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Veiled modifier are exclusive to Betrayal mechanics of the game. The modifiers can be unlocked as a craftable mod by unveiling certain number of veiled mods.

Note that mod group and tags on the mod may prevent crafting similar mod on the item.

This list updated as of 3.12 and only includes the mod from crafting bench. The unveil only mod that introduced in 3.14 is not yet included in this list.

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to Poison on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to Poison on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Attacks with this Weapon Penetrate (5-6)% Elemental Resistanceswand 500
dagger 500
weapon 1000
default 0
Chosen72Attacks with this Weapon Penetrate (7-8)% Elemental Resistanceswand 500
dagger 500
weapon 1000
default 0
Chosen81Attacks with this Weapon Penetrate (9-10)% Elemental Resistanceswand 500
dagger 500
weapon 1000
default 0
Chosen60Attacks with this Weapon Penetrate (5-6)% Chaos Resistancewand 500
dagger 500
weapon 1000
default 0
Chosen72Attacks with this Weapon Penetrate (7-8)% Chaos Resistancewand 500
dagger 500
weapon 1000
default 0
Chosen81Attacks with this Weapon Penetrate (9-10)% Chaos Resistancewand 500
dagger 500
weapon 1000
default 0
Chosen60(9-10)% increased Area Damage
(6-7)% increased Area of Effect
amulet 750
default 0
Chosen72(11-13)% increased Area Damage
(8-9)% increased Area of Effect
amulet 750
default 0
Chosen81(14-16)% increased Area Damage
(10-12)% increased Area of Effect
amulet 750
default 0
Chosen60(9-10)% increased Projectile Damage
(10-12)% increased Projectile Speed
amulet 750
default 0
Chosen72(11-13)% increased Projectile Damage
(13-16)% increased Projectile Speed
amulet 750
default 0
Chosen81(14-16)% increased Projectile Damage
(17-20)% increased Projectile Speed
amulet 750
default 0
Chosen60(9-10)% increased Melee Damage
+1 to Melee Strike Range
amulet 750
default 0
Chosen72(11-13)% increased Melee Damage
+1 to Melee Strike Range
amulet 750
default 0
Chosen81(14-16)% increased Melee Damage
+1 to Melee Strike Range
amulet 750
default 0
Chosen60(36-41)% increased Fire Damage
7% chance to Ignite
two_hand_weapon 0
wand 2000
dagger 2000
sceptre 2000
weapon 200
default 0
Chosen72(42-50)% increased Fire Damage
(8-9)% chance to Ignite
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(51-60)% increased Fire Damage
(10-11)% chance to Ignite
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(60-64)% increased Fire Damage
(15-17)% chance to Ignite
one_hand_weapon 0
bow 0
staff 2000
weapon 200
default 0
Chosen72(65-72)% increased Fire Damage
(18-20)% chance to Ignite
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen81(73-80)% increased Fire Damage
(21-23)% chance to Ignite
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60(36-41)% increased Cold Damage
7% chance to Freeze
two_hand_weapon 0
wand 2000
dagger 2000
sceptre 2000
weapon 200
default 0
Chosen72(42-50)% increased Cold Damage
(8-9)% chance to Freeze
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(51-60)% increased Cold Damage
(10-11)% chance to Freeze
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(60-64)% increased Cold Damage
(15-17)% chance to Freeze
one_hand_weapon 0
bow 0
staff 2000
weapon 200
default 0
Chosen72(65-72)% increased Cold Damage
(18-20)% chance to Freeze
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen81(73-80)% increased Cold Damage
(21-23)% chance to Freeze
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60(36-41)% increased Lightning Damage
7% chance to Shock
two_hand_weapon 0
wand 2000
dagger 2000
sceptre 2000
weapon 200
default 0
Chosen72(42-50)% increased Lightning Damage
(8-9)% chance to Shock
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(51-60)% increased Lightning Damage
(10-11)% chance to Shock
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(60-64)% increased Lightning Damage
(15-17)% chance to Shock
one_hand_weapon 0
bow 0
staff 2000
weapon 200
default 0
Chosen72(65-72)% increased Lightning Damage
(18-20)% chance to Shock
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen81(73-80)% increased Lightning Damage
(21-23)% chance to Shock
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60(35-39)% increased Chaos Damage
Chaos Skills have (7-8)% increased Skill Effect Duration
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen72(40-45)% increased Chaos Damage
Chaos Skills have (9-10)% increased Skill Effect Duration
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(46-50)% increased Chaos Damage
Chaos Skills have (11-12)% increased Skill Effect Duration
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(53-60)% increased Chaos Damage
Chaos Skills have (15-17)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen72(61-68)% increased Chaos Damage
Chaos Skills have (18-20)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen81(69-75)% increased Chaos Damage
Chaos Skills have (21-23)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60(36-41)% increased Spell Damage
(7-9)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 2000
dagger 2000
sceptre 2000
weapon 200
default 0
Chosen72(42-50)% increased Spell Damage
(10-12)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(51-60)% increased Spell Damage
(13-15)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(60-64)% increased Spell Damage
(16-20)% increased Mana Regeneration Rate
bow 0
staff 2000
two_hand_weapon 200
default 0
Chosen72(65-72)% increased Spell Damage
(21-25)% increased Mana Regeneration Rate
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen81(73-80)% increased Spell Damage
(26-30)% increased Mana Regeneration Rate
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen60(38-40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen72(41-45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(46-50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(53-58)% increased Spell Damage
Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen72(59-66)% increased Spell Damage
Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen81(67-75)% increased Spell Damage
Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen60Minions deal (16-19)% increased Damage
Minions have (16-19)% increased maximum Life
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
Chosen72Minions deal (20-24)% increased Damage
Minions have (20-24)% increased maximum Life
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
Chosen81Minions deal (25-28)% increased Damage
Minions have (25-28)% increased maximum Life
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
Chosen60Minions deal (26-32)% increased Damage
Minions have (26-32)% increased maximum Life
one_hand_weapon 0
staff 1000
weapon 400
default 0
Chosen72Minions deal (33-38)% increased Damage
Minions have (33-38)% increased maximum Life
one_hand_weapon 0
staff 1000
weapon 400
default 0
Chosen81Minions deal (39-45)% increased Damage
Minions have (39-45)% increased maximum Life
one_hand_weapon 0
staff 1000
weapon 400
default 0
Chosen60+(28-30)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 1000
bow 1000
weapon 10
default 0
Chosen72+(31-35)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 1000
bow 1000
weapon 10
default 0
Chosen81+(36-40)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 1000
bow 1000
weapon 10
default 0
Chosen60+(14-15)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 10
default 0
Chosen72+(16-17)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 10
default 0
Chosen81+(18-20)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 10
default 0
Chosen60+(28-30)% to Cold Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen72+(31-35)% to Cold Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen81+(36-40)% to Cold Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen60+(14-15)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen72+(16-17)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen81+(18-20)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen60(12-14)% increased Armour and Evasion
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen72(15-17)% increased Armour and Evasion
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen81(18-21)% increased Armour and Evasion
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen60(12-14)% increased Armour and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen72(15-17)% increased Armour and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen81(18-21)% increased Armour and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen60(12-14)% increased Evasion and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen72(15-17)% increased Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen81(18-21)% increased Evasion and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen60(12-14)% increased Armour
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
Chosen72(15-17)% increased Armour
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
Chosen81(18-21)% increased Armour
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
Chosen60(12-14)% increased Evasion Rating
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen72(15-17)% increased Evasion Rating
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen81(18-21)% increased Evasion Rating
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen60(12-14)% increased Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
Chosen72(15-17)% increased Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
Chosen81(18-21)% increased Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
