The table below lists the 382 notable passive skills.
Name | Stats |
---|---|
Acuity | 15% increased Global Accuracy Rating +20 to Dexterity 5% increased Attack Speed +100 to Accuracy Rating [1] |
Adamant | 20% increased Armour +400 to Armour while affected by a Guard Skill Buff Regenerate 1.5% of Life per second while affected by a Guard Skill Buff [1] |
Adder's Touch | +30% to Critical Strike Multiplier with Daggers Critical Strikes with Daggers have a 40% chance to Poison the Enemy 20% increased Damage with Poison +15% to Damage over Time Multiplier for Poison from Critical Strikes [1] |
Adjacent Animosity | 10% reduced Projectile Speed 20% increased Projectile Damage Projectiles deal 20% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther [1] |
Admonisher | 30% increased Warcry Speed 12% increased Warcry Cooldown Recovery Rate Remove an Ailment when you Warcry [1] |
Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield +4% Chance to Block Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 5% chance to gain an Endurance Charge on Kill while holding a Shield [1] |
Agility | +30 to Dexterity [1] |
Alacrity | +30 to Dexterity [1] |
Aligned Spirits | 15% reduced Mana Cost of Minion Skills Minions deal 20% increased Damage 15% increased maximum Mana [1] |
Ambidexterity | 50% increased Attack Damage with Main Hand 20% increased Attack Speed with Off Hand Attack Skills deal 25% increased Damage with Ailments while Dual Wielding [1] |
Amplify | 10% increased Area of Effect 20% increased Area Damage [1] |
Ancestral Knowledge | +30 to Intelligence [1] |
Annihilation | +15% to Critical Strike Multiplier for Spells 50% increased Critical Strike Chance for Spells [1] |
Anointed Flesh | +1% to all maximum Elemental Resistances 15% reduced Elemental Ailment Duration on you +5% to all Elemental Resistances 15% reduced Effect of Non-Damaging Ailments on you [1] |
Aqueous Accelerant | Flasks applied to you have 10% increased Effect 10% increased Mana Recovery Rate during Effect of any Mana Flask 8% increased Attack and Cast Speed during Effect of any Mana Flask [1] |
Arcane Capacitor | 15% increased maximum Mana 10% chance to gain Arcane Surge when you Kill an Enemy 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% [1] |
Arcane Chemistry | 15% increased maximum Mana 25% increased Mana Recovery from Flasks Flasks applied to you have 8% increased Effect 10% reduced Flask Charges used [1] |
Arcane Expanse | Spell Skills have 10% increased Area of Effect 15% increased Spell Damage 10% increased Area of Effect if you've Killed Recently +10 to Intelligence [1] |
Arcane Focus | 18% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Arcane Guarding | 60% increased Energy Shield from Equipped Shield 20% increased Spell Damage if you've Blocked Recently 15% increased Spell Damage while holding a Shield +6% Chance to Block Spell Damage while holding a Shield [1] |
Arcane Potency | +30% to Critical Strike Multiplier for Spells 30% increased Critical Strike Chance for Spells [1] |
Arcane Swiftness | 5% increased Spell Damage per 5% Chance to Block Attack Damage +3% Chance to Block Attack Damage while holding a Shield 20% chance to Avoid being Stunned while holding a Shield 20% chance to Avoid Elemental Ailments while holding a Shield 5% increased Cast Speed while holding a Shield [1] |
Arcane Vision | Light Radius is based on Energy Shield instead of Life +30 to Accuracy Rating [1] |
Arcane Will | Regenerate 3 Mana per second 20% increased maximum Mana 20% increased Mana Recovery from Flasks Gain 3% of Maximum Mana as Extra Maximum Energy Shield [1] |
Arcanist's Dominion | +20 to Intelligence 5% increased Cast Speed 20% increased Spell Damage [1] |
Arcing Blows | 30% increased Lightning Damage with Attack Skills Damage with Weapons Penetrates 8% Lightning Resistance 10% increased Effect of Lightning Ailments [1] |
Arsonist | Regenerate 1,2% of Life per second +10% to Fire Damage over Time Multiplier [1] |
Art of the Gladiator | 10% increased Attack Speed +20 to Dexterity Ignore all Movement Penalties from Armour 10% increased Global Accuracy Rating [1] |
Ash, Frost and Storm | 30% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments 20% reduced Effect of Chill and Shock on you 10% chance to Freeze, Shock and Ignite [1] |
Aspect of the Eagle | 20% increased Damage with Bows 4% increased Movement Speed 12% increased Global Accuracy Rating +10 to maximum Life 20% increased Damage Over Time with Bow Skills [1] |
Aspect of the Lynx | 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance +10 to Dexterity and Intelligence [1] |
Aspect of the Panther | Attack Skills deal 15% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding +3% Chance to Block Attack Damage while Dual Wielding 20% increased Evasion Rating [1] |
Assassination | +25% to Critical Strike Multiplier 25% increased Critical Strike Chance [1] |
Atrophy | 20% increased Chaos Damage 4% increased Cast Speed +10% to Chaos Damage over Time Multiplier [1] |
Avatar of the Hunt | 24% increased Damage with Bows 6% increased Movement Speed 24% increased Damage Over Time with Bow Skills 20% increased Cooldown Recovery Rate of Movement Skills +200 to Evasion Rating [1] |
Backstabbing | 40% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers +40% to Critical Strike Multiplier against Enemies that are on Full Life 30% increased Critical Strike Chance against Enemies on Full Life [1] |
Ballistic Mastery | 15% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Bannerman | 15% increased Effect of Non-Curse Auras from your Skills on Enemies Placed Banners also grant 30% increased Attack Damage to you and Allies [1] |
Barbarism | 6% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance [1] |
Battle Rouse | 10% of Damage taken Recouped as Mana 15% increased maximum Mana +15 to maximum Mana [1] |
Beef | +30 to Strength [1] |
Berserking | 6% increased Attack Speed +10 to Maximum Rage [1] |
Blacksmith's Clout | 18% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 18% increased Damage with Ailments 40% increased Critical Strike Chance with Maces or Sceptres +25% to Critical Strike Multiplier with Maces or Sceptres [1] |
Blade Barrier | +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 50% increased Block Recovery [1] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments +1 to Melee Strike Range with Swords [1] |
