Searching Eye Jewels
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The table below displays the available modifiers for items such as Searching Eye JewelSearching Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Prefix
+# to maximum Life (Global) | |||||||||||||||||||||||||||||
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Hale | Req. Lv. 1 | +(21-25) to maximum Life*resource, life | |||||||||||||||||||||||||||
Healthy | Req. Lv. 35 | +(26-30) to maximum Life*resource, life | |||||||||||||||||||||||||||
Sanguine | Req. Lv. 74 | +(31-35) to maximum Life*resource, life | |||||||||||||||||||||||||||
Stalwart | Req. Lv. 82 | +(36-40) to maximum Life*resource, life |
+# to maximum Mana (Global) | |||||||||||||||||||||||||||||
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Beryl | Req. Lv. 1 | +(21-25) to maximum Mana*resource, mana | |||||||||||||||||||||||||||
Cobalt | Req. Lv. 40 | +(26-30) to maximum Mana*resource, mana | |||||||||||||||||||||||||||
Azure | Req. Lv. 75 | +(31-35) to maximum Mana*resource, mana | |||||||||||||||||||||||||||
Sapphire | Req. Lv. 83 | +(36-40) to maximum Mana*resource, mana |
#% increased Damage over Time while Dual Wielding (Global) | |||||||||||||||||||||||||||||
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Degenerative | Req. Lv. 1 | (10-14)% increased Damage over Time while Dual Wielding*damage, dual_wielding_mod, one_handed_mod |
#% increased Damage over Time while holding a Shield (Global) | |||||||||||||||||||||||||||||
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Degenerative | Req. Lv. 1 | (10-14)% increased Damage over Time while holding a Shield*damage, shield_mod, one_handed_mod |
#% increased Damage over Time while wielding a Two Handed Weapon (Global) | |||||||||||||||||||||||||||||
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Degenerative | Req. Lv. 1 | (10-14)% increased Damage over Time while wielding a Two Handed Weapon*damage, two_handed_mod |
Regenerate # Energy Shield per second (Global) | |||||||||||||||||||||||||||||
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Captivating | Req. Lv. 1 | Regenerate (2-4) Energy Shield per second*energy_shield, defences | |||||||||||||||||||||||||||
Beautiful | Req. Lv. 30 | Regenerate (5-8) Energy Shield per second*energy_shield, defences | |||||||||||||||||||||||||||
Breathtaking | Req. Lv. 60 | Regenerate (9-12) Energy Shield per second*energy_shield, defences |
+# to maximum Energy Shield (Global) | |||||||||||||||||||||||||||||
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Shining | Req. Lv. 1 | +(21-25) to maximum Energy Shield*energy_shield, defences | |||||||||||||||||||||||||||
Seething | Req. Lv. 40 | +(26-30) to maximum Energy Shield*energy_shield, defences | |||||||||||||||||||||||||||
Incandescent | Req. Lv. 75 | +(31-35) to maximum Energy Shield*energy_shield, defences | |||||||||||||||||||||||||||
Resplendent | Req. Lv. 83 | +(36-40) to maximum Energy Shield*energy_shield, defences |
+# to Evasion Rating (Global) | |||||||||||||||||||||||||||||
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Agile | Req. Lv. 1 | +(36-60) to Evasion Rating*evasion, defences | |||||||||||||||||||||||||||
Fleet | Req. Lv. 40 | +(61-100) to Evasion Rating*evasion, defences | |||||||||||||||||||||||||||
Vaporous | Req. Lv. 75 | +(101-180) to Evasion Rating*evasion, defences |
+# to Armour (Global) | |||||||||||||||||||||||||||||
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Lacquered | Req. Lv. 1 | +(36-60) to Armour*armour, defences | |||||||||||||||||||||||||||
Fortified | Req. Lv. 40 | +(61-100) to Armour*armour, defences | |||||||||||||||||||||||||||
Carapaced | Req. Lv. 75 | +(101-180) to Armour*armour, defences |
Regenerate # Life per second (Global) | |||||||||||||||||||||||||||||
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Youthful | Req. Lv. 1 | Regenerate (2-4) Life per second*flat_life_regen, resource, life | |||||||||||||||||||||||||||
Spirited | Req. Lv. 40 | Regenerate (5-8) Life per second*flat_life_regen, resource, life | |||||||||||||||||||||||||||
Vivacious | Req. Lv. 80 | Regenerate (9-12) Life per second*flat_life_regen, resource, life |
Regenerate # Mana per second (Global) | |||||||||||||||||||||||||||||
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Energising | Req. Lv. 1 | Regenerate (0.5-1) Mana per second*resource, mana | |||||||||||||||||||||||||||