Chosen60(12-14)% increased Armour, Evasion and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen72(15-17)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen81(18-21)% increased Armour, Evasion and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen60+(26-30) to maximum Mana
Regenerate 2 Mana per second
ring 1000
amulet 1000
default 0
Chosen72+(31-35) to maximum Mana
Regenerate 3 Mana per second
ring 600
amulet 600
default 0
Chosen81+(36-40) to maximum Mana
Regenerate 4 Mana per second
ring 600
amulet 600
default 0
Chosen60+(26-30) to maximum Mana
3% reduced Mana Cost of Skills
ring 600
amulet 600
default 0
Chosen72+(31-35) to maximum Mana
4% reduced Mana Cost of Skills
ring 600
amulet 600
default 0
Chosen81+(36-40) to maximum Mana
5% reduced Mana Cost of Skills
ring 600
amulet 600
default 0
Chosen60+(26-30) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
ring 1000
amulet 1000
default 0
Chosen72+(31-35) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
ring 600
amulet 600
default 0
Chosen81+(36-40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
ring 600
amulet 600
default 0
Chosen60(13-14)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 1000
default 0
Chosen72(15-17)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 1000
default 0
Chosen81(18-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 1000
default 0
Chosen60(13-14)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 1000
default 0
Chosen72(15-17)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 1000
default 0
Chosen81(18-20)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 1000
default 0
Chosen60(13-14)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0
Chosen72(15-17)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0
Chosen81(18-20)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0
Chosen60+(105-150) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
Chosen72+(151-213) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
Chosen81+(214-285) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
Chosen60+(105-150) to Armour
+(11-15) to maximum Energy Shield
belt 1000
default 0
Chosen72+(151-213) to Armour
+(16-20) to maximum Energy Shield
belt 1000
default 0
Chosen81+(214-285) to Armour
+(21-25) to maximum Energy Shield
belt 1000
default 0
Chosen60+(105-150) to Evasion Rating
+(11-15) to maximum Energy Shield
belt 1000
quiver 1000
default 0
Chosen72+(151-213) to Evasion Rating
+(16-20) to maximum Energy Shield
belt 1000
quiver 1000
default 0
Chosen81+(214-285) to Evasion Rating
+(21-25) to maximum Energy Shield
belt 1000
quiver 1000
default 0
Chosen60Flasks applied to you have (3-4)% increased Effectbelt 1000
default 0
Chosen72Flasks applied to you have (5-6)% increased Effectbelt 1000
default 0
Chosen81Flasks applied to you have (7-8)% increased Effectbelt 1000
default 0
Chosen60(5-6)% chance for Flasks you use to not consume Chargesbelt 2000
default 0
Chosen75(7-8)% chance for Flasks you use to not consume Chargesbelt 1000
default 0
Chosen60Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
belt 1000
default 0
Chosen75Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
belt 1000
default 0
Chosen60(20-25)% of Physical Damage Converted to Fire Damagehas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60(20-25)% of Physical Damage Converted to Cold Damagehas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60(20-25)% of Physical Damage Converted to Lightning Damagehas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
helmet 2000
body_armour 0
default 0
Chosen60+(1000-1600) to Armour during Soul Gain Preventionshield 1000
body_armour 1000
default 0
Chosen72+(1601-2200) to Armour during Soul Gain Preventionshield 1000
body_armour 1000
default 0
Chosen81+(2201-3000) to Armour during Soul Gain Preventionshield 1000
body_armour 1000
default 0
Chosen60(8-10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
helmet 1000
gloves 1000
default 0
Chosen60Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
helmet 1000
gloves 1000
default 0
Chosen60+1 to Melee Strike Range
+1 to Level of Socketed Melee Gems
helmet 1000
gloves 1000
default 0
Chosen60Adds (6-7) to (9-10) Fire Damage
Adds (6-7) to (9-10) Cold Damage
shield 1000
ring 1000
quiver 1000
default 0
Chosen72Adds (8-9) to (11-13) Fire Damage
Adds (8-9) to (11-13) Cold Damage
shield 1000
ring 1000
default 0
Chosen81Adds (10-12) to (14-16) Fire Damage
Adds (10-12) to (14-16) Cold Damage
shield 1000
ring 1000
default 0
Chosen60Adds (6-7) to (9-10) Fire Damage
Adds 1 to (14-16) Lightning Damage
shield 1000
ring 1000
quiver 1000
default 0
Chosen72Adds (8-9) to (11-13) Fire Damage
Adds 1 to (17-20) Lightning Damage
shield 1000
ring 1000
default 0
Chosen81Adds (10-12) to (14-16) Fire Damage
Adds 1 to (21-24) Lightning Damage
shield 1000
ring 1000
default 0
Chosen60Adds (6-7) to (9-10) Cold Damage
Adds 1 to (14-16) Lightning Damage
shield 1000
ring 1000
quiver 1000
default 0
Chosen72Adds (8-9) to (11-13) Cold Damage
Adds 1 to (17-20) Lightning Damage
shield 1000
ring 1000
default 0
Chosen81Adds (10-12) to (14-16) Cold Damage
Adds 1 to (21-24) Lightning Damage
shield 1000
ring 1000
default 0
Chosen60+(16-18)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
Chosen72+(19-22)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
Chosen81+(23-25)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
Chosen608% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
Chosen72(9-10)% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
Chosen81(11-12)% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
Leo's60(11-13)% increased Damagering 2000
belt 2000
default 0
Leo's72(12-14)% increased Damagering 2000
belt 2000
default 0
Leo's81(15-17)% increased Damagering 2000
belt 2000
default 0
Catarina's60+1 to Level of Socketed Support Gemsweapon 2000
shield 2000
default 0
Catarina's80+2 to Level of Socketed Support Gemsweapon 2000
shield 2000
default 0
Vorici's60(24-30)% increased Damage while Leechinggloves 2000
amulet 2000
default 0
Vorici's72(31-36)% increased Damage while Leechinggloves 2000
amulet 2000
default 0
Vorici's81(37-43)% increased Damage while Leechinggloves 2000
amulet 2000
default 0
Haku's60+(5-6)% to Quality of Socketed Gemsweapon 2000
shield 2000
default 0
Haku's72+(6-7)% to Quality of Socketed Gemsweapon 2000
shield 2000
default 0
Haku's81+(7-8)% to Quality of Socketed Gemsweapon 2000
shield 2000
default 0
Tora's60Adds (5-6) to (8-9) Physical Damage
30% chance to cause Bleeding on Hit
one_hand_weapon 2000
default 0
Tora's72Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
one_hand_weapon 2000
default 0
Tora's81Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 2000
default 0
Tora's60Adds (9-10) to (14-15) Physical Damage
30% chance to cause Bleeding on Hit
two_hand_weapon 2000
default 0
Tora's72Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
two_hand_weapon 2000
default 0
Tora's81Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 2000
default 0
Vagan's60Hits can't be Evadedbow 0
wand 0
weapon 2000
default 0
Brinerot60(16-18)% increased Damage during any Flask Effectgloves 2000
default 0
Brinerot72(19-23)% increased Damage during any Flask Effectgloves 2000
default 0
Brinerot81(24-28)% increased Damage during any Flask Effectgloves 2000
default 0
It's60Gain 4% of Fire Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's72Gain (5-6)% of Fire Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's81Gain (7-8)% of Fire Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's60Gain 4% of Cold Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's72Gain (5-6)% of Cold Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's81Gain (7-8)% of Cold Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's60Gain 4% of Lightning Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's72Gain (5-6)% of Lightning Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's81Gain (7-8)% of Lightning Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's60Gain 4% of Physical Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's72Gain (5-6)% of Physical Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's81Gain (7-8)% of Physical Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's60Gain (8-10)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's72Gain (11-13)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's81Gain (14-16)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's60Gain (8-10)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's72Gain (11-13)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's81Gain (14-16)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's60Gain (8-10)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's72Gain (11-13)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's81Gain (14-16)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's60Gain (8-10)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's72Gain (11-13)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's81Gain (14-16)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
Gravicius'60Gain 6% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Gravicius'72Gain (7-8)% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Gravicius'81Gain (9-10)% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Korell's60(3-4)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Korell's72(5-6)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Korell's81(7-8)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Rin's6060% chance to Avoid being Frozenboots 2000
default 0
Rin's7280% chance to Avoid being Frozenboots 2000
default 0
Rin's81Cannot be Frozenboots 2000
default 0