Blade of Cunning | 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 40% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords [1] |
Bladedancer | Sword Attacks deal 24% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords 6% increased Attack Speed with Swords Overwhelm 10% Physical Damage Reduction [1] |
Blast Cascade | +30% to Critical Strike Multiplier with Traps +30% to Critical Strike Multiplier with Mines 15% chance to gain a Power Charge when your Trap is triggered by an Enemy 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy [1] |
Blast Radius | 10% increased Area of Effect 20% increased Area Damage [1] |
Blast Waves | Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 10% increased Area of Effect Skills used by Mines have 10% increased Area of Effect if you Detonated a Mine Recently [1] |
Blood Drinker | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life [1] |
Blood Siphon | 10% increased maximum Life +20 to Strength +10 Life gained on Kill [1] |
Bloodless | Enemies Cannot Leech Life From you 8% increased maximum Life [1] |
Bloodletting | 25% increased Damage with Bleeding 40% increased Attack Damage against Bleeding Enemies Bleeding you inflict deals Damage 5% faster +8% to Damage over Time Multiplier for Bleeding [1] |
Bludgeon Blitz | Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments 8% increased Attack Speed with Maces or Sceptres +200 to Accuracy Rating with Maces or Sceptres 6% increased Movement Speed if you've Hit an Enemy Recently [1] |
Blunt Trauma | Knocks Back Enemies if you get a Critical Strike with a Staff 15% increased Accuracy Rating with Staves 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments +2 to Melee Strike Range with Maces and Sceptres [1] |
Born to Fight | +20 to Strength 26% increased Physical Damage 4% increased Attack Speed +20 to Accuracy Rating [1] |
Brand Equity | Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate You can Cast an additional Brand [1] |
Bravery | 24% increased Evasion Rating and Armour 8% increased maximum Life [1] |
Breath of Flames | 20% increased Ignite Duration on Enemies 20% chance to Ignite 20% increased Fire Damage +10% to Fire Damage over Time Multiplier [1] |
Breath of Lightning | 20% increased Duration of Lightning Ailments 15% chance to Shock 20% increased Lightning Damage 20% increased Effect of Lightning Ailments [1] |
Breath of Rime | 20% increased Freeze Duration on Enemies 10% chance to Freeze 20% increased Cold Damage 20% increased Effect of Cold Ailments +10% to Cold Damage over Time Multiplier [1] |
Brinkmanship | Melee Skills have 10% increased Area of Effect 10% increased Area of Effect if you have Stunned an Enemy Recently +2 to Melee Strike Range +10 to Strength [1] |
Brutal Blade | Sword Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Swords +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 10% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Burning Brutality | 24% increased Fire Damage with Attack Skills +8% to Fire Damage over Time Multiplier Ignites you inflict deal Damage 8% faster [1] |
Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Champion of the Cause | 6% increased effect of Non-Curse Auras from your Skills 4% reduced Reservation of Skills 12% increased Area of Effect of Aura Skills [1] |
Charging Offensive | Channelling Skills deal 16% increased Attack Damage Channelling Skills have 6% increased Attack Speed 10% chance to gain an Endurance Charge when Hit while Channelling 10% chance to gain a Frenzy Charge when Hit while Channelling [1] |
Charisma | 8% reduced Reservation of Skills 6% increased effect of Non-Curse Auras from your Skills [1] |
Claws of the Falcon | Claw Attacks deal 25% increased Damage with Hits and Ailments +30% to Critical Strike Multiplier with Claws 15% increased Accuracy Rating with Claws [1] |
Claws of the Hawk | 40% increased Critical Strike Chance with Claws +25% to Critical Strike Multiplier with Claws 10% chance to Blind Enemies on Critical Strike [1] |
Claws of the Magpie | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Claws of the Pride | Claw Attacks deal 25% increased Damage with Hits and Ailments 15% increased Attack and Cast Speed if you've used a Movement Skill Recently +1 to Melee Strike Range with Claws Overwhelm 10% Physical Damage Reduction [1] |
Cleaving | 20% increased Physical Damage with Axes Axe Attacks deal 20% increased Damage with Ailments 30% increased Damage with Hits and Ailments against Bleeding Enemies Bleeding you inflict deals Damage 15% faster +1 to Melee Strike Range with Axes [1] |
Clever Construction | Traps cannot be Damaged for 5 seconds after being Thrown Mines cannot be Damaged for 5 seconds after being thrown 20% increased Trap Damage 20% increased Mine Damage [1] |
Cloth and Chain | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances [1] |
Coldhearted Calculation | 20% increased Mana Regeneration Rate +20 to Intelligence 12% increased Damage [1] |
Combat Control | Warcries cannot Exert Travel Skills [1] |
Combat Stamina | Regenerate 1% of Life per second 20% increased Armour 5% increased maximum Life [1] |
Command of Steel | +3% Chance to Block Attack Damage while holding a Shield 1% increased Damage per 1% Chance to Block Attack Damage [1] |
Command of the Elements | Damage with Weapons Penetrates 4% Elemental Resistance 40% increased Defences from Equipped Shield 6% increased Attack Speed while holding a Shield 24% increased Elemental Damage with Attack Skills [1] |
Constitution | 14% increased maximum Life +20 to maximum Life [1] |
Coordination | 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence [1] |
Corruption | 35% increased Effect of Withered [1] |
Counterweight | 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff [1] |
Crackling Speed | 16% increased Lightning Damage 6% increased Cast Speed 10% increased Effect of Lightning Ailments [1] |
Cruel Preparation | 10% increased maximum Life +5% to all Elemental Resistances [1] |
Crystal Skin | 15% chance to Avoid Elemental Ailments +1% to all maximum Elemental Resistances +5% to all Elemental Resistances [1] |
Cursed Concoction | 15% increased maximum Mana 10% increased Effect of your Curses if you've spent 200 total Mana Recently Remove a Curse when you use a Mana Flask [1] |