Inspirational | Req. Lv. 40 | Regenerate (1.1-2) Mana per second*resource, mana | |||||||||||||||||||||||||||
Resonating | Req. Lv. 75 | Regenerate (2.1-3) Mana per second*resource, mana |
Mod group: SpecificWeaponColdDamage | |||||||||||||||||||||||||||||
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Frosted | Req. Lv. 1 | Adds (4-5) to (9-10) Cold Damage to Bow Attacks*elemental_damage, damage, elemental, cold, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Freezing | Req. Lv. 38 | Adds (6-7) to (11-13) Cold Damage to Bow Attacks*elemental_damage, damage, elemental, cold, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Frozen | Req. Lv. 47 | Adds (8-9) to (14-16) Cold Damage to Bow Attacks*elemental_damage, damage, elemental, cold, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Glaciated | Req. Lv. 59 | Adds (10-11) to (17-20) Cold Damage to Bow Attacks*elemental_damage, damage, elemental, cold, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Polar | Req. Lv. 68 | Adds (12-13) to (21-24) Cold Damage to Bow Attacks*elemental_damage, damage, elemental, cold, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Entombing | Req. Lv. 83 | Adds (14-15) to (25-28) Cold Damage to Bow Attacks*elemental_damage, damage, elemental, cold, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Frosted | Req. Lv. 1 | Adds (4-5) to (9-10) Cold Damage to Wand Attacks*elemental_damage, damage, elemental, cold, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Freezing | Req. Lv. 38 | Adds (6-7) to (11-13) Cold Damage to Wand Attacks*elemental_damage, damage, elemental, cold, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Frozen | Req. Lv. 47 | Adds (8-9) to (14-16) Cold Damage to Wand Attacks*elemental_damage, damage, elemental, cold, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Glaciated | Req. Lv. 59 | Adds (10-11) to (17-20) Cold Damage to Wand Attacks*elemental_damage, damage, elemental, cold, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Polar | Req. Lv. 68 | Adds (12-13) to (21-24) Cold Damage to Wand Attacks*elemental_damage, damage, elemental, cold, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Entombing | Req. Lv. 83 | Adds (14-15) to (25-28) Cold Damage to Wand Attacks*elemental_damage, damage, elemental, cold, attack, wand, specific_weapon, one_handed_mod |
Mod group: SpecificWeaponFireDamage | |||||||||||||||||||||||||||||
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Heated | Req. Lv. 1 | Adds (5-6) to (11-12) Fire Damage to Wand Attacks*elemental_damage, damage, elemental, fire, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Flaming | Req. Lv. 40 | Adds (7-8) to (13-15) Fire Damage to Wand Attacks*elemental_damage, damage, elemental, fire, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Scorching | Req. Lv. 51 | Adds (9-11) to (16-19) Fire Damage to Wand Attacks*elemental_damage, damage, elemental, fire, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Incinerating | Req. Lv. 62 | Adds (12-13) to (20-22) Fire Damage to Wand Attacks*elemental_damage, damage, elemental, fire, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Blasting | Req. Lv. 72 | Adds (14-15) to (23-26) Fire Damage to Wand Attacks*elemental_damage, damage, elemental, fire, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Cremating | Req. Lv. 84 | Adds (16-18) to (27-32) Fire Damage to Wand Attacks*elemental_damage, damage, elemental, fire, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Heated | Req. Lv. 1 | Adds (5-6) to (11-12) Fire Damage to Bow Attacks*elemental_damage, damage, elemental, fire, attack, bow, specific_weapon | |||||||||||||||||||||||||||
Flaming | Req. Lv. 40 | Adds (7-8) to (13-15) Fire Damage to Bow Attacks*elemental_damage, damage, elemental, fire, attack, bow, specific_weapon | |||||||||||||||||||||||||||
Scorching | Req. Lv. 51 | Adds (9-11) to (16-19) Fire Damage to Bow Attacks*elemental_damage, damage, elemental, fire, attack, bow, specific_weapon | |||||||||||||||||||||||||||
Incinerating | Req. Lv. 62 | Adds (12-13) to (20-22) Fire Damage to Bow Attacks*elemental_damage, damage, elemental, fire, attack, bow, specific_weapon | |||||||||||||||||||||||||||
Blasting | Req. Lv. 72 | Adds (14-15) to (23-26) Fire Damage to Bow Attacks*elemental_damage, damage, elemental, fire, attack, bow, specific_weapon | |||||||||||||||||||||||||||