Chosen60(5-8)% increased maximum Life
(5-8)% increased maximum Mana
body_armour 1000
default 0
Chosen60(5-7)% Chance to Block Attack Damagebody_armour 2000
default 0
Chosen60(8-10)% chance to Dodge Spell Hitsbody_armour 2000
default 0
Chosen60(25-35)% chance to Avoid Elemental Ailments
(25-35)% chance to Avoid being Stunned
body_armour 2000
default 0
Chosen60+(28-30)% to Fire Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen72+(31-35)% to Fire Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen81+(36-40)% to Fire Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen60+(14-15)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen72+(16-17)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen81+(18-20)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen60+(26-30) to maximum Life
Regenerate 2 Mana per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen72+(31-35) to maximum Life
Regenerate 3 Mana per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen81+(36-40) to maximum Life
Regenerate 4 Mana per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen60+(26-30) to maximum Mana
Regenerate 15 Life per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen72+(31-35) to maximum Mana
Regenerate 20 Life per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen81+(36-40) to maximum Mana
Regenerate 25 Life per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Elreon's60Channelling Skills have -1 to Total Mana Costring 1000
amulet 1000
default 0
Elreon's72Channelling Skills have -2 to Total Mana Costring 1000
amulet 1000
default 0
Elreon's81Channelling Skills have -3 to Total Mana Costring 1000
amulet 1000
default 0
Elreon's60Non-Channelling Skills have -(5-4) to Total Mana Costring 1000
amulet 1000
default 0
Elreon's72Non-Channelling Skills have -(7-6) to Total Mana Costring 1000
amulet 1000
default 0
Elreon's81Non-Channelling Skills have -(9-8) to Total Mana Costring 1000
amulet 1000
default 0
Chosen60(12-14)% increased Armour and Evasion
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen72(15-17)% increased Armour and Evasion
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen81(18-21)% increased Armour and Evasion
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60(12-14)% increased Armour and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen72(15-17)% increased Armour and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen81(18-21)% increased Armour and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60(12-14)% increased Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen72(15-17)% increased Evasion and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen81(18-21)% increased Evasion and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60(12-14)% increased Armour
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen72(15-17)% increased Armour
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen81(18-21)% increased Armour
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen60(12-14)% increased Evasion Rating
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen72(15-17)% increased Evasion Rating
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen81(18-21)% increased Evasion Rating
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60(12-14)% increased Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen72(15-17)% increased Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen81(18-21)% increased Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen60(12-14)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen72(15-17)% increased Armour, Evasion and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen81(18-21)% increased Armour, Evasion and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60(12-14)% increased Armour and Evasion
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen72(15-17)% increased Armour and Evasion
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen81(18-21)% increased Armour and Evasion
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60(12-14)% increased Armour and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen72(15-17)% increased Armour and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen81(18-21)% increased Armour and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60(12-14)% increased Evasion and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen72(15-17)% increased Evasion and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen81(18-21)% increased Evasion and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60(12-14)% increased Armour
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen72(15-17)% increased Armour
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen81(18-21)% increased Armour
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen60(12-14)% increased Evasion Rating
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen72(15-17)% increased Evasion Rating
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen81(18-21)% increased Evasion Rating
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60(12-14)% increased Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen72(15-17)% increased Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen81(18-21)% increased Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen60(12-14)% increased Armour, Evasion and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen72(15-17)% increased Armour, Evasion and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen81(18-21)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Order60(6-7)% chance to deal Double Damagetwo_hand_weapon 1000
default 0
of the Order72(8-10)% chance to deal Double Damagetwo_hand_weapon 1000
default 0
of the Order603% chance to deal Double Damageshield 1000
one_hand_weapon 1000
default 0
of the Order72(4-5)% chance to deal Double Damageshield 1000
one_hand_weapon 1000
default 0
of the Order60Minions have (10-11)% increased Attack Speed
Minions have (10-11)% increased Cast Speed
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
of the Order72Minions have (12-13)% increased Attack Speed
Minions have (12-13)% increased Cast Speed
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
of the Order81Minions have (14-15)% increased Attack Speed
Minions have (14-15)% increased Cast Speed
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
of the Order60Minions have (19-21)% increased Attack Speed
Minions have (19-21)% increased Cast Speed
one_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order72Minions have (22-24)% increased Attack Speed
Minions have (22-24)% increased Cast Speed
one_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order81Minions have (25-28)% increased Attack Speed
Minions have (25-28)% increased Cast Speed
one_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order60+(11-12) to Strength and Dexteritybody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order72+(13-14) to Strength and Dexteritybody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order81+(15-17) to Strength and Dexteritybody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order60+(11-12) to Dexterity and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order72+(13-14) to Dexterity and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order81+(15-17) to Dexterity and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order60+(11-12) to Strength and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order72+(13-14) to Strength and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order81+(15-17) to Strength and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order75+1 to Minimum Endurance Chargesring 1000
amulet 1000
default 0
of the Order75+1 to Minimum Power Chargesring 1000
amulet 1000
default 0
of the Order75+1 to Minimum Frenzy Chargesring 1000
amulet 1000
default 0
of the Order603% increased Attack and Cast Speedamulet 1000
quiver 1000
default 0
of the Order254% increased Attack and Cast Speedamulet 1000
quiver 1000
default 0
of the Order50(5-6)% increased Attack and Cast Speedamulet 1000
quiver 1000
default 0
of the Order60(6-8)% increased Cooldown Recovery Ratebelt 2000
default 0
of the Order75(9-12)% increased Cooldown Recovery Ratebelt 1000
default 0
of the Order60(3-4)% increased Damage per Endurance Chargeone_hand_weapon 2000
default 0
of the Order60(5-6)% increased Damage per Endurance Chargetwo_hand_weapon 2000
default 0
of the Order60(3-4)% increased Damage per Frenzy Chargeone_hand_weapon 1000
default 0
of the Order60(5-6)% increased Damage per Frenzy Chargetwo_hand_weapon 2000
default 0
of the Order60(3-4)% increased Damage per Power Chargeone_hand_weapon 2000
default 0
of the Order60(5-6)% increased Damage per Power Chargetwo_hand_weapon 2000
default 0
of the Order60(16-22)% increased Effect of Non-Damaging Ailmentsboots 2000
amulet 2000
default 0
of the Order75(23-30)% increased Effect of Non-Damaging Ailmentsboots 1000
amulet 1000
default 0
of the Order60(6-7)% increased Effect of your Cursesshield 2000
default 0
of the Order75(8-10)% increased Effect of your Cursesshield 1000
default 0
of the Order60Regenerate (0.5-0.6)% of Life per secondshield 2000
amulet 2000
default 0
of the Order75Regenerate (0.7-1)% of Life per secondshield 1000
amulet 1000
default 0
of the Order60(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionhelmet 2000
body_armour 2000
default 0
of the Order75(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionhelmet 1000
body_armour 1000
default 0
of the Order50You have Onslaught during Soul Gain Preventiongloves 2000
boots 2000
default 0
of the Order60Non-Vaal Skills deal (30-40)% increased Damage during Soul Gain Preventiongloves 1000