Dark Arts | 5% increased Cast Speed while Dual Wielding 5% increased Attack and Cast Speed if you've used a Movement Skill Recently 30% increased Mana Regeneration if you've used a Movement Skill Recently +10 to Dexterity and Intelligence [1] |
Dazzling Strikes | 10% chance to Blind Enemies on Hit with Attacks 40% increased Critical Strike Chance against Blinded Enemies 15% increased Global Accuracy Rating [1] |
Deadly Draw | 20% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills Bow Attacks have 15% chance to cause Bleeding Bleeding you inflict deals Damage 10% faster [1] |
Death Attunement | +1 to Maximum number of Spectres Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons [1] |
Decay Ward | Minions have +10% Chance to Block Attack Damage Minions have +10% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block [1] |
Deep Breaths | 30% increased Warcry Cooldown Recovery Rate Warcry Skills have 30% increased Area of Effect 20% increased total Power counted by Warcries [1] |
Deep Thoughts | 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence [1] |
Deep Wisdom | +20 to Intelligence +20 to maximum Mana +20 to maximum Energy Shield [1] |
Defiance | Attack Skills deal 24% increased Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield 40% increased Defences from Equipped Shield [1] |
Deflection | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield 40% increased Defences from Equipped Shield +8% Chance to Block Projectile Attack Damage [1] |
Depth Perception | 15% increased Global Accuracy Rating +20 to Dexterity 25% increased Critical Strike Chance +100 to Accuracy Rating [1] |
Dervish | +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding [1] |
Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Destructive Apparatus | 10% increased Mine Throwing Speed 40% increased Mine Duration Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% [1] |
Devastating Devices | 50% increased Critical Strike Chance with Traps 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Traps +25% to Critical Strike Multiplier with Mines [1] |
Devotion | +20 to Strength 8% increased maximum Life 3% increased effect of Non-Curse Auras from your Skills [1] |
Diamond Skin | 24% increased Armour 3% increased Movement Speed +12% to all Elemental Resistances [1] |
Dire Torment | 40% increased Critical Strike Chance +20% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Dirty Techniques | 20% increased Poison Duration 20% increased Bleeding Duration Poisons you inflict deal Damage 5% faster Bleeding you inflict deals Damage 5% faster +10% to Damage over Time Multiplier [1] |
Disciple of the Forbidden | +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge [1] |
Disciple of the Slaughter | +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge [1] |
Disciple of the Unyielding | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge [1] |
Discipline and Training | +30 to maximum Life 10% increased maximum Life [1] |
Discord Artisan | 15% increased Damage for each Herald affecting you Herald Skills have 20% increased Area of Effect 10% reduced Mana Reservation of Herald Skills [1] |
Disemboweling | 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier [1] |
Disintegration | 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence [1] |
Dismembering | 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks [1] |
Divine Fervour | 24% increased Elemental Damage with Attack Skills +10 to Strength and Intelligence 25% increased Melee Critical Strike Chance Damage with Weapons Penetrates 3% Elemental Resistance [1] |
Divine Fury | 12% increased Elemental Damage 12% increased Physical Damage Fire Spells have 25% of Physical Damage Converted to Fire Damage Gain 5% of Physical Damage as Extra Fire Damage [1] |
Divine Judgement | 50% increased Elemental Damage [1] |
Divine Wrath | 12% increased Elemental Damage 12% increased Physical Damage Lightning Spells have 25% of Physical Damage Converted to Lightning Damage Gain 5% of Physical Damage as Extra Lightning Damage [1] |
Doom Cast | 60% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spells [1] |
Dreamer | 20% increased maximum Mana 15% increased Mana Regeneration Rate 5% reduced Mana Cost of Skills [1] |
Druidic Rite | 15% increased maximum Mana 20% increased Flask Charges gained 20% increased Flask Effect Duration +15 to maximum Mana [1] |
Dynamo | 20% increased maximum Mana Guard Skills have 25% increased Duration Recover 20% of Mana over 1 second when you use a Guard Skill [1] |
Eagle Eye | 15% increased Global Accuracy Rating 30% increased Critical Strike Chance +100 to Accuracy Rating [1] |
Efficient Explosives | 25% increased Mine Damage 15% reduced Mana Reservation of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time [1] |
Elder Power | 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill [1] |
Elemental Focus | 20% increased Elemental Damage 10% increased Duration of Elemental Ailments on Enemies 10% chance to Avoid Elemental Ailments 20% increased Effect of Non-Damaging Ailments [1] |
Endurance | +1 to Maximum Endurance Charges [1] |
Enduring Bond | 20% increased Minion Duration Minions deal 30% increased Damage if you've used a Minion Skill Recently Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Unique Enemy Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Unique Enemy [1] |
Enigmatic Defence | 15% increased Spell Damage while wielding a Staff +5% Chance to Block Attack Damage while wielding a Staff +5% Chance to Block Spell Damage while wielding a Staff 10% chance to gain Unholy Might on block for 3 seconds [1] |
Enigmatic Reach | 10% increased Area of Effect while wielding a Staff 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge [1] |
Entropy | 23% increased Damage over Time 10% increased Skill Effect Duration [1] |
Escalation | 15% increased Warcry Cooldown Recovery Rate Recover 10% of Life when you use a Warcry 20% increased Damage for each time you've Warcried Recently [1] |
Essence Extraction | 25% increased Mana Regeneration Rate 15% increased Flask Charges gained Mana Flasks gain 1 Charge every 3 seconds Remove a random Elemental Ailment when you use a Mana Flask [1] |
Essence Sap | 50% increased total Recovery per second from Mana Leech 0.6% of Attack Damage Leeched as Mana 25% increased Maximum total Mana Recovery per second from Leech +2 Mana gained for each Enemy hit by your Attacks [1] |