Cremating | Req. Lv. 84 | Adds (16-18) to (27-32) Fire Damage to Bow Attacks*elemental_damage, damage, elemental, fire, attack, bow, specific_weapon |
Mod group: SpecificWeaponLightningDamage | |||||||||||||||||||||||||||||
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Humming | Req. Lv. 1 | Adds 1 to (19-20) Lightning Damage to Bow Attacks*elemental_damage, damage, elemental, lightning, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Sparking | Req. Lv. 37 | Adds (1-2) to (23-24) Lightning Damage to Bow Attacks*elemental_damage, damage, elemental, lightning, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Arcing | Req. Lv. 48 | Adds (1-3) to (28-30) Lightning Damage to Bow Attacks*elemental_damage, damage, elemental, lightning, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Shocking | Req. Lv. 60 | Adds (1-4) to (33-35) Lightning Damage to Bow Attacks*elemental_damage, damage, elemental, lightning, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Discharging | Req. Lv. 70 | Adds (2-4) to (40-43) Lightning Damage to Bow Attacks*elemental_damage, damage, elemental, lightning, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Electrocuting | Req. Lv. 82 | Adds (2-5) to (48-50) Lightning Damage to Bow Attacks*elemental_damage, damage, elemental, lightning, attack, bow, specific_weapon, two_handed_mod | |||||||||||||||||||||||||||
Humming | Req. Lv. 1 | Adds 1 to (19-20) Lightning Damage to Wand Attacks*elemental_damage, damage, elemental, lightning, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Sparking | Req. Lv. 37 | Adds (1-2) to (23-24) Lightning Damage to Wand Attacks*elemental_damage, damage, elemental, lightning, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Arcing | Req. Lv. 48 | Adds (1-3) to (28-30) Lightning Damage to Wand Attacks*elemental_damage, damage, elemental, lightning, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Shocking | Req. Lv. 60 | Adds (1-4) to (33-35) Lightning Damage to Wand Attacks*elemental_damage, damage, elemental, lightning, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Discharging | Req. Lv. 70 | Adds (2-4) to (40-43) Lightning Damage to Wand Attacks*elemental_damage, damage, elemental, lightning, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Electrocuting | Req. Lv. 82 | Adds (2-5) to (48-50) Lightning Damage to Wand Attacks*elemental_damage, damage, elemental, lightning, attack, wand, specific_weapon, one_handed_mod |
Mod group: SpecificWeaponPhysicalDamage | |||||||||||||||||||||||||||||
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Glinting | Req. Lv. 1 | Adds 2 to 3 Physical Damage to Wand Attacks*physical_damage, damage, physical, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Gleaming | Req. Lv. 42 | Adds 3 to 4 Physical Damage to Wand Attacks*physical_damage, damage, physical, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Tempered | Req. Lv. 64 | Adds 4 to (5-6) Physical Damage to Wand Attacks*physical_damage, damage, physical, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Flaring | Req. Lv. 83 | Adds (5-6) to (7-8) Physical Damage to Wand Attacks*physical_damage, damage, physical, attack, wand, specific_weapon, one_handed_mod | |||||||||||||||||||||||||||
Glinting | Req. Lv. 1 | Adds 2 to 3 Physical Damage to Bow Attacks*physical_damage, damage, physical, attack, bow, specific_weapon | |||||||||||||||||||||||||||
Gleaming | Req. Lv. 42 | Adds 3 to 4 Physical Damage to Bow Attacks*physical_damage, damage, physical, attack, bow, specific_weapon | |||||||||||||||||||||||||||
Tempered | Req. Lv. 64 | Adds 4 to (5-6) Physical Damage to Bow Attacks*physical_damage, damage, physical, attack, bow, specific_weapon | |||||||||||||||||||||||||||
Flaring | Req. Lv. 83 | Adds (5-6) to (7-8) Physical Damage to Bow Attacks*physical_damage, damage, physical, attack, bow, specific_weapon |
Suffix
#% increased Effect of Cold Ailments (Global) | |||||||||||||||||||||||||||||
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of Chilling | Req. Lv. 30 | (6-10)% increased Effect of Cold Ailments*elemental, cold, ailment |
#% increased Effect of Lightning Ailments (Global) | |||||||||||||||||||||||||||||
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of Shocking | Req. Lv. 30 | (6-10)% increased Effect of Lightning Ailments*elemental, lightning, ailment |
#% increased Accuracy Rating if you haven't Killed Recently (Global) | |||||||||||||||||||||||||||||