boots 1000
default 0
of the Order72Non-Vaal Skills deal (41-50)% increased Damage during Soul Gain Preventiongloves 1000
boots 1000
default 0
of the Order81Non-Vaal Skills deal (51-60)% increased Damage during Soul Gain Preventiongloves 1000
boots 1000
default 0
of the Order60+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order72+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order81+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order60+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order72+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order81+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order607% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order72(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order81(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order60(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order72(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order81(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order60Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the Order72Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the Order81Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the Order603% chance to gain a Frenzy Charge on Critical Strike
(9-10)% increased Global Critical Strike Chance
quiver 2000
default 0
of the Order724% chance to gain a Frenzy Charge on Critical Strike
(11-12)% increased Global Critical Strike Chance
quiver 750
default 0
of the Order815% chance to gain a Frenzy Charge on Critical Strike
(13-14)% increased Global Critical Strike Chance
quiver 750
default 0
of the Order60(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order72(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order81(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order60Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order72Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order81Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order60(18-20)% increased Totem Placement speedboots 2000
amulet 2000
default 0
of the Order72(21-25)% increased Totem Placement speedboots 1000
amulet 1000
default 0
of the Order81(26-30)% increased Totem Placement speedboots 1000
amulet 1000
default 0
of the Order60(7-8)% increased Trap Throwing Speedamulet 2000
belt 2000
default 0
of the Order72(9-10)% increased Trap Throwing Speedamulet 1000
belt 1000
default 0
of the Order81(11-12)% increased Trap Throwing Speedamulet 1000
belt 1000
default 0
of the Order60(7-8)% increased Mine Throwing Speedamulet 1000
helmet 1000
default 0
of the Order72(9-10)% increased Mine Throwing Speedamulet 1000
helmet 1000
default 0
of the Order81(11-12)% increased Mine Throwing Speedamulet 1000
helmet 1000
default 0
of the Order60(7-8)% increased Brand Attachment rangeamulet 2000
gloves 2000
default 0
of the Order72(9-10)% increased Brand Attachment rangeamulet 1000
gloves 1000
default 0
of the Order81(11-12)% increased Brand Attachment rangeamulet 1000
gloves 1000
default 0
of the Order72Your Critical Strike Chance is Lucky while Focussedbelt 2000
default 0
of the Order60Shock nearby Enemies for 2 Seconds when you Focusring 1000
default 0
of the Order72Shock nearby Enemies for 3 Seconds when you Focusring 1000
default 0
of the Order81Shock nearby Enemies for 4 Seconds when you Focusring 1000
default 0
of the Order601% of Evasion Rating is Regenerated as Life per second while Focussedbody_armour 1500
default 0
of the Order60Recover (23-25)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the Order72Recover (26-28)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the Order81Recover (29-31)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the Order60(16-20)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the Order72(21-25)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the Order81(26-30)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the Order60(7-9)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the Order72(10-12)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the Order81(13-15)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the Order60(22-25)% increased Attack and Cast Speed while Focussedgloves 2000
default 0
of the Order72(26-30)% increased Attack and Cast Speed while Focussedgloves 1000
default 0
of the Order81(31-36)% increased Attack and Cast Speed while Focussedgloves 1000
default 0
of the Order60(81-100)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the Order72(101-120)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the Order81(121-140)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the Order60You are Immune to Ailments while Focussedboots 1500
default 0
of the Order6010% of Damage Leeched as Life while Focussed
You have Vaal Pact while Focussed
amulet 2000
default 0
of the Order6080% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the Order72100% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the Order81120% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the Order60Trigger Socketed Spells when you Focushelmet 2000
default 0
of the Order60(21-25)% of Damage is taken from Mana before Life while Focussedbody_armour 2000
default 0
of the Order60Minions Recover 100% of their Life when you Focusgloves 2000
default 0
of the Order60Skills Cost no Mana while Focussedamulet 2000
default 0
of Janus60(31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 2000
default 0
of Janus72(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 2000
default 0
of Janus81(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 2000
default 0
of Hillock604% increased Attributesbody_armour 2000
default 0
of Hillock725% increased Attributesbody_armour 2000
default 0
of Hillock816% increased Attributesbody_armour 2000
default 0
Jorgin's6010% Chance to Trigger Level 10 Summon Spectral Wolf on Killamulet 2000
default 0
of Cameria60+(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
ring 2000
default 0
of Cameria72+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
ring 2000
default 0
of Cameria81+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
ring 2000
default 0
of Aisling60(8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
ring 2000
default 0
of Aisling72(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
ring 2000
default 0
of Aisling81(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
ring 2000
default 0
of Riker60(8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
ring 2000
default 0
of Riker72(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
ring 2000
default 0
of Riker81(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
ring 2000
default 0
of the Order60Regenerate 3% of Life per second during Flask Effectflask 1000
default 0
of the Order6050% Chance to avoid being Stunned during Flask Effect
(8-12)% increased Movement Speed during Flask effect
flask 1000
default 0
of the Order60(25-20)% reduced Mana Cost of Skills during Flask Effectflask 1000
default 0
of the Order60(20-30)% increased Rarity of Items found during Flask Effectflask 1000
default 0
of the Order60(60-80)% increased Critical Strike Chance during Flask Effectflask 1000
default 0
of the Order6015% of Damage Taken from Hits is Leeched as Life during Flask Effectflask 1000
default 0
of the Order60(8-10)% increased Attack Speed
+(7-12)% to Quality
local_item_quality 0
weapon 1500
default 0
of the Order75(13-16)% increased Attack Speed
+(13-18)% to Quality
local_item_quality 0
ranged 0
weapon 1000
default 0
of the Order60(15-20)% increased Critical Strike Chance
+(7-12)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order75(21-25)% increased Critical Strike Chance
+(13-18)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order60+(161-180) to Accuracy Rating
+(10-12)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order72+(181-210) to Accuracy Rating
+(13-15)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order81+(211-250) to Accuracy Rating
+(16-18)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order60(8-10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 1000
default 0
of the Order75(13-16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
ranged 0
weapon 1000
default 0
of the Order60(7-8)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
default 0
of the Order72(9-10)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
default 0
of the Order81(11-13)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
default 0
of the Order60(10-12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 1000
two_hand_weapon 100
default 0
of the Order72(13-15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 1000
two_hand_weapon 100
default 0
of the Order81(16-19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 1000
two_hand_weapon 100
default 0
of the Order75Trigger a Socketed Spell when you Use a Skillweapon 2000
default 0
of the Order60+(9-10)% to Fire and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order72+(11-12)% to Fire and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order81+(13-15)% to Fire and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order60+(9-10)% to Lightning and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order72+(11-12)% to Lightning and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order81+(13-15)% to Lightning and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order60+(9-10)% to Cold and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order72+(11-12)% to Cold and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order81+(13-15)% to Cold and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order60+(10-15) to Strength