Essence Surge | +30 to maximum Energy Shield 10% increased Energy Shield Recharge Rate 15% faster start of Energy Shield Recharge [1] |
Ethereal Feast | 0.6% of Spell Damage Leeched as Energy Shield 30% increased Maximum total Recovery per second from Energy Shield Leech 6% increased Attack and Cast Speed while Leeching Energy Shield [1] |
Exceptional Performance | 25% increased Skill Effect Duration [1] |
Executioner | 24% increased Physical Damage with Two Handed Melee Weapons 50% increased Damage with Hits against Enemies that are on Low Life Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 12% increased Area of Effect if you've Killed Recently [1] |
Expeditious Munitions | 10% increased Trap Throwing Speed 30% increased Trap Trigger Area of Effect 20% increased Trap Damage [1] |
Expertise | +30 to Dexterity [1] |
Explosive Impact | 30% increased Fire Damage 12% increased Area of Effect +10 to Strength and Intelligence [1] |
Explosive Runes | You can Cast an additional Brand 20% increased Brand Damage 20% increased Brand Attachment range [1] |
Exposure Tolerance | 30% reduced Reflected Elemental Damage taken 15% increased Elemental Damage [1] |
Faith and Steel | 20% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances 10% increased Energy Shield Recharge Rate [1] |
Fangs of Frost | 30% increased Cold Damage with Attack Skills Damage with Weapons Penetrates 8% Cold Resistance 10% increased Effect of Cold Ailments [1] |
Fangs of the Viper | +20 to Dexterity 5% increased Movement Speed 20% increased Physical Damage 20% increased Chaos Damage [1] |
Farsight | 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 16% increased Accuracy Rating with Bows 6% increased Attack Speed with Bows Overwhelm 10% Physical Damage Reduction [1] |
Fatal Blade | +25% to Critical Strike Multiplier with Swords 50% increased Critical Strike Chance with Swords [1] |
Fatal Toxins | 30% increased Damage with Poison 10% increased Poison Duration +10% to Chaos Resistance +10% to Damage over Time Multiplier for Poison [1] |
Fearsome Force | Minions deal 10% increased Damage Minions have 15% increased Area of Effect Minions have 10% increased Area of Effect if you have used a Minion Skill Recently +10 to Intelligence [1] |
Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes [1] |
Fending | 25% increased Knockback Distance 12% chance to Knock Enemies Back on hit [1] |
Fervour | +1 to Maximum Frenzy Charges [1] |
Finesse | +20 to Dexterity 8% increased Attack Speed 15% increased Global Accuracy Rating [1] |
Fingers of Frost | Enemies Become Chilled as they Unfreeze 15% chance to Freeze Enemies which are Chilled 25% increased Cold Damage 20% increased Effect of Cold Ailments [1] |
Fire Walker | 25% increased Fire Damage +15% to Fire Resistance 5% increased Cast Speed with Fire Skills [1] |
Flash Freeze | 24% increased Cold Damage 20% increased Projectile Speed 20% increased Effect of Cold Ailments 10% chance to Freeze [1] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 10% increased Accuracy Rating with Daggers +1 to Melee Strike Range with Daggers [1] |
Fleetfoot | 20% increased Evasion Rating 20% increased Cooldown Recovery Rate of Movement Skills 5% increased Movement Speed 10% increased Attack and Cast Speed if you've used a Movement Skill Recently [1] |
Force Shaper | 20% increased Physical Damage Gain 4% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed [1] |
Forceful Skewering | 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect +20 to Strength Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction [1] |
Forces of Nature | 20% increased Elemental Damage with Attack Skills Damage with Weapons Penetrates 6% Elemental Resistance [1] |
Foresight | +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Forethought | 20% increased maximum Mana 10% increased Mana Cost of Skills [1] |
Freedom of Movement | 30% increased Evasion Rating 10% increased Movement Speed while Phasing 5% chance to Dodge Attack Hits while Phasing 10% chance to gain Phasing for 4 seconds on Kill [1] |
Frenetic | +1 to Maximum Frenzy Charges [1] |
From the Shadows | Dagger Attacks deal 20% increased Damage with Hits and Ailments 15% increased Accuracy Rating with Daggers 8% increased Attack Speed with Daggers 10% chance to gain Phasing for 4 seconds on Kill [1] |
Frost Walker | 25% increased Cold Damage +15% to Cold Resistance 5% increased Cast Speed with Cold Skills [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 10% increased Global Accuracy Rating 10% increased Projectile Speed [1] |
Fusillade | 15% increased Attack Speed with Wands 30% increased Accuracy Rating with Wands [1] |
Galvanic Hammer | 30% increased Elemental Damage with Maces or Sceptres 10% increased Accuracy Rating with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistance [1] |
Gemini | 12% increased Accuracy Rating while Dual Wielding Attack Skills deal 16% increased Damage while Dual Wielding +4% Chance to Block Attack Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding [1] |
Gladiator's Perseverance | 20% increased Physical Damage with One Handed Melee Weapons 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 30% increased Attack Damage while Leeching Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1] |
Gladiatoral Combat | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1] |
Golem Commander | +1 to maximum number of Golems 30% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life 20% increased Damage while you have a Summoned Golem [1] |
Golem's Blood | Regenerate 1.6% of Life per second 10% increased maximum Life [1] |
Graceful Assault | 20% increased Attack Damage 30% increased Evasion Rating during Onslaught 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Onslaught Effect [1] |
Grave Intentions | Minions have +20% to Chaos Resistance Minions gain 10% of Maximum Life as Extra Maximum Energy Shield Minions have 25% chance to gain Unholy Might for 4 seconds on Kill [1] |
Gravepact | Minions deal 15% increased Damage 30% increased Minion Accuracy Rating Minions have 6% increased Attack Speed Minions have 4% chance to deal Double Damage [1] |
Growth and Decay | 20% increased Damage over Time Regenerate 1% of Life per second +10% to Damage over Time Multiplier [1] |