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of the Deadeye | Req. Lv. 1 | (20-30)% increased Accuracy Rating if you haven't Killed Recently*attack |
Adds # to # Chaos Damage to Attacks (Global) | |||||||||||||||||||||||||||||
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of Malevolence | Req. Lv. 36 | Adds 1 to 3 Chaos Damage to Attacks*damage, chaos, attack | |||||||||||||||||||||||||||
of Malice | Req. Lv. 48 | Adds (2-3) to (4-5) Chaos Damage to Attacks*damage, chaos, attack | |||||||||||||||||||||||||||
of Sin | Req. Lv. 64 | Adds (4-5) to (6-7) Chaos Damage to Attacks*damage, chaos, attack |
Adds # to # Cold Damage to Attacks (Global) | |||||||||||||||||||||||||||||
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of Sleet | Req. Lv. 36 | Adds (4-5) to (8-10) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
of Ice | Req. Lv. 45 | Adds (6-7) to (11-13) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
of Rime | Req. Lv. 53 | Adds (8-9) to (14-17) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
of Floe | Req. Lv. 65 | Adds (10-11) to (18-21) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
of Glaciation | Req. Lv. 77 | Adds (12-13) to (22-26) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack |
Adds # to # Fire Damage to Attacks (Global) | |||||||||||||||||||||||||||||
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of Coals | Req. Lv. 35 | Adds (4-5) to (10-12) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
of Cinders | Req. Lv. 44 | Adds (6-7) to (13-16) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
of Flames | Req. Lv. 52 | Adds (8-9) to (17-20) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
of Immolation | Req. Lv. 64 | Adds (10-12) to (21-24) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
of Ashes | Req. Lv. 76 | Adds (13-15) to (25-28) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack |
Adds # to # Lightning Damage to Attacks (Global) | |||||||||||||||||||||||||||||
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of Static | Req. Lv. 35 | Adds 1 to (19-20) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
of Electricity | Req. Lv. 44 | Adds (1-2) to (25-27) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
of Voltage | Req. Lv. 52 | Adds (1-3) to (29-32) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
of Discharge | Req. Lv. 64 | Adds (1-4) to (36-39) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
of Arcing | Req. Lv. 76 | Adds (1-4) to (43-48) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack |
Adds # to # Physical Damage to Attacks (Global) | |||||||||||||||||||||||||||||
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of Weight | Req. Lv. 34 | Adds 1 to 3 Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
of Impact | Req. Lv. 45 | Adds (2-3) to (4-5) Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
of Collision | Req. Lv. 61 | Adds (4-5) to (6-7) Physical Damage to Attacks*physical_damage, damage, physical, attack |
+# to all Attributes (Global) | |||||||||||||||||||||||||||||
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of Adaption | Req. Lv. 1 | +(6-8) to all Attributes*attribute |
+#% to all Elemental Resistances (Global) | |||||||||||||||||||||||||||||
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of Resistance | Req. Lv. 1 | +(8-10)% to all Elemental Resistances*elemental, resistance |
#% increased Attack Speed if you've dealt a Critical Strike Recently (Global) | |||||||||||||||||||||||||||||
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of Opportunity | Req. Lv. 25 | (6-8)% increased Attack Speed if you've dealt a Critical Strike Recently*attack, speed |
#% chance to Avoid being Ignited (Global) | |||||||||||||||||||||||||||||
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of Extinguishing | Req. Lv. 1 | (6-8)% chance to Avoid being Ignited*elemental, fire, ailment | |||||||||||||||||||||||||||
of Extinguishing | Req. Lv. 30 | (9-10)% chance to Avoid being Ignited*elemental, fire, ailment |
#% chance to Avoid being Stunned (Global) | |||||||||||||||||||||||||||||
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of Unwavering | Req. Lv. 1 | (6-8)% chance to Avoid being Stunned | |||||||||||||||||||||||||||
of Unwavering | Req. Lv. 20 | (9-10)% chance to Avoid being Stunned |
#% chance to Blind Enemies on Hit with Attacks (Global) | |||||||||||||||||||||||||||||