+(7-10)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order72+(16-20) to Strength
+(11-14)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order81+(21-25) to Strength
+(15-18)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order60+(10-15) to Dexterity
+(7-10)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order72+(16-20) to Dexterity
+(11-14)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order81+(21-25) to Dexterity
+(15-18)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order60+(10-15) to Intelligence
+(7-10)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order72+(16-20) to Intelligence
+(11-14)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order81+(21-25) to Intelligence
+(15-18)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order60Regenerate 1% of Life per second during any Flask Effectbelt 2000
default 0
of the Order72Regenerate 1.5% of Life per second during any Flask Effectbelt 1000
default 0
of the Order81Regenerate 2% of Life per second during any Flask Effectbelt 1000
default 0

Legacy affix

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen1Attacks with this Weapon Penetrate (8-10)% Elemental Resistanceswand 0
dagger 0
weapon 0
default 0
Chosen38Attacks with this Weapon Penetrate (11-13)% Elemental Resistanceswand 0
dagger 0
weapon 0
default 0
Chosen75Attacks with this Weapon Penetrate (14-16)% Elemental Resistanceswand 0
dagger 0
weapon 0
default 0
Chosen1Attacks with this Weapon Penetrate (8-10)% Chaos Resistancewand 0
dagger 0
weapon 0
default 0
Chosen38Attacks with this Weapon Penetrate (11-13)% Chaos Resistancewand 0
dagger 0
weapon 0
default 0
Chosen75Attacks with this Weapon Penetrate (14-16)% Chaos Resistancewand 0
dagger 0
weapon 0
default 0
Chosen1(6-8)% increased Area Damage
(6-7)% increased Area of Effect
amulet 0
default 0
Chosen38(9-12)% increased Area Damage
(8-9)% increased Area of Effect
amulet 0
default 0
Chosen75(13-16)% increased Area Damage
(10-12)% increased Area of Effect
amulet 0
default 0
Chosen1(6-8)% increased Projectile Damage
(10-12)% increased Projectile Speed
amulet 0
default 0
Chosen38(9-12)% increased Projectile Damage
(13-16)% increased Projectile Speed
amulet 0
default 0
Chosen75(13-16)% increased Projectile Damage
(17-20)% increased Projectile Speed
amulet 0
default 0
Chosen1(6-8)% increased Melee Damage
+1 to Melee Strike Range
amulet 0
default 0
Chosen38(9-12)% increased Melee Damage
+1 to Melee Strike Range
amulet 0
default 0
Chosen75(13-16)% increased Melee Damage
+1 to Melee Strike Range
amulet 0
default 0
Chosen1(21-28)% increased Fire Damage
6% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Fire Damage
7% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Fire Damage
(8-9)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Fire Damage
(10-11)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Fire Damage
(12-14)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25(56-63)% increased Fire Damage
(15-17)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50(64-72)% increased Fire Damage
(18-20)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75(73-80)% increased Fire Damage
(21-23)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1(21-28)% increased Cold Damage
6% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Cold Damage
7% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Cold Damage
(8-9)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Cold Damage
(10-11)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Cold Damage
(12-14)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25(56-63)% increased Cold Damage
(15-17)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50(64-72)% increased Cold Damage
(18-20)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75(73-80)% increased Cold Damage
(21-23)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1(21-28)% increased Lightning Damage
6% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Lightning Damage
7% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Lightning Damage
(8-9)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Lightning Damage
(10-11)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Lightning Damage
(12-14)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25(56-63)% increased Lightning Damage
(15-17)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50(64-72)% increased Lightning Damage
(18-20)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75(73-80)% increased Lightning Damage
(21-23)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1(21-28)% increased Chaos Damage
Chaos Skills have (5-6)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Chaos Damage
Chaos Skills have (7-8)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Chaos Damage
Chaos Skills have (9-10)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Chaos Damage
Chaos Skills have (11-12)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Chaos Damage
Chaos Skills have (12-14)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25(56-63)% increased Chaos Damage
Chaos Skills have (15-17)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50(64-72)% increased Chaos Damage
Chaos Skills have (18-20)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75(73-80)% increased Chaos Damage
Chaos Skills have (21-23)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1(21-28)% increased Spell Damage
(5-6)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Spell Damage
(7-9)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Spell Damage
(10-12)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Spell Damage
(13-15)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Spell Damage
(10-15)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen25(56-63)% increased Spell Damage
(16-20)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen50(64-72)% increased Spell Damage
(21-25)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen75(73-80)% increased Spell Damage
(26-30)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen1(19-26)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(27-34)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(35-42)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(43-50)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(29-40)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen25(41-52)% increased Spell Damage
Gain 8% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen50(53-63)% increased Spell Damage
Gain 10% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen75(64-75)% increased Spell Damage
Gain 12% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen1Minions deal (12-15)% increased Damage
Minions have (12-15)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25Minions deal (16-19)% increased Damage
Minions have (16-19)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50Minions deal (20-24)% increased Damage
Minions have (20-24)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75Minions deal (25-28)% increased Damage
Minions have (25-28)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1Minions deal (19-25)% increased Damage
Minions have (19-25)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25Minions deal (26-32)% increased Damage
Minions have (26-32)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50Minions deal (33-38)% increased Damage
Minions have (33-38)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75Minions deal (39-45)% increased Damage
Minions have (39-45)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1+(8-15)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
default 0
Chosen25+(16-23)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
default 0
Chosen50+(24-32)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
default 0
Chosen75+(33-40)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
default 0
Chosen1+(5-8)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25+(9-12)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50+(13-16)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75+(17-20)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1+(8-15)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
default 0
Chosen25+(16-23)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
default 0
Chosen50+(24-32)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
default 0
Chosen75+(33-40)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
default 0
Chosen1+(5-8)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25+(9-12)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50+(13-16)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75+(17-20)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(20-25)% increased Armour and Evasion
+(10-14) to maximum Life
str_dex_armour 0
default 0
Chosen25(26-30)% increased Armour and Evasion
+(15-19) to maximum Life
str_dex_armour 0
default 0
Chosen50(31-35)% increased Armour and Evasion
+(20-23) to maximum Life
str_dex_armour 0
default 0
Chosen75(36-40)% increased Armour and Evasion
+(24-28) to maximum Life
str_dex_armour 0
default 0
Chosen1(20-25)% increased Armour and Energy Shield
+(10-14) to maximum Life
str_int_armour 0
default 0
Chosen25(26-30)% increased Armour and Energy Shield
+(15-19) to maximum Life
str_int_armour 0
default 0
Chosen50(31-35)% increased Armour and Energy Shield
+(20-23) to maximum Life
str_int_armour 0
default 0
Chosen75(36-40)% increased Armour and Energy Shield
+(24-28) to maximum Life
str_int_armour 0
default 0
Chosen1(20-25)% increased Evasion and Energy Shield
+(10-14) to maximum Life
dex_int_armour 0
default 0
Chosen25(26-30)% increased Evasion and Energy Shield