Hard Knocks | +30 to Intelligence [1] |
Harpooner | 20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 25% increased Impale Duration [1] |
Harrier | 5% increased Movement Speed 8% increased Attack Speed 6% increased Cast Speed [1] |
Harvester of Foes | Axe Attacks deal 20% increased Damage with Hits and Ailments 12% increased Accuracy Rating with Axes 10% increased Attack Speed with Axes 10% increased Impale Effect [1] |
Hasty Reconstruction | 20% increased Trap Damage 10% increased Cooldown Recovery Rate for throwing Traps Skills which Throw Traps have +1 Cooldown Use [1] |
Hatchet Master | Axe Attacks deal 28% increased Damage with Hits and Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage [1] |
Heart and Soul | 8% increased maximum Life 12% increased maximum Mana [1] |
Heart of Flame | 25% increased Fire Damage Damage Penetrates 6% Fire Resistance 0.2% of Fire Damage Leeched as Energy Shield [1] |
Heart of Ice | 25% increased Cold Damage Damage Penetrates 6% Cold Resistance 0.2% of Cold Damage Leeched as Energy Shield [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 1% of Life per second 20% increased Stun and Block Recovery [1] |
Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life [1] |
Heart of Thunder | 25% increased Lightning Damage Damage Penetrates 6% Lightning Resistance 0.2% of Lightning Damage Leeched as Energy Shield [1] |
Heartseeker | +30% to Critical Strike Multiplier [1] |
Heavy Draw | 20% increased Physical Damage with Bows 20% increased Damage Over Time with Bow Skills 12% increased Area of Effect 10% reduced Enemy Stun Threshold with Bows 30% increased Stun Duration with Bows on Enemies [1] |
Hematophagy | 100% increased Recovery per second from Life Leech 1% of Physical Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Maximum total Life Recovery per second from Leech [1] |
Herbalism | 20% increased Life Recovery from Flasks 20% increased Flask Recovery rate 10% increased maximum Life [1] |
Hex Master | Hex Skills have 80% increased Skill Effect Duration 5% increased Effect of your Curses 40% increased Area of Effect of Hex Skills [1] |
High Explosives | Trap Damage Penetrates 10% Elemental Resistances Mine Damage Penetrates 10% Elemental Resistances 30% increased Trap Trigger Area of Effect 30% increased Mine Duration [1] |
Hired Killer | 6% increased maximum Life Recover 2% of Life on Kill [1] |
Holy Dominion | 12% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite 12% increased Physical Damage [1] |
Holy Fire | 20% increased Fire Damage 15% chance to Ignite +10% to Fire Damage over Time Multiplier Ignites you inflict deal Damage 5% faster [1] |
Honed Edge | Sword Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Swords +200 to Accuracy Rating with Swords 20% increased Evasion Rating [1] |
Hunter's Gambit | 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 10% increased Skill Effect Duration +10% to Chaos Damage over Time Multiplier [1] |
Indomitable Army | Minions have 15% increased maximum Life Minions have +15% to all Elemental Resistances Minions have 15% additional Physical Damage Reduction Moving while Bleeding doesn't cause Minions to take extra Damage [1] |
Inexorable | 20% increased Armour Regenerate 0.3% of Life per second per Endurance Charge 15% chance to gain an Endurance Charge when you are Hit 30% increased Armour while stationary [1] |
Influence | 14% increased effect of Non-Curse Auras from your Skills [1] |
Infused | +1 to Maximum Power Charges [1] |
Insightfulness | 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield +10 to Intelligence [1] |
Instability | +1 to Maximum Power Charges [1] |
Intensity | Spells which can gain Intensity have +1 to maximum Intensity [1] |
Ironwood | Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction +100 Armour per Summoned Totem 30% increased Totem Life [1] |
Juggernaut | 6% increased maximum Life 20% increased Armour 20% increased Life Recovery from Flasks [1] |
Kinetic Impacts | 24% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 4% chance to deal Double Damage 10% chance to double Stun Duration Overwhelm 15% Physical Damage Reduction [1] |
King of the Hill | Knocks Back Enemies if you get a Critical Strike with a Bow 80% increased Critical Strike Chance with Bows 16% increased Damage with Bows 16% increased Damage Over Time with Bow Skills [1] |
Lava Lash | 30% increased Fire Damage with Attack Skills Damage with Weapons Penetrates 8% Fire Resistance +8% to Fire Damage over Time Multiplier [1] |
Leadership | 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills [1] |
Lethal Assault | 18% increased Damage 10% increased Projectile Speed 10% increased Area of Effect [1] |
Lethality | +30% to Critical Strike Multiplier with Bows 16% increased Damage with Bows 50% increased Critical Strike Chance with Bows 16% increased Damage Over Time with Bow Skills [1] |
Light Eater | 0.8% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 24% increased Damage while on Full Energy Shield [1] |
Light of Divinity | 20% increased Spell Damage +10 to Strength and Intelligence 10% increased Light Radius 20% increased Critical Strike Chance for Spells [1] |
Lightning Walker | 25% increased Lightning Damage +15% to Lightning Resistance 5% increased Cast Speed with Lightning Skills [1] |
Longshot | 20% increased Projectile Damage Projectiles gain Damage as they travel farther, dealing up to 40% increased Damage with Hits to targets 25% increased Projectile Speed [1] |
Lord of the Dead | +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 15% increased Damage [1] |
Lucidity | Channelling Skills deal 30% increased Damage Channelling Skills have -3 to Total Cost 40% chance to Avoid being Stunned while Channelling [1] |
Lust for Carnage | 1.2% of Physical Attack Damage Leeched as Life 60% increased Recovery per second from Life Leech 12% increased Attack Speed [1] |
Magmatic Strikes | 24% increased Fire Damage with Attack Skills Gain 5% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage [1] |
Malicious Intent | 20% increased Damage with Hits and Ailments against Cursed Enemies Hexes you inflict have +4 Doom [1] |
Mana Flows | 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence [1] |
Mark the Prey | Marked Enemy grants 30% increased Flask Charges to you Marked Enemy takes 10% increased Damage [1] |