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of Blinding | Req. Lv. 32 | (3-4)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod | |||||||||||||||||||||||||||
of Blinding | Req. Lv. 65 | (5-6)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod |
#% increased Cast Speed if you've dealt a Critical Strike Recently (Global) | |||||||||||||||||||||||||||||
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of Abuse | Req. Lv. 25 | (5-7)% increased Cast Speed if you've dealt a Critical Strike Recently*caster, speed |
#% chance to avoid Bleeding (Global) | |||||||||||||||||||||||||||||
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of Mending | Req. Lv. 20 | (6-8)% chance to avoid Bleeding*bleed, physical, attack, ailment | |||||||||||||||||||||||||||
of Mending | Req. Lv. 50 | (9-10)% chance to avoid Bleeding*bleed, physical, attack, ailment |
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Warming | Req. Lv. 1 | (6-8)% chance to Avoid being Chilled, (6-8)% chance to Avoid being Frozen*elemental, cold, ailment | |||||||||||||||||||||||||||
of Warming | Req. Lv. 30 | (9-10)% chance to Avoid being Chilled, (9-10)% chance to Avoid being Frozen*elemental, cold, ailment |
#% chance to Avoid being Poisoned (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Tolerance | Req. Lv. 20 | (6-8)% chance to Avoid being Poisoned*poison, chaos, ailment | |||||||||||||||||||||||||||
of Tolerance | Req. Lv. 50 | (9-10)% chance to Avoid being Poisoned*poison, chaos, ailment |
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Guarding | Req. Lv. 1 | +2% Chance to Block Attack Damage if you were Damaged by a Hit Recently*block |
#% chance to gain Onslaught for # seconds on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Onslaught | Req. Lv. 10 | (3-5)% chance to gain Onslaught for 4 seconds on Kill | |||||||||||||||||||||||||||
of Onslaught | Req. Lv. 50 | (6-8)% chance to gain Onslaught for 4 seconds on Kill |
#% chance to gain Phasing for # seconds on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Phasing | Req. Lv. 10 | (3-5)% chance to gain Phasing for 4 seconds on Kill | |||||||||||||||||||||||||||
of Phasing | Req. Lv. 50 | (6-8)% chance to gain Phasing for 4 seconds on Kill |
+#% to Chaos Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Order | Req. Lv. 1 | +(7-13)% to Chaos Resistance*chaos, resistance |
+#% to Cold and Lightning Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Shelter | Req. Lv. 1 | +(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance |
+#% to Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Beast | Req. Lv. 1 | +(12-15)% to Cold Resistance*elemental, cold, resistance |
#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Preparation | Req. Lv. 1 | (20-30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently*critical |
#% increased Global Critical Strike Chance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Menace | Req. Lv. 1 | (8-12)% increased Global Critical Strike Chance*critical |
+#% to Global Critical Strike Multiplier (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Potency | Req. Lv. 1 | +(9-12)% to Global Critical Strike Multiplier*damage, critical |
+#% to Critical Strike Multiplier if you've Killed Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Assassin | Req. Lv. 25 | +(8-14)% to Critical Strike Multiplier if you've Killed Recently*damage, critical |
#% increased Damage if you've Killed Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Slayer | Req. Lv. 1 | (15-20)% increased Damage if you've Killed Recently*damage |
Damage Penetrates #% Elemental Resistance if you haven't Killed Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Inquisitor | Req. Lv. 1 | Damage Penetrates 2% Elemental Resistance if you haven't Killed Recently*elemental_damage, damage, elemental |
#% increased Damage against Abyssal Monsters (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Banishing | Req. Lv. 1 | (30-40)% increased Damage against Abyssal Monsters*damage |
+# to Dexterity (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Dexterity | Req. Lv. 1 | +(12-16) to Dexterity*attribute |
+# to Dexterity and Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Cunning | Req. Lv. 1 | +(8-10) to Dexterity and Intelligence*attribute |
#% increased Evasion Rating while moving (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Maneuvering | Req. Lv. 1 | (25-35)% increased Evasion Rating while moving*evasion, defences |
