask*flask
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently*energy_shield, defences
+# to Evasion Rating if Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+(250-300) to Evasion Rating if Hit an Enemy Recently*evasion, defences
#% increased Chaos Damage (Global)
   of the UndergroundReq. Lv. 1(13-19)% increased Chaos Damage*damage, chaos
#% of Attack Damage Leeched as Life (Global)
   of the UndergroundReq. Lv. 10.3% of Attack Damage Leeched as Life*resource, life, attack
#% of Damage taken gained as Mana over # seconds when Hit (Global)
   of the UndergroundReq. Lv. 1(2-3)% of Damage taken gained as Mana over 4 seconds when Hit*resource, life, mana
+# to Armour if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+(250-300) to Armour if you've Hit an Enemy Recently*armour, defences

Corrupted

#% increased Area of Effect (Global)
   AreaOfEffectReq. Lv. 1(4-5)% increased Area of Effect
Overwhelm #% Physical Damage Reduction (Global)
   ArmourPenetrationReq. Lv. 1Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical
You cannot be Maimed (Global)
   AvoidMaimChanceReq. Lv. 40You cannot be Maimed
Damage Penetrates #% Cold Resistance (Global)
   ColdResistancePenetrationReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Corrupted Blood cannot be inflicted on you (Global)
   CorruptedBloodImmunityReq. Lv. 33Corrupted Blood cannot be inflicted on you*bleed, physical, ailment
#% increased Global Critical Strike Chance (Global)
   CriticalStrikeChanceReq. Lv. 1(8-10)% increased Global Critical Strike Chance*critical
Damage Penetrates #% Elemental Resistances (Global)
   ElementalPenetrationReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   FireResistancePenetrationReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
#% increased Effect of Non-Damaging Ailments (Global)
   IncreasedAilmentEffectOnEnemiesReq. Lv. 1(5-7)% increased Effect of Non-Damaging Ailments*ailment
#% increased Damage (Global)
   IncreasedDamageReq. Lv. 1(4-5)% increased Damage*damage
Damage Penetrates #% Lightning Resistance (Global)
   LightningResistancePenetrationReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
Minions deal #% increased Damage (Global)
   MinionDamageReq. Lv. 1Minions deal (4-5)% increased Damage*damage, minion
You cannot be Cursed with Silence (Global)
   ImmuneToSilenceReq. Lv. 60You cannot be Cursed with Silence*caster, curse
#% reduced Mana Reserved (Global)
   ReducedManaReservationForJewelReq. Lv. 11% reduced Mana Reserved*resource, mana
You cannot be Hindered (Global)
   YouCannotBeHinderedReq. Lv. 40You cannot be Hindered*blue_herring


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