+(15-19) to maximum Life
dex_int_armour 0
default 0
Chosen50(31-35)% increased Evasion and Energy Shield
+(20-23) to maximum Life
dex_int_armour 0
default 0
Chosen75(36-40)% increased Evasion and Energy Shield
+(24-28) to maximum Life
dex_int_armour 0
default 0
Chosen1(20-25)% increased Armour
+(10-14) to maximum Life
str_armour 0
default 0
Chosen25(26-30)% increased Armour
+(15-19) to maximum Life
str_armour 0
default 0
Chosen50(31-35)% increased Armour
+(20-23) to maximum Life
str_armour 0
default 0
Chosen75(36-40)% increased Armour
+(24-28) to maximum Life
str_armour 0
default 0
Chosen1(20-25)% increased Evasion Rating
+(10-14) to maximum Life
dex_armour 0
default 0
Chosen25(26-30)% increased Evasion Rating
+(15-19) to maximum Life
dex_armour 0
default 0
Chosen50(31-35)% increased Evasion Rating
+(20-23) to maximum Life
dex_armour 0
default 0
Chosen75(36-40)% increased Evasion Rating
+(24-28) to maximum Life
dex_armour 0
default 0
Chosen1(20-25)% increased Energy Shield
+(10-14) to maximum Life
int_armour 0
default 0
Chosen25(26-30)% increased Energy Shield
+(15-19) to maximum Life
int_armour 0
default 0
Chosen50(31-35)% increased Energy Shield
+(20-23) to maximum Life
int_armour 0
default 0
Chosen75(36-40)% increased Energy Shield
+(24-28) to maximum Life
int_armour 0
default 0
Chosen1(20-25)% increased Armour, Evasion and Energy Shield
+(10-14) to maximum Life
str_dex_int_armour 0
default 0
Chosen25(26-30)% increased Armour, Evasion and Energy Shield
+(15-19) to maximum Life
str_dex_int_armour 0
default 0
Chosen50(31-35)% increased Armour, Evasion and Energy Shield
+(20-23) to maximum Life
str_dex_int_armour 0
default 0
Chosen75(36-40)% increased Armour, Evasion and Energy Shield
+(24-28) to maximum Life
str_dex_int_armour 0
default 0
Chosen1+(20-26) to maximum Mana
Regenerate 1 Mana per second
ring 0
amulet 0
default 0
Chosen38+(27-33) to maximum Mana
Regenerate 2 Mana per second
ring 0
amulet 0
default 0
Chosen75+(34-40) to maximum Mana
Regenerate 4 Mana per second
ring 0
amulet 0
default 0
Chosen1+(20-26) to maximum Mana
3% reduced Mana Cost of Skills
ring 0
amulet 0
default 0
Chosen38+(27-33) to maximum Mana
4% reduced Mana Cost of Skills
ring 0
amulet 0
default 0
Chosen75+(34-40) to maximum Mana
5% reduced Mana Cost of Skills
ring 0
amulet 0
default 0
Chosen1+(20-26) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
ring 0
amulet 0
default 0
Chosen38+(27-33) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
ring 0
amulet 0
default 0
Chosen75+(34-40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
ring 0
amulet 0
default 0
Chosen1(9-12)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
default 0
Chosen38(13-16)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
default 0
Chosen75(17-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
default 0
Chosen1(9-12)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
default 0
Chosen38(13-16)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
default 0
Chosen75(17-20)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
default 0
Chosen1(9-12)% increased Movement Speed
Cannot be Chilled
boots 0
default 0
Chosen38(13-16)% increased Movement Speed
Cannot be Chilled
boots 0
default 0
Chosen75(17-20)% increased Movement Speed
Cannot be Chilled
boots 0
default 0
Chosen1+(35-60) to Armour and Evasion Ratingbelt 0
quiver 0
default 0
Chosen25+(61-110) to Armour and Evasion Ratingbelt 0
quiver 0
default 0
Chosen50+(111-185) to Armour and Evasion Ratingbelt 0
quiver 0
default 0
Chosen75+(186-285) to Armour and Evasion Ratingbelt 0
quiver 0
default 0
Chosen1+(35-60) to Armour
+(6-10) to maximum Energy Shield
belt 0
default 0
Chosen25+(61-110) to Armour
+(11-15) to maximum Energy Shield
belt 0
default 0
Chosen50+(111-185) to Armour
+(16-20) to maximum Energy Shield
belt 0
default 0
Chosen75+(186-285) to Armour
+(21-25) to maximum Energy Shield
belt 0
default 0
Chosen1+(35-60) to Evasion Rating
+(6-10) to maximum Energy Shield
belt 0
quiver 0
default 0
Chosen25+(61-110) to Evasion Rating
+(11-15) to maximum Energy Shield
belt 0
quiver 0
default 0
Chosen50+(111-185) to Evasion Rating
+(16-20) to maximum Energy Shield
belt 0
quiver 0
default 0
Chosen75+(186-285) to Evasion Rating
+(21-25) to maximum Energy Shield
belt 0
quiver 0
default 0
Chosen1Flasks applied to you have (3-4)% increased Effectbelt 0
default 0
Chosen38Flasks applied to you have (5-6)% increased Effectbelt 0
default 0
Chosen75Flasks applied to you have (7-8)% increased Effectbelt 0
default 0
Chosen1(5-6)% chance for Flasks you use to not consume Chargesbelt 0
default 0
Chosen75(7-8)% chance for Flasks you use to not consume Chargesbelt 0
default 0
Chosen1Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
belt 0
default 0
Chosen38Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
belt 0
default 0
Chosen1(20-25)% of Physical Damage Converted to Fire Damagegloves 0
default 0
Chosen1(20-25)% of Physical Damage Converted to Cold Damagegloves 0
default 0
Chosen1(20-25)% of Physical Damage Converted to Lightning Damagegloves 0
default 0
Chosen1+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
helmet 0
body_armour 0
default 0
Chosen75You can apply an additional Cursebody_armour 0
default 0
Chosen75+1 to maximum number of Summoned Totemsshield 0
default 0
Chosen1+(500-750) to Armour during Soul Gain Preventionshield 0
body_armour 0
default 0
Chosen25+(751-1000) to Armour during Soul Gain Preventionshield 0
body_armour 0
default 0
Chosen50+(1001-2000) to Armour during Soul Gain Preventionshield 0
body_armour 0
default 0
Chosen75+(2001-3000) to Armour during Soul Gain Preventionshield 0
body_armour 0
default 0
Chosen1(8-10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
helmet 0
gloves 0
default 0
Chosen1Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
helmet 0
gloves 0
default 0
Chosen1+1 to Melee Strike Range
+1 to Level of Socketed Melee Gems
helmet 0
gloves 0
default 0
Chosen1+(14-20) to maximum Life
+(14-20) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen25+(21-27) to maximum Life
+(21-27) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen50+(28-33) to maximum Life
+(28-33) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen75+(34-40) to maximum Life
+(34-40) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen1Adds (3-4) to (5-8) Fire Damage
Adds (3-4) to (5-8) Cold Damage
shield 0
ring 0
quiver 0
default 0
Chosen38Adds (5-8) to (9-12) Fire Damage
Adds (5-8) to (9-12) Cold Damage
shield 0
ring 0
default 0
Chosen75Adds (9-12) to (13-16) Fire Damage
Adds (9-12) to (13-16) Cold Damage
shield 0
ring 0
default 0
Chosen1Adds (3-4) to (5-8) Fire Damage
Adds 1 to (7-12) Lightning Damage
shield 0
ring 0
quiver 0
default 0
Chosen38Adds (5-8) to (9-12) Fire Damage
Adds 1 to (13-18) Lightning Damage
shield 0
ring 0
default 0
Chosen75Adds (9-12) to (13-16) Fire Damage
Adds 1 to (19-24) Lightning Damage
shield 0
ring 0
default 0
Chosen1Adds (3-4) to (5-8) Cold Damage
Adds 1 to (7-12) Lightning Damage
shield 0
ring 0
quiver 0
default 0
Chosen38Adds (5-8) to (9-12) Cold Damage
Adds 1 to (13-18) Lightning Damage
shield 0
ring 0
default 0
Chosen75Adds (9-12) to (13-16) Cold Damage
Adds 1 to (19-24) Lightning Damage
shield 0
ring 0
default 0
Chosen1+(13-15)% chance to Dodge Attack Hits while Focussedhelmet 0
boots 0
default 0
Chosen25+(16-18)% chance to Dodge Attack Hits while Focussedhelmet 0
boots 0
default 0
Chosen50+(19-22)% chance to Dodge Attack Hits while Focussedhelmet 0
boots 0
default 0
Chosen75+(23-25)% chance to Dodge Attack Hits while Focussedhelmet 0
boots 0
default 0
Chosen17% additional Physical Damage Reduction while Focussedhelmet 0
gloves 0
default 0
Chosen258% additional Physical Damage Reduction while Focussedhelmet 0
gloves 0
default 0
Chosen50(9-10)% additional Physical Damage Reduction while Focussedhelmet 0
gloves 0
default 0
Chosen75(11-12)% additional Physical Damage Reduction while Focussedhelmet 0
gloves 0
default 0
Leo's1(8-10)% increased Damagering 0
belt 0
default 0
Leo's25(11-13)% increased Damagering 0
belt 0
default 0
Leo's50(14-16)% increased Damagering 0
belt 0
default 0
Leo's75(17-20)% increased Damagering 0
belt 0
default 0
Catarina's1+1 to Level of Socketed Support Gemsweapon 0
shield 0
default 0
Catarina's80+2 to Level of Socketed Support Gemsweapon 0
shield 0
default 0
Elreon's1-(3-2) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's25-(5-4) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's50-(7-6) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's75-(9-8) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Vorici's1(17-23)% increased Damage while Leechinggloves 0
amulet 0
default 0
Vorici's25(24-30)% increased Damage while Leechinggloves 0
amulet 0
default 0
Vorici's50(31-36)% increased Damage while Leechinggloves 0
amulet 0
default 0
Vorici's75(37-43)% increased Damage while Leechinggloves 0
amulet 0
default 0
Haku's1+(4-5)% to Quality of Socketed Gemsweapon 0
shield 0
default 0
Haku's25+(5-6)% to Quality of Socketed Gemsweapon 0
shield 0
default 0
Haku's50+(6-7)% to Quality of Socketed Gemsweapon 0
shield 0
default 0
Haku's75+(7-8)% to Quality of Socketed Gemsweapon 0
shield 0
default 0
Tora's1Adds (1-2) to (3-4) Physical Damage
25% chance to cause Bleeding on Hit
one_hand_weapon 0
default 0
Tora's25Adds (3-4) to (5-6) Physical Damage
30% chance to cause Bleeding on Hit
one_hand_weapon 0
default 0
Tora's50Adds (5-7) to (8-10) Physical Damage
35% chance to cause Bleeding on Hit
one_hand_weapon 0
default 0
Tora's75Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 0
default 0
Tora's1Adds (2-3) to (4-5) Physical Damage