+#% to Fire and Cold Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Hearth | Req. Lv. 1 | +(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance |
+#% to Fire and Lightning Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Insulation | Req. Lv. 1 | +(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance |
+#% to Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Dragon | Req. Lv. 1 | +(12-15)% to Fire Resistance*elemental, fire, resistance |
+# to Accuracy Rating (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Steadiness | Req. Lv. 1 | +(31-60) to Accuracy Rating*attack, has_attack_mod | |||||||||||||||||||||||||||
of the Marksman | Req. Lv. 52 | +(61-120) to Accuracy Rating*attack, has_attack_mod | |||||||||||||||||||||||||||
of the Ranger | Req. Lv. 78 | +(121-240) to Accuracy Rating*attack, has_attack_mod |
#% increased Armour if you haven't Killed Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Guardian | Req. Lv. 1 | (20-30)% increased Armour if you haven't Killed Recently*armour, defences |
#% increased Attack Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Berserking | Req. Lv. 1 | (3-5)% increased Attack Speed*attack, speed |
+# to Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Intelligence | Req. Lv. 1 | +(12-16) to Intelligence*attribute |
Regenerate #% of Life per second while moving (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Vivaciousness | Req. Lv. 1 | Regenerate (0.5-1)% of Life per second while moving*resource, life |
+#% to Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Grounding | Req. Lv. 1 | +(12-15)% to Lightning Resistance*elemental, lightning, resistance |
#% increased Mana Regeneration Rate while moving (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Praxis | Req. Lv. 1 | (20-25)% increased Mana Regeneration Rate while moving*resource, mana |
#% additional Physical Damage Reduction against Abyssal Monsters (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Warding | Req. Lv. 1 | (4-6)% additional Physical Damage Reduction against Abyssal Monsters*physical |
#% increased Movement Speed if you've Killed Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Raider | Req. Lv. 1 | (2-4)% increased Movement Speed if you've Killed Recently*speed |
#% increased Movement Speed if you haven't taken Damage Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Momentum | Req. Lv. 1 | (3-4)% increased Movement Speed if you haven't taken Damage Recently*speed |
Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Inferno | Req. Lv. 40 | Gain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently*physical_damage, elemental_damage, damage, physical, elemental, fire |
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Confidence | Req. Lv. 1 | 2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently |
#% chance to Avoid being Shocked (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Insulating | Req. Lv. 1 | (6-8)% chance to Avoid being Shocked*elemental, lightning, ailment | |||||||||||||||||||||||||||
of Insulating | Req. Lv. 30 | (9-10)% chance to Avoid being Shocked*elemental, lightning, ailment |
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Instinct | Req. Lv. 1 | +2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block |
#% chance to Dodge Attack and Spell Hits if you've been Hit Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Readiness | Req. Lv. 1 | 2% chance to Dodge Attack and Spell Hits if you've been Hit Recently*dodge |
+# to Strength (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Strength | Req. Lv. 1 | +(12-16) to Strength*attribute |
+# to Strength and Dexterity (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Athletics | Req. Lv. 1 | +(8-10) to Strength and Dexterity*attribute |
+# to Strength and Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Spirit | Req. Lv. 1 | +(8-10) to Strength and Intelligence*attribute |
Delve prefix
#% increased Global Defences (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | (4-6)% increased Global Defences*defences |
Damage Penetrates #% Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold |
Damage Penetrates #% Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental |
Damage Penetrates #% Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire |
Regenerate #% of Life per second (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Regenerate 0.3% of Life per second*resource, life |