Marked for Death | 25% increased Damage with Hits and Ailments against Marked Enemy Culling Strike against Marked Enemy [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Master Fletcher | 12% increased Damage with Bows 12% increased Attack Speed with Bows 20% increased Arrow Speed 12% increased Damage Over Time with Bow Skills 20% increased Global Accuracy Rating [1] |
Master of Force | 30% increased Physical Damage +30 to Strength Overwhelm 10% Physical Damage Reduction [1] |
Master of the Arena | +20 to Strength +2 to Melee Strike Range 8% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
Master Sapper | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 20% increased Trap Trigger Area of Effect 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] |
Measured Fury | Warcries Exert 1 additional Attack [1] |
Melding | 6% increased maximum Life 10% increased maximum Energy Shield [1] |
Mental Rapidity | 10% increased Cast Speed 20% increased Mana Regeneration Rate 10% increased Energy Shield Recharge Rate [1] |
Method to the Madness | +12% to Chaos Resistance 22% increased Chaos Damage +1% to maximum Chaos Resistance [1] |
Might | +30 to Strength [1] |
Mind Drinker | 0.4% of Attack Damage Leeched as Mana 18% increased maximum Mana Recover 2% of Mana on Kill [1] |
Mystic Bulwark | 15% increased maximum Mana 6% Chance to Block Spell Damage 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage [1] |
Mysticism | 16% increased Spell Damage while Dual Wielding +4% Chance to Block Attack Damage while Dual Wielding +4% Chance to Block Spell Damage while Dual Wielding 10% chance to gain a Power Charge when you Block Spell Damage 10% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Natural Authority | 30% increased Warcry Buff Effect Enemies Taunted by your Warcries take 6% increased Damage [1] |
Nightstalker | Dagger Attacks deal 20% increased Damage with Hits and Ailments +150 to Accuracy Rating with Daggers +20% to Critical Strike Multiplier with Daggers 25% increased Elusive Effect [1] |
Nimbleness | 6% increased Cast Speed 4% increased Movement Speed 15% chance to Avoid interruption from Stuns while Casting +12% to Critical Strike Multiplier for Spells [1] |
No Witnesses | 10% chance to gain Elusive on Kill 25% increased Elusive Effect [1] |
One with the River | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistance [1] |
Ophidian Aim | 12% increased Accuracy Rating with Staves 8% increased Attack Speed with Staves +150 to Accuracy Rating with Staves 30% increased Critical Strike Chance with Staves Overwhelm 12% Physical Damage Reduction [1] |
Overcharge | +1 to Maximum Power Charges [1] |
Overcharged | 8% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] |
Pain Forger | 8% chance to gain a Power Charge when you Stun with Melee Damage 60% increased Critical Strike Chance with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres [1] |
Panopticon | Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs granted by your Active Ancestor Totems 30% increased Totem Damage [1] |
Path of the Hunter | +20 to Dexterity 16% increased Projectile Damage +100 to Accuracy Rating [1] |
Path of the Savant | +20 to Intelligence +20 to maximum Mana 16% increased Spell Damage [1] |
Path of the Warrior | +20 to Strength 16% increased Physical Damage +50 to Armour [1] |
Physique | +30 to Strength [1] |
Piercing Shots | Projectiles Pierce 2 additional Targets [1] |
Poisonous Fangs | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Poison Duration 10% chance to Poison on Hit with Attacks +10% to Damage over Time Multiplier for Poison [1] |
Potency of Will | 25% increased Skill Effect Duration [1] |
Practical Application | 25% chance to Avoid interruption from Stuns while Casting +25 to Strength and Dexterity [1] |
Precise Interception | +3% Chance to Block Attack Damage while holding a Shield 60% increased Defences from Equipped Shield Attack Skills deal 15% increased Damage while holding a Shield 6% increased Attack Speed while holding a Shield [1] |
Precision | +20 to Dexterity 10% increased Global Accuracy Rating 5% increased Movement Speed 6% increased Attack and Cast Speed [1] |
Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 30% increased Totem Duration [1] |
Primal Spirit | 20% increased Mana Regeneration Rate 20% increased Flask Charges gained +20 to Strength and Intelligence 15% increased maximum Mana [1] |
Primeval Force | 20% increased Elemental Damage with Attack Skills 20% increased Elemental Damage during any Flask Effect Damage with Weapons Penetrates 5% Elemental Resistance [1] |
Prism Weave | 24% increased Elemental Damage with Wands 6% increased Attack Speed with Wands Damage with Weapons Penetrates 5% Elemental Resistance [1] |
Prodigal Perfection | 15% increased maximum Mana 10% increased Spell Damage 2% increased Spell Damage per 100 Maximum Mana, up to 40% [1] |
Profane Chemistry | 6% increased maximum Life 30% increased Life Recovery from Flasks Flasks applied to you have 8% increased Effect [1] |
Proficiency | +30 to Dexterity [1] |
Prowess | +30 to Strength [1] |
Purity of Flesh | 10% increased maximum Life +8% to Chaos Resistance [1] |
Quick Recovery | 6% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second [1] |
Quickstep | 6% increased Attack Speed 4% increased Movement Speed [1] |
Rampart | 10% increased Effect of Fortify on you 5% increased Movement Speed while you have Fortify 20% increased Attack Damage while you have Fortify 8% increased Attack Speed while you have Fortify [1] |
Ravenous Horde | Minions deal 20% increased Damage Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed Minions have 10% increased Movement Speed Minions have 10% chance to gain Onslaught for 4 seconds on Kill [1] |
Razor's Edge | 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding Sword Attacks deal 30% increased Damage with Ailments +10% to Damage over Time Multiplier for Bleeding [1] |
Redemption | Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed 20% increased Minion Accuracy Rating 12% increased Damage Minions have 10% increased Movement Speed [1] |
Reflexes | 30% increased Evasion Rating +150 to Evasion Rating 15% increased Global Accuracy Rating +150 to Accuracy Rating [1] |