25% chance to cause Bleeding on Hit
two_hand_weapon 0
default 0
Tora's25Adds (5-7) to (8-11) Physical Damage
30% chance to cause Bleeding on Hit
two_hand_weapon 0
default 0
Tora's50Adds (11-13) to (14-16) Physical Damage
35% chance to cause Bleeding on Hit
two_hand_weapon 0
default 0
Tora's75Adds (14-16) to (17-20) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 0
default 0
Vagan's1Hits can't be Evadedbow 0
wand 0
weapon 0
default 0
Brinerot1(12-15)% increased Damage during any Flask Effectgloves 0
default 0
Brinerot25(16-18)% increased Damage during any Flask Effectgloves 0
default 0
Brinerot50(19-23)% increased Damage during any Flask Effectgloves 0
default 0
Brinerot75(24-28)% increased Damage during any Flask Effectgloves 0
default 0
It's1Gain (4-5)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It's25Gain (6-7)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It's50Gain (8-9)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It's75Gain (10-11)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It's1Gain (8-10)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It's25Gain (11-14)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It's50Gain (15-18)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It's75Gain (19-22)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
Gravicius'1Gain 6% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
default 0
Gravicius'38Gain 8% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
default 0
Gravicius'75Gain 10% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
default 0
Korell's1(1-2)% of Physical Damage from Hits taken as Fire Damagehelmet 0
default 0
Korell's25(3-4)% of Physical Damage from Hits taken as Fire Damagehelmet 0
default 0
Korell's50(5-6)% of Physical Damage from Hits taken as Fire Damagehelmet 0
default 0
Korell's75(7-8)% of Physical Damage from Hits taken as Fire Damagehelmet 0
default 0
Rin's140% chance to Avoid being Frozenboots 0
default 0
Rin's2560% chance to Avoid being Frozenboots 0
default 0
Rin's5080% chance to Avoid being Frozenboots 0
default 0
Rin's75Cannot be Frozenboots 0
default 0
Chosen1(5-8)% increased maximum Life
(5-8)% increased maximum Mana
body_armour 0
default 0
Chosen1(5-7)% Chance to Block Attack Damagebody_armour 0
default 0
Chosen1(8-10)% chance to Dodge Spell Hitsbody_armour 0
default 0
Chosen1(25-35)% chance to Avoid Elemental Ailments
(25-35)% chance to Avoid being Stunned
body_armour 0
default 0
Chosen75You can apply an additional Cursebody_armour 0
default 0
Chosen60+(21-27) to maximum Life
+(21-27) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen72+(28-33) to maximum Life
+(28-33) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen81+(34-40) to maximum Life
+(34-40) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Elreon's60-(5-4) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's72-(7-6) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's81-(9-8) to Total Mana Cost of Skillsring 0
amulet 0
default 0

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Order1(4-6)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the Order38(7-9)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the Order75(10-12)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the Order1(2-3)% chance to deal Double Damageone_hand_weapon 0
default 0
of the Order38(4-5)% chance to deal Double Damageone_hand_weapon 0
default 0
of the Order75(6-7)% chance to deal Double Damageone_hand_weapon 0
default 0
of the Order1Minions have (8-9)% increased Attack Speed
Minions have (8-9)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
of the Order25Minions have (10-11)% increased Attack Speed
Minions have (10-11)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
of the Order50Minions have (12-13)% increased Attack Speed
Minions have (12-13)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
of the Order75Minions have (14-15)% increased Attack Speed
Minions have (14-15)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
of the Order1Minions have (16-18)% increased Attack Speed
Minions have (16-18)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
default 0
of the Order25Minions have (19-21)% increased Attack Speed
Minions have (19-21)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
default 0
of the Order50Minions have (22-24)% increased Attack Speed
Minions have (22-24)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
default 0
of the Order75Minions have (25-28)% increased Attack Speed
Minions have (25-28)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
default 0
of the Order1+(6-8) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order25+(9-11) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order50+(12-14) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order75+(15-17) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order1+(6-8) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order25+(9-11) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order50+(12-14) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order75+(15-17) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order1+(6-8) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order25+(9-11) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order50+(12-14) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order75+(15-17) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order75+1 to Minimum Endurance Chargesring 0
amulet 0
default 0
of the Order75+1 to Minimum Power Chargesring 0
amulet 0
default 0
of the Order75+1 to Minimum Frenzy Chargesring 0
amulet 0
default 0
of the Order13% increased Attack and Cast Speedring 0
amulet 0
quiver 0
default 0
of the Order254% increased Attack and Cast Speedring 0
amulet 0
quiver 0
default 0
of the Order50(5-6)% increased Attack and Cast Speedring 0
amulet 0
quiver 0
default 0
of the Order1(6-8)% increased Cooldown Recovery Ratebelt 0
default 0
of the Order75(9-12)% increased Cooldown Recovery Ratebelt 0
default 0
of the Order1(3-4)% increased Damage per Endurance Chargeone_hand_weapon 0
default 0
of the Order1(5-6)% increased Damage per Endurance Chargetwo_hand_weapon 0
default 0
of the Order1(3-4)% increased Damage per Frenzy Chargeone_hand_weapon 0
default 0
of the Order1(5-6)% increased Damage per Frenzy Chargetwo_hand_weapon 0
default 0
of the Order1(3-4)% increased Damage per Power Chargeone_hand_weapon 0
default 0
of the Order1(5-6)% increased Damage per Power Chargetwo_hand_weapon 0
default 0
of the Order1(11-20)% increased Effect of Non-Damaging Ailmentsboots 0
ring 0
default 0
of the Order75(21-30)% increased Effect of Non-Damaging Ailmentsboots 0
ring 0
default 0
of the Order1(5-7)% increased Effect of your Cursesshield 0
default 0
of the Order75(8-10)% increased Effect of your Cursesshield 0
default 0
of the Order1Regenerate (0.4-0.6)% of Life per secondshield 0
amulet 0
default 0
of the Order75Regenerate (0.7-1)% of Life per secondshield 0
amulet 0
default 0
of the Order10(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionshield 0
body_armour 0
default 0
of the Order75(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionshield 0
body_armour 0
default 0
of the Order50You have Onslaught during Soul Gain Preventiongloves 0
boots 0
default 0
of the Order1Non-Vaal Skills deal (30-40)% increased Damage during Soul Gain Preventiongloves 0
boots 0
default 0
of the Order38Non-Vaal Skills deal (41-50)% increased Damage during Soul Gain Preventiongloves 0
boots 0
default 0
of the Order75Non-Vaal Skills deal (51-60)% increased Damage during Soul Gain Preventiongloves 0
boots 0
default 0
of the Order1+(12-16)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order25+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order50+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order75+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order1+(18-24)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order25+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order50+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order75+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order16% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order257% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order50(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order75(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order1(11-13)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order25(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order50(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order75(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order1Regenerate 15 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
default 0
of the Order25Regenerate 30 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
default 0
of the Order50Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
default 0
of the Order75Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
default 0
of the Order12% chance to gain a Frenzy Charge on Critical Strike
(7-8)% increased Global Critical Strike Chance
quiver 0
default 0
of the Order253% chance to gain a Frenzy Charge on Critical Strike
(9-10)% increased Global Critical Strike Chance
quiver 0
default 0
of the Order504% chance to gain a Frenzy Charge on Critical Strike
(11-12)% increased Global Critical Strike Chance
quiver 0
default 0
of the Order755% chance to gain a Frenzy Charge on Critical Strike
(13-14)% increased Global Critical Strike Chance
quiver 0
default 0
of the Order1(11-13)% increased Elemental Damage if you've dealt a Critical Strike Recently