Damage Penetrates #% Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning |
Minions deal #% increased Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Minions deal (14-16)% increased Damage*damage, minion |
#% reduced Physical Damage taken over time (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | (2-1)% reduced Physical Damage taken over time*physical |
Delve suffix
#% chance to gain an additional Vaal Soul on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (3-5)% chance to gain an additional Vaal Soul on Kill*vaal |
#% increased Damage with Ailments (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (15-20)% increased Damage with Ailments*damage, ailment |
#% chance to Avoid interruption from Stuns while Casting (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (15-20)% chance to Avoid interruption from Stuns while Casting*has_caster_mod |
#% chance to gain Onslaught when you use a Flask (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (5-10)% chance to gain Onslaught when you use a Flask*flask |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently*energy_shield, defences |
+# to Evasion Rating if Hit an Enemy Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | +(250-300) to Evasion Rating if Hit an Enemy Recently*evasion, defences |
#% increased Chaos Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (13-19)% increased Chaos Damage*damage, chaos |
#% of Attack Damage Leeched as Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | 0.3% of Attack Damage Leeched as Life*resource, life, attack |
#% of Damage taken gained as Mana over # seconds when Hit (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (2-3)% of Damage taken gained as Mana over 4 seconds when Hit*resource, life, mana |
+# to Armour if you've Hit an Enemy Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | +(250-300) to Armour if you've Hit an Enemy Recently*armour, defences |
Corrupted
#% increased Area of Effect (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AreaOfEffect | Req. Lv. 1 | (4-5)% increased Area of Effect |
Overwhelm #% Physical Damage Reduction (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ArmourPenetration | Req. Lv. 1 | Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical |
You cannot be Maimed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AvoidMaimChance | Req. Lv. 40 | You cannot be Maimed |
Damage Penetrates #% Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ColdResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold |
Corrupted Blood cannot be inflicted on you (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CorruptedBloodImmunity | Req. Lv. 33 | Corrupted Blood cannot be inflicted on you*bleed, physical, ailment |
#% increased Global Critical Strike Chance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CriticalStrikeChance | Req. Lv. 1 | (8-10)% increased Global Critical Strike Chance*critical |
Damage Penetrates #% Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ElementalPenetration | Req. Lv. 1 | Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental |
Damage Penetrates #% Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FireResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire |
#% increased Effect of Non-Damaging Ailments (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IncreasedAilmentEffectOnEnemies | Req. Lv. 1 | (5-7)% increased Effect of Non-Damaging Ailments*ailment |
#% increased Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IncreasedDamage | Req. Lv. 1 | (4-5)% increased Damage*damage |
Damage Penetrates #% Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LightningResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning |
Minions deal #% increased Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MinionDamage | Req. Lv. 1 | Minions deal (4-5)% increased Damage*damage, minion |
You cannot be Cursed with Silence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ImmuneToSilence | Req. Lv. 60 | You cannot be Cursed with Silence*caster, curse |
#% reduced Mana Reserved (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ReducedManaReservationForJewel | Req. Lv. 1 | 1% reduced Mana Reserved*resource, mana |
You cannot be Hindered (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
YouCannotBeHindered | Req. Lv. 40 | You cannot be Hindered*blue_herring |