Resourcefulness | 5% increased maximum Life 10% increased maximum Energy Shield 15% increased Evasion Rating Regenerate 0.5% of Life per second [1] |
Retaliation | Attack Skills deal 20% increased Damage while holding a Shield 40% increased Defences from Equipped Shield 8% increased Attack Speed while holding a Shield [1] |
Retribution | +10 to Strength and Intelligence 14% increased Damage 5% increased Attack and Cast Speed Minions deal 10% increased Damage [1] |
Revelry | 10% increased Effect of Non-Curse Auras from your Skills on Enemies 15% increased maximum Mana +25 to maximum Mana [1] |
Revenge of the Hunted | 20% increased Evasion Rating 8% increased maximum Life 12% increased Damage [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Righteous Army | Minions deal 20% increased Damage Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Righteous Decree | 22% increased maximum Mana 6% reduced Mana Cost of Skills [1] |
Risk Awareness | 30% reduced Reflected Physical Damage taken 15% increased Physical Damage [1] |
Runesmith | 12% increased Cast Speed with Brand Skills You can Cast an additional Brand Enemies take 5% increased Damage for each of your Brands Attached to them [1] |
Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time [1] |
Sacrifice | Minions have +10% to all Elemental Resistances Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Sanctity | +10 to Strength and Intelligence 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second [1] |
Sanctuary | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield [1] |
Sanctum of Thought | You take 20% reduced Extra Damage from Critical Strikes 30% increased Armour 20% reduced Effect of Curses on you [1] |
Savagery | +1 to Maximum Frenzy Charges [1] |
Searing Heat | 45% increased Critical Strike Chance for Spells +20% to Damage over Time Multiplier for Ignite from Critical Strikes +20% to Critical Strike Multiplier against Burning Enemies [1] |
Sentinel | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances [1] |
Serpent Stance | 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently [1] |
Serpentine Spellslinger | 15% chance to Poison on Hit with Spell Damage Spell Skills have +8% to Damage over Time Multiplier for Poison Enemies Poisoned by you have -5% to Chaos Resistance [1] |
Shaman's Dominion | +20% to Critical Strike Multiplier with Totem Skills 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently +20% to Brand Critical Strike Multiplier 50% increased Brand Critical Strike Chance [1] |
Shamanistic Fury | 25% increased Totem Damage 25% increased Totem Placement speed [1] |
Shaper | 40% increased Mana Regeneration Rate Regenerate 1% of Life per second [1] |
Shocking Strikes | 24% increased Lightning Damage with Attack Skills 15% increased Effect of Lightning Ailments 15% chance to Shock 40% increased Critical Strike Chance against Shocked Enemies [1] |
Silent Steps | 20% increased Evasion Rating 60% chance to Avoid Blind 10% chance to Blind Enemies on Hit with Attacks +200 to Evasion Rating [1] |
Singular Focus | Channelling Skills deal 15% increased Damage Channelling Skills have 6% increased Attack and Cast Speed 25% increased Effect of Infusion [1] |
Skittering Runes | Hexes you inflict have +10 to maximum Doom 10% increased Effect of your Curses [1] |
Skull Cracking | 30% increased Physical Damage with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres Hits that Stun Enemies have Culling Strike Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Slaughter | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 10% chance to gain Onslaught for 4 seconds on Kill 8% increased Attack Speed with Axes [1] |
Sleight of Hand | 20% increased Damage with One Handed Weapons 8% increased Attack Speed with One Handed Weapons Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1] |
Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves +2 to Melee Strike Range with Staves [1] |
Snowforged | 30% increased Fire Damage 30% increased Cold Damage 30% increased Critical Strike Chance +10% to Fire and Cold Resistances [1] |
Solidity | +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 20% increased Damage while holding a Shield +8% Elemental Resistances while holding a Shield [1] |
Soul of Steel | 30% increased Armour +1% to all maximum Elemental Resistances +150 to Armour [1] |
Soul Raker | Claw Attacks deal 20% increased Damage with Hits and Ailments 1.2% of Attack Damage Leeched as Life 0.8% of Attack Damage Leeched as Mana 50% increased Recovery per second from Life Leech [1] |
Soul Siphon | 18% increased maximum Mana +10 Mana gained on Kill +10 to maximum Mana [1] |
Soul Thief | 12% increased maximum Energy Shield 18% increased Evasion Rating 0.3% of Spell Damage Leeched as Energy Shield [1] |
Sovereignty | 6% reduced Reservation of Skills 10% increased effect of Non-Curse Auras from your Skills [1] |
Spinecruncher | 28% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 28% increased Damage with Ailments 50% increased Stun Duration against Enemies that are on Full Life 10% chance to double Stun Duration Overwhelm 12% Physical Damage Reduction [1] |
Spirit Void | 60% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Mana Recovery per second from Leech [1] |
Spiritual Aid | Increases and Reductions to Minion Damage also affect you 20% increased Minion Accuracy Rating 20% increased Global Accuracy Rating [1] |
Spiritual Command | Minions have 8% increased Attack Speed 20% increased Minion Accuracy Rating Increases and Reductions to Minion Attack Speed also affect you Minions have 8% increased Cast Speed [1] |
Split Shot | Projectiles have 50% chance for an additional Projectile when Forking [1] |
Splitting Strikes | 26% increased Physical Damage with Axes 6% increased Attack Speed with Axes Axe Attacks deal 26% increased Damage with Ailments +1 to Melee Strike Range with Axes Overwhelm 12% Physical Damage Reduction [1] |
Stabbing Thirst | Dagger Attacks deal 24% increased Damage with Hits and Ailments 0.5% of Attack Damage Leeched as Life 0.5% of Attack Damage Leeched as Mana 6% increased Attack Speed with Daggers [1] |
Stamina | +1 to Maximum Endurance Charges [1] |
Static Blows | 20% increased Shock Duration on Enemies 20% increased Effect of Shock 30% increased Damage if you have Shocked an Enemy Recently 40% increased Critical Strike Chance against Shocked Enemies [1] |