(9-10)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order25(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order50(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order75(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order1Adds (3-5) to (6-8) Chaos Damage if you've dealt a Critical Strike Recently
(9-10)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order25Adds (6-8) to (9-12) Chaos Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order50Adds (9-12) to (13-16) Chaos Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order75Adds (13-16) to (17-24) Chaos Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order1(10-15)% increased Totem Placement speedboots 0
amulet 0
default 0
of the Order38(16-23)% increased Totem Placement speedboots 0
amulet 0
default 0
of the Order75(24-30)% increased Totem Placement speedboots 0
amulet 0
default 0
of the Order1(7-8)% increased Trap Throwing Speedamulet 0
belt 0
default 0
of the Order38(9-10)% increased Trap Throwing Speedamulet 0
belt 0
default 0
of the Order75(11-12)% increased Trap Throwing Speedamulet 0
belt 0
default 0
of the Order1(7-8)% increased Mine Throwing Speedamulet 0
helmet 0
default 0
of the Order38(9-10)% increased Mine Throwing Speedamulet 0
helmet 0
default 0
of the Order75(11-12)% increased Mine Throwing Speedamulet 0
helmet 0
default 0
of the Order1(7-8)% increased Brand Attachment rangeamulet 0
gloves 0
default 0
of the Order38(9-10)% increased Brand Attachment rangeamulet 0
gloves 0
default 0
of the Order75(11-12)% increased Brand Attachment rangeamulet 0
gloves 0
default 0
of the Order50Your Critical Strike Chance is Lucky while Focussedbelt 0
default 0
of the Order1Shock nearby Enemies for 2 Seconds when you Focusring 0
default 0
of the Order38Shock nearby Enemies for 3 Seconds when you Focusring 0
default 0
of the Order75Shock nearby Enemies for 4 Seconds when you Focusring 0
default 0
of the Order11% of Evasion Rating is Regenerated as Life per second while Focussedbody_armour 0
default 0
of the Order1Recover (20-22)% of Mana and Energy Shield when you Focusbody_armour 0
default 0
of the Order25Recover (23-25)% of Mana and Energy Shield when you Focusbody_armour 0
default 0
of the Order50Recover (26-28)% of Mana and Energy Shield when you Focusbody_armour 0
default 0
of the Order75Recover (29-31)% of Mana and Energy Shield when you Focusbody_armour 0
default 0
of the Order1(13-20)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the Order38(21-28)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the Order75(29-36)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the Order1(7-10)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the Order38(11-14)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the Order75(15-18)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the Order1(13-20)% increased Attack and Cast Speed while Focussedgloves 0
default 0
of the Order38(21-28)% increased Attack and Cast Speed while Focussedgloves 0
default 0
of the Order75(29-36)% increased Attack and Cast Speed while Focussedgloves 0
default 0
of the Order1(81-100)% increased Duration of Ailments you inflict while Focussedhelmet 0
default 0
of the Order38(101-120)% increased Duration of Ailments you inflict while Focussedhelmet 0
default 0
of the Order75(121-140)% increased Duration of Ailments you inflict while Focussedhelmet 0
default 0
of the Order1You are Immune to Ailments while Focussedboots 0
default 0
of the Order110% of Damage Leeched as Life while Focussed
You have Vaal Pact while Focussed
amulet 0
default 0
of the Order180% increased Effect of Fortify on you while Focussedbody_armour 0
default 0
of the Order38100% increased Effect of Fortify on you while Focussedbody_armour 0
default 0
of the Order75120% increased Effect of Fortify on you while Focussedbody_armour 0
default 0
of the Order1Trigger Socketed Spells when you Focushelmet 0
default 0
of the Order1(21-25)% of Damage is taken from Mana before Life while Focussedbody_armour 0
default 0
of the Order1Minions Recover 100% of their Life when you Focusgloves 0
default 0
of the Order1You have Vaal Pact while Focussedring 0
default 0
of the Order1Skills Cost no Mana while Focussedamulet 0
default 0
of Janus1(26-30)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
default 0
of Janus25(31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
default 0
of Janus50(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
default 0
of Janus75(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
default 0
of Hillock13% increased Attributesbody_armour 0
default 0
of Hillock254% increased Attributesbody_armour 0
default 0
of Hillock505% increased Attributesbody_armour 0
default 0
of Hillock756% increased Attributesbody_armour 0
default 0
Jorgin's5010% Chance to Trigger Level 10 Summon Spectral Wolf on Killamulet 0
default 0
of Cameria1+(12-14)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(8-9)% increased Global Critical Strike Chance
ring 0
default 0
of Cameria25+(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
ring 0
default 0
of Cameria50+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
ring 0
default 0
of Cameria75+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
ring 0
default 0
of Aisling1(5-7)% increased Chaos Damage
(5-7)% increased Global Physical Damage
ring 0
default 0
of Aisling25(8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
ring 0
default 0
of Aisling50(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
ring 0
default 0
of Aisling75(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
ring 0
default 0
of Riker1(5-7)% increased Fire Damage
(5-7)% increased Lightning Damage
ring 0
default 0
of Riker25(8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
ring 0
default 0
of Riker50(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
ring 0
default 0
of Riker75(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
ring 0
default 0
of the Order1Regenerate 3% of Life per second during Flask Effectflask 0
default 0
of the Order150% Chance to avoid being Stunned during Flask Effect
(8-12)% increased Movement Speed during Flask effect
flask 0
default 0
of the Order1(25-20)% reduced Mana Cost of Skills during Flask Effectflask 0
default 0
of the Order1(20-30)% increased Rarity of Items found during Flask Effectflask 0
default 0
of the Order1(60-80)% increased Critical Strike Chance during Flask Effectflask 0
default 0
of the Order115% of Damage Taken from Hits is Leeched as Life during Flask Effectflask 0
default 0
of the Order1(8-10)% increased Attack Speed
+(7-12)% to Quality
weapon 0
default 0
of the Order75(13-16)% increased Attack Speed
+(13-18)% to Quality
weapon 0
default 0
of the Order1(15-20)% increased Critical Strike Chance
+(7-12)% to Quality
weapon 0
default 0
of the Order75(21-25)% increased Critical Strike Chance
+(13-18)% to Quality
weapon 0
default 0
of the Order1+(30-50) to Accuracy Rating
+(7-9)% to Quality
weapon 0
default 0
of the Order25+(51-100) to Accuracy Rating
+(10-12)% to Quality
weapon 0
default 0
of the Order50+(101-160) to Accuracy Rating
+(13-15)% to Quality
weapon 0
default 0
of the Order75+(161-250) to Accuracy Rating
+(16-18)% to Quality
weapon 0
default 0
of the Order1(8-10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 0
default 0
of the Order75(13-16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 0
default 0
of the Order1(7-8)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
default 0
of the Order38(9-10)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
default 0
of the Order75(11-13)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
default 0
of the Order1(10-12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
default 0
of the Order38(13-15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
default 0
of the Order75(16-19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
default 0
of the Order25Trigger a Socketed Spell when you Use a Skillweapon 0
default 0
of the Order1+(8-9)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order38+(10-12)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order75+(13-15)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order1+(8-9)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order38+(10-12)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order75+(13-15)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order1+(8-9)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order38+(10-12)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order75+(13-15)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order1+(10-15) to Strength
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order38+(16-20) to Strength
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order75+(21-25) to Strength
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order1+(10-15) to Dexterity
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order38+(16-20) to Dexterity
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order75+(21-25) to Dexterity
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order1+(10-15) to Intelligence
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order38+(16-20) to Intelligence
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order75+(21-25) to Intelligence
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order1Regenerate 1% of Life per second during any Flask Effectbelt 0
default 0
of the Order38Regenerate 1.5% of Life per second during any Flask Effectbelt 0
default 0
of the Order75Regenerate 2% of Life per second during any Flask Effectbelt 0
default 0
of the Order60You have Vaal Pact while Focussedring 0
default 0
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