Steadfast | 10% increased Effect of Fortify on you 10% increased Effect of Fortify on you while Stationary 30% increased Armour while you have Fortify [1] |
Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments 20% increased Armour +600 Armour if you've Blocked Recently +6% Chance to Block Attack Damage while wielding a Staff [1] |
Storm Weaver | 30% increased Cold Damage 30% increased Lightning Damage 20% increased Mana Regeneration Rate 20% increased Effect of Non-Damaging Ailments [1] |
Strong Arm | +20 to Strength 25% increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Stun Mastery | 10% reduced Enemy Stun Threshold 30% increased Stun and Block Recovery 10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit 10% chance to double Stun Duration [1] |
Successive Detonations | 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% [1] |
Surveillance | 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it [1] |
Survivalist | 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance +3% chance to Evade Attack Hits [1] |
Swagger | Attack Skills deal 20% increased Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 15% chance to gain a Frenzy Charge when you Block 15% chance to gain an Endurance Charge when you Block [1] |
Swift Skewering | 15% chance to Impale Enemies on Hit with Attacks 15% increased Attack Physical Damage 5% increased Attack Speed Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction [1] |
Swift Venoms | 8% increased Attack Speed Poisons you inflict deal Damage 5% faster 10% chance to Poison on Hit with Attacks 16% increased Damage with Poison +8% to Damage over Time Multiplier for Poison [1] |
Tempest Blast | Gain 20% of Wand Physical Damage as Extra Lightning Damage [1] |
Testudo | +5% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 20 Life when you Block 60% increased Defences from Equipped Shield [1] |
Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments [1] |
Thief's Craft | +30 to Intelligence [1] |
Thrill Seeker | +10 Mana gained on Kill 15% increased maximum Mana 0.4% of Attack Damage Leeched as Mana [1] |
Throatseeker | +30% to Critical Strike Multiplier [1] |
Thunderous Salvos | 30% increased Critical Strike Chance for Spells Skills supported by Unleash have +1 to maximum number of Seals [1] |
Tireless | 8% increased maximum Life 6% reduced Cost of Skills [1] |
Titanic Impacts | 40% increased Critical Strike Chance with Two Handed Melee Weapons 12% increased Accuracy Rating with Two Handed Melee Weapons +20% to Critical Strike Multiplier with Two Handed Melee Weapons [1] |
Totemic Zeal | 30% increased Totem Placement speed Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed [1] |
Toxic Strikes | 30% increased Chaos Damage with Attack Skills 10% increased Poison Duration 10% chance to Poison on Hit +8% to Damage over Time Multiplier for Poison [1] |
Tribal Fury | Strike Skills target 1 additional nearby Enemy [1] |
Trick Shot | Projectiles deal 20% increased Damage for each time they have Chained [1] |
Trickery | 20% increased Critical Strike Chance 20% increased Damage +10 to Dexterity and Intelligence [1] |
True Strike | +15% to Critical Strike Multiplier 45% increased Critical Strike Chance [1] |
Twin Terrors | 75% increased Attack Critical Strike Chance while Dual Wielding 12% increased Accuracy Rating while Dual Wielding [1] |
Undertaker | 30% increased Damage if you have Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently [1] |
Unnatural Calm | 18% increased maximum Energy Shield +1% to maximum Lightning Resistance 15% increased Energy Shield Recharge Rate [1] |
Unpredictable Offensive | Channelling Skills have 10% increased Attack Speed 30% chance to Avoid being Stunned while Channelling 5% chance to Dodge Attack Hits while Channelling [1] |
Unstable Munitions | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect [1] |
Utmost Intellect | +40 to Intelligence 8% increased Intelligence [1] |
Utmost Might | +40 to Strength 8% increased Strength [1] |
Utmost Swiftness | +40 to Dexterity 8% increased Dexterity [1] |
Versatile Stance | 30% increased Damage while in Blood Stance 15% increased Area of Effect while in Sand Stance 10% increased Attack Speed if you've changed Stance Recently [1] |
Versatility | 10% increased Global Accuracy Rating 20% increased Critical Strike Chance +20 to Dexterity and Intelligence 5% increased Attack Speed [1] |
Vigour | +1 to Maximum Endurance Charges [1] |
Vitality Void | 60% increased Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech [1] |
Void Barrier | 10% increased maximum Energy Shield 15% increased Evasion Rating +8% to all Elemental Resistances 10% increased Energy Shield Recharge Rate [1] |
Volatile Mines | Mines have 20% increased Detonation Speed Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% Can have up to 2 additional Remote Mines placed at a time [1] |
Wandslinger | 25% increased Damage while wielding a Wand Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand 5% increased Attack Speed with Wands [1] |
Warrior's Blood | Regenerate 1.8% of Life per second +20 to Strength 20% increased Stun Threshold [1] |
Watchtowers | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems Totems' Action Speed cannot be modified to below base value 1% increased Movement Speed per Summoned Totem [1] |
Weapon Artistry | +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield +10 to Strength and Dexterity 10% increased Attack Speed [1] |
Weathered Hunter | 15% increased Global Accuracy Rating +20 to Dexterity +10% to all Elemental Resistances +100 to Accuracy Rating [1] |
Whirling Barrier | +6% Chance to Block Attack Damage while wielding a Staff +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block [1] |
Whispers of Doom | You can apply an additional Curse [1] |
Will of Blades | 20% increased Physical Damage 40% increased Critical Strike Chance [1] |
Window of Opportunity | 15% reduced Skill Effect Duration Debuffs on you expire 15% faster [1] |
Winter Spirit | 16% increased Cold Damage with Attack Skills 20% of Physical Damage Converted to Cold Damage [1] |
Wisdom of the Glade | +30 to Intelligence [1] |
Wrecking Ball | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Written in Blood | 8% increased maximum Life 10% increased maximum Energy Shield +10 to Strength [